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Alchemystic

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Everything posted by Alchemystic

  1. As somebody with chronic altitis, you have my vote.
  2. And yet, and example has been provided to you that inner will can be paired with RoP to give you perma mez protect.
  3. Again, yes, that was the point I was making. Since it's obviously taking you a while to come to terms with the logic here, I'll explain further; According to your argument, since RoP is intermittent it isn't viable. Therefore powers like Kuji-In Rin, Practiced Brawler and Inner Will are also not viable. And I can only assume if that's your thinking, then you're really not as good at building as you say you are. A failure at it, one might say.
  4. 1) Build high enough defense and it wont be a problem 2) You were stating generic resistance, not mez resistance 3) Same can be said for Kuji-In Rin, Practiced Brawler and Inner Will... I suppose those powers are useless too? Honestly, guy, all I'm getting from this is that your build is just as useless as your arguments.
  5. 1) Defense can actually stop mez because if you successfully avoid the attack, you also avoid the mez. 2) I never even brought up resistance, so now you're just grasping at straws 3) When RoP isn't available, too bad, learn how and when to use it properly (ie, when you're already mezzed as I said before) You use the word fail a lot for somebody who keeps coming up short.
  6. CJ - Immobilize, and defense, which allows you to avoid mez Acrobatics - KB and Hold, you got that one right, well done! Weave - Too bad! This one actually has immobilize resistance, and again, more defense = less chance to be mezzed. RoP - Can be activated while mezzed, so doesn't need to be perma.
  7. Combat Jumping, Acrobatics, Weave, Rune of Protection
  8. Well, if that's your argument, then select the right pool choices for mez protection.
  9. Same reason why the guy with an Assault Rifle isn't immune to bullets? 🤣
  10. Okay, but we're increasing the magnitude of all mezzes. Deal?
  11. I know this is going to cause people to rip my head off, but... Maybe maybe tweak more powers to work like Accelerate Metabolism? powers that give you a boost to recharge could also reduce the duration of mez effects?
  12. Yeah, I did try to move past that argument, even tried to bring it around back to your original idea by suggesting that it was fairly similar to the functionality of Mez Resistance. But people seem more interested in being obstructive than contributing to the discussion. Now I know this is going to be another point of contention, but Blaster's defiance isn't the only problem. I can imagine going up against Malta and Freakshow is going to be problematic for a suggestion like this, because they pair powerful mez with a lot of endurance drain. I'd also argue from an AE or PvP standpoint, having characters going around with Electric Control is going to be extremely powerful in light of these changes, as that one powerset alone has some seriously strong mez potential with the added bonus of reliable endurance drain.
  13. @Tad Cooper what are you talking about? I never once said everyone should just use break frees, let alone suggest we remove mez protection powers completely, that's absurd. What I did say was that if you are struggling with mez, it always helps to have a teammate playing an archetype that can help you overcome that obstacle, or simply play an archetype that has personal mez protection.
  14. MMORPG, sure. I was referring to just 'RPG' which came long before. You're assuming I meant "video" games when I made no such distinction, so your point is kinda moot. Guess what defined those old tabletop RPGs? It was the old rogue/warrior/wizard trinity I mentioned earlier, the same thing that became a staple of RPGs for years to come.
  15. Actually the 'role' part of RPG was first coined for games with class mechanics like warrior/rogue/wizard or tank/DPS/healer dating back years now.
  16. Exactly, I'm pitching the idea to rename these things to mez defense/mez resistance to make them more coherent, and create greater distinction between the two in terms of mechanics.
  17. I think that would probably be a new mechanic entirely that could be introduced into existing powers maybe? Sort of like how we have both defense and resistance, we could create mez defense and mez resistance. mez defense working much like how mez protection works right now mez resistance working as you suggetsed, something that reduces the amount of time you spend mezzed?
  18. Again, not the point I was making. I'm saying if YOU get mezzed, SOMEBODY ELSE playing a controller/corruptor/defender/mastermind can un-mez you. The game was built around dynamics like this, most MMORPGs are, that's what the R stands for after all.
  19. Force Field/Psionic Blast defenders would like to have a word with you.
  20. Quite right, this seems to have gone off track. My initial post here was just to highlight that a majority of the problems people have with mez stems from soloing the game on ATs without access to mez protect, something that can be alleviated by teaming with somebody who can offer mez protection (corruptor, defender, mastermind, controller) or instead soloing as an AT with personal mez protection (scrapper, stalker, sentinel, tanker, brute, HEATS, VEATS). My personal opinion is that making it so that every AT can inherently break free of mez would diminish the value of the powers that provide protection to it.
  21. I think you very much missed the point. I never said defenders/controllers/corruptors suffered from mez problems, I said they were the solution to mez problems.
  22. The other ATs are the teammates those descriptions are referencing 🤣
  23. It is entirely a team based game. It's an MMORPG, that's how these kinda games work.
  24. Honestly, I only ever see this being a problem when soloing. City of Heroes is a team based game after all. Where one archetype falls short, that's where another picks up the slack. I can't say I've really felt as though I need more mez protection with my squishies, because usually there's somebody on the team with some form of mez remove/protect that can help me out. That's the dynamic of the game after all, no one archetype is good at everything, but they each contribute a vital part of the team composition. If you're struggling with mez, then it's probably wise to bring a defender, corruptor, controller or mastermind. That, or play an archetype that has mez protection readily available. If you're soloing, then you're making the choice to forgo that dynamic, and the only thing you can do is to make a build where you can compensate for what you are missing. So with this in mind, I can't really get behind this idea, because it's only a problem if A) your team isn't great or B) your build isn't great, both of which you have complete control over.
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