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Weekly Discussion 67: Build your own Epic Pool Power!
Alchemystic replied to GM Miss's topic in General Discussion
Since villains already have exclusive Patron Power Pools, how about something for heroes too? Having a set of Patron Power Pools based around some of the great in-game heroes would be pretty nice, and perhaps unlocking them could be as simple as doing the Maria Jenkins arc over in Peregrine Island perhaps! The question is, what heroes are best suited for the job, Both thematically and mechanically? Do we take heroes from the Freedom Phalanx as inspiration, or do we instead opt for a different hero group such as The Vindicators or The New Praetorians? Or do we come up with entirely new heroes to take the stage? Perhaps ones that the Homecoming team create themselves with suitable story arcs designed as the prerequisite to unlocking these new powers? What do people think? 😅 -
Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
I can see a lot of Storm Summoning's assets being reused for a defense powerset, I sometimes poke at Support powersets like this for ideas (Such as Sonic Armor). However, the set does look a little too focused on debuffs and knockback rather than personal protection, so it would need to have quite a few powers modified to fit into the defense powerset format. Storm Shield - Toggle power with Defense to Melee, and resistance to Energy, Negative and Cold Wind Shield - Toggle power with Defense to AoE, Ranged and resistance to Smashing, Lethal and Fire O2 Infusion - Self Heal power Rainfall - Mez Protection click power Snow Globe - PBAoE toggle power that works as a smaller version of Snow Storm Mist Shroud - Personal Stealth toggle (replaced with hide on stalkers) Thunderclap - Unchanged from its Storm Summoning form Lightning Storm - Unchanged from its Storm Summoning form Eye of the Storm - Click power that grants defense to all damage types.- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
That's a possibility too! Though I wasn't sure it would be as rewarding since it's single target. Then again, it can be activated without drawing aggro or breaking stealth, which is pretty powerful I guess!- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
I just realised that Scrappers/Stalkers already get Targeting Drone as part of the Weapon Mastery Ancillary. So perhaps instead of Targetting Drone, they could instead gain this; - Optical Scanner: A new toggle power that increases perception and accuracy, and resistance to confuse and placate. Also provides resistance to perception debuffs.- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Here's another quick one. I basically figured I'd mash together some of the stuff from Devices, Munitions Mastery and Arachnos Soldiers to create a sort of natural/tech themed defense powerset, with a few new additions to iron out the concept. Tactical Gear You have an array of specialist equipment that allow you to survive harsh conflicts. Tactical Gear equips you with a multitude of protective gadgets that provide sturdy defenses and emergency aid. - Combat Gear: New toggle power; provides melee defense and resistance to smashing and lethal damage. Slight body glow FX on activation only, with MinFX available. - Body Armor: Taken from munitions mastery, serves as a nice autopower (maybe with slightly higher numbers) - Hazard Gear: New toggle power; provides ranged/AoE defense and resistance to fire, cold, energy and toxic damage. Slight head/eye glow FX on activation only, with MinFX available. - Serum: Taken from Crab Spider Soldier, works as a decent self heal power. - Emergency Teleporter: New click power, this ability quickly teleports you to a targeted location and removes mez. Also gives resistance to mez effects and enemy teleportation for a short while. FX is similar to the defeated teleport that Dr. Aeon and Maelstrom have. - Surveillance Drone: (Tankers and Brutes) This power looks identical to Targeting Drone in effect, though now acts as a PBAoE toggle that reduces enemy defense and resistance, while also buffing the user's Perception and resistance to -ToHit effects. - Cloaking Device: Taken from devices, this power works nicely as a stealth effect similar to Energy Cloak or Cloak of Darkness. (Stalkers get hide instead) - Surveillance: (Scrappers and Stalkers) This power is taken from Arachnos Soldiers/Munitions Mastery, providing a heavy debuff that does not break stealth or draw aggro. - Triage Beacon: A power taken from traps. This slots in as a utility buff similar to Grant Cover or Ground Zero. - Personal Force Field: Taken from Force Mastery/Mace Mastery, I figured this would work nice as an unusual T9 power that functions much like Hibernate in some ways.- 792 replies
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Weekly Discussion 67: Build your own Epic Pool Power!
Alchemystic replied to GM Miss's topic in General Discussion
Oh uh, I had a few of these actually, over in a thread from months ago. 😅 Since there's quite a few there, I'll just pick the top 3 of my favorites for each AT: Blaster/Mastermind Controller/Dominator Defender/Corruptor Scrapper/Stalker Tanker/Brute Sentinel I was gonna maybe work on these some more over in my other thread, fine tune some of the concepts I have here into something a little more fitting, and give them some proper attention. -
Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Lazy is the best we can do unfortunately, since we can't create completely new assets, just reuse the old. But APPs would certainly be easier, but likely not as exciting as new primaries or secondaries.- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
@VandenI was considering involving more APP stuff in this thread eventually, or perhaps in a 'Eco-Friendly Ancillary Recycling' sister thread. I tried my hand at it a while back, but only causally. I may focus on it some more down the line.- 792 replies
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Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Perhaps, I was also considering that it could be used to fill in for the missing assets for Gadgetry. Nano Net = Force Netting Drone Blast = Force Bolts Jetpack = Thruster FX on the back? Drone Barrage = Force Wave Force Barrier = Force Cage target FX- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
After doing the Pain powersets, I was looking through other Praetorian enemy groups to see what else could be used. I've already used material from the Destroyers, Clockwork and IDF, but realised I didn't look at PPD so much. While there isn't a lot of material to work with, there's at least enough to form a basic skeleton of a few new powersets. A Blast set would be fairly easy, as would an Assault set, but Manipulation was a little tougher... I've had to grab powers from Force Field and Energy Aura in order to make it work. Thankfully, there isn't much overlap with the current Energy powersets (except for maybe dealing Energy/Smashing damage and some knockback), but the sets offer a little more control and debuff at least. I decided to name these powersets Force Blast/Assault/Manipulation, since that seems to be a common term in the powers I borrowed, and because I had to use powers from Force Field and similar styled powers to make it work. Force Blast You are able to project pure force to overwhelm your foes. Force Blast powers have great crowd control capabilities, with many powers knocking down your foes or reducing their movement. Attacking a foe with single target Force Blast powers while they are affected by Force Netting or Force Cage will create a powerful disorient effect on them that may also disorient nearby foes. - Force Bolts: A standard PPD power, adjusted to work as a quick DoT blast power. - Force Blast: A less common PPD power, which works as a heavier blast attack with knockback. - Force Wave: A power unique to PPD Sergeants, works nicely as a cone attack with knockdown potential. - Force Netting: Another less common PPD power, though with a little extra damage, this could work nice as a ranged slow debuff attack. - Aim: Standard Aim power for Blasters. - Impact Bomb: Unique to Investigators, this is perfect for a ranged AoE with knockdown and chance to disorient. - Force Cage: A few PPD have this power, fitting into the ranged sleep power seen in some blast sets. - Force Burst: A Suppressor-only ranged attack with knockback, adjusted to have higher damage and short range. - Unstoppable Force: A completely new power. This Superior damage PBAoE attack uses a smaller version of the Barrier incarnate power FX, creating an expanding bubble of force that knocks down foes. Force Assault You are able to project pure force to overwhelm your foes. Force Assault powers have great crowd control capabilities, with many powers knocking down your foes or disorienting them. - Force Bolts: A standard PPD power, adjusted to work as a quick DoT blast power. - Force Brawl: Most PPD have this melee power, and works well for a moderate damage attack with chance to stun. - Force Wave: A power unique to PPD Sergeants, works nicely as a cone attack with knockdown potential. - Force Blast: A less common PPD power, which works as a heavier blast attack with knockback. - Build Up: Standard Build Up power for Dominators. - Force Shockwave: A melee power unique to Justicars, fits in as a close range PBAoE attack with potential to disorient. - Force Maul: A less common melee power, dealing higher damage and knockdown. - Impact Bomb: Unique to Investigators, this is perfect for a ranged AoE with knockdown and chance to disorient. - Force Burst: A Suppressor-only ranged attack with knockback, adjusted to have higher damage and short range. Force Manipulation You can control and manipulate force to attack or control your foes. Many of your powers have a chance to disorient your foes, while others draw power to yourself to recover health or endurance. - Force Bolt: Taken from Force Field, this power fulfils a similar function to Ki Push or Power Thrust. - Force Brawl: Most PPD have this melee power, and works well for a moderate damage attack with chance to stun. - Build Up: Standard Build Up power for Blasters. - Force Shockwave: A melee power unique to Justicars, fits in as a close range PBAoE attack with potential to disorient. - Energize: Taken from Energy Aura, this power helps heal and manage endurance. - Disrupt: Taken from Stalker's Energy Aura, this works nice as a mez toggle. - Force Maul: A less common melee power, dealing higher damage and knockdown. - Energy Drain: Another from Energy Aura, this power works much like Power Sink from Electricity Manipulation. - Detention Field: Another pick from Force Field, this power works well as a powerful T9 mez effect that contains a single foe. Just like The Awakened, the PPD also have a case of repeatedly using a single word to describe their powers; 'Force'. So I think if any of these powers were to be renamed, substituting the word 'force' with something else like 'Kinetic' or 'Impact' could work. This powerset works nice as a sort of tech-themed blast set that doesn't require use of a weapon, but could realistically be used by any origin without too much bias.- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
@Dinictus I really like your idea! You put a lot of work into visualising it, including the descriptions and the custom power icons, which is always a nice touch! Though I think to help distance it from Spines or Katana, a focus on Smashing/Toxic would be a good direction to go in, so having powers that create organic growths on the arms and using the standard suite of melee animations would be the easiest way to go about this. It wouldn't be too hard to change the stone melee textures for something from Bio Armor, or even stuff from Dark Astoria/Banished Pantheon, and apply them over the fists during attacks (and probably remove the debris/gravel that spawns after hits with a Bio Armor FX instead). I'll add this to the list.- 792 replies
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@FoulVileTerror I'm perfectly fine with working out stats for any of the powersets I've made, or if anybody else would like to try their hand at it that's alright with me too! 😄
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I could certainly try! Which of these natural inspired control sets do you think is worth working on?
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Before I made the three Pain themed powersets, I was originally playing with the idea of how to include Psionic Melee into Manipulation and Assault sets without too much overlap with the existing psionic stuff. The first idea I had was to combine Psionic Melee with Illiusion Control, which worked well enough on its own before I played around with powers from Penelope Yin and The Awakened. However, I managed to come up with something using that old material to create Illusion Manipulation, another psionic damage powerset that focuses more on trickery and control than Pain Manipulation. Illusion Manipulation - Vertigo: This power uses the animation/FX of Spectral Wounds, but instead immobilizes the enemy and deals illusion(psionic) damage. The Illusion FX would only appear on the legs. - Flinch: This new melee power deals moderate damage, uses the Street Justice 'Initial Strike' animation with illusion arm FX. Also has a small -DEF debuff. (This power deals illusion(psionic) damage on the first hit, and smashing on the second) - Blind: Taken from Illusion Control, though this version does not have a sleep AoE effect. - Feint: Another new melee power deals high damage, uses the Energy Melee 'Barrage' animation with illusion arm FX. Deals a good -DEF debuff too. (This power deals illusion(psionic) damage on the first hit, and smashing on the second) - Build Up: Your standard build up power. - Phantom Cloak: This power is identical to Devices' 'Field Operative' power, but uses FX of Superior Invisibility. - Deceive: Taken from Illusion Control, this serves well as a single target mez similar to other sets. - Flash: Taken from Illusion Control, this matches up to newer manipulation sets that include an AoE hold power. - Spectral Fear: Taken from Illusion Control, this works as a strong T9 power, with reduced magnitude to balance it out.- 792 replies
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Weekly Discussion 65: Build Your Own Powerset Suggestions
Alchemystic replied to GM Miss's topic in Suggestions & Feedback
Thank you @GM Missfor hosting the discussion! I know it probably wasn't easy considering it needed its own separate thread to archive it!- 1 reply
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New Villain/Hero Groups for Kallisti Wharf
Alchemystic replied to Marine X's topic in Suggestions & Feedback
Ex-Loyalists and Ex-Resistance seem to fit, as do what's left of the Destroyers and Syndicate. It is after all home to a lot of Praetorian Refugees. -
Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
I may have to try my hand at this! A lot of what I throw at this thread tends to be things that wouldn't require much in the way of editing to work, but some like Hellfire Melee or Sonic Control may likely need that kind of attention.- 792 replies
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Weekly Discussion 65: Build Your Own Powerset
Alchemystic replied to GM Miss's topic in General Discussion
Since it's been mentioned a few times, I figured I'd drop some of my 'natural' themed powersets here in the thread. Blast Sets Control Sets Assault Sets Manipulation Sets -
Weekly Discussion 65: Build Your Own Powerset
Alchemystic replied to GM Miss's topic in General Discussion
One of the many reasons I decided to make 3 or 4 'natural' inspired control sets at this point. I know it can be argued that natural origin characters can pick any powerset they please, since it's established that psionic powers can manifest through training alone, and then refined into different forms, but having some more options for controllers and dominators that fit the 'no metahuman abilities' style of character would be a welcome addition. -
Weekly Discussion 65: Build Your Own Powerset
Alchemystic replied to GM Miss's topic in General Discussion
Okay I'm gonna be cheeky and add one more submission from my thread, only because I thought of this late into the night and was pretty proud of the results. 😜 Pain Blast You have control over pain itself, projecting bolts of agonising psychic energy that can cause lasting physical wounds. Pain Blast powers have a variety of different debuff effects, allowing you to torment your foes with different debilitating effects. - Psionic Shock: A power from The Awakened, works as a simple moderate damage attack with -end effects similar to electric powers. - Psionic Lightning: A power from The Awakened, serves as a simple high damage attack with a chance to stun. - Psionic Pulse: A power from The Awakened, good PBAoE attack that has the potential to knock foes back. - Aim: Your standard aim power. - Psionic Wounds: A power from The Awakened, a high DoT effect that improves DPS output. - Psionic Void: A power from The Awakened, this power is now a targetted AoE, dealing good DoT to anyone in the area. - Mental Breakdown: A power from The Awakened, a solid debuff power that also has the added bonus of healing the user. - Psionic Torment: A power from The Awakened, this special debuff power that also deals a high amount of damage. - Psionic Flow: A power from The Awakened, a great candidate for a T9 blast power, dealing extreme damage and debuffing all foes in the area. Pain Manipulation You can manipulate the pain of yourself and others, creating psionic blades that can torture your enemies, while also twisting and attacking their minds. - Mental Thrust: Similar power to Ki Push, uses the Telekinetic Blow Animation/FX - Mental Strike: Taken from psionic melee, this power works well for the initial melee power for the set. - Psionic Prison: A power from The Awakened, works as a good ranged hold power. - Psi Blade: Taken from psionic melee, this melee power serves nicely as a higher damage ability. - Concentration: Taken from psionic melee, your standard damage boosting build up power. - Endure Pain: A simple click power for +Absorb, +Resist, +Recovery. Uses the 'Unleash Potential' FX from Force of Will. - Boggle: Taken from psionic melee, this works perfect for a light mez power similar to Dark and Mental manipulation. - Greater Psi Blade: Taken from psionic melee, this power fits well as a high damage final melee attack. - Anguishing Cry: Taken from pain domination, I decided to add a debuff power as the T9 similar to plant manipulation. Pain Assault You have control over pain itself, projecting bolts of agonising psychic energy that can cause lasting physical wounds. Pain Assault powers have a variety of different debuff effects, allowing you to torment your foes with different debilitating effects. - Psionic Shock: A power from The Awakened, works as a simple moderate damage attack with -end effects similar to electric powers. - Psi Blade: Taken from psionic melee, this melee power serves nicely as a higher damage ability. - Psi Blade Sweep: Taken from psionic melee, this melee cone fits into the assault powerset formula. - Psionic Lightning: A power from The Awakened, serves as a simple high damage attack with a chance to stun. - Concentration: Taken from psionic melee, your standard damage boosting build up power. - Psionic Pulse: A power from The Awakened, good PBAoE attack that has the potential to knock foes back. - Psionic Void: A power from The Awakened, this power is now a targetted AoE, dealing good DoT to anyone in the area. - Greater Psi Blade: Taken from psionic melee, this power fits well as a high damage final melee attack. - Psionic Torment: A power from The Awakened, this special debuff power that also deals a high amount of damage. All of these powers were borrowed from Psionic Melee, The Awakened NPCs, and both versions of Penny Yin! (except that one self-buff, which I had to figure out myself). -
Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Going over a few potential melee sets to turn into Melee/Assault powersets after I did Weapon Combat, and I was thinking of a way to implement Psi Melee into without conflicting so much with Mental/Psionic sets already present. I went through some of the Awakened material to see if there was anything that could be used there and found an absolute goldmine of potential player powers! There's enough material to work with to also create a completely new blast set too, without any overlapping powers with existing psionic powersets. Most of the stuff can be found in this enemy group, which I think is also available in Architect Entertainment for those curious about the visuals and mechanics. I didn't want these powers to be too similar to psychic blast, so I instead named them 'Pain', to reflect both the tortured nature of the NPCs using them, and the high amount of psionic/lethal damage output. Pain Blast You have control over pain itself, projecting bolts of agonising psychic energy that can cause lasting physical wounds. Pain Blast powers have a variety of different debuff effects, allowing you to torment your foes with different debilitating effects. - Psionic Shock: A power from The Awakened, works as a simple moderate damage attack with -end effects similar to electric powers. - Psionic Lightning: A power from The Awakened, serves as a simple high damage attack with a chance to stun. - Psionic Pulse: A power from The Awakened, good PBAoE attack that has the potential to knock foes back. - Aim: Your standard aim power. - Psionic Wounds: A power from The Awakened, a high DoT effect that improves DPS output. - Psionic Torment: A power from The Awakened, this special debuff power that also deals a high amount of damage. - Mental Breakdown: A power from The Awakened, a solid damage power that also has the added bonus of healing the user. - Psionic Fury: A power from The Awakened, acts as a strong ranged AoE with some more debuff. - Psionic Flow: A power from The Awakened, a great candidate for a T9 blast power, dealing extreme damage and debuffing all foes in the area. Pain Manipulation You can manipulate the pain of yourself and others, creating psionic blades that can torture your enemies, while also twisting and attacking their minds. - Subdual: Same power that's in Mental Manipulation, but works nicely here too - Psi Blade: Taken from psionic melee, this melee power serves nicely as a higher damage ability. - Psionic Prison: A power from The Awakened, works as a good ranged hold power. - Psi Blade Sweep: Taken from psionic melee, this melee power serves nicely as a cone attack for the set. - Concentration: Taken from psionic melee, your standard damage boosting build up power. - Psionic Carapace: Another Awakened power, a power that grants +Absorb and +Regen, but we'll add +Recovery in there too for good measure. - Boggle: Taken from psionic melee, this works perfect for a light mez power similar to Dark and Mental manipulation. - Greater Psi Blade: Taken from psionic melee, this power fits well as a high damage final melee attack. - Anguishing Cry: Taken from pain domination, I decided to add a debuff power as the T9 similar to plant manipulation and trick arrow. Pain Assault You have control over pain itself, projecting bolts of agonising psychic energy that can cause lasting physical wounds. Pain Assault powers have a variety of different debuff effects, allowing you to torment your foes with different debilitating effects. - Psionic Shock: A power from The Awakened, works as a simple moderate damage attack with -end effects similar to electric powers. - Psi Blade: Taken from psionic melee, this melee power serves nicely as a higher damage ability. - Psi Blade Sweep: Taken from psionic melee, this melee cone fits into the assault powerset formula. - Psionic Lightning: A power from The Awakened, serves as a simple high damage attack with a chance to stun. - Concentration: Taken from psionic melee, your standard damage boosting build up power. - Psionic Pulse: A power from The Awakened, good PBAoE attack that has the potential to knock foes back. - Psionic Fury: A power from The Awakened, acts as a strong ranged AoE with some more debuff. - Greater Psi Blade: Taken from psionic melee, this power fits well as a high damage final melee attack. - Mental Breakdown: A power from The Awakened, a solid damage power that also has the added bonus of healing the user. A lot of the names of these powers are likely subject to change, since a lot of them have the word 'psionic' involved here and there. For now, I wanted to keep the names exactly the same so people can tell where the inspiration for these powersets come from. Many of these powers could use words such as 'pain', 'agony' and 'mental' instead of psionic, just so they read a lot better.- 792 replies
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They already raised tanker aggro cap, AoE range and max targets a few patches ago.
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Weekly Discussion 65: Build Your Own Powerset
Alchemystic replied to GM Miss's topic in General Discussion
Now that we're ending the week and the topic is due to be wrapped up soon, I want to say a big thank you to everyone who gave a shoutout or supported the Eco-Friendly Powerset Recycling thread here in the discussion! 🥰 A lot of new visitors have come by expressing their interest and even participating in the creation of more material for the project! So, I figured before things come to a close here, I would give in to public demand and try my hand at making Hellfire Melee and Hellfire Assault, something that has been requested many times both in my thread and others. So, as my final submission to this week's discussion, I'll share what could be done for the much-anticipated Hellfire Melee and Hellfire Assault here! Hellfire Melee - Flay: A simple low damage melee attack, using the same animation and FX as Corruption. - Scourge: A new whip attack dealing moderate damage and DoT. Uses the same animation as Hack/Chop, but the FX and whip prop from Lash. - Flagellate: A new close-ranged cone power, this uses the same animation as Crowd Control/Pendulum, with the FX/prop of Crack Whip. - Hellish Coil: This AoE power uses the same FX and whip prop of Crack Whip, with the animation of Katana's 'The Lotus Drops' - Assassin's Garrote: A stalker-only power that replaces Hellish Coil. This power is identical in appearance to 'Hell on Earth' though it coils around the neck instead of the torso and isn't as long. The wind up animation would be identical to Martial Art's 'Fist of Annihilation' animation for Assassin's Blow. - Build Up: Standard build up power, using Hellfire Gargoyle flame FX. - Taunt/Confront/Placate: Your standard archetype based aggro power - Lash: Taken directly from demon summoning, this works nice as a high damage attack with a little more range. - Crack Whip: Taken directly from demon summoning, this power works as a nice short ranged cone attack. - Infernal Grasp: Another new one, this is basically the same animations/FX of 'Hell on Earth', except now it targets a foe and deals superior DoT and holds them. Hellfire Assault - Corruption: Taken from Demon Summoning, this works as a good low damage ranged attack. - Scourge: (See above). A solid melee attack power traditional to Dominators. - Torment: A new power serving as a heavier damage ranged attack. This power is identical to Corruption, but uses a larger projectile (perhaps one from the demons themselves) - Flagellate: (See above). A good cone attack that provides a little more AoE damage. - Build Up: Standard build up power, using Hellfire Gargoyle flame FX. - Lash: Taken directly from demon summoning, this works nice as a high damage attack with a little more range. - Hellish Coil: (See above). This works as a nice late-stage AoE attack. - Crack Whip: Taken directly from demon summoning, this power works as a nice short ranged cone attack. - Infernal Grasp: (See above). A heavy hitting close range power, with a little extra mez thrown in. -
Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Since I already decided to do a Dominator version of Illusion Control here in this thread, I suppose I'll address the other elephant in the room which is Hellfire Assault and Hellfire Melee. Originally I was going to avoid these two since they seemed pretty hard to implement as purely whip-based sets, but with a few (hopeful) tweaks, I may have something that can be worked with. This also marks the first time I've made a melee powerset in this thread! So, apologies in advance to all the brute mains out there. Hellfire Melee - Flay: A simple low damage melee attack, using the same animation and FX as Corruption. - Scourge: A new whip attack dealing moderate damage and DoT. Uses the same animation as Hack/Chop, but the FX and whip prop from Lash. - Flagellate: A new close-ranged cone power, this uses the same animation as Crowd Control/Pendulum, with the FX/prop of Crack Whip. - Hellish Coil: This AoE power uses the same FX and whip prop of Crack Whip, with the animation of Katana's 'The Lotus Drops' - Assassin's Garrote: A stalker-only power that replaces Hellish Coil. This power is identical in appearance to 'Hell on Earth' though it coils around the neck instead of the torso and isn't as long. The wind up animation would be identical to Martial Art's 'Fist of Annihilation' animation for Assassin's Blow. - Build Up: Standard build up power, using Hellfire Gargoyle flame FX. - Taunt/Confront/Placate: Your standard archetype based aggro power - Lash: Taken directly from demon summoning, this works nice as a high damage attack with a little more range. - Crack Whip: Taken directly from demon summoning, this power works as a nice short ranged cone attack. - Infernal Grasp: Another new one, this is basically the same animations/FX of 'Hell on Earth', except now it targets a foe and deals superior DoT and holds them. Hellfire Assault - Corruption: Taken from Demon Summoning, this works as a good low damage ranged attack. - Scourge: (See above). A solid melee attack power traditional to Dominators. - Torment: A new power serving as a heavier damage ranged attack. This power is identical to Corruption, but uses a larger projectile (perhaps one from the demons themselves) - Flagellate: (See above). A good cone attack that provides a little more AoE damage. - Build Up: Standard build up power, using Hellfire Gargoyle flame FX. - Lash: Taken directly from demon summoning, this works nice as a high damage attack with a little more range. - Hellish Coil: (See above). This works as a nice late-stage AoE attack. - Crack Whip: Taken directly from demon summoning, this power works as a nice short ranged cone attack. - Infernal Grasp: (See above). A heavy hitting close range power, with a little extra mez thrown in. I wanted to avoid using any of the existing melee powers that the Hellfire Demonling and Hellfire Gargoyle possess, simply because I think this would mean less whip-like powers and would seem less appealing. The whip is definitely the heart of the concept, and I think creating new whip powers is the way to go.- 792 replies
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Human Limitation Characters need love.
Alchemystic replied to Gilbals's topic in Suggestions & Feedback
I got a few natural inspired powersets over in the other thread, feel free to check these ones out; Throwing Blades Urban Assault/Warfare Trickery Primal Aura Munitions/Tactical Rifle/Rifle Assault Utility Grenades Weapon Combat Fire Support Advanced Tactics