Since the OPs suggestions always seem AI generated, I asked AI his question….
In City of Heroes, the decision not to tie body sliders directly to gameplay stats is primarily rooted in creative freedom and diversity. Here are a few reasons why this approach was taken:
- Character Customization: City of Heroes emphasizes character customization, allowing players to create unique heroes with distinct appearances. By decoupling body sliders from stats, players can freely adjust their characters' proportions, features, and overall look without worrying about performance implications.
- Avoiding Meta Optimization: If body sliders influenced stats, players might feel pressured to optimize their characters based on specific slider configurations. This could lead to a meta where everyone aims for the same "ideal" body proportions, limiting creativity and resulting in less diverse hero designs.
- Separation of Aesthetics and Mechanics: City of Heroes intentionally separates aesthetics (appearance) from mechanics (gameplay). This design philosophy encourages players to focus on role-playing and storytelling rather than min-maxing stats. It also ensures that players can express their creativity without sacrificing effectiveness in combat.
- Community and Identity: The game's community values individuality and celebrates the wide range of hero designs. By keeping body sliders separate from stats, City of Heroes fosters a sense of identity and encourages players to embrace their unique characters.
In summary, City of Heroes prioritizes player creativity, diversity, and role-playing by allowing body customization without impacting gameplay effectiveness. Different servers or private servers may handle this aspect differently, but the core philosophy remains consistent across the game's history. 😊🦸♂️