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Herotu

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Everything posted by Herotu

  1. I posted a link to a Scrapper guide yesterday. If you watch the video you will see that Savage Rad would be very good on Scrapper, and why.
  2. Herotu

    Scrapper Guide

    When I say this what I mean is, if you're thinking of making a guide, THIS is the gold standard. Also, please do make guides for the other classes, they I desperately need them and the person who made the guide above didn't do any other classes.
  3. I like how you're now using this amazing picture as your avatar. 🙂I think you should zoom in more, we can't make out the face very well.
  4. I love this so much that I'm going to ... *cough* be inspired *cough* ... by it.
  5. The lack of targets makes confront worse than even Blackwand or Nemesis Staff!
  6. What would happen if they just had one elevator, but instead of going in a linear way through each map, you'd have to check each floor for the thing you need? I think it would be more frustrating, but what do you think?
  7. I want to point out that there's NO REASON to take confront in it's current form since PROVOKE from the pool powers is better.
  8. Herotu

    Scrapper Guide

    I loved this guide because it goes into how and why certain powersets work better and worse with the archetype mechanic. Just thought I'd share.
  9. Maybe a Beanbag powerset might finally evacuate the beanbag blockage from Assault Rifle?
  10. They should be replaced with escalators. Escalator would make more sense. But then you wouldn't have cool scenes like this....
  11. Inner inspiration is amazing for early inf if you're lucky and remember to keep using it. Larges vary wildly in price, for example; Righteous Rage might go for 100,000 just before prime time on a Sunday, but drop to 11,.000 in the mid-mornings. Another popular one is Purple Shield insp (forgot the name). and finally Escape (the Resist effects). Large Heals I sell for 20k-23k. Large Blues are usually ~10K, occasionally double or triple that. Yellows are amazing, but the farmers who buy these things in bulk don't seem to agree with me 🙂 (AKA they play farms without enemies that make you blind). Wakies are generally quite cheapo because nobody expects to die, Mr Bond.
  12. The developer who deals with typos puts a like on your post to say they've seen it. They've not seen my post yet :).
  13. Newsflash! Talos Island Times 21st April 2024 CONFRONT IS OUT OF DATE Back in teh day when the game was slow, it made sense to have a power that was used for picking one stray enemy off your ranged amigos - single target taunt was cool. Not anymore. I think Confront should be replaced by a Self-Rez (you know it makes sense) or a short duration (or in another way weaker) version of tanker/brute Taunt (i.e. AoE). Single target taunt is not completely useless, it's just so incredibly situational as to make it an auto-skip noobtrap. Nobody likes Auto-Skip Noobtraps.
  14. That's not what I was saying. I am not judging whether it is good or bad, but in this version of the game, some things were chosen as being things that could be given to the players without the previous sacrifices, but not the ones the OP is referring to, so where is that line drawn?
  15. With regard to having to sacrifice something to get something else - the hard choices - the thing that I can't get over is how much of the rare stuff in this game has been given/is easy to get now. With that in mind, removing hard choices elsewhere in the game would seem, to me, to be on-brand for this particular version of the game. I suppose what I'm wondering is where was the line drawn and why there?
  16. Just for devil's advocate (I like restricted choice, I get decision paralysis), what reason?
  17. Can I request that some of the signature heroes and villains get the treatment please?
  18. If I wanted to discuss this topic and didn't necro this, I'd have people moaning about dual-posting, so it's a no-win situation. So it's necro. I wanted to post this, although it came to my attention through a post by ...er.. Trike on the 3D Generative Art thread here: They point out that on Rebirth server, their developer SilverAgeFan worked out how to do Asymmetrical patterns some time ago: https://forum.cityofheroesrebirth.com/index.php/topic,96.msg213.html#msg213 I realise that the developers probably feel some kind of pressure to implement/replicate whatever is generally considered a success from the other CoH servers. I think it's a great way of working, but I also feel that kind of pressure is unfair because of the moneyless environment that all this work is taking place within. That being said, I do wonder if progress on this for Homecoming is on the cards at all? Is it a "we'd like to do it", or "we've got better things to do"? Personally, I don't know where I stand. I'm not sure I'd take advantage of asymmetrical patterns. I do enjoy asymmetrical accessories/tools, however.
  19. That's incredible. Asymmetry! That's amazing. Meanwhile, we can only dream ... I did a quick search. Here's a thread about said "code". https://forum.cityofheroesrebirth.com/index.php/topic,96.msg213.html#msg213
  20. Further to my essay above... I think the way we blaze through content has affected Brute negatively because instead of remaining in combat with a single group of enemies for a protracted period, they now have to go through group after group. This is a clear case of powercreep that has caused a different playstyle to emerge. This effect gives more reason to push through content in a hurried manner.
  21. I think I would go back to the drawing board and say, you have to have 4 melee classes. One has to be a stealther. One has to be a tanker. One has to do best DPS. One has to ... er ... well ... it's complicated. I mean, I like the idea of a protracted combatant that gets stronker during a fight -I don't care if that manifests as cooldown reduction over time or damage increase or if they sacrifice def for dps as fight goes on or whatever. It's a neat idea, but imho should be part of a powerset, not be it's own archetype. Just my 2p.
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