The base values between Origin and Travel powers are being made the same, the Travel powers just have more benefits, like longer hover time on Teleport (that can be instantly cancelled) and Fly receiving a fight speed boost power (which has been renamed with Afterburner when that power was replaced with Evasive Maneuvers).
For clarity, those fillers and Gloom (no procs) just burned down Vandal in the Citadel Taskforce while testing this past week. Even a whiffle bat can hurt someone if you land the right hit.😁
(Hopefully, this post doesn’t reset the “Buff Kinetic Melee” clock.)
My evaluation of the new Fly (the rest look fine, I just don’t bother playing with them much):
I am starting to think that @Captain Powerhouse spends each Issue/Page looking for creative ways to get me to respec most of my characters, because I am going to respec almost all of my characters out of Mystic Flight and into Fly. The Afterburner changes and “Magneto Flight” sealed the deal.
Excellent work and thank you to everyone that makes this happen.
For anyone that wasn’t aware previously, you may slot either a Run or Jump Stealth IO into Sprint (although, Celerity is also my favorite one to use😁).
My Kin has the S/L/E Defense combo along with KD Repel. I had not considered joining the Church of the Holy Fold Space on that one, however, you’ve just convinced me to look into it.
My Tankers, Brutes and one Scrapper (concept) all have Fold Space, which comes in handy when teammates either immediately spam immobilizes or make use of lots of Knockback. Granted, there have been a couple of instances (Council Caves jail room) where using it inadvertently pulls much more aggro than usual, however, I don’t recall ever using it for any intentional griefing
This. These are also extremely useful when Exemplaring and such.
In addition, the market has a handy ability to convert crafted IOs into Attuned, so you can always sell any crafted ones that you have and buy them back Attuned.
Your other option is to go with S/L or Melee Defense and run the S/L ones instead of Fire. Then, you can easily do both without any other changes to be made.
Place a Panacea unique in Health at level 7, a Miracle unique at level 17 and a Numina’s Convalescence unique at 27. In addition, add a Performance Shifter: Chance for End into Stamina (and slot with whatever Endurance setup you prefer after). These require minimal slotting and will go a long way to covering most of your endurance issues down the line.