-
Posts
1567 -
Joined
-
Last visited
-
Days Won
12
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Alchemystic
-
Wednesday is 'Free Hasten' day so we should probably avoid scheduling conflicts. Does Thursday work? Oh! wait... that's 'Melee/Support AT' day... I guess Friday it is!
-
A lot of effort went into this post, which is more than I can say for most threads that discuss rebalancing Regeneration, so kudos. I can already see some welcome improvements; adding absorb for one would be great for this powerset to offset the fact the def/res values are so low without popping your T9. Making Revive a click power that can instantly heal you is curious, since this there's some strong healing potential already, but since it's heal-over-time that may be enough to give it more of a unique purpose. The added recharge resistance is especially good! For a powerset that relies on click powers so heavily, having some in-built resistance to recharge debuffs would really help it from struggling too much. This would also avoid the trap of 'just decrease the recharge times' which would potentially make it perform too well. My only suggestion would be to also give it resistance to healing/regeneration debuffs, and perhaps give one power with the ability to increase healing received much like Nature Affinity or Field Medic does.
-
So far many of the inherent/temporary travel powers have new customisation options, but now they've shown what's possible, I suspect we may see more customisation for these kinda powers in the future!
-
Importing the 'Stance' mechanic to Fly powers?
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
I suppose the flying animation would reset to it's default while in combat, just like running stances do. 🙂 Though to clarify; using the rocket board/magic carpet flyposes would be just that, the poses. It wouldn't have the associated 'vehicle' if you customise standard fly powers this way. -
Now that we have the ability to change what stance we take with our movement abilities, I was wandering if we could also import this option to the various fly powers in the game. We already have a list of flypose emotes (/e flypose 1-4) as well as unique flight animations for rocket board, magic carpet, and hover, so could we perhaps allow for players to customise which of these animations is the 'default' when flying with certain powers? In addition to those above, perhaps some new options could be introduced too, such as the animations robots, seers and Mu use when flying, and I'm sure there's many more too. How would people feel about having these as options too?
-
New Powerset Suggestion : Machine Gun (Blast Set)
Alchemystic replied to Darkneblade's topic in Suggestions & Feedback
Worked for pretty much every video game medic ever, so why not 😉 -
@RageusQuitus2 if what you're saying is that we're already dangerously overpowered, then that would be an argument against making characters needlessly more powerful, surely? 🤔
-
Vampires were replaced by Catgirls, Catgirls were replaced by Robogirls, and Robogirls were replaced by Demons... The cycle continues
-
The reason you're limited to just 4 power pools is to ensure that you aren't just hoarding the most useful powers from across all the pools and building something absurd, more so for the origin power pools which are especially effective and designed in such a way where having more than one would make you dangerously overpowered. So I'm gonna have to pass on this one.
-
Completely agree. Imposing restrictions on people who play differently to you is just unfair, plain and simple. This is the same reasoning as the other anti-farming/powerleveling thread a little while ago, so I'll just paraphrase what I said there; If you want a CoH experience with limitations on your gameplay, go to Rebirth.
-
Thanks to the recent updates, we're now able to customise certain inherent and temporary powers, so there's no need to turn these powers into pools in order to customise them. 🙂
-
Whip Melee, Because Whips are Cool
Alchemystic replied to Steampunkette's topic in Suggestions & Feedback
I'm with @TemporalVileTerror on this one. I'd love to see the current whip powers worked worked Assault or Manipulation set first, since that's going to be easier to work with (I played with this over in the EFPR thread). But I'm in favor of a whip melee powerset all the same. -
New Powerset Suggestion : Machine Gun (Blast Set)
Alchemystic replied to Darkneblade's topic in Suggestions & Feedback
This seems a tad too close to Assault Rifle/Arachnos Soldier to be something completely new, but I do see the potential here to focus away from the conventional rifles and SMGs and instead focus on heavy weaponry. If I'm correct, many of the chaingun/minigun powers use the exact same animation and FX from other automatic weapons, and all that would need to happen is making those heavy weapon skins available to the player. Now, for things like Assault Rifle and Arachnos Soldier, it's going to be a difficult fit considering they have multiple fire modes and payloads. But, for something like a chaingun/minigun, this sort of concept would fit perfectly! The only obstacle I see is that there are only 3 heavy skins in the game off the top of my head (standard, nemesis, resistance), but that's not nothing at least! -
Yep! You can find the various contributions here; Most of this is just theorycrafting what could be possible, and what people might like to see in the future.
-
I'd love to see more powersets with the 'splash damage' mechanic, in which a single target takes full damage, while those around them take a smaller percentage of that damage. Sorta like a 'soft' AoE effect, I guess! Perhaps on some sort of blast set, where many of the single target powers having splash damage on them. Obviously, this would make a powerset with lower single target DPS, but higher AoE DPS, something of which I'd very much like to see.
- 84 replies
-
- 10
-
-
Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
There's only one Javelin animation shared by Cimeroran NPCs as well as Valkyrie and maybe Battle Maiden. Though there are a few animations from Thorny Assault and Martial Assault for different "throwing" powers.- 792 replies
-
- 3
-
-
-
- powerset suggestion
- powerset
-
(and 5 more)
Tagged with:
-
Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
@Galaxy Brain I like the idea! But yes, it might be a bit too distant from this particular topic to mesh well with it. That being said, if people can find interesting mechanics to include on powersets here in the thread, please don't hesitate to include them!- 792 replies
-
- 2
-
-
-
- powerset suggestion
- powerset
-
(and 5 more)
Tagged with:
-
Since we've taken a bit of a grim turn, maybe I should put forward one of my peeves that is a little more light hearted? 😄 Why is everyone on their phones these days? I went to Pocket D and there was 4 different people texting on their phones. Sometimes even you'll see people standing right next to each other texting (I assume) each other! I've also seen people with laptops and tablets too, those guys take it to a whole new level... I dunno, maybe I just feel like I'm being left out of a text chain 😋
-
Allow all options for all heads?
Alchemystic replied to Maelstrom Vortex's topic in Suggestions & Feedback
I can see a few hair and hat options working on the animal heads, and I'd like to see them implemented! It may be an issue trying to get them to look pretty, so the options might be a little scarce at first, especially for long hair or ones with weird hairlines. -
There's a saying about glass houses 🤣
-
People want change, just the right kind of change. If you wanna see what CoH looks like where balance and game health arent considered in its content updates, take a look at WeHaveCake.
-
To my knowledge, Afterburner no longer has defense bonus, hence Evasive Manuevers absorbing that functionality.
-
Pool Powers / hasten / epics / thoughts
Alchemystic replied to Incursion's topic in Suggestions & Feedback
Because they are entirely different aspects of the game?... The effort it takes to make an effective build, or max out your incarnate powers, is considerably more than just picking a power. Incarnate XP, Incarnate Salvage, Threads, Shards, Merits... not to mention you have to get to level 50 first. -
Please get rid of the Fear effect on Assault Rifle>Ignite
Alchemystic replied to kelika2's topic in Suggestions & Feedback
Dunno about you guys, but if I was stood in fire, ideally I would like to be not stood in fire as fast as I can. -
Pool Powers / hasten / epics / thoughts
Alchemystic replied to Incursion's topic in Suggestions & Feedback
I know my original comment was how people argue this topic over and over, but now we've moved onto arguing the same point over and over...