Jump to content

Alchemystic

Members
  • Posts

    1613
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by Alchemystic

  1. If i had to choose, it would likely be; Earth Blast, Earth Manipulation and Primal Armor, mainly because I enjoy nature themes!
  2. Thanks for the link! I'd be so pleased if the Homecoming team had a look at some of the stuff that's been brain stormed in the thread! I think it would be perfect discussion material for this week 😃
  3. I believe it was stated that the major problems were both the aggro and the invincibility, so either one or both of those effects would need to be adjusted. Personally I think the aggro should be changed, since the idea of the phantoms being invincible is what separates them from a normal pet power. Otherwise, they may need to be changed to resemble something similar to Haunts from Dark Control.
  4. I think it's been discussed already that the PA aggro is one of he main problems preventing it from being ported to doms, as stated by CaptainPowerhouse. The group stealth and spectral wounds were swapped for more powers that benefit from domination. Also, stealth doesn't stack (and Superior Invisibility hits the stealth cap on it's own anyway). Flash can have its animation time reduced if needed, seems fair. Removing sleep from blind was the intention, as it makes way for the new ST and AoE sleep powers. (Making it more in line with Mind Control)
  5. This is as close as I could get to it being a CTRL+C, CTRL+V setup, without investing too much in a total redesign.
  6. Mostly because a Dominator's secondary is based around damage already, so doubling up may hurt on balancing. however, if it impacts on building domination, I would say a simple nerf to damage output would be fine too.
  7. there you go!
  8. Its far more balanced than the other servers. 😏
  9. Since it's come up again in the forums, I figured I may do my own take on Illusion Control for Dominators in this thread as a bit of a play around Illusion Control (Dominator) - Dream: New single target sleep power, uses Spectral Wounds animations/FX, deals psionic damage. - Blind: Taken from Controller version, no longer applies sleep to nearby targets. - Deceive: Taken from Controller version - Trance: New AoE sleep power, uses Group Invisibility animations/FX, also reduces enemy Perception and ToHit. - Superior Invisibility: Taken from Controller version - Phantom Copies: Reworked version of Phantom Army. Deals no damage and has slightly lower taunt magnitude/threat rating, but now inflicts -ACC debuffs. - Flash: Taken from Controller version - Spectral Terror: Taken from Controller version - Phantasm: Taken from Controller version
  10. Interesting stuff! I got another thread going trying to work out a way of giving origins more flavor and the ability to swap what origin content you can do.
  11. Fair point, I suppose thematic attack powers not unlike the starting origin powers could be worth looking into! After all, all ATs do damage.
  12. Perhaps it could stay as your 'base origin' and this could place a thematic character advancement system over it? maybe instead of origin it could be called 'power source' and would act independently of your origin. However, doing tip missions based on your current origin would simply reaffirm that origin is indeed your current power source. As for the bonuses? I feel like there would have to be incentive to use the system other than just thematics. There would certainly be badges involved, but I don't think that's enough, and since alignments grant you powers I opted to go down that route. Maybe instead of self-buffs, they could instead be useful attack powers with long recharge? somewhere between the effectiveness of an accolade power and a temp power.
  13. So! It's probably come up a few times before about doing more with origins in-game, including specific mission content or different player experiences depending on origin. Right now, there isn't a lot of use for origin in game besides a handful of low level missions and deciding what contacts are open to you, as well as deciding where to by DOs and SOs. I figured we could introduce something similar to the Alignment System, where players can pick up certain tip missions that are based on their origin. Like the alignment system, you can decide how to advance your character's story, deciding what direction they go in. Origin tip missions will prompt you to choose whether you wish to pursue the mission to affirm your current origin, or if you would like to split into having a dual origin. Much like Alignment missions, completing a set number of them will progress you towards your desired origin, and unlock specific rewards. Now, since there are 5 origins and not just 2, that means there will be a lot more branching between them, so instead of having two middle-ground branches like Rogue and Vigilante, your dual origin will be the same regardless of what your primary origin is (natural + tech will be the same as tech + natural). Here is a list of proposed 'dual origins' that players will be able to advance into, along with the special self-affecting powers that each would unlock: PREREQUISITES NEW ORIGIN ORIGIN POWER Natural - Peak Fitness (+Recovery, +Damage) Tech - Upgrade (+Defense, +Recharge) Science - Molecular Bonding (+Regeneration, +ToHit) Mutation - Strangeness (+Resistance, +Speed) Magic - Arcane Conduit (+Accuracy, +Special) Natural/Tech Gadgets Special Payload (+Damage, +Recharge) Natural/Science Research Experimental Serum (+Recovery, +Regeneration) Natural/Mutation Abnormality Savant (+Recovery, +Speed) Natural/Magic Enchantment Rune of Power (+Damage, +Special) Tech/Science Genius Brainstorm (+Recharge, +ToHit) Tech/Mutation Nanotech Nanite Surge (+Defense, +Resistance) Tech/Magic Artifice Animate Forces (+Defense, +Accuracy) Science/Mutation Genetics Adaptive Genes (+ToHit, +Speed) Science/Magic Alchemy Magic Potion (+Regeneration, +Special) Mutation/Magic Curse Devolution (+Resistance, +Accuracy) Just like alignments, when you progress into a dual-origin, you will also then be able to move over to a completely new origin (eg. Natural > Gadgets > Tech). Once you have moved from one origin to another, or have selected a new origin, you will still retain all of your slotted DOs/SOs, but you will not be able to equip new ones that do not fit your origin (or origins). You will retain any active contacts, but any future contacts you are refereed to will instead be those that suit your new origin. In addition to this, new dual origin enhancements could be produced in order to encompass all the different possibilities instead of a select few, which will likely require more art assets to accomplish, but would likely be supplemental to this concept, and not a core addition.
  14. I think that may be because Dark Control and Dark Miasma were given to Controllers at the same time, so they could adjust the secondary accordingly. Though it's still strange how sets like Time, Poison, Trick Arrow and Traps retain a lot of their Mez potential.
  15. So since the idea of elemental masterminds came up, I figured I'd try my hand at it. I didn't want too much overlap with @Naraka's Arcanist since the Animus Arcana do have elemental themes present in their layout. Now, the problem I was running into is that there are 4 elements, but 6 pets, so... I did something a little controversial for it's 18th level ability. Elementals You can summon the power of the elements and give them living form. Elementals encompass a variety of forces, from the powers of wind, earth, fire and water, providing a mixture of different damage types and effects. - Aqua Bolt: (Taken from Water Blast) - Summon Sprites: (Summons 3 random sprites from a list of 4) - Fire Blast: (Taken from Fire Blast) - Imbue Elementals: (Upgrade power) - Fissure: (Taken from Earth Assault) - Summon Elementals: (Summons 2 strong elementals) - Elemental Equilibrium: (Autopower, adds a 4th sprite to the Summon Sprites ability) - Summon Avatar: (Summons a single powerful avatar) - Empower Elementals: (Upgrade power) - Sprites Water Sprite: (inspired by Water Blast, appears as a hovering globe of water akin to Hydro Blast's projectile) Standard: - Aqua Bolt Imbued: - Hydro Blast Upgraded: - Water Burst Fire Sprite: (inspired by Fire Blast, appears as a ball of fire much like the Animus Arcana Fireball) Standard: - Flares Imbued: - Fire Blast Upgraded: - Fire Ball Earth Sprite: (inspired by Legacy Chain Earth mobs, appears as a levitating stone boulder) Standard: - Propel Rocks Imbued: - Propel Boulder Upgraded: - Fissure Wind Sprite: (inspired by Sonic Blast, appears as vortex of wind) Standard: - Air Bolt Imbued: - Wind Blast Upgraded: - Pressure Blast - Elementals Storm Elemental: (inspired by storm summoning, as well as water, ice, and lightning powers, appears as a storm cloud with snow, lightning and wind) Standard: - Aqua Bolt, , - Lightning Bolt Imbued: - Thunder Clap, - Lightning Field, - Shiver Upgraded: - Snow Storm, - Freezing Rain Primal Elemental: (inspired by minions of ignius, as well as stone and fire powers, appears as a ball of magma with dripping lava and plumes of fire and ash) Standard: - Lava Blast, - Flares Imbued: - Ryolite, - Mud Pots, - Heat Exhaustion Upgraded: - Melt Armor, - Basalt Bomb - Avatar Avatar: (a collection of different elemental powers, with some borrowed from sirocco, appears as a rainbow emitting water, fire, debris and wind) Standard: - Lava Blast, - Steam Spray, - Thunder Clap Imbued: - Fissure, - Sleet, - Mud Pots Upgraded: - Cinders, - Geyser, - Dust Devils
  16. 8 Kinetics Defenders That's all I'm saying.
  17. You aren't gonna get much of a response here then
  18. I'm gonna shamelessly self promote again cos I had a fair few assault powersets conceptualised over in my thread here;
  19. Heroes have their contacts that live one district over on speed dial, but villains have to plan a trip to a whole other island to scheme with them in person? The sheer injustice.
  20. Wouldn't be the Homecoming Forums without the weekly difficulty adjustment thread.
  21. For the first 6 months they were talking about what font they want to use in the new terms and conditions, I think they settled on ariel.
  22. Commies are staple of superhero fantasy
  23. Glad to see people are finally getting use out of their philosophy degrees these days.
×
×
  • Create New...