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Everything posted by Alchemystic
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
So since the idea of elemental masterminds came up, I figured I'd try my hand at it. I didn't want too much overlap with @Naraka's Arcanist since the Animus Arcana do have elemental themes present in their layout. Now, the problem I was running into is that there are 4 elements, but 6 pets, so... I did something a little controversial for it's 18th level ability. Elementals You can summon the power of the elements and give them living form. Elementals encompass a variety of forces, from the powers of wind, earth, fire and water, providing a mixture of different damage types and effects. - Aqua Bolt: (Taken from Water Blast) - Summon Sprites: (Summons 3 random sprites from a list of 4) - Fire Blast: (Taken from Fire Blast) - Imbue Elementals: (Upgrade power) - Fissure: (Taken from Earth Assault) - Summon Elementals: (Summons 2 strong elementals) - Elemental Equilibrium: (Autopower, adds a 4th sprite to the Summon Sprites ability) - Summon Avatar: (Summons a single powerful avatar) - Empower Elementals: (Upgrade power) - Sprites Water Sprite: (inspired by Water Blast, appears as a hovering globe of water akin to Hydro Blast's projectile) Standard: - Aqua Bolt Imbued: - Hydro Blast Upgraded: - Water Burst Fire Sprite: (inspired by Fire Blast, appears as a ball of fire much like the Animus Arcana Fireball) Standard: - Flares Imbued: - Fire Blast Upgraded: - Fire Ball Earth Sprite: (inspired by Legacy Chain Earth mobs, appears as a levitating stone boulder) Standard: - Propel Rocks Imbued: - Propel Boulder Upgraded: - Fissure Wind Sprite: (inspired by Sonic Blast, appears as vortex of wind) Standard: - Air Bolt Imbued: - Wind Blast Upgraded: - Pressure Blast - Elementals Storm Elemental: (inspired by storm summoning, as well as water, ice, and lightning powers, appears as a storm cloud with snow, lightning and wind) Standard: - Aqua Bolt, , - Lightning Bolt Imbued: - Thunder Clap, - Lightning Field, - Shiver Upgraded: - Snow Storm, - Freezing Rain Primal Elemental: (inspired by minions of ignius, as well as stone and fire powers, appears as a ball of magma with dripping lava and plumes of fire and ash) Standard: - Lava Blast, - Flares Imbued: - Ryolite, - Mud Pots, - Heat Exhaustion Upgraded: - Melt Armor, - Basalt Bomb - Avatar Avatar: (a collection of different elemental powers, with some borrowed from sirocco, appears as a rainbow emitting water, fire, debris and wind) Standard: - Lava Blast, - Steam Spray, - Thunder Clap Imbued: - Fissure, - Sleet, - Mud Pots Upgraded: - Cinders, - Geyser, - Dust Devils- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Nice work! Added to the list!- 792 replies
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- powerset suggestion
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8 Kinetics Defenders That's all I'm saying.
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Adding Wind Control to the game?
Alchemystic replied to DreamingLove's topic in Suggestions & Feedback
You aren't gonna get much of a response here then -
Dominators need more options.. Water Assault??
Alchemystic replied to Heatstroke's topic in Suggestions & Feedback
I'm gonna shamelessly self promote again cos I had a fair few assault powersets conceptualised over in my thread here; -
Heroes have their contacts that live one district over on speed dial, but villains have to plan a trip to a whole other island to scheme with them in person? The sheer injustice.
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Wouldn't be the Homecoming Forums without the weekly difficulty adjustment thread.
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For the first 6 months they were talking about what font they want to use in the new terms and conditions, I think they settled on ariel.
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Commies are staple of superhero fantasy
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New Archetypes - the things we do not have
Alchemystic replied to Natti's topic in Suggestions & Feedback
Glad to see people are finally getting use out of their philosophy degrees these days. -
What's worse is when people are upset at people being upset at people.
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/e liedown
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New Archetypes - the things we do not have
Alchemystic replied to Natti's topic in Suggestions & Feedback
I made one a few months ago that focused on making a new stealth archetype like stalker, but focused entirely on range. The end result was something of a combination of Blaster/Corruptor, and had a single target focus and stealth capabilities. -
Fame had come quite naturally to Mellow Dee, the popular lounge singer often nicknamed 'The Siren of St. Martial', an apt name for the enchanting performer as she captivated audiences with her beautiful and melodic voice. Little did they know that they were being hypnotised, soothed and seduced into becoming more compliant and less... wilful. In truth, Mellow Dee's singing was the medium for her powers, every note lulling her victims under her control, enticing them to surrender their fortunes to her casino, going against their better judgement as they gambled on and on, the stakes getting higher with each game with no sense of restraint as they lost time and time again. Such addiction to the power she wielded inspired her to explore greater means of control, using her wealth and influence to push her singing career to local radio, where she learned that her powers did not carry the same potency as they did in her live performances. While her voice still carried a seductive melody that made people more suggestible, it lacked the ability to properly control them. Even with the magnitude of her powers being diminished, they were enough to reward her with a small fortune in record sales, but that wasn't enough for her, she desired nothing but absolute perfection for her talents, hoping to find a way to harness her powers over the airwaves in their pure and unrestrained form. "My my, this simply will not do, what's a girl to do to get some proper recording equipment? Mmh, that kinda technology doesn't just grow on trees, I'm gonna need something tailor made just for me, and that's not gonna come cheap..." She ponders, giving a melancholy sigh as she considers her options. Mellow Dee was no stranger to getting her hands dirty, metaphorically at least, when the Family or Carnies threatened her business, but she had hoped to be above all that by now. "Looks like I may have to get a little more hands on after all, maybe make a few friends who can open doors for me, create the kinda opportunity I need to get ahead... besides, a little villainy does wonders for the career around here, bad publicity is good publicity in the Isles after all!" She smirked to herself, looking into numerous influential groups that were making waves in the Isles, the kind of people that respect power and aren't afraid to use it. After looking through many would-be syndicates and aspiring cartels, she eventually came by the Sinister Squad... yes, these were the ones, she could feel it. She got up and poured herself a glass of scotch, pressing a button on her PA system with a devilish grin. "Josephine, could you be a darling and send my agent to meet the 'Sinister Squad'? I wanna do a collab, they'd be perrrfect for my next project~"
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Nerd Regent seems an appropriate title.
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Give Crane Kick its original 'Chun-Li' animation
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Its time to lock up Blue Steel
Alchemystic replied to Llewellyn Blackwell's topic in Suggestions & Feedback
Trying to score points off current events huh? Low. -
There were a few ideas being thrown around in this thread, if any of them interest you, feel free to pick them out and include them here!
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Is anyone else a total slave to the thematic?
Alchemystic replied to DrInfernus's topic in General Discussion
I made a medic character recently who uses Medicine and Experimentation instead of Empathy, does that count? -
The Animate Stone model has a crystal FX theme like the other stone powers, one that looks pretty cool too.
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Weekly Discussion 53: How to Increase Villain Population
Alchemystic replied to GM Miss's topic in General Discussion
And now heroes can't access Striga Isle the normal way because the situation has escalated... much like Galaxy City, Dark Astoria, Rikti War Zone and Siren's Call. And like I said before, the new Striga would have contacts, they would be villain ones that have new arcs on offer that would finally include more Council/5th Column alliances for villains to explore, and the inclusion of the UPA in more than just one storyline. Besides, you're acting like Paragon Studios didn't change an absolute HEAP of missions as part of advancing the narrative; the death of Statesman/Sister Psyche, the destruction of Galaxy City, even the old Rikti Crash Site had a lot of its old content shuffled around elsewhere or removed entirely. That's how games move forward, if you wanna get hung up over something as trivial as a mission entrance being moved, then I don't think you're gonna get much out of these kinda discussions. -
Weekly Discussion 53: How to Increase Villain Population
Alchemystic replied to GM Miss's topic in General Discussion
Like I said, the missions would still take place in Striga, their doorway points would simply change. there are whole hero mission arcs that take place in places like the Rogue Isles or Praetoria (and now even Galaxy City) , but that doesn't mean your mission contacts are situated over there, does it? And making Striga an Echo takes away a big fat nothing. The badges are the same, the mobs are the same, the day job locations are the same, the only thing that's different? there's no contacts there.... they just get moved. -
Weekly Discussion 53: How to Increase Villain Population
Alchemystic replied to GM Miss's topic in General Discussion
I know this was something of a controversial suggestion a while back, but... I had this idea to turn Striga Isle into a villain zone (and put the contacts/missions that were present there over in Talos, or over in Boomtown to increase the narrative drive over there too). This achieves two objectives that the original development team were looking into: - Revamping hazard zones with new purpose - The expansion of villain content/narrative It also reduces workload compared to creating an entire new zone: - Striga Isle would simply be renamed to 'Echo: Striga Isle' accessible only from ouroboros, no other changes required. - The new version of Striga Isle would be a direct copy of the old one, which is as simple as creating another instance of the same map (RWZ1, RWZ2, so on) - There would be no need for implementing new mob spawns, but mobs could be tweaked to contain more War Walkers and UPA troops. - Contacts would have to be moved, but considering that already happened with Galaxy and Dark Astoria, it isn't new, nor is it impossible. Considering that Striga Isle isn't actually part of Paragon City, and the story behind it being an operational base for The Council (and later the coalition with the UPA), it has potential to be reworked into a new villain zone. I imagine that a few arcs could be created in order for villains to explore the story behind the Council, 5th Column and UPA, and perhaps how the council is introducing praetorian technology and manpower to their ranks. If an Echo version of Striga Isle were to be created, there wouldn't really be anything lost hero-side either. Missions that take place in Striga still make sense, since it portrays heroes being deployed to the area to handle villain activity, but it would mean that any mission with doors in Striga would have to be moved to a boat, helicopter or submarine in Talos or Independence port (the previous access points). As for any 'Defeat All' missions that occur in Striga, they would likely be moved to another zone like Boomtown. It's a wacky idea that would mean people would have to adapt to a change, but change is good, especially when it concerns both hazard zones AND improving villain content.