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Everything posted by Alchemystic
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Because all Fitness amounted to was a bunch of passive powers that increase your base stats, the other Pool Powers have greater functionality.
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Lets put this real simple. When you pick Hasten, you are making a choice to take that power over something else, because it is beneficial to you. If you are given Hasten, you are able to circumvent that 'trade' and receive it for free, thus causing characters to become unbalanced. That's the same of all Pool Powers, they are options that improve certain aspects of your character by potentially giving up others.
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Hard pass. It's been discussed many many times before, and ultimately it homogenizes the game and opens up so many balance issues just because you want something for nothing. Players should have to make room in their build for powers like Hasten and Acrobatics (especially Acrobatics) because it's an investment; you're trading other potential power picks in order to optimise an aspect of your build.
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You'd be surprised how many supposed limitations on Live were worked around already, bases are a prime example. Reworking the current whip assets might be difficult, but not impossible. That being said, mobs that also use whips (Awakened, Drudges, Carnival of Light) have evidenced that the flaming FX is hard tied to the whip 'prop' itself, so any efforts to reuse those assets will look much the same.
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What to do with Khalisti Wharf? (Suggestions within)
Alchemystic replied to Solas67's topic in Suggestions & Feedback
No real difference other than to give BaB a little more love after they just dropped him in a random street in Atlas Park after Galaxy City was destroyed That, and one of the devs had a weird obsession with putting Fusionette everywhere and I'd rather close that chapter first 😋 -
Technically it's possible to introduce a grapple mechanic Closest approximation would be a toggle power with extremely short range that holds one target. As soon as you leave that range, it de-toggles and they're free.
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What to do with Khalisti Wharf? (Suggestions within)
Alchemystic replied to Solas67's topic in Suggestions & Feedback
Minor suggestion; Move BaB to Khallisti and remove Fusionette -
AT? Not a chance Powerset? Maybe
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
@GGamerGirl looks good form a mechanical standpoint, but the intention here is to draw from what visual assets/FX we have available in order to formulate new powersets, the numbers and mechanics are purely secondary.- 792 replies
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Titles 4 everyone (even you!)
Alchemystic replied to AerialAssault's topic in Suggestions & Feedback
if this means we can get Praetorian titles after leaving goldside, double yes -
Curious that you landed in this position then
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So did you volunteer or nah
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
@OmnibusOmnh looks good! Though, it's a little hard to tall which archetypes these powersets belong to. 😅 I've been going over ancillary ideas re-using the Praetorian material that helped make the Force (PPD), Pain (Seers) and Arsenal (Clockwork) inspired powersets, and I may post these up soon!- 792 replies
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A possible way to implement Pet Customization?
Alchemystic replied to Arctique's topic in Suggestions & Feedback
Easiest way to go about it would be to have the two color options that typical power customisation allows for and have them change the colors of your chosen henchmen. Sort of how it works for customising existing NPCs in Architect Entertainment. For example; for mercenaries it would change the camo of their uniform, for thugs perhaps the undershirt/accessories, and so on. It's not a lot of customisation, but it fits within the scope of what the HC team could probably do right now. -
Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Yeahhh the vomit animations are already a point of contention with the Poison powerset, there's been plenty of push to get alternative animations so that there's a 'no vomit' theme, which is why I was a bit sceptical about a very vomit-focused ancillary 😋- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
@Player2 I like the look of it, but I think it would be better to make ancillaries based off the 'Poison' powerset, pulling powers directly from it, maybe borrowing a few powers from Vahzilok like you've done here (Bile Spray could also be pinched from Leviathan mastery too). There's also the 'Toxin Control' and 'Toxin Manipulation' powersets in this thread too if you wanted some pre-made material to work with. I was looking into what material there is here in the thread already and considering making ancillaries from those too! I'm a little wary of the Defender and Controller version, because it has quite a lot of debuff potential, something those archetypes are well-equipped with already. So with that in mind, I could see this sorta concept working well for melee archetypes at least, perhaps even sentinels, blasters, and maybe masterminds.- 792 replies
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And herein lies the real issue. You're arguing there's some great divide in the playerbase over how to advance your character... There really isn't. There certainly isn't "two player communities with vastly different goals", you're in a very small minority of people who seem to have issue with how the rest play the game. You're trying to subvert people into thinking there is far more backing behind a suggestion like this than there actually is, and making it seem like its going to benefit the greater community and not just a small clique. And lets be real... if that teeny tiny fraction of the community are unhappy and leave? It would hardly impact the game at all. So don't try and delude yourself (or others) that you're doing anyone any favors, you're the agitator here... if you don't like how people play then that's too bad, go to Rebirth if it bothers you that much.
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The last few big patches introduced new powersets and low-level mission content, that's accommodating the opposite of end-game crowd.
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That's just the "We Have Cake" server.
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The reason why the prestige travel powers (ninja run, steam jump, flying carpet, etc) exist is so that players can access weaker versions of the core travel powers without having to invest in the travel power pools themselves. None of these powers are slottable either, because you're basically getting something for nothing. That's the compromise the devs were willing to make to ensure that players could travel for free without creating any potential balance issues. If you want a decent travel power you have to make room in your build to do so. There's already been plenty of change to the travel power pools to make them more accessible than they used to be. Originally you could only pick fly/teleport/super speed/super jump at level 14 and it required you to pick another power from the pool beforehand. Then they changed it so you could gain it at level 6, then again down to level 4, without even having to pick up another power as a prerequisite. Gaining travel powers is so easy now, and giving them away for free just seems gratuitous at this point. If you really want access to all travel power types, you have dedicated space for 2 pool powers in every build... just pick Magic Flight and Speed of Sound and there you have it. If that's not enough... well... play a Kheldian?
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Would like to see: A Stalker-fied Blaster
Alchemystic replied to Varkarrus's topic in Suggestions & Feedback
A while back I tired to create a 'Stalker' version of Blaster myself, have a look if you like. -
Tone is important
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Hmmm, you might want to re-read too, because I clarified my tone as being 'bemused' fairly early on. But hey, if you want to turn this thread onto a pile on me instead, it's just as likely to get the GMs involved.
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You might want to read the parts where OP only quotes me to make petty remarks. 🤔 Besides, you can just report posts and move on, and let the GMs handle it. ...I'm sure everyone here can speak for themselves anyway.