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Alchemystic

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Everything posted by Alchemystic

  1. @Doc_Scorpion this would hardly be the most efficient way to farm, simmer down.
  2. Well there's always the Rebirth server.
  3. I'm game for this, the Sirens have 6 or 7 unique powers with these effects right? Plenty to work with. (I'd also like the musical notes to be an option for Mind Control too)
  4. @WanderingAries I think since we had four 'no power pool limit' threads in less than a week we can allow for two 'character sorting' threads in the space of a half a year 🤣 That being said, having a link to other discussions is much appreciated so we can avoid repeating things too much and bring fresh ideas forward.
  5. Remove the distinction between weapon sets and non-weapon sets. A big ask, and nothing I can see happening any time soon, but... making weapons a selectable 'prop' for all powersets would be great. Wands, staves, guns, bows, weapons of all kinds that could be selected as part of your power customisation, allowing you to turn any powerset into a 'weapon set' per se. Imagine being able to pick Fire Blast and use a flamethrower as your character's means of setting enemies ablaze, or using a stun baton to pummel your foes with Electric Melee, or perhaps manipulating the cold of Ice Control with a magical wand. On the opposite side of this, being able to use Assault Rifle powers from weapon systems mounted onto your character, or being able to finally use your Archery powers with a crossbow. Of course, that would mean that a lot of existing powersets would likely be squished together to make way for such a change, which is why I imagine this as being something better for a complete overhaul of the game, or sequel if there ever was one.
  6. here's a few unused ideas I had for special bosses and contacts down the line; (ps. I know a lot of my designs aren't strictly 'Greek', but since Odysseus brings that Roman element to the gang (if the Legionnaire badge wasn't enough), I figured I'd lean into it. Besides, Cimerora is based on multiple Mediterranean warrior cultures, so I figured I'd draw inspiration from that too).
  7. I made an AE with my own version of the Warriors so I could squeeze them into level 50 content. Here's a few of them I used; (there are plenty more, but all of them were the same as you see here with different color schemes, faces, skin tones and hairstyles.) Naturally, I wanted to keep the base design of the faction in-tact, but also apply more Cimeroran/Valkyrie themed items in order to give them a more intimidating look. Ideally, being able to put the Cimeroran/Valkyrie chest pieces under jackets would be perfect for something like this too! (as well as players too, hint hint) As for their powersets? I tried to make it so that they still had that authentic 'Warriors' style to them. I kept the basic hand-to-hand powers for minions by using Martial Arts, Street Justice and Super Strength. Ideally I'd swap Super Strength for the Fighting pool attacks, and maybe add a ranged unit that uses a hand crossbow. Lieutenants made use of some more rudimentary weapons such as Bows, Broad Swords, Battle Axes and War Maces. I also had 'Houndmasters' who used Beast Mastery to summon wolves, not too sure if that's something that fits exactly, but I thought it was a fun idea to toy with. In tandem to this, I had 'Falconers', who exclusively used both versions of 'Call Hawk' (Beast Mastery/Savage Assault) to harass enemies from afar. Maybe a unit that uses a crossbow could also give a little more ranged variety. As for the bosses, I decided to give them intermediate weapons such as Titan Weapons, Staff Fighting, Dual Blades, Weapon & Shield, and Trick Arrow. Like the Houndmaster, I also had a Lionmaster that served as a similar unit, summoning lions instead. I did also throw in a handful of 'support' style units that used powers from Pain Domination and Sonic Resonance to give it a sort of Leadership/Tactics feel to it, but ideally using something similar to the Leadership Pool or powers Cimeroran troops possess would be great. I also put in a defensive Shield unit with Grant Cover to make for a support-type mob that could only use Throwing Knives and Parry. I did originally have a 'medic' character that used Alkaloid and Antidote, as well as some of Poison's debuff powers too, but I'm not sure if that fits into the theme too well. On that note, Javelins! Javelins would be awesome for the Warriors, as well as some more gladiator style abilities like throwing Nets, Bolas, and perhaps even borrowing powers like Throw Sand or Caltrops, maybe even a few with Firebombs and Grenades. There's a lot of things like this that I couldn't quite accomplish in AE (as well as having a 'sniper' mob type that uses archery powers).
  8. I think in the case of (most) Assault and Manipulation sets, the powers already exist in their AE versions in other powersets (Beast Mastery and Savage Melee in this case). Which is probably why we have yet to see Water Blast or Psi Melee yet. Hopefully the HC team can work out a way for them to be put in soon!
  9. As somebody with chronic altitis, you have my vote.
  10. And yet, and example has been provided to you that inner will can be paired with RoP to give you perma mez protect.
  11. Again, yes, that was the point I was making. Since it's obviously taking you a while to come to terms with the logic here, I'll explain further; According to your argument, since RoP is intermittent it isn't viable. Therefore powers like Kuji-In Rin, Practiced Brawler and Inner Will are also not viable. And I can only assume if that's your thinking, then you're really not as good at building as you say you are. A failure at it, one might say.
  12. Yes, that was the point Do keep up.
  13. 1) Build high enough defense and it wont be a problem 2) You were stating generic resistance, not mez resistance 3) Same can be said for Kuji-In Rin, Practiced Brawler and Inner Will... I suppose those powers are useless too? Honestly, guy, all I'm getting from this is that your build is just as useless as your arguments.
  14. 1) Defense can actually stop mez because if you successfully avoid the attack, you also avoid the mez. 2) I never even brought up resistance, so now you're just grasping at straws 3) When RoP isn't available, too bad, learn how and when to use it properly (ie, when you're already mezzed as I said before) You use the word fail a lot for somebody who keeps coming up short.
  15. CJ - Immobilize, and defense, which allows you to avoid mez Acrobatics - KB and Hold, you got that one right, well done! Weave - Too bad! This one actually has immobilize resistance, and again, more defense = less chance to be mezzed. RoP - Can be activated while mezzed, so doesn't need to be perma.
  16. Combat Jumping, Acrobatics, Weave, Rune of Protection
  17. Well, if that's your argument, then select the right pool choices for mez protection.
  18. Same reason why the guy with an Assault Rifle isn't immune to bullets? 🤣
  19. Okay, but we're increasing the magnitude of all mezzes. Deal?
  20. I know this is going to cause people to rip my head off, but... Maybe maybe tweak more powers to work like Accelerate Metabolism? powers that give you a boost to recharge could also reduce the duration of mez effects?
  21. Yeah, I did try to move past that argument, even tried to bring it around back to your original idea by suggesting that it was fairly similar to the functionality of Mez Resistance. But people seem more interested in being obstructive than contributing to the discussion. Now I know this is going to be another point of contention, but Blaster's defiance isn't the only problem. I can imagine going up against Malta and Freakshow is going to be problematic for a suggestion like this, because they pair powerful mez with a lot of endurance drain. I'd also argue from an AE or PvP standpoint, having characters going around with Electric Control is going to be extremely powerful in light of these changes, as that one powerset alone has some seriously strong mez potential with the added bonus of reliable endurance drain.
  22. @Tad Cooper what are you talking about? I never once said everyone should just use break frees, let alone suggest we remove mez protection powers completely, that's absurd. What I did say was that if you are struggling with mez, it always helps to have a teammate playing an archetype that can help you overcome that obstacle, or simply play an archetype that has personal mez protection.
  23. MMORPG, sure. I was referring to just 'RPG' which came long before. You're assuming I meant "video" games when I made no such distinction, so your point is kinda moot. Guess what defined those old tabletop RPGs? It was the old rogue/warrior/wizard trinity I mentioned earlier, the same thing that became a staple of RPGs for years to come.
  24. Actually the 'role' part of RPG was first coined for games with class mechanics like warrior/rogue/wizard or tank/DPS/healer dating back years now.
  25. Exactly, I'm pitching the idea to rename these things to mez defense/mez resistance to make them more coherent, and create greater distinction between the two in terms of mechanics.
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