-
Posts
1536 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Crysis
-
I have very few “gaming” memories. Maybe a few ultra bosses I’ve beaten in other games or one or two AV’s in this game. But one I do have was from Live, playing my Dark/SR scrapper in a COT pyramid cave mission. Don’t recall which one. And out of a team of eight my entire team wiped....three times. Each time I remained in full scrapper lock (although whiffing terribly due to some is the -TOHIT debuffs that they were stacking on me) and would end up hitting my T9 to Elude while half the team sprinted back from hospital to revive the other half, only to wipe again. I was last man standing three times. We finished mission but I felt totally like a badassed Tab+MouseButton masher!
-
This. Is. Scrarta!
-
I keep hearing Reactive is broken and not working in the Bugs forum. I’ve skipped T4’ing any Interface power until they have it working.
-
You feed them heal inspirations. Really, with my build, healing isn’t that big of a deal. Play it aggressive, no better debuff than flopping mobs dying on their backs. Resummon as needed. This isn’t an Empathy Healorz game. It’s a damage game.
-
Clearly an example of jerk hacking.
-
Well I "borrowed" from brighter minds than I so have at it! I get the theme, I went with Dark because I'm a voodoo cursed pirate so Fire = cannon fire, Storm = wind powering my ship and Dark = Voodoo. Your Power Sink and Shield are totally interchangeable with same from Dark mastery. I do really enjoy the perma-Soul Drain though. I have base +25% damage with Assault Hybrid passive. I toggle that on and I'm averaging over 100% damage bonus while it's up. But with perma-soul drain, and I'm usually +4/x8 anyways, I maintain a steady +150%-160% +DMG bonus, and if I use Aim (with Gaussian +BUILDUP proc firing) it can easily spike up to +240% or more and even after Aim wears off I'm still at +150%+ for remainder of that spawn attack. Then rinse/repeat for next. Insane damage from the build, especially once you see all this damage output with Scourge in effect. Enjoy the ride, it's a great powerset combination!
-
issue 26 Patch Notes for January 28th, 2020
Crysis replied to The Curator's topic in Patch Notes Discussion
His instructions said you have to detoggle Blazing Aura before you zone, then zone, then wait 12 seconds or longer to re-toggle it. Apparently proc is applied after zone event. If you are turning off while already inside mission you aren’t following CP’s workaround. -
Been posted here before and I experienced it myself on my DP/SR Sentinel. Invisible katanas look goofy. Parked that AT until it’s fixed. FWIW I’ve noticed same thing with Invisible Katana tankers recently.
-
issue 26 Patch Notes for January 28th, 2020
Crysis replied to The Curator's topic in Patch Notes Discussion
Can somewhat confirm this, I just updated and played 5-6 rounds in Briggs Comic Con fire farm on my Spine/Fire brute. I will say I had very few that did NOT return to me....just took 3-4X longer for them to do so, and I'd occasionally have to go throw an attack at them to re-aggro them....which isn't a huge deal if I'm moving to another spawn. However, if I use my Lore BP pet (the Untouchable one), his rain holds mad aggro and I'll maybe only have 4-5 runners out of the entire map. It's on my own I'm now seeing aggro-holding abilities changed. It's not unplayable, but does add a couple mins clear time for the map. -
issue 26 Patch Notes for January 28th, 2020
Crysis replied to The Curator's topic in Patch Notes Discussion
I thought this was “fixed” internally per CP? Just not in this patch release? Or not going to be patched like...ever? -
issue 26 Patch Notes for January 28th, 2020
Crysis replied to The Curator's topic in Patch Notes Discussion
It was a heckuva lotta fun the past weekend using Fireball with Ragnarok for guaranteed knockdown and Avalanche in Soul Drain for same. Combined with my storm powers, I don’t think I’ve actually killed anything while it was standing in several days now. -
issue 26 Patch Notes for January 23rd, 2020 - Issue 26, Page 4
Crysis replied to The Curator's topic in Patch Notes Discussion
I'm old I guess. I can't stand reading Discord. Too immediate, hard to browse/search what I'm looking to find. I don't even use our forum search tool, however, I tend to use Google to search the forums using the "site:" command. But I think you are right. The immediacy of communications is the social norm of today, whereas the post-and-playback approach was forums of yesterday. -
issue 26 Patch Notes for January 23rd, 2020 - Issue 26, Page 4
Crysis replied to The Curator's topic in Patch Notes Discussion
This. I think testing numbers may improve a bit once that happens, but with the continuing shrinkage of the playerbase, we likely still face challenges. I really wonder how much longer until we merge server instances. I’m very active over on Reddit as well, and I’m shocked how many people over there don’t even know these forums exist, let alone peruse them. Perhaps a “MOTD” pop up inviting people to come test future patches may help get the word out a bit that there is a test server and stuff is happening over there? -
issue 26 Patch Notes for January 23rd, 2020 - Issue 26, Page 4
Crysis replied to The Curator's topic in Patch Notes Discussion
You can safely rest assured that on current HC live, Abraxus is running away, so you can save him and the other 40 toons till “last.” j/k I too have a couple alts in Comic Con. Always fun to kick my own ass. -
I’ve posted this before but for any Storm used struggling with END pre-Incarnates: -Victory Rush works quite well as a recovery boost pre-50. Two slots of ENDMOD and you are golden as long as you target defeated +2 bosses. Stormies often have high recharge anyways and in my builds this power is up almost every other spawn. -SG base improve END recovery power is almost as good as some IO slotting bonuses. -Recovery Serum temp power from P2W vendor is better than loading up on blues and cheap. I actually use all three until I get Ageless T4’d.
-
Ok I get it. You’ll do better on a S/L farm since it’s fairly easy to softcap defenses of your henchman for those two damage types. And avoid spawns that dish out heavy AOE attacks. You also will do better if you have an outdoor city map with spawns spaces a good distance apart. And Id highly recommend an AOE immobilize from one of the epic/patron pools if you don’t have one already. Aggro management is what will keep your T1’s alive longer. Taking at least one single target attack from your primary and proccing it out for damage is also a good tactic. Really that’s all there is to it. Choosing what spawns to farm and min/max your build for them and the map you’ll be using is same method used by all farmers. The big difference is you want to throttle the pace of of incoming aggro whereas many other farmers would want to maximize the amount of aggro they can grab at once. Your bodyguard mode will keep you mostly safe but you don’t want to resummon your T1’s every spawn.
-
I _can_ farm with my min/max Thugs/Storm build. But at 20-30 mins clear time, I can do 5 of the same map with my Spines/Fire cheap build so....why bother? If you want to farm, build a farmer. I actually PL’d my Spines/Fire with a Fire/Kin on the Battle Maiden map. Took all of 8 hours.
-
issue 26 Patch Notes for January 23rd, 2020 - Issue 26, Page 4
Crysis replied to The Curator's topic in Patch Notes Discussion
Overall, loving the MM henchman updates. Robots are very good now, already were best of the henchmen. But on my Thugs, the Arsonist still seems to run into melee all the time, and thus dies quickly. He has always been suicidal but I’m wondering if he’s working as intended due to the recharge of his ranged powers, or perhaps he’s just pulling more aggro than his peers now that he’s one of the few to get close up for his fire attacks? -
Henchmen suck! (Advice needed thread with a hyped title)
Crysis replied to Solarverse's topic in Mastermind
Really good idea. Seconded. -
Totally rebuilt my main from Live. I was a BS/Regen scrapper on Main, knight themed. Made it a BS/Shield stalker on HC, same theme but with a backstory that covered the “dark years” to justify why he changed. The stalker changes in i24, plus the Crit-on-demand ATO procs, just made it a far more effective build. I couldn’t say no. Besides, Regen had already been nerfed to oblivion back on Live and I had retired him in disgust. Good to play him again.
-
Henchmen suck! (Advice needed thread with a hyped title)
Crysis replied to Solarverse's topic in Mastermind
Biggest complaint I have about all the primaries is the T1 pets. From 40-50, once you’ve got all your henchman IO kitted, they really come into their own and the MM class can shine. WIth yesterday’s patch changes, its even better. But in Incarnate content, even with the level shifts, your T1’s are going up against the purple patch and it’s just hard for them to contribute much even if they can survive. Especially on densely packed maps where it’s really hard to keep them focused on the current spawn while taking aggro fire from the one next to them. -
Archetype that made the worst first impression on you?
Crysis replied to DR_Mechano's topic in General Discussion
Tanker. I made a big, giant burly tanker with arms and legs as thick as tree trunks. Jumped into melee and started swinging. I hadn’t yet discovered herding. I swing down my mighty fists and realize I may as well be Tyrannosaurs Rex because these big giant massive arms do absolute crap for damage. Then I discovered Fire/Ice and Fire/Fire tanking and thought the rest of the tank set must just be “broken.” I mean I get it now....you can’t have that much survivability and top end damage as well. Tankmage and all that. But at the time (Game launch back in 2003/04) it really made me think Tankers as a class must be busted or something. -
Thanks for the tips, I didn’t realize Achilles wouldn’t stack. Does it matter which power gets which -RES debuff proc?
-
Is there a way to export character builds?
Crysis replied to dmaker's topic in Tools, Utilities & Downloads
Just exported my in-game build for a different thread, so I know this one works without error when using the Mids File/Open command. Try it. And no, at least this one doesn't show slot levels. build.txt FireStormCorr.mxd -
Here you go. I based this on the other Fire/Storm builds elsewhere in the forums. Then tweaked it just a bit based on my experience with my Thugs/Storm MM. It's been a beast of a build, far more durable than the "no healing" approach would have you think it would be. I'm often last toon standing in 8 man groups. NOTE: you'll be able to eek out a little more +DEF if you are willing to +5 boost all the LOTG's and not attune them. I always build Attuned because I exemp down very often. If you don't, and have the influence, it may be worth your time. Also, you can get a bit more +TOHIT if you slot Tactics with a Cyto Hami-O, and even boost it. But mind you that both of these offer only a BIT (like 1-1.5%) more than what I'm showing so I'm not sure it matters. 45% +DEF to Ranged/Melee, and 40% to E/NE Resists are decent at 51% S/L Recharge is permahasten and perma soul drain Cons for some: No self heal, no other heal, no status protection. Knockback is dealt with, however, at -8 mag. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Fire Blast Secondary Power Set: Storm Summoning Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Dark Mastery Villain Profile: Level 1: Flares -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg/Rchg(50), Thn-Dmg/EndRdx(50), Thn-Dmg/EndRdx/Rchg(50), Thn-Dmg/Rchg(50), Thn-Acc/Dmg(50) Level 1: Gale -- SuddAcc--KB/+KD(A) Level 2: Fire Ball -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(50), Rgn-Acc/Dmg/Rchg(50), Rgn-Knock%(50), Rgn-Dmg/Rchg(50) Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 6: Rain of Fire -- SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(50), SprScrBls-Dmg/EndRdx/Rchg(50), PstBls-Dam%(50) Level 8: Boxing -- Empty(A) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 12: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg/EndRdx(50), GssSynFr--ToHit(50), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/Rchg(50), GssSynFr--ToHit/EndRdx(50) Level 14: Tactics -- GssSynFr--ToHit/EndRdx(A) Level 16: Freezing Rain -- AchHee-ResDeb%(A) Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Rchg/Dmg%(50), SprMlcoft-Dmg/Rchg(50), SprMlcoft-Dmg/EndRdx/Rchg(50), SprMlcoft-Acc/Dmg/Rchg(50), SprMlcoft-Acc/Dmg/EndRdx/Rchg(50) Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 22: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), GldArm-3defTpProc(50), UnbGrd-ResDam(50), UnbGrd-ResDam/EndRdx(50), UnbGrd-EndRdx/Rchg(50) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dam%(50), StnoftheM-Dmg/ActRdx/Rchg(50), StnoftheM-Dmg/EndRdx/Rchg(50), StnoftheM-Dmg/EndRdx(50) Level 28: Hasten -- RechRdx-I(A) Level 30: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50) Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Dam%(50), Arm-Acc/Rchg(50), Arm-Dmg/EndRdx(50), Arm-Acc/Dmg/Rchg(50) Level 35: Tornado -- OvrFrc-Acc/Dmg/End(A), OvrFrc-Dmg/End/Rech(50), OvrFrc-Acc/Dmg/End/Rech(50), OvrFrc-Dam/KB(50), OvrFrc-Acc/Dmg(50), AchHee-ResDeb%(50) Level 38: Lightning Storm -- SuddAcc--KB/+KD(A), SprScrBls-Dmg/Rchg(50), SprScrBls-Acc/Dmg(50), SprScrBls-Acc/Dmg/Rchg(50), FrcFdb-Rechg%(50) Level 41: Dark Consumption -- Obl-Acc/Rchg(A), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50), Obl-Acc/Dmg/Rchg(50), Obl-Dmg/Rchg(50), Obl-Dmg(50) Level 44: Dark Embrace -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-Max HP%(50), StdPrt-ResDam/Def+(50) Level 47: Soul Drain -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Acc/Dmg/Rchg(50), SprAvl-Dmg/EndRdx(50), SprAvl-Acc/Dmg/EndRdx/Rchg(50), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50) Level 49: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(50) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50) Level 50: Agility Core Paragon Level 50: Ageless Core Epiphany Level 50: Assault Core Embodiment Level 50: Diamagnetic Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Pyronic Core Final Judgement ------------