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Crysis

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Everything posted by Crysis

  1. Great start! With the ProtBot's bubbles up you are incarnate softcapped to S/L/E/R. I may play around a little bit and see if I can get the recharge up, although likely at expense of some resists.
  2. Gotta disagree totally. Literally LOADED with +FF Procs on my Fire/Storm/Dark Corr I in now way had END under control until Ageless T3. Even with Dark Consumption. And the +Rech of Ageless is very much what’s needed for AV battles for double everything. The Storm, she feeds on the blue. Gasping for END for 50+ levels was worth it in the end (see what I just did there?)
  3. I play a Beam/Traps Corr and I’ve noticed when teaming with a EA the chain effect will trigger off my FFG, my two seeker drones and even my acid Mortar. Once I saw it chain off my Lore pets as well. I’m wondering is this is WAI?
  4. Got a build?
  5. If you want raw DPS I’d take a hard look at Thugs or Bots and Storm. Procc’ed out and high recharge it’s very easy to drop double everything. Some will tell you this is only applicable to pylons but again, with high recharge, I’m dropping double everything often and then flipping Burnout for bigger ST battles like GM’s and AV’s.
  6. Ninja/Electric be like.....all Lo Pan up in this place!
  7. Yes there is!
  8. Utter bull-droppings. Players have come to expect rewards for playing. The size of the reward may vary but no rewards = dead content. I actually have played several AE arcs and enjoyed a few of them although many are amateur fanfic and not that great from a design perspective. The only people who want to “tell stories to one another” are the AE content authors themselves. Otherwise the overwhelming majority of the playerbase just clicks “Ok” buttons and follows the Navbar instructions to the next objective in order to get the reward. Some days I really wish the stories and content were what mattered here. But after playing theough almost ended mission and seeing the same 5-6 mission outlines rewritten dozens of ways....I get it. Content is dead and rewards are all that matters now. And until/unless someone really re-designs the content delivery mechanisms this won’t change.
  9. Odd. You should be able to get the Patron Power Pool arc from Arbiter by 35.
  10. I really enjoyed it as an alternative to SR. Your Defense Debuff resists aren’t as good but I had good results with layering my secondary DEF with high (softcapped) S/L/E resists.
  11. My DB/Ninja was very easy to softcap for melee. It is basically a slightly weaker form of SR with a few different tricks.
  12. Are both showing same data? And did I Bork my Reborn install by “overwriting” data via the MRBU zip extract as instructed?
  13. The Mids Reborn Unofficial extension project has the full build powers in there, not sure they are 100% updated but it works. What's the "extra pet" you mentioned? MM's don't get Galvanic Sentinel as their T3, we get Discharge instead.
  14. I suspect the Devs themselves would say they are leveraging market economic experience learned from the 6+ years the SCORE servers were run in secret. Much smaller player population than even what we have in HC today across all shards. However it’s rumored that the SCORE market economics were pretty different than how it works even here as of today or a week ago. I never played on the secret server so only have a few reports and videos to go by. Bottom line, only time will tell if this has any negative or positive impact on the game. I’m not sure THEY are sure either.
  15. By definition, since all the current Dev team are working with code that was (ahem) “liberated” minus any real documentation or experience writing the original, they are all mostly hacking someone else’s creation. And historical posts by the original Cryptic Devs on the archived Live forums would have us believe even back then the code was pretty much already a hot mess. Ive been pretty vocal that I think they nerfed AE influence too harshly with this and the past nerf. But it’s their game we are being allowed to play, not ours, and we can choose to play what we are given or go play something/somewhere else because they have their own design ideas on how things “should be” and unless one of us wants to create a different instance of this game to compete with HC, nothing to do here but take it or leave it.
  16. I actually believe Electric Affinity is only going to be “great” on MM’s, and maybe certain kinds of Corruptors. It seems decidedly “just ok” on Defenders. And I agree that Bots/Elec may be the new top tier MM, beyond even what Bots/Time can do.
  17. But then they’d be someone ELSE’S henchmen. You are the brain of this outfit, they are the brawn! *except Ninjas. They are truly minions.
  18. I’m sitting on tens of billions and 20+ billion builds. I’m a small fry, but play hours per day normal PVE and hours per week farming aside from that. I spend far more than I hoard. And I farm far less than most highly proficient farmer. I’d say I’m about as average as they get for all activities. But the only real thing of value to spend influence on in this game is an alt’s build. So I have to assume all average farmers and marketeers alike basically aren’t hoarding more than they invest in alts. Of course once invested the influence is out of circulation in all cases. Its just now that “alt investment” model is being entirely disrupted and left decidedly a one party system.
  19. Only true if the “amassers” ONLY amass and never spend it to amass more. When they use the funds to buy hundreds of something to drive a price, rather than simply fabricating out of base purchase price of converters, then they can manipulate markets and thus....PvP dynamics in a PvE setting. I doubt people would enjoy being forced to PvP in Atlas Park but yet....here we are.
  20. I can acknowledge that Marketeering is, to a point, the thinking persons’ game. It can be confusing for many. But not everyone has the same level of intellectual capacity or even tolerance for anything that doesn’t feel “super heroic.” And while anyone can farm just by following the Guides here (or engage in at least the basics of Marketeering for that matter) really good farmers get it done faster and more efficiently at some end of the spectrum not just by following a paint by numbers template. The same is true for Marketeering but I’d be willing to bet that a farmer who closes the gap from an average 5 minute Comic Con run to a 3.5 min clear is not going to “generate” anywhere near the wealth/influence that a top 10 Marketeer will. That’s the difference.
  21. All good. Ive likely been a bit more bristly because I don’t like the insinuations that any exemp’ed farming was “abusing exploits.” I was set all the time to earn double influence/no XP and in fact pretty much run all-Attuned IO’s just to be able to do that effectively and run lower level missions post 50. And I’m sure I had Patrol XP running also so unknowingly benefitted from the “exploit.” But it was never a willful thing.
  22. No you misunderstand. Toggling features were just that...FEATURES. Thats like telling me Superspeed is an exploit for Sprint. The exploit didn’t happen just because of those toggles. You could flip them on/off all day and still only receive XP/Influence as INTENDED by the game mechanics. You only received the BONUS to “double influence” if you had “Patrol XP” running. And if you did have Patrol XP running I know/knew of no way to TURN THAT OFF. The Devs already explained this earlier in thread. The issue was a non-addressable Patrol XP feature. So your accusations are not only entirely baseless but flat out wrong. Here, read how Patrol XP works yourself. You can’t even consume it in AE missions.... https://paragonwiki.com/wiki/Patrol_Experience
  23. I know of no way to have turned it off, so while it had that side benefit it wasn’t something you could just choose to NOT do, even if there was a mechanism to allow you to DO it.
  24. Honestly I don’t even remember the reason for Patrol XP. I mean it’s the very example of “AFK farming” that seems to be the issue that prompted this latest nerf.
  25. I was just about to ask if there was a table somewhere that listed “stackability” and such. I have a few builds that are heavily procc’ed out with stuff like chance to Hold, chance for Buildup and FF Chance for +Recharge. I seem to notice stuff that buffs ME sometimes stacks. Stuff that Debuffs target does not. But that’s casual and anecdotal observation and not empirical testing. I was hoping someone a lot more intelligent than I had already catalogued all the Procs to test which ones offering same benefit stack with each other, Uniques excluded of course.
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