Emphasis on this instead of more trials as nauseam.
We have Incarnate powers and seven years of lost Incarnate-level content. More like Dark Astoria with TF options would be great.
Scorpion Shield, Fighting Pool, Maneuvers, Combat Jumping, Hover, Stealth, Invention Origin set bonuses. There are plenty of options, including pairing variants of this with Rune of Protection and/or Barrier.
I have 21 magic origin characters in their own “coven” SG and every single one of them is slated to possess one or more abilities other than Mystic Flight from Sorcery. These abilities will even possess the same F/X effects, which is perfect for this group of characters. Now that most of Sorcery is likely no longer going to be trash, the concept finally works.
Let me assure you that absolutely NO ONE took “The Buffs ruin Flight” in the pool.
Ok, now I really want to see changes just to meet the player that will spend multiple pages going on about how changing the Unstoppable crash “ruins the game”.😂
Lately, they have been notifying us when powers are adjusted the same in the patch notes, however, that may just now be the normal state of adjustments. I would say to definitely be prepared for that.
While I would rather keep the focus here on these changes so that Magneto Flight makes it live quickly, there might be some good ideas if one is created.
The other hidden gem didn’t make the patch notes. You can now drag the bonus power from your Powers window into your tray without having to re-enable the popup window.
That’s quite tricksy renaming the thread to Release Candidate. At first glance, thirteen pages in four hours would have been quite an experience to read, I’d wager.
You mean aside from the Travel power (which is definitely useful to every AT)?
So far, I have three characters going with more than Mystic Flight for sorcery, all of which are melee ATs (If I want pets, I’ll just grab seven Pick Ups and I’m good to go. 😉). Just a dash of refinement and the set will be fine for everyone, no worries.