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Everything posted by Alchemystic
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Kinda hard to explore the world with the AE screen in the way
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Never. Homecoming does everything in-house, it doesn't borrow from third parties.
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I've never seen anyone play actual characters from existing franchises (in RP anyway), but I've seen plenty of examples of people playing off-brand knock-offs of characters like Superman or Batman and not even trying to distance themselves from the IP. CoH has a wealth of possibilities when it comes to characters, so it's a bit uncanny when you see 'The Jokester' in your RP team and you have to play along with it... Now... a whole supergroup of people like that? Yeah, that sounds pretty dire...
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Yeah, and it always ends up revolving around whoever plays the Superman of the group...
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Going over some old ideas and I figured I'd try and use some of the FX from Nature Affinity and Plant Control to work it into an armor powerset. It'll share a lot of similarities with Stone Armor, but focusing on resistance instead of defense. Nature Armor - Wild Armor: Standard smashing/lethal resist toggle power (with a little cold resist too), with the same target FX of 'Entangling Aura' (coiling leaves around the player). - Barbs: An AoE damage toggle that deals lethal damage, has a similar appearance to 'Entangle/Roots', but larger and focused on the player (Stalkers get Hide at T1 instead). - Verdant Armor: A fire/cold resist toggle power with a +healing received buff, has the same floral FX as many Nature Affinity powers (Regrowth, Wild Growth, Rebirth, etc.) but on the player. - Barkskin: An autopower that increases resistance to smashing/lethal and boosts MaxHealth - Rooted: Same power as the Stone Armor version, but instead of rocks forming on the player's legs, instead vines similar to the ones from 'Strangler' coil around the character's legs. - Nature's Healing: A simple click power that heals the player and grants resistance to toxic damage and -heal debuffs. Similar glow to 'Regrowth' with leaves fluttering around the character. - Fungal Armor: Another toggle power that gives energy/negative/toxic resistance. Similar visual to Spore Cloud's target FX, growing mushrooms on the player. - Photosynthesis: Another autopower, increasing regeneration and recovery - One with Nature: A click power that greatly increases defense and grants a huge stack of absorb. Similar visuals to 'Rebirth', but on the player. Also gives the player the 'leaves' aura for a short duration- 792 replies
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What you're describing is turning the game from PvE into PvP with bots. No thanks.
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The animation times for Dual Pistols are being looked into I believe. As for Ammo Swap; it isn't just extra damage, there are secondary effects tied to each Ammo type. And even if that wasn't the case, being able to change your damage type on the fly is pretty valuable on it's own.
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dual pistols has ammo swap for a reason
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I'm gonna have to pass. Sure, smashing/lethal is one of the most resisted types of damage, but it's also the most common, so it makes sense. There are few powersets that deal 'raw' smashing/lethal damage, and those that do have additional effects to increase their effectiveness.
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I'll point out I'm not against easing the access to certain pool powers like Acrobatics, or even merging the functionality of certain powers together (like we've seen with Teleportation), and I have a feeling other Power Pools may receive the same treatment in the near future.
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I feel like you're missing every point that's being made here... I'll reiterate; Hasten (or any other Pool Power) being given away for free creates balance problems, because you have to make the choice to get it and not another power. Removing that choice means all characters are inherently more powerful and it will trivialise the game. Powers have value, that's why you have to choose which are the most valuable to you with the allotted amount you're given, you cant have everything you want. As for the Leaping Power Pool, you arent forced to take Super Jump, you can opt to take both Combat Jumping and Jump Kick and still gain access to Acrobatics. On the topic of that... Making Acrobatics inherent is arguably worse than making Hasten an inherent, because its three power picks to get it instead of just one. If you want it that badly, unfortunately you gotta make sacrifices to get it. And not to sound harsh, but if you're having problems playing 'squishy ATs', or you refuse to compromise when making power choices, expecting the game to change to suit you isn't the way to go about it.. you just need to work on a better build.
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Because all Fitness amounted to was a bunch of passive powers that increase your base stats, the other Pool Powers have greater functionality.
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Lets put this real simple. When you pick Hasten, you are making a choice to take that power over something else, because it is beneficial to you. If you are given Hasten, you are able to circumvent that 'trade' and receive it for free, thus causing characters to become unbalanced. That's the same of all Pool Powers, they are options that improve certain aspects of your character by potentially giving up others.
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Hard pass. It's been discussed many many times before, and ultimately it homogenizes the game and opens up so many balance issues just because you want something for nothing. Players should have to make room in their build for powers like Hasten and Acrobatics (especially Acrobatics) because it's an investment; you're trading other potential power picks in order to optimise an aspect of your build.
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You'd be surprised how many supposed limitations on Live were worked around already, bases are a prime example. Reworking the current whip assets might be difficult, but not impossible. That being said, mobs that also use whips (Awakened, Drudges, Carnival of Light) have evidenced that the flaming FX is hard tied to the whip 'prop' itself, so any efforts to reuse those assets will look much the same.
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What to do with Khalisti Wharf? (Suggestions within)
Alchemystic replied to Solas67's topic in Suggestions & Feedback
No real difference other than to give BaB a little more love after they just dropped him in a random street in Atlas Park after Galaxy City was destroyed That, and one of the devs had a weird obsession with putting Fusionette everywhere and I'd rather close that chapter first 😋 -
Technically it's possible to introduce a grapple mechanic Closest approximation would be a toggle power with extremely short range that holds one target. As soon as you leave that range, it de-toggles and they're free.
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What to do with Khalisti Wharf? (Suggestions within)
Alchemystic replied to Solas67's topic in Suggestions & Feedback
Minor suggestion; Move BaB to Khallisti and remove Fusionette -
AT? Not a chance Powerset? Maybe
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
@GGamerGirl looks good form a mechanical standpoint, but the intention here is to draw from what visual assets/FX we have available in order to formulate new powersets, the numbers and mechanics are purely secondary.- 792 replies
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Titles 4 everyone (even you!)
Alchemystic replied to AerialAssault's topic in Suggestions & Feedback
if this means we can get Praetorian titles after leaving goldside, double yes -
Curious that you landed in this position then
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So did you volunteer or nah