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Alchemystic

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Everything posted by Alchemystic

  1. So far one of the biggest issues with the game is that people dont feel challenged, and that's usually coming from a perspective that incarnate powers, IO sets and accolade powers are all in play. So, I think a fairly simple way of providing more difficulty options to the game is to expand the current notoriety system. So far, the most a leader can do to set a challenge (besides running +4/x8 on difficult mobs) is to simply run content at lower levels, which will disable the use of incarnate powers, and also makes IO sets less effective. Of course, not everybody is going to enjoy the idea of losing access to some of their core powers, or perhaps want to keep their IO bonuses but lose the incarnate powers. So with that in mind, how about more notoriety options to help us provide a little more challenge? Here's a few new features I was thinking; No incarnates - fairly simple, all incarnate powers are disabled while in mission instances. Alpha only - All incarnate powers except Alpha will be disabled. No set bonuses - your IO set bonuses are disabled, but the base enhancement bonuses are still in effect Level limit - You can manually reduce your level on the fly, allowing you to experience the game at lower levels more easily. No accolade passives - Your accolade autopowers will be disabled (click activated powers will still be available) With these options in mind, I think it would also be best to have notoriety options in general be more transparent to the rest of the team. Right now, you wont know right away what options have been enabled, but I think it would be good to make an addition to the team UI with a 'Notoriety' button that opens a window to reveal what notoriety options have been set. Whenever a team leader changes the notoriety options, the button will turn red (just like when you receive a new email or your inventory is full) to indicate that changes have been made. Hopefully this wont be difficult to implement, and with a way for teammates to track notoriety options, it wont take players by surprise either. I'll also emphasise that these are options, not changes, so it would be entirely in the hands of the players.
  2. Not likely to happen. The idea of a 'rollback server' has been pitched before, usually to whatever point somebody feels that the game was at it's best... pre-incarnate, pre-IOs, sometimes even all the way back to issue 3. Unfortunatley, Homecoming lacks a means to restore the game to an earlier point in time, and even if they did, I dont think it would be in their best interest to do so since the focus here is moving forward, not looking back. If you want to play the game without incarnates (or IOs for that matter), you are still very much able to do so. Only thing I can advise is to run content at level 45 (or level 44 to be safe) which will disable the use of incarnate powers.
  3. *cries in earth element*
  4. I think this is the same sentiment I share! While I look forward to the eventual rework of the Warriors, they don't look as uniform as a gang should. But, that's just judging from the three examples we see there! Consistency in design is very important, they need to have an iconic look, something that makes them distinct compared to the mis-match aesthetic of Freakshow and Destroyers. Camo, olive drab and occasionally denim and monotones leans more into their style, and their signature bracers and sleeveless vests are a must!
  5. This is probably gonna get me a lot of hate, but... Would porting the Sentinel version of Regeneration to all other ATs be a good fix?...
  6. Having more MinFX options that allow for more muted effects of powers would be great! I have a character who's highly resistant to heat, but thematically wouldn't constantly be on fire, and another character who has a radiation-proof suit that would benefit from having less gas and bubbles coming off him. Bu as far as 'NoFX' goes? I'd only reserve that for powers that only affect self, and only in PvE. It's quite handy to see what buffs have been cast on allies, or what toggles somebody is using in PvP, but 'MinFX' would likely still be okay.
  7. Here's my Rockabilly/Greaser inspired power armor hero, Rodder! Shout out to @First Player who helped me see it's a design worth sharing 😄
  8. @MTeague Ah, so I did, good catch!
  9. @parabola I wasn't trying to infer that each of the praetorian alignments have identical parallels in the 'true' alignment system, just that those alignments are likely a best fit for the powers; Wardens = Like to cause chaos and destruction, therefore villain's 'Frenzy' power works nicely. Crusaders = About exposing the truth with as little harm as possible, so 'Fear Incarnate' could work well here. Responsibility = All about justice and being a role model, so 'Call to Justice' is a nice fit. Power = Seeking control and manipulating others, so 'Duplicity' is quite fitting.
  10. I vote no. There's no patriarchal subtext, no misogynistic narrative, and no gender politics of any kind. The use of 'he' is used only to provide context that the descriptions are referring to an individual, whereas 'they' can have a far broader meaning, and can confuse the reader.
  11. I think I saw your suggestion a while back, 'Lithotherapy' right? Pretty cool stuff!
  12. I think the intent of OP's suggestion is so that anybody can see if an ally is mezzed. If somebody has a power that can clear mez effects, then they can identify who needs it. Otherwise, it at least helps people know who might be in danger and jump to the rescue.
  13. If this is what I think it is, then I'm extremely happy that something from this thread has made it into development! If it isn't, well... here's a cool screen shot of what the 'Meteor' power from Earth Blast would probably look like in action!
  14. It may also be this; Which was one of the things that got me wishing for an Earth Blast powerset of our own! (Along with all the other Earth Prophetess powers 😄)
  15. Could it be? Have my prayers finally been answered?! EARTH BLAST?!
  16. I like this It would also be nice if pressing the jump button while mezzed would cause the message to appear... people will probably spam it but at least you'd be able to see who's crying out for help, right?
  17. Sorry to be the rain on your parade but I think Captain Powerhouse stated that he doesn't want to put more 'mutually exclusive' picks into powersets like he did with Sentinel's Super Reflexes. Still a pretty neat idea all the same though.
  18. Homecoming dont even own the City of Heroes IP, so I dont think we're gonna get in any more trouble than we already are by posting these 🤣
  19. Moving on from that tangent... Yeah, Rage could use some work. It's one of the relics of the old way of designing things, and one of the few ones that have remained untouched. Powers with archaic design choices need to be modernized, which so far has been the case for powers like Rooted and Dimension Shift, but tackling Rage is an entirely different beast. Having the power as a toggle might be a good way to go about it. Have it so while active you gain all of the normal benefits, but also suffer the debuff to resistance. I would also have it so that the endurance cost for maintaining it would be quite high, maybe with 50% of it being unenhanceable. That way there is no 'crash', and you can end the effects when things start to get dicey, but the penalty to your endurance and resistance would be somewhat the same.
  20. As in; it was fleeting 17 years ago, as Castle himself said he could overturn it any time he deemed it necessary. So until we know what is and isn't necessary, the cottage rule is moot.
  21. I believe that may just come down to Brute mains wanting to preserve the status quo, and getting quite uppity about anything that threatens change. Dunno of you saw the forum when Tankers were getting a buff to make them more competitive with Brutes, but... yikes.
  22. Cottage rule shmottage rule I dont think we have to have to honor a fleeting design choice by a developer who isn't even part of the current team, heck, he wasn't even part of the old team for that long anyways.
  23. While I agree that Blasters are the current AoE powerhouse, they're also the single target powerhouse, because no other archetype besides Corruptors can contest them. I think if you were to up the target cap on both Blasters and Sentinels, Blasters would find themselves overwhelmed, while Sentinels would be able to power through because of their secondary powers providing far more survivability. So with that in mind, giving Sentinels the opportunity to flourish with a higher target cap would make them the new AoE powerhouse, while Blasters would still retain their position as the single target powerhouse, rather than holding both titles.
  24. That's fair. Could we maybe get a discussion going in the next patch in regards to the state of Kinetic Melee moving forward?
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