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Alchemystic

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Everything posted by Alchemystic

  1. Depends on what consensus you draw from. While there were many vocal about keeping Illusion Control as is, those that wanted to see changes to the powerset agreed that Phantom Army was the key reason it had not yet been ported to Dominators, and it was debated that the 'everybody wins' solution would be keeping the power, but changing its effects to Mez. As for the Mez effects? well, since the power consists of three pets I would imagine that their Mez magnitude would have to be quite low, anywhere between 1 or 2, otherwise you could as you say perma-stun GMs and the like all on their own. Single target powers like ' Time Stop', ' Screech' and ' Will Domination' seem to be a nice fit for their Mez arsenal, with Mez duration, magnitude and recharge times adjusted accordingly.
  2. 1) Illusion needed more Mez to properly benefit from Domination 2) Phantom Army provided too much damage output when paired with an Assault powerset 3) People didn't want Phantom Army to be removed, but were open to the idea of it being changed. So changing Phantom Army to deliver Mez effects instead of damage appeared to be the most viable solution.
  3. I have quite a few powersets aimed at this sorta theme already (Urban Assault, Urban Warfare, Munitions and Tactical Rifle), but I was also planning to do some sort of 'Espionage' blast set down the line that would use a single pistol and a few devices, something with a 007 vibe to it.
  4. The consensus was that Phantom Army would have to do mez instead of damage.
  5. Funnily enough I think this set was already in the works when Guardian/Striker was in development, though it used Martial Arts instead of Street Justice and was called 'Gun Fu' or something
  6. Funnily enough I was digging through material to see what else could be made and happened by the Talons of Vengeance 'Sirens' and their amazing Sonic abilities. They have access to about 7 unique power effects (two of which can be reused I'm sure) which will form the bulk of the animation/FX for use in a new powerset. Though, since we already have a sonic support set, I think it would serve well to be tweaked into a Control Set (oh boy another one). Sonic Control Your ability to control soundwaves and frequencies has allowed you to shape your voice into hypnotic songs and chants. When using your Sonic Control powers on a sleeping target, you create a 'Melody', causing your target to suffer additional psionic damage. - Entrance: Single target Sleep, Moderate Energy/Psi damage, -Res - Fascinate: Single target Hold, Moderate Energy/Psi damage, -Res - Serenade: Single target Confuse - Distraction: Location AoE -perception, -tohit - Wail: Targeted AoE stun, Minor Smashing/Energy damage, -Res - Lullaby: Targeted AoE Sleep, -Res - Dirge: Cone AoE Fear, Minor Smashing/Psionic damage, -Res - Mass Fascination: Targeted AoE Hold - Cacophony: Targeted AoE Confuse
  7. Oh no, imagine a xenophobic narrative in a comic book universe, whoever would write such a thing?
  8. you'd have to make wayyyy more changes than just that before it even starts to look like a stalker secondary.
  9. Well you could go Bio Armor with MinFX, which is basically what you're looking for.
  10. This guy thinks that Homecoming came to exist from happy thoughts and birthday wishes alone. You think this game even had a shot at making a comeback if the GMs didn't actually enjoy playing it? Oh you silly naive thing...
  11. just one I figured might be fun for thematic reasons. There are several missions where when a character is defeated they instead activate a teleporter instead of collapsing to the ground, implying that they manage to make a quick escape in the nick of time. I would love to use this as a narrative tool in AE, as it would allow certain characters to remain in play even after being defeated. I think this sort of mechanic could also be expanded on, allowing us to create 'defeat prompts' with a variety of effects, such as a teleport, or activating a self destruct power, or potentially creating underlings on death.
  12. I had a similar thing going on my recycling thread, but I really like the idea of a K9 unit!
  13. "Homage" - an expression of high regard or tribute to a certain subject matter "Parody" - an imitation intended for comic effect, or to ridicule. "Plagiarism" - to steal or falsify the ideas of another as one's own. Too many of you are thinking they're all one in the same to try and make a point that you're being targeted by this rule when you really aren't. Only if you directly copy (aka plagiarise) an existing character will you be in breach of the terms and conditions, because even though this is an unofficial server, we are still susceptible to copyright infringement.
  14. One of the threads I run touches on the subject of Insect Control, mostly the visual elements that would be used to create it. I'm glad we share a lot of the same ideas on the matter! Its definitely a powerset that could and should be put into production, ever since the concept was teased by the Jail Bird badge and the infamous Bug Man. Here's the link if you're interested!
  15. A really well executed powerset with a theme I've always wanted to explore, well done!
  16. I ain't taking sides but golly gee this these threads must be hot from all the flame that gets thrown around. 🔥
  17. Why is it that when a topic is 'hot' I feel as thought it should be followed by the word 'garbage' too. Seriously what gives.
  18. Longevity? Son, the game was dead for 10 years, that doesn't speak much for longevity.
  19. Not easy to implement in the slightest. The spines are an entire physical model, not an FX, so there's no way that it can be changed to appear only on certain limbs without some serious work. As for the green damage aura, it's been stated a few times now that it's baked into the set and there's no feasible way of changing it or removing it with how it's coded in. The only way a suggestion like this would work was if spines/thorns were rebuilt from the ground up, which is a lot of development effort.
  20. I have a few ideas I'd like to see implemented, but I know some of them wont be easy. Include the option to create custom underlings and giant monsters The ability to put TF/SF modifiers onto AE arcs. Extend the level range of all mobs and enemy types to 1-54 Inclusion of traps, turrets and hazards. Mastermind pets as normal mob NPCs Different glowie effects (explode, ignite, electrify, so on) Inclusion of destructible props (like from mayhem missions)
  21. Another lesson in game design from a guy who doesn't know how to build.
  22. If any of the HC team want to use any of these ideas, they're more than welcome to! This has always been a though exercise for 'what could be', using a very strict set of parameters to see what could be most viable moving forward, so everything here should have an easier time being implemented.
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