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Everything posted by Alchemystic
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Pool Powers / hasten / epics / thoughts
Alchemystic replied to Incursion's topic in Suggestions & Feedback
Agreed. If picking Hasten is obstructive to your build... you can't build. That's no fault of the game. -
Pool Powers / hasten / epics / thoughts
Alchemystic replied to Incursion's topic in Suggestions & Feedback
it is literally on page 1 of the suggestions board there, am I being helpful yet? -
Pool Powers / hasten / epics / thoughts
Alchemystic replied to Incursion's topic in Suggestions & Feedback
Cos the topic itself no longer has substance. I feel my response was apt, made to jokingly highlight the fact this particular discussion has frequented the forum already. But if that's enough for you to start making accusations of trolling and resorting personal attacks, you're only making yourself out to be the stooge here. -
Pool Powers / hasten / epics / thoughts
Alchemystic replied to Incursion's topic in Suggestions & Feedback
Who had "OP thinks negative feedback is trolling" on their hasten thread bingo card? -
Pool Powers / hasten / epics / thoughts
Alchemystic replied to Incursion's topic in Suggestions & Feedback
You're just as guilty of doing this yourself given your response. If those other points truly mattered to you, you wouldn't be this hung up on the matter of hasten. -
Pool Powers / hasten / epics / thoughts
Alchemystic replied to Incursion's topic in Suggestions & Feedback
Here we go again... -
Why Extensive changes to Existing Popular Power Sets?
Alchemystic replied to Taboo's topic in Suggestions & Feedback
I'll just leave this right here -
Pretty much how @Grouchybeast put it
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Teenage superheroes have been a thing for ages, but kids? Only now and then do they ever come up, and most the time tend to be insufferable (I'm looking at you Damian Wayne. You too Riri Williams!) But, even if that wasn't the case, cant say I've ever seen anyone RP children in a way that was appropriate, sadly... I'm sure there's exceptions, but even then there's the risk of other people not being appropriate around them. So either way, it's pretty dicey.
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Why Extensive changes to Existing Popular Power Sets?
Alchemystic replied to Taboo's topic in Suggestions & Feedback
The cottage rule left when Castle did, and in the two years between him leaving and the closure of the game, the design philosophy for powersets only improved. Some powers function differently to what they once were and are better for it, and there are few were replaced entirely. This is most evident with Blaster secondaries, as well as Pool Powers across the board... we're seeing changes that defy the cottage rule and positively impact the game. So why do we now, with a different design team no less, pay heed to this rule when Paragon themselves did away with it? -
Unfortunately, Snakes/Talons of Vengeance use a whole different body rig to players that allows them to support the serpent 'legs'. To make it accessible to players, they would have to add that body rig to those accessible to the player (male/female/huge) and try and rework a lot of animations to work with it. It'll be a monumental amount of effort, but it's a concept I can get behind!
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You're welcome!
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45 seconds is valuable time when you're scurrying off to the base portal for... reasons. 😗
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Most of us have had this same discussion so many times before there's nothing else to bring but a little levity.
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Another thread wanting free Hasten/Combat Jumping, must be Wednesday.
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New Powerset Suggestion : Earth Affinity. (Support Set)
Alchemystic replied to Darkneblade's topic in Suggestions & Feedback
Don't make me choose... 😭 -
Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
I suppose if the powerset was to have a unique mechanic, it may not need that -def to be effective. I'd likely keep the -DEF debuff on a few powers like Cutting Laser, Melting Ray and Piercing Laser though- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
@tan702 I'd love to see more alternative animations for powers! But it may be worth creating a new thread dedicated to that so things dont get too hard to follow here in this thread 🙂- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
I guess just reduced damage on the additional targets? there's a few newer AoE powers that do this already, where the main target gets full damage, and those around him get minor 'splash' damage.- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
I was actually pondering something like that, having some sort of narrow cone effect on all powers when you reach max stacks of 'laser focus', or perhaps having it chain to multiple targets?- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
There are a few armor sets with more than one taunt aura; Ice, Bio and Dark. So I don't see any problem with adding another! We could do something with Fungal Armor as @Galaxy Brain said, make it work similar to Adaptive Armor and put a debuff effect on it when it's active, maybe -ToHit and -Regen like the Spore Cloud power. This would strictly be just +healing, I think other buffs might create a balance issue. I think it was the 'Primal Armor' set I did some time ago, taking assets from the scrapped Primalist archetype. My hopes were that they had some FX for the set already, but otherwise it'd likely use similar stuff to Nature Affinity (though probably more the glowing FX than the leaves and vines). I wanted to try and make something that focused entirely on the plant FX of Nature Affinity for this one, and luckily enough it had enough to work with. As for Rooted? Eh, it just felt fitting. I suspect Stone Armor is going to be looked at in the future (Rooted and Granite Armor specifically), so whatever changes made there would be reflected here too. And yeah, healing over time works too, that lines up nicely with Nature Affinity.- 792 replies
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because her powers aren't being a swan, her powers are being magic/telekinetic, that's how she flies.
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Following on from this thread I decided to take a stab at the idea of making a beam-focused blast set that doesn't use a rifle. In order to make it different enough to Beam Rifle, I decided to make this powerset energy/fire damage based, as well as reducing enemy DEF. This powerset has two animation styles; eye-lasers and arm-lasers so it can have a few different concepts to play with. I know this means yet another energy damage blast set, but I'm hoping by making it a split between energy/fire we can forgive that and play a little more on the 'heat vision' theme that comes with the whole laser thing. The unique mechanic I was thinking with this powerset is perhaps generates stacks of 'laser focus' that increases your accuracy the more you use your single target powers. Laser focus is lost when you next use an AoE power (cutting laser, piercing laser, laser blast) Laser Blast - Laser Bolt: Standard fast attack, dealing low energy/fire damage and reducing defense. Same FX as Robotic's 'Pulse Rifle Blast', with the animation of 'Psionic Dart'/'Neutrino Bolt' - Laser Beam: A harder hitting blast attack, dealing moderate energy/fire damage and reducing defense. Same FX as Energy Mastery's 'Laser Eye Beam', with the animation of 'Laser Eye Beam'/'X-Ray Beam AltFX' - Sweeping Laser: A cone attack power, dealing moderate energy/fire damage to foes and heavily reducing defense. Same FX as War Walker's 'Sweeping Laser', with the animation of 'Shout'/'Steam Spray' - Laser Burst: A much stronger blast attack, dealing high energy/fire damage and reducing defense. Same FX as Robotics' 'Pulse Rifle Burst', with the animation of 'Scramble Thoughts'/'Cosmic Burst AltFX' - Aim: Standard Aim power - Focused Beam: A snipe power, dealing extreme energy/fire damage and reducing defense. Same FX as the Mk-VI VIctoria 'Plasma Eye Ray', with the animation of 'Psionic Lance'/'Sniper Blast' - Power Beam: A heavy blast attack, dealing superior energy/fire damage and reducing defense. Same FX as Clockwork's 'Anti Matter Ray', with the animation of 'Terrify'/'Power Burst', or the classic Clockwork chest beam. - Melting Ray: A debuff power, dealing high energy/fire DoT and reducing both defense and resistance. Same FX as Clockwork's 'Welding Ray' with the animation of 'Mental Blast'/'Power Push' - Laser Blast: A massive cone attack, dealing Extreme energy/fire damage and reducing defense and resistance. Same FX as the Clockwork 'Anti Matter Beam', with the animation of 'Liquefy AltFX (old)'/'Thunderous Blast', or the classic Clockwork chest beam.- 792 replies
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I was toying with the idea of this for a potential new powerset over in my other thread, but I sorta benched it because I didn't think there was all that much demand for a powerset that mirrors Beam Rifle in so many ways (especially when it's another energy damage Blast set) As @Naomisaid, it's easier to turn a concept like this into a new powerset, and if I recall correctly, making Alt FX for powersets (like Soul Noir) is just almost as much work as making a new powerset anyway. Personally I'd love the idea of character customisation where there are no 'weapon powersets', but the option to give every powerset different props and animations... like turning Fire Blast into a flamethrower, or making Assault Rifle into a War Machine style suite of munitions, but I know it's far from happening soon.