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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
On the topic of guns and natural-themed ancillary powers, we could use more gun! Following on from Munitions Mastery for Dominators, I've decided to borrow some of the powers from the various Rifle themed powersets earlier in the thread (Munitions, Rifle Assault and Tactical Rifle) as well as the existing Munitions Mastery, Arachnos Soldier and Assault Rifle powersets. Munitions Mastery - (Sentinel) - Wide Area Web Grenade: An AoE immobilize as is customary of Sentinel Ancillaries - Bayonet: A strong melee attack which is also in line with the Sentinel formula - Cryo Freeze Ray: A good hold power that has decent range, which fits in nicely here - Ignite: With a lack of PBAoE attacks from rifles, Ignite fills a similar purpose - Surveillance: Without any direct buff powers, a debuff power can instead be used here Rifle Mastery - (Controller/Dominator) / - Slug/Surveillance: A customary ranged attack for Controllers, and a debuff power for Dominators - M30 Grenade: An AoE attack that fits in nicely with most Controller/Dominator ancillaries - Body Armor: Some personal protection in the form of an autopower - Targeting Drone: Another personal buff power, similar to Primal or Mace Mastery - Flamethrower: A heavier attack power that gives a this ancillary a unique niche Assault Mastery - (Defender/Corruptor) - Cryo Freeze Ray: A powerful single target hold seems to fit nicely here - Sleep Grenade: An AoE sleep power, similar to Psychic Mastery - Body Armor: Some personal protection in the form of an autopower - N2 Cannon: Inclusion of a soft control power could go well here - Targeting Drone: Another personal buff power, similar to Power or Mace Mastery Gun Mastery - (Scrapper/Stalker) - Slug: A heavy blast power with good range capability - Sleep Grenade: An AoE mez power, I chose sleep because it benefits Stalkers - Sniper Rifle: A sniper power, which is more common for patron power pools, but works nicely here - Surveillance: A heavy debuff power that doesn't break stealth, ideal for stalkers - Targeting Drone: A self buff power, works much like the one from Weapon Mastery Firearms Mastery - (Tanker/Brute) - Electrified Net Launcher: A single target immobilize which is common for Brutes/Tankers - N2 Cannon: Some more soft mez, filling a similar role to Arctic Breath - Cryo Freeze Ray: A good single target hold, which is customary for Brutes/Tankers - M30 Grenade: Some good AoE damage potential looks to work nicely here - Targeting Drone: Not too common for Brutes/Tankers, but it works for other Melee ATs so why not- 792 replies
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Tanker/Controller archetype?
Alchemystic replied to TheLeprechaun89's topic in Suggestions & Feedback
True, but this is already the case for Defender, Peacebringer, and Warshade inherents. -
Tanker/Controller archetype?
Alchemystic replied to TheLeprechaun89's topic in Suggestions & Feedback
I believe an archetype that had both armor powers and buff/debuff powers was experimented with some time ago, hoping to merge the two into a single powerset (much like how Manipulation and Assault powersets borrow from other powersets). Ultimately it was set aside for a number of reasons, but I think the major one was endurance upkeep. Having several armor toggles on at the same time meant that cost heavy buff/debuff powers would drain you dry real quickly. Other flaws in the design were pointed out, like how support powersets were so vast and varied that it became a balancing nightmare trying to figure out the right approach to an archetype like this. Other than that, no matter what they did with the idea, it would always be a less effective version of Defenders or Tankers, and there wasn't much to help the archetype flourish, as it had no unique selling point that made it a viable pick. I think, ultimately, you would have an even harder time with a pure armor/support archetype. Not only for the above reasons, but having no means of attack/containment will make it near impossible to defend yourself. A good alternative to a pure Armor/Support setup would be to create a whole new powerset type. Perhaps fitting the 'cleric' theme would be an Armor set that was AoE based, so when toggling on your protection, nearby allies would benefit from it too. Obviously, it would need to be balanced in such a way that you cant just turn a team into a party of tanks, but you'd still be able to provide frontline support where Defenders and other support archetypes struggle to last in a melee engagement. As for the inherent? perhaps a stacking endurance discount for each nearby ally (but not pets) would fit here, allowing your endurance heavy toggles to be run more efficiently, and encouraging the player to mingle with his allies and protect them. With that in mind, maybe Assault or Manipulation would serve as the other powerset in this archetype, allowing you to move between range and melee to keep ontop of your allies. -
Then slotting procs into caltrops isn't going to produce the desired effect anymore. The PPM change was made to level the playing field, so that powers with high tick rates or fast recharge are no longer able to trigger procs in such a high volume. But, in turn this allows powers with higher recharge rates to guarantee delivery of procs, so they're far more viable than they used to be.
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do you mean the conversion from proc chance to procs per minute?
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I wouldn't mind seeing the Praetorian Police integrated into both the Paragon Police and Rogue Isles Police, like so;
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Following on from this thread; What do people think of the idea of a dedicated 'Heavy Weapons' powerset? Obviously it's going to share some overlap with Assault Rifle, but hopefully I can give it more of a distinct heavy weapons feel that distinguishes it from other weapon powersets. In order to do that, I want to introduce a new mechanic for this powerset; Heat Stacks of Heat build up as you use certain powers, giving them increasing fire damage the more stacks you have, but at the cost of costing more endurance. Heat can be lost over time by allowing the stacks to wear off on their own, or mitigated by activating 'Focus Fire'. Heavy Weapons - Chain Gun: A power belonging to chain gun wielding NPCs, delivering a burst of damage that reduces enemy defense. - Snap Shot: A power belonging to the Resistance Heavy Barrel, firing a heavy round from your weapon that deals good damage (default tinting is fire yellow instead of plasma blue). - Chain Gun Burst: Another chain gun power that fires a cone burst spread over multiple targets. - Auto Cannon: A power that fires a few heavy shots like those of low-tier Howitzer turrets, dealing high damage has a chance to knock foes back. - Focus Fire: A power that works like Aim, but prevents Heat from building up or being lost for a short duration. - HE Round: Another power belonging Resistance Heavy Barrel, firing a round that explodes on contact and deals AoE damage and fire DoT (default tinting is fire yellow instead of plasma blue). - Cannon Volley: A rapid blast like that of high-tier Howitzer turrets, delivering very high DoT with a chance to knock foes back. - AP Round: A Resistance Heavy Barrel power, firing a piercing round that has a narrow cone and can knock foes down (default tinting is fire yellow instead of plasma blue). - Chain Gun Auto: A power similar to Full Auto, but uses the FX of the chain gun version, delivering superior lethal DoT.- 792 replies
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I was gonna make a new powerset suggestion over on my other thread supporting the idea for a 'Heavy Weapons' blast powerset, but then I figured I'd also suggest porting over heavy weapon skins over to Assault Rifle, Munitions Mastery, Mercenaries and maybe Arachnos Soldier, Beam Rifle and Robotics. Given that a lot of 'Heavy Weapons' in this game actually use the same animations and FX of Assault Rifle, and just have different weapon models to portray them being bigger and badder, I figured it may just be easier to request that some of these weapon models are ported over to the current weapon sets so players can make use of them too. All that these new weapon skins require is for the location of the 'barrel' to be positioned differently to normal guns. So, here's a few weapon skins I can imagine fitting this concept rather well; Chaingun Cannon Heavy Barrel Grenade Launcher Flamethrower Rocket Launcher DUST Cannon
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
As I mentioned in the Plasma Blast/Particle Blast post, I intended to rework the old Arsenal Blast powerset in order to give it a unique identity once more. I kept the Anti-Matter attacks that were unique to the Praetorian Clockwork, as you may notice I didn't use them in the new powersets above (mostly because they didn't fit too well with the overall theme). That being said, I did manage to find something those powers pair nicely with, thanks to a nice tip; So, if you go back to the original Arsenal Blast post (which I'll include below) you'll notice that it's been completely overhauled to use material from Robotics, instead of focusing solely on Praetorian Clockwork. I think now Arsenal Blast fully captures the robotic/powersuit style I was aiming for, and the Particle and Plasma powers borrowed from Clockwork/IDF provide plenty of material to help shape their own identities moving forward.- 792 replies
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That's understandable, I was hoping since the Homecoming team have fixed some pretty large issues in the past (bases, costume asymmetry, invisible katanas/bows) we might have a shot at fixing the problem.
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Hopefully it's as easy as putting in more weapon slots, right? Or changing these slots so that none of them overlap?
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Looking back on one of my older ideas, I realise I might be able to do more with it. So, I'm gonna do a pro gamer move and recycle one of my own powersets and attempt to split it into two different ones. That powerset is Arsenal Blast, which was a powerset created solely from Praetorian Clockwork NPC powers. I managed to squeeze a good few powers from their portfolio into the powerset, but there were some that didn't make the cut. However, after poking around other NPC groups (in this case IDF/WarWorks) I found a few more powers that could mesh rather well with the material from Arsenal Blast. So I'm gonna try and divide Arsenal Blast into two new blast powersets; Plasma Blast and Particle Blast. (I may edit Arsenal Blast in the future to help separate it from these new ideas and use other material to remodel it). Yes, I know, MORE energy based blast sets, but I'm thinking that the Plasma Blast powerset should instead be Fire/Energy, which makes far more sense considering a lot of the power descriptions make note of 'burns' and 'heat'. Plasma Blast - Plasma Blast: A basic blast power taken from the Praetorian Clockwork, dealing light fire/energy damage. - Charged Blast: Another heavier basic blast power taken from the Praetorian Clockwork/War Walkers, dealing moderate fire/energy damage. - Plasma Spray: A power shared by Clockwork and DUST, spraying plasma in a cone and dealing decent fire DoT. - Plasma Burst: A renamed version of the ACU's 'Plasma Rifle Burst', dealing heavier damage to foes. - Plasma Detonation: A power used by various IDF/Clockwork, firing a plasma projectile that explodes, dealing fire/energy AoE damage. - Welding Ray: Another Clockwork power that deals good energy damage, but also heavily debuffs enemy defense. - Plasma Bolts: Renamed version of War Walker's 'Particle Burst', cascading plasma do deal heavy fire/energy damage. - Plasma Grenade: Another renamed ACU power, originally 'Chemical Grenade', delivering a grenade that explodes into a fire DoT field (instead of toxic). - Plasma Full Auto: Another ACU power, which can be retooled to serve as a good T9 cone power with heavy fire/energy DoT. Particle Blast - Particle Blast: A power taken from Clockwork, blasting foes with crackling energy, dealing light energy damage. - Ion Bolt: A new power that uses the same FX as 'Jolting Chain', but instead deals moderate energy damage to one enemy. - Particle Spray: Another Clockwork power, spraying crackling energy in a cone and dealing energy DoT. - Particle Blast Barrage: A power unique to Clockwork Menders, delivering a heavier blast of energy DoT. - Particle Burst: An AoE particle attack used by Clockwork, providing greater energy damage in an area. - Particle Stunner: A disorient power shared by a few different Clockwork, providing some light mez to the powerset as well as some light energy damage. - Ion Ray: Another new power, this one using the FX of 'Ionic Judgement', but without the chaining effect. Deals superior energy DoT. - Energy Pulse: A new power that uses the same FX as 'Paralysing Blast', dealing heavy energy damage in an AoE with a high DoT effect. - Ion Storm: Another new power that uses the electrical 'Self Destruct' FX of BCUs, creating a PBAoE blast of energy that deals extreme DoT.- 792 replies
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A little respect for Back Alley Brawler
Alchemystic replied to aniquiel's topic in Suggestions & Feedback
No need to apologise! We all have goofball moments. But you raise a good point, all these elf names sound the same 😅 -
A little respect for Back Alley Brawler
Alchemystic replied to aniquiel's topic in Suggestions & Feedback
Unfortunately not. Sylvanas is a WoW character who became increasingly present in the game, much to the chagrin of others, all because a writer became quite infatuated with her. And that same problem was slowly creeping into CoH in regards to Fusionette. -
Flypose stance for Flight travel powers too!
Alchemystic replied to TheLeprechaun89's topic in Suggestions & Feedback
I put up a similar thread not to long ago, and apparently the tech to give stances to our run powers isn't going to work for flight powers too unfortunately. However, it is being worked on, so hopefully we should see more options for flight animations in the near future! -
A little respect for Back Alley Brawler
Alchemystic replied to aniquiel's topic in Suggestions & Feedback
Stick him in Khallisti and get rid of Fusionette. She was slowly becoming the Sylvanas of this game thanks to a certain obsessive dev back on Live and it'd be great if we could put that chapter behind us while also giving BaBs the respect he deserves. -
Add new 'Bulletin Board' channel
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
I don't think Homecoming would openly endorse dedicated farming, despite defending people's ability to do so. But I could see it being rolled into the "Bulletin Board" concept fairly easily -
Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Oh, I see now, that's the animation for the whole power 😅- 792 replies
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Add new 'Bulletin Board' channel
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
"Bulletin Board" is also a nice name for the channel, come to think of it! -
Add new 'Bulletin Board' channel
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
True, but the Zone Events tab isn't a proper chat channel, just a feed of what stuff has spawned/activated in each zone. Though if the name is a bit too similar then calling it 'Player Events' in order to separate it could work, or just call it something like 'Promotions' or 'Activities'. -
Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Only thing I'd say is try to list what whip animations each power will use. I have a vague idea, but I dont wanna presume too much. Other than that, I'd say making the T1 power an Immobilize probably fits the control formula more than a stun, and the knockback power could benefit from additional targets.- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
The powerset looks pretty good! But that pet... I won't sleep tonight.- 792 replies
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Can we maybe get an 'Events' channel added to the game? I'm seeing General and Broadcast being used a lot to promote clubs, costume contests, and and other player hosted content, where a dedicated channel for it might be beneficial to everyone. I know it's probably a minor peeve but it'd be nice to have an appropriate space for these kinds of messages, so that it's easier to filter them in your chat tabs, and reduce the amount of traffic the other channels are taking on right now.
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
What an absurd and frankly horrific monstrosity. ... added to the list.- 792 replies
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Malaise added to gloves and boots
Alchemystic replied to Psilencer's topic in Suggestions & Feedback
I don't think Malaise has the same pattern on his boots and gloves unfortunately, so it might not be as simple as taking it from the NPC model. If they can figure out a way to take the existing pattern and wrap it onto the gloves and boots in a way that looks decent, then I'm all for it.