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Alchemystic

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Everything posted by Alchemystic

  1. CJ - Immobilize, and defense, which allows you to avoid mez Acrobatics - KB and Hold, you got that one right, well done! Weave - Too bad! This one actually has immobilize resistance, and again, more defense = less chance to be mezzed. RoP - Can be activated while mezzed, so doesn't need to be perma.
  2. Combat Jumping, Acrobatics, Weave, Rune of Protection
  3. Well, if that's your argument, then select the right pool choices for mez protection.
  4. Same reason why the guy with an Assault Rifle isn't immune to bullets? 🤣
  5. Okay, but we're increasing the magnitude of all mezzes. Deal?
  6. I know this is going to cause people to rip my head off, but... Maybe maybe tweak more powers to work like Accelerate Metabolism? powers that give you a boost to recharge could also reduce the duration of mez effects?
  7. Yeah, I did try to move past that argument, even tried to bring it around back to your original idea by suggesting that it was fairly similar to the functionality of Mez Resistance. But people seem more interested in being obstructive than contributing to the discussion. Now I know this is going to be another point of contention, but Blaster's defiance isn't the only problem. I can imagine going up against Malta and Freakshow is going to be problematic for a suggestion like this, because they pair powerful mez with a lot of endurance drain. I'd also argue from an AE or PvP standpoint, having characters going around with Electric Control is going to be extremely powerful in light of these changes, as that one powerset alone has some seriously strong mez potential with the added bonus of reliable endurance drain.
  8. @Tad Cooper what are you talking about? I never once said everyone should just use break frees, let alone suggest we remove mez protection powers completely, that's absurd. What I did say was that if you are struggling with mez, it always helps to have a teammate playing an archetype that can help you overcome that obstacle, or simply play an archetype that has personal mez protection.
  9. MMORPG, sure. I was referring to just 'RPG' which came long before. You're assuming I meant "video" games when I made no such distinction, so your point is kinda moot. Guess what defined those old tabletop RPGs? It was the old rogue/warrior/wizard trinity I mentioned earlier, the same thing that became a staple of RPGs for years to come.
  10. Actually the 'role' part of RPG was first coined for games with class mechanics like warrior/rogue/wizard or tank/DPS/healer dating back years now.
  11. Exactly, I'm pitching the idea to rename these things to mez defense/mez resistance to make them more coherent, and create greater distinction between the two in terms of mechanics.
  12. I think that would probably be a new mechanic entirely that could be introduced into existing powers maybe? Sort of like how we have both defense and resistance, we could create mez defense and mez resistance. mez defense working much like how mez protection works right now mez resistance working as you suggetsed, something that reduces the amount of time you spend mezzed?
  13. Again, not the point I was making. I'm saying if YOU get mezzed, SOMEBODY ELSE playing a controller/corruptor/defender/mastermind can un-mez you. The game was built around dynamics like this, most MMORPGs are, that's what the R stands for after all.
  14. Force Field/Psionic Blast defenders would like to have a word with you.
  15. Quite right, this seems to have gone off track. My initial post here was just to highlight that a majority of the problems people have with mez stems from soloing the game on ATs without access to mez protect, something that can be alleviated by teaming with somebody who can offer mez protection (corruptor, defender, mastermind, controller) or instead soloing as an AT with personal mez protection (scrapper, stalker, sentinel, tanker, brute, HEATS, VEATS). My personal opinion is that making it so that every AT can inherently break free of mez would diminish the value of the powers that provide protection to it.
  16. I think you very much missed the point. I never said defenders/controllers/corruptors suffered from mez problems, I said they were the solution to mez problems.
  17. The other ATs are the teammates those descriptions are referencing 🤣
  18. It is entirely a team based game. It's an MMORPG, that's how these kinda games work.
  19. Honestly, I only ever see this being a problem when soloing. City of Heroes is a team based game after all. Where one archetype falls short, that's where another picks up the slack. I can't say I've really felt as though I need more mez protection with my squishies, because usually there's somebody on the team with some form of mez remove/protect that can help me out. That's the dynamic of the game after all, no one archetype is good at everything, but they each contribute a vital part of the team composition. If you're struggling with mez, then it's probably wise to bring a defender, corruptor, controller or mastermind. That, or play an archetype that has mez protection readily available. If you're soloing, then you're making the choice to forgo that dynamic, and the only thing you can do is to make a build where you can compensate for what you are missing. So with this in mind, I can't really get behind this idea, because it's only a problem if A) your team isn't great or B) your build isn't great, both of which you have complete control over.
  20. I did notice one thing about he Rogue Isles which was that you barely see much change after the Praetorian war. Paragon City has plenty of little changes to showcase how Praetorian refugees are settling into the city, and the stories of characters that were part of the whole thing... But in the isles? Doesn't look like theres much of it. I'd like to see Lord Recluse attempting to indoctrinate Praetorian refugees into his regime, and perhaps forcing scientists to help him reconstruct the Keyes Reactor, or upgrade his Arachnobots with clockwork tech, or maybe attempt to build the sonic fences to strengthen the perimeter. He could even push to introduce the technology and training from the Praetorian Police Department to the Rogue Isles Police, perhaps as a higher level upgrade much like the PPD functions. If it's possible, having a new map to showcase this would be great. Something similar to Khallisti Wharf, where Praetorian refugees live, featuring a district for civilians patrolled by the new RIP, a partially constructed reactor being worked on by newly upgraded Arachnobots, and an Arachnos fort designed to overlook the efforts. Perhaps we could see Doctor Aeon disgraced, his power system in Cap Au Diable no longer competitive with this new technology, and he defects to Crey instead. Maybe in turn Crey spies would appear in the map, monitoring the situation, gathering what information they can. We could even throw the UPA in as a faction that is trying to fight back against Arachnos and the Praetorians that joined the RIP, saying that they have traded one dictator for another, and have them battle in the streets. I also recall something about a potential arms race between Black Scorpion and Battle Maiden, the whole powersuit vs nanotech thing? Could probably introduce that as a story arc, perhaps alluding to Recluse seeing more promise in Battle Maiden, and threatens to replace Black Scorpion if he doesn't get results. This also loops back to Crey, who once held possession of Valkyrie's 'nanotech spear'. They could serve as an antagonistic force led by the defected Doctor Aeon in attempts to steal technology and win his way back into Recluse's favor. So we have a three way standoff over who gets to be Recluses favourite, each going for it for different reasons.
  21. Yeah, I already moved on, but I guess others haven't.
  22. I only play with SOs And I advocate the idea for a notoriety option that disables set bonuses. Options are good, especially ones that don't actually need a lot of 'work or effort' to implement.
  23. Like I said last time, I didn't say I was revamping them the same way, I simply said that RWZ and Dark Astoria are examples of revamped areas that are no longer considered 'hazard zones'. Why not? Who decided this? You? You are not an authority on the matter, so please don't act like one. And yet, you have brought nothing to the discussion. As I said in my first response, I acknowledge your feedback, but I'm afraid we just don't see eye to eye on the subject, and that's alright. What isn't alright is being standoffish and condescending, that's the part where it's obstructive. So I just propose we end this here, neither of us have anything else to gain from further going off topic.
  24. Oh yes, this. I think there's actually a name for this now, I think it's called the Archer paradox? people noticed that in the Archer TV show there was a lot of inconsistency with when the series was set, looking as though it could be anywhere from the early 80's all the way to the present day, so people just decided to take the idea and give it a name 😛
  25. People forget this used to happen all the time back in the later years of the live game. The destruction of Galaxy City, the death of Statesman, even the revamp of Praetorian content all meant that different contacts and mission arcs had to be adjusted to compensate for the story as it progressed. What I'm proposing is no different. Striga Isle is the focus of a new storyline, one which could be explored further. Who said this content had to go away? I certainly didn't. In fact, I said that Striga Isle would mostly remain in tact. These little aspects of Striga Isle would remain as they did before, only now it's from a new perspective. Well that's why most of us are here, we're pitching ideas to evolve the game. If you want to experience a version of City of Heroes that exists in a constant standstill, I'd recommend trying Rebirth. Otherwise, feel free to put forward constructive ideas, that's what the thread's for after all.
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