-
Posts
1573 -
Joined
-
Last visited
-
Days Won
12
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Alchemystic
-
That's understandable, I was hoping since the Homecoming team have fixed some pretty large issues in the past (bases, costume asymmetry, invisible katanas/bows) we might have a shot at fixing the problem.
-
Hopefully it's as easy as putting in more weapon slots, right? Or changing these slots so that none of them overlap?
-
Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Looking back on one of my older ideas, I realise I might be able to do more with it. So, I'm gonna do a pro gamer move and recycle one of my own powersets and attempt to split it into two different ones. That powerset is Arsenal Blast, which was a powerset created solely from Praetorian Clockwork NPC powers. I managed to squeeze a good few powers from their portfolio into the powerset, but there were some that didn't make the cut. However, after poking around other NPC groups (in this case IDF/WarWorks) I found a few more powers that could mesh rather well with the material from Arsenal Blast. So I'm gonna try and divide Arsenal Blast into two new blast powersets; Plasma Blast and Particle Blast. (I may edit Arsenal Blast in the future to help separate it from these new ideas and use other material to remodel it). Yes, I know, MORE energy based blast sets, but I'm thinking that the Plasma Blast powerset should instead be Fire/Energy, which makes far more sense considering a lot of the power descriptions make note of 'burns' and 'heat'. Plasma Blast - Plasma Blast: A basic blast power taken from the Praetorian Clockwork, dealing light fire/energy damage. - Charged Blast: Another heavier basic blast power taken from the Praetorian Clockwork/War Walkers, dealing moderate fire/energy damage. - Plasma Spray: A power shared by Clockwork and DUST, spraying plasma in a cone and dealing decent fire DoT. - Plasma Burst: A renamed version of the ACU's 'Plasma Rifle Burst', dealing heavier damage to foes. - Plasma Detonation: A power used by various IDF/Clockwork, firing a plasma projectile that explodes, dealing fire/energy AoE damage. - Welding Ray: Another Clockwork power that deals good energy damage, but also heavily debuffs enemy defense. - Plasma Bolts: Renamed version of War Walker's 'Particle Burst', cascading plasma do deal heavy fire/energy damage. - Plasma Grenade: Another renamed ACU power, originally 'Chemical Grenade', delivering a grenade that explodes into a fire DoT field (instead of toxic). - Plasma Full Auto: Another ACU power, which can be retooled to serve as a good T9 cone power with heavy fire/energy DoT. Particle Blast - Particle Blast: A power taken from Clockwork, blasting foes with crackling energy, dealing light energy damage. - Ion Bolt: A new power that uses the same FX as 'Jolting Chain', but instead deals moderate energy damage to one enemy. - Particle Spray: Another Clockwork power, spraying crackling energy in a cone and dealing energy DoT. - Particle Blast Barrage: A power unique to Clockwork Menders, delivering a heavier blast of energy DoT. - Particle Burst: An AoE particle attack used by Clockwork, providing greater energy damage in an area. - Particle Stunner: A disorient power shared by a few different Clockwork, providing some light mez to the powerset as well as some light energy damage. - Ion Ray: Another new power, this one using the FX of 'Ionic Judgement', but without the chaining effect. Deals superior energy DoT. - Energy Pulse: A new power that uses the same FX as 'Paralysing Blast', dealing heavy energy damage in an AoE with a high DoT effect. - Ion Storm: Another new power that uses the electrical 'Self Destruct' FX of BCUs, creating a PBAoE blast of energy that deals extreme DoT.- 792 replies
-
- 5
-
-
- powerset suggestion
- powerset
-
(and 5 more)
Tagged with:
-
A little respect for Back Alley Brawler
Alchemystic replied to aniquiel's topic in Suggestions & Feedback
No need to apologise! We all have goofball moments. But you raise a good point, all these elf names sound the same 😅 -
A little respect for Back Alley Brawler
Alchemystic replied to aniquiel's topic in Suggestions & Feedback
Unfortunately not. Sylvanas is a WoW character who became increasingly present in the game, much to the chagrin of others, all because a writer became quite infatuated with her. And that same problem was slowly creeping into CoH in regards to Fusionette. -
Flypose stance for Flight travel powers too!
Alchemystic replied to TheLeprechaun89's topic in Suggestions & Feedback
I put up a similar thread not to long ago, and apparently the tech to give stances to our run powers isn't going to work for flight powers too unfortunately. However, it is being worked on, so hopefully we should see more options for flight animations in the near future! -
A little respect for Back Alley Brawler
Alchemystic replied to aniquiel's topic in Suggestions & Feedback
Stick him in Khallisti and get rid of Fusionette. She was slowly becoming the Sylvanas of this game thanks to a certain obsessive dev back on Live and it'd be great if we could put that chapter behind us while also giving BaBs the respect he deserves. -
Add new 'Bulletin Board' channel
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
I don't think Homecoming would openly endorse dedicated farming, despite defending people's ability to do so. But I could see it being rolled into the "Bulletin Board" concept fairly easily -
Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Oh, I see now, that's the animation for the whole power 😅- 792 replies
-
- 1
-
-
- powerset suggestion
- powerset
-
(and 5 more)
Tagged with:
-
Add new 'Bulletin Board' channel
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
"Bulletin Board" is also a nice name for the channel, come to think of it! -
Add new 'Bulletin Board' channel
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
True, but the Zone Events tab isn't a proper chat channel, just a feed of what stuff has spawned/activated in each zone. Though if the name is a bit too similar then calling it 'Player Events' in order to separate it could work, or just call it something like 'Promotions' or 'Activities'. -
Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Only thing I'd say is try to list what whip animations each power will use. I have a vague idea, but I dont wanna presume too much. Other than that, I'd say making the T1 power an Immobilize probably fits the control formula more than a stun, and the knockback power could benefit from additional targets.- 792 replies
-
- 1
-
-
- powerset suggestion
- powerset
-
(and 5 more)
Tagged with:
-
Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
The powerset looks pretty good! But that pet... I won't sleep tonight.- 792 replies
-
- 2
-
-
-
- powerset suggestion
- powerset
-
(and 5 more)
Tagged with:
-
Can we maybe get an 'Events' channel added to the game? I'm seeing General and Broadcast being used a lot to promote clubs, costume contests, and and other player hosted content, where a dedicated channel for it might be beneficial to everyone. I know it's probably a minor peeve but it'd be nice to have an appropriate space for these kinds of messages, so that it's easier to filter them in your chat tabs, and reduce the amount of traffic the other channels are taking on right now.
-
Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
What an absurd and frankly horrific monstrosity. ... added to the list.- 792 replies
-
- 3
-
-
-
-
- powerset suggestion
- powerset
-
(and 5 more)
Tagged with:
-
Malaise added to gloves and boots
Alchemystic replied to Psilencer's topic in Suggestions & Feedback
I don't think Malaise has the same pattern on his boots and gloves unfortunately, so it might not be as simple as taking it from the NPC model. If they can figure out a way to take the existing pattern and wrap it onto the gloves and boots in a way that looks decent, then I'm all for it. -
Could we perhaps get an amendment to the CoC? I feel as though it deserves a little amendment to explain what themes players are permitted to roleplay perhaps?
-
Give Ice/Cold Powers More Color Variations to Choose From
Alchemystic replied to Zeraphia's topic in Suggestions & Feedback
The color palette for ice powers was decided way back when the old devs were like "oh no what if somebody colored it like blood or urine" so it ended up with a real crappy selection. But then Water Blast came out and pretty much disregarded all that business, so I guess there's no real need to enforce these kinda restrictions on players anymore, so I'm all for expanding the color choices we got. -
Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
I like to set myself a minimum set of standards when it comes to recycling powersets, so long as people (including myself) hit any of the following targets, I'd say it constitutes as 'recycling'. Using existing powers available to the player (eg. Sonic Assault) Using modified versions of NPC powers (eg. Arsenal Blast) Using FX derived from other powers (eg. Sonic Aura) So if a suggested powerset hits one or more of those marks, I'd say it's kosher 😄- 792 replies
-
- 2
-
-
-
- powerset suggestion
- powerset
-
(and 5 more)
Tagged with:
-
Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Looking at the new mechanic being introduced to Singularity (being able to draw in enemies), I wanna play with this a little and see what we can do with it. And on that note, I've been toying with some old ideas! Here's another armor set; Gravity Aura Gravity Aura - Gravity Shield: A Defense toggle that grants Smashing/Lethal/Negative Defense. Also provides minimal Resistance to Smashing/Lethal and Immobilize, Knockback, Knockdown and Knockup. (FX for this is similar to that of Gravity Distortion) - Orbiting Debris: A Damage Toggle that deals minor Smashing/Lethal DoT to nearby enemies. (FX for this is a larger version of the magnetic aura, with the ability to pull in debris like Hurricane) - Increase Mass: An autopower that boosts MaxHealth and Resistance to Defense Debuffs and Toxic Damage. - Gravity Shift: This power unlocks two mutually exlusive toggles much like Bio Armor's Adaption; Low Gravity and High Gravity. - Low Gravity: This toggle boosts the Damage Resistance of your toggles, as well as granting greater Jump Height, Jump Speed, and Resistance to Movement Debuffs. Also decreases your Flight Manueverability. (FX for this is similar to that of Crush, but centred on each the player's feet) - High Gravity: This toggle boosts the Status Effect Resistance of your toggles, as well as increasing damage, especially Smashing Damage. Also gives minor Smashing damage to all attacks. (FX for this is similar to that of Crush, but centred on each the player's feet, with the FX playing in reverse) - Polar Shield: A Defense toggle that grants Fire/Cold Defense. Also provides minimal Resistance to Fire/Cold and Hold and Repel. (FX for this is similar to that of Lift) - Quantum State: An autopower that gives a small boost to Melee/Ranged/AoE Defense, and Resistance to Enemy Teleportation and Placate. - Void Shield: A Defense toggle that grants Energy/Negative Defense. Also provides minimal Resistance to Energy/Negative and Sleep and Stun. (FX for this is similar to that of the nebulous glow of many Gravity Control powers) - Gravitational Pull: A toggle power that uses the new pull mechanic introduced by Singularity, also reduces enemy Speed and drains their Endurance (also taunts for Brutes/Tankers). (FX for this is similar to that of long-cast teleport powers, but played in reverse) - Dimensional Slip: A toggle power with long recharge and endurance upkeep, makes you and 6 nearby enemies intangible (10 on tankers). Works much like Dimension Shift in which phased enemies can affect one another. (FX for this is similar to that of Dimension Shift, but much smaller) I think to set this armor powerset apart from the others in terms of raw numbers, I think maybe an emphasis on greater negative defense would serve well, since we're currently lacking something in that department. Other than that, I tried to get it to look similar enough to the current suite of types defense armor sets. I'm not much of a numbers guy in that regard, but I think dark defense is pretty rare?- 792 replies
-
- 13
-
-
- powerset suggestion
- powerset
-
(and 5 more)
Tagged with:
-
I think this would pretty much invalidate Nova Form, and hinder the core mechanics of PBs entirely. No thanks.
-
Focused Feedback: Travel Power Updates (Build 4)
Alchemystic replied to Arcanum's topic in [Open Beta] Focused Feedback
Can we get a version of Athletic/Ninja/Beast Run that uses the new Slide stance as default? We seem to be missing that. -
Genesis Incarnate Powers: Damage Conversion
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
@Zeraphia thanks for the input! I did consider that some damage types may be more favorable than others, and I was originally considering adding secondary effects to help set the different options apart more. Only issue is, I couldn't think of what would work that isn't going to further throw things off balance, especially with other incarnate powers coming into consideration like Hybrid and Interface. So I may have a think longer on exactly how to make each Genesis power desirable outside of a damage change without causing balance issues. -
I dont think we need another Tanker vs Brute war
-
One I've picked up recently but I'm sure has been mentioned before; Using Dual Pistols or Thugs with other weapon powersets (ie; Trick Arrow, Tactical Arrow, Munitions Mastery) causes one of your pistols to vanish, and share it's color palette with whatever the other weapon powerset is. You can go back and color the pistol as normal, but then the rifle/bow disappears instead, and has it's colors once again changed to whatever the pistol is now using. I'm aware that bows and katanas are receiving a fix soon if the beta patch notes are anything to go by, can this same fix be applied to Dual Pistols being used with other weapons, or is it a different bug entirely?