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Myrmidon

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Everything posted by Myrmidon

  1. Late to the party, however, you could either sell that absurd level of Catalysts or you can send them all here for “deletion”: @Myrmidon.
  2. Because of these changes, I will be giving Stone another go for the first time in 13 years. I would say that’s definitely an improvement.
  3. Make this happen and my MA/DA Stalker would be happy.
  4. My “No Granite” Stone Tanker is Level One with its entire IO compliment awaiting the live patch.
  5. Scorpion Shield, Fighting Pool, Maneuvers, Combat Jumping, Hover, Stealth, Invention Origin set bonuses. There are plenty of options, including pairing variants of this with Rune of Protection and/or Barrier.
  6. I have 21 magic origin characters in their own “coven” SG and every single one of them is slated to possess one or more abilities other than Mystic Flight from Sorcery. These abilities will even possess the same F/X effects, which is perfect for this group of characters. Now that most of Sorcery is likely no longer going to be trash, the concept finally works.
  7. Let me assure you that absolutely NO ONE took “The Buffs ruin Flight” in the pool. Ok, now I really want to see changes just to meet the player that will spend multiple pages going on about how changing the Unstoppable crash “ruins the game”.😂
  8. Here is where we begin.
  9. This one is one of my two Defenders.
  10. Lately, they have been notifying us when powers are adjusted the same in the patch notes, however, that may just now be the normal state of adjustments. I would say to definitely be prepared for that.
  11. I have a few SG mates that were in the Legendaries SG on Champion, so Legendary is the only choice.
  12. While I would rather keep the focus here on these changes so that Magneto Flight makes it live quickly, there might be some good ideas if one is created.
  13. Indeed they do. I just tested it on my Thugs/Time to avoid making a fool of myself in case some change patched at the last moment.😁
  14. The other hidden gem didn’t make the patch notes. You can now drag the bonus power from your Powers window into your tray without having to re-enable the popup window.
  15. Just as a general FYI, taking an elevator cancels both Spirit Ward and Enflame, so be aware to retoggle after.
  16. This is indeed correct as I had similar findings in AE as Angel, however, her posting speed is much faster than mine.
  17. Fear not, for without some form of either taunt or lockdown capability, they will still run about like scared chickens.😁
  18. That’s quite tricksy renaming the thread to Release Candidate. At first glance, thirteen pages in four hours would have been quite an experience to read, I’d wager.
  19. Thank you, the idea that Arcane Bolt can turn every AT into a Stalker made me laugh and laugh and laugh.😂
  20. You mean aside from the Travel power (which is definitely useful to every AT)? So far, I have three characters going with more than Mystic Flight for sorcery, all of which are melee ATs (If I want pets, I’ll just grab seven Pick Ups and I’m good to go. 😉). Just a dash of refinement and the set will be fine for everyone, no worries.
  21. So far, I am looking at three builds using Sorcery if these changes go live. I even pulled a 39 out of cryo-sleep in preparation for Page Two.
  22. With SG mates that simply don’t possess the amount of time to play this game that I do, I spend quite a bit of time on in PUGs and let me go assure you that the majority of the playerbase (on Excelsior) does not conform to the “Proc everything to death” theory. The “health of the population pool” is far more casual than you think.😉 Sorry for the derail, so we now return you to your regularly scheduled programming.
  23. I haven’t seen this bug with Translocation, so that’s promising.
  24. Translocating into a fight on a Magic Carpet: Priceless.
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