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Infinitum

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Everything posted by Infinitum

  1. Dark melee.
  2. I'm not a big WP fan, I'm actually going to look at maxing one out tonight but yeah that could work slotting it in any power that will take them.
  3. Thats uncanny how close both of our decisions are running on these builds, I actually capped nrg res at 90 but felt it compromised too much on damage to do it so I reverted back to the build at 80. And might of the tanker fills in that gap either way. I also went cardiac, and thought about barrier actually, its hard to pass up the recharge of ageless in my mind, but I may end up running both and flipping situationally. What hybrid are you running?
  4. As long as you have perf shifter in stamina and phys perfection, and panacea, miracle, numinas in health combined with the ddr from ageless radial the rage crash at that point ceases to exist. If you already have that I didnt overlook it in your build, I'm just not where I can pull up mids.
  5. Yeah, I'll post my build when I get home, but honestly stamina isnt even on the map of being an issue with this build, I was pleasantly surprised cause inhad always heard what an end hog dark is/was.
  6. I'm playing with a Dark/Dark concept build right now on test. It's pretty nasty cause I am res capped to all but energy - which I got to 80% and toxic which I got to 70% and that doesn't take into account multiple procs of might of the tanker which procs reliably enough to leave me at or slightly below the res cap on those. I also have 55% melee defense combined with ageless radial is a added layer. At this point I don't even need dark regeneration or siphon life but they are there if I did. Soul drain I have slotted with the Gaussian proc and avalanche with the kd proc that not only boosts damage but knocks them down. Combine that with assault radial and it's a reliable buzzsaw. Endurance issues are non existent. I don't know how I've been missing out on dark all these years. It's awesome.
  7. Scuse my while I chuckle gleefully at your attempts to tickle me... Oh wait!?!? You are punching me....
  8. Shield is Awesome - in the top 3 of most durable in the game IMO and SS is good as well - the rage crash is overhyped and easily managed if you do it right - by having ageless core and conserve power ready. It would be a solid combination together - especially with the 1 - 2 of Shield charge Foot Stomp with double stacked rage.
  9. Homecoming stated they are looking at updating EM also so I would say the sky is the limit at this point. Unless that is 2020 continues to go off the rails hunger games style and we have an invasion of grizzlygators or Hummingspiders.
  10. Just ran a test of how often Energy punch can proc the might of the tanker and within 5 uses in normal combat i was nearly res capped on everything. Its a reliable proc in other words. And im more than a little sick now that i made this as a brute and not a tank, so a re rolling i will go 🙂
  11. Nova Infinitum - Tanker (Invulnerability - Energy Melee).mxd Tweaked it a little
  12. Good thing im at 69% on Psi and over 70 on the rest then 🙂 Not to mention the 49% Melee defense, and fully saturated Invincibility 69 s/l 50 En Neg, 60 fire cold. Unsaturated invinc means theres only one or two left when the resistance and melee defense takes over - and im still pretty darn high with unsaturated Invinc. 54 s/l 34 en neg 44 fire cold. That handles any single or two enemy group you could come across and then some - and again Melee core static regen bonus - and melee core if i ever needed it to nearly cap all resistances - but i have never needed it. Like i said its unkillable because the mitigation is layered so there is not one single point of failure that doesnt have a backup. Oh and dull pain. yep dull pain capped HP and increased healing factor thats perma.
  13. Yeah, its unkillable, Im not even afraid to say it. I could even demonstrate it. the weak link in Invul is Psi and I covered that as well as every other damage type. Being a tank its melee and i have almost 50 % melee defense with sufficient DDR to make sure it doesnt cascade, Energy, Negative, Fire, Cold, Toxic - All covered Even as Invincibility loses saturation, the enemies combined damage also goes down - damage output will finish the job - not that it would ever be an issue anyway. And then there is Dull pain - combined with Ageless is perma. Capped HP and the healing factor to go with it - throw on top the static regen bonus from melee core And then there is melee core - which i dont ever use - is there if i needed it. and then i am res capped on most damage types - and within a few % points of the ones i am not - combined with all the above its just not able to be killed. I suppose the Battle Maiden blue blades of death could kill it but only if i forget how the arrow keys on my keyboard work. Yeah this build is unkillable.
  14. Tanker (Invulnerability - Energy Melee).mxd This is my take on Invul/EM - its based on my EM/Invul Brute and my Invul/SS tank As far as survival goes, this build is unkillable and resistances are balanced pretty well to where you can face anything with ease - even psionic is almost as high as everything else - you really have to try to die with this build. theres nothing wrong with having Energy and Neg energy res capped like you do - but you really dont need it because Invul is a hybrid setup res/defense - Especially if you get your melee defense where my build is there and thats without hover on which if you ever did need it (unlikely) its there, and once invincibility saturates you are going to be past the soft cap in every category. Also if you look at invincibilty if you put the gaussian proc in Invinc it procs by enemy affected by Invinc in range so you will do more damage off Gaussian procing more often. As far as incarnates go, you have dull pain - you dont really need rebirth, so I always go ageless radial because it increases recharge, and also DDR further making it harder to cascade you or drain you. Anywho this is how i would do it, based on two rock solid builds that never fail me. On a side note, i wonder if the damage figures for tank EM are a bit off in MIDS, they seem high for barrage and ET - its higher than my brute Numbers at 100% fury according to MIDS.
  15. Where is my Ad? So little tidbits I've gleaned the last couple of days. Been running a sg team we are calling the tour of paragon. No dbl xp, no ae leveling no radio missions etc. Sets and bonuses are ok. Currently around lvl 20 and just got finished with the skulls in KR. In Steel canyon now. It's been a refreshing change of pace, and a little illuminating. 1. We have rarely broken out of +1 difficulty level - usually run on 0 lvl. I am setted out with everything the attuned enh lvl will allow and it's still challenging, and could honestly use a Troller or 2, we are doing pretty well out damaging it all but it gets dicey at times especially with skull bosses that can rip you to shreds. I'm going to keep watch to see when the game potentially gets too easy but as it is now we ain't there lol. 2. I think this reflects our perception of where we are as a meta type group. This is the first time I have personally played through the game in over a year. Which is kinda sad really because I have been missing out - and I think a lot of us are also guilty of this - not necessarily using AE but skipping most of the games content. Guilty as charged - I have AEd around 30 characters to 50 and fully setted them out because I am/was addicted to the endgame. There's nothing really wrong with that either, because there is tough enough endgame content for everyone to contribute - there just isn't enough of it, and eventually it becomes stale. That's why there needs to be more endgame content - and also an added difficulty mode - but definately content. 3. The leveling content is diverse, we are at level 20 and have basically run Atlas - Hollows - Kings Row - now Steel. There's many other avenues you could take, and I'm more than a little embarrassed I forgot this about this game. It's very diverse and versatile - literally thousands of ways to play and enjoy. 4. I had almost come to the conclusion there was an issue with the game and it's balance, but now I think it's more of a perception issue and getting stuck with a particular endgame mindset that isn't challenging. Which reflects back again on lack of content and rewards not symmetric with the difficulty of what you are actually doing. Maybe there should be a way to scale down the Itrials so you don't need 24 people to do them? 5. It's easy to say the game is easy when you tailor your team and mission to make it easy, but there really isn't much wrong with that, it's just becoming extremely proficient with the characters, teams, and content. There's nothing left to stun or surprise - lack of content. Adding a difficulty mode may alleviate that for a while but unless it's dynamic in what it throws at ya, that will be outpaced by experience eventually too. So I guess the long and short of it is, there's not really an easy fix for this because you can't unlearn what you have learned - and you should not have to either, because there are ways to find a path for everyone to contribute, even on a resurrected game this old. Just have to find the right crew to hang with that looks to include everyone and whatever their desires are. There are people that are only in it for the speed and burn approach, and there isn't anything wrong with that either. Thousands of ways to play.
  16. Thats the illusion though, ST has value, so do debuffs and buffs and such especially when taking down AVs, the problem is those encounters either arent favored or have been done to death and people are bored with them. I think the problem is more of a content thing as with a lot of the issues with a 12+year old resurrected game. AoE blasts are more dynamic and feels more satisfying because of seeing whole spawns drop in front of you. Ill tell you a way to make ST more satisfying..... Ready.... Revert the EM nerf and proliferate it to scrappers **big eyes** ***runs away now*** Thats why it never made sense to nerf the main ST set that shined when you had aoe capability out the wazoo even back then - i was always like really? this is what you pick on??
  17. Take a shiel/elec tank as a for instance - its best damage is all aoe - thats all it can do basically. the best powers are all on a high recharge too - around 20 -30 seconds that varies. Once you fire off the aoe broadside thats it your other powers are just going to be there to control agro until the broadside is back up. You arent taking a boss down now without the aoe powers - thats just how that powerset works - and it works well but the acceptable trade off is longer recharge and less single target damage. Some sets are just set up that way - yeah they will wipe minions and lieutenants, and hurt the bosses, but what you dont get in that first salvo - you are going to be waiting a bit. So characters like that i dont see these changes working to well for because if it makes Lieu and bosses harder to kill the whole set would need to be re-balanced for more single target at some place in the set. Not to mention Lightning rod being the best power in the set - if it did less damage to offset more ST damage elsewhere in the set or couldnt be devastating - then whats the point of such a pretty power turning into a feather tickler to anything other than minions? I get the desire for changes like this - but i do think they need to be as an added setting and completely optional, because my mind keeps going horrifyingly back to the Khan TF that i was on with this shield elec set and I just didnt bring enough to the table as it was because of the limitations of not enough ST damage - and it wasnt all my fault either that TF was jinxed from the get go, but it didnt help i couldnt throw reliable ST dps at Reichtsman.
  18. Thank you 🙂
  19. Im late to this discussion but if it helps... Here is a Godmode Invul build -hybrid res/def Infinitum - Tanker (Invulnerability - Super Strength).mxd Here is a Godmode rad build - res Radianite - Tanker (Radiation Armor - Radiation Melee).mxd You have to try real hard to die with these. Both are around 800 mil unless you use merits to buy the winter sets.
  20. Well you wont whiff with this build with or without FA, FA is on this build for enemies that try to blind you - they don't with this... Ever.
  21. No it should work just be being slotted.
  22. My pleasure. Hover and afterburner are there because I like to fly fast. So may as well gain the recharge bonus too. They could be easily swapped for another pool or power. On all my tank builds I don't really build for recharge - but if it's there I take it. I build for max survival first - well without gimping the attack too bad that is. Alpha - Agility Destiny - ageless radial because you already have dull pain and ageless radial gives you more DDR. It also helps you mitigate a hard crash from rage if it happens in mid fight and hasten crashes too. Other than a few crazy instances like that rage crash doesn't bother this build - conserve power is there if you needed it too. Hybrid - I get two - Assault radial and melee core and swap them for what I may run across. I normally run assault though. Judgement - mighty radial because it looks cool, and takes a bunch of them off their feet for a few seconds.
  23. Yeah and a good portion of the time its double stacked also. Attack chain is smooth, haymaker and footstomp are the bread and butter honestly and KO blow is as advertised. If you wanted to swap in LBE just sub it for either conserve power or focused accuracy and it should be fine.
  24. Haha I think its whatever the mood strikes, thats how I've come across some crazy good builds. Poof. Hmmm how would this work... WOW this is awesome. Or Poof. Hmmm boy this is hot garbage. lol. Thats why they make enh unslotters. I currently have 30 lvl 50+Incarnates fully decked out with sets. I have 10 that dont exist anymore, but I farmed them for empyreans and unslotted all the enh and moved both to other characters. Lastly dont ever play Ninjitsu on a stalker. Its bad.
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