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Herotu

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Everything posted by Herotu

  1. The best response to this would be a tonne of challenging new content but without a huge studio to produce it, we're in a quandry! A veritable pickle, right? A jar of pickles... a truckload of pickles that has spilled onto the highway/freeway/motorway/autobahn and are being sqashed by all and sundry, oh the humanity! On a note of some kind, we're supposed to be superheroes, so obliterating waves of minions SHOULD be easy peasy and commonplace, but then the BOSS should be challenging (but where do you draw the line between a bag of hitpoints and a stupid dancing raid-like fiasco?) - I've gone off topic. Oh I started off topic and then went more off topic. Amazing.
  2. You would! Pff, *rollseyes* ooh! *gets double six" Snakeyes! jk ofc
  3. Herotu

    WM/SD

    Will it be better after the tank buffs that are in beta, though hmm? HMM??? HHHHHMMMMMMMMMMMMMMMMMMMMMMM???????!!!!!
  4. Ones, at the very least!
  5. I think the mission "engine" doesn't really give the devs much choice. Look at the architect.. have players been given loads of choice in the architect? Are we so smart that we've overcome the lack of choice inherent in the engine? Perhaps the best thing they could do (could they?) is give us a choice of contact, and taking one contact, locks off one (or more) others. That would provide us with choice, I guess. Remember that in doing so you get this "redundant content" issue which would be expensive in dev terms if this game wasn't so much about rolling a zillion alts.
  6. I don't know what you're on about. Twinshot's missions are some of the best in the game. Added late in the game's development, they actually knew what they were doing when they designed them, instead of all the grindy crap that constitutes the vast majority of the missions designed early in the game's life.
  7. PvP? It's a geniune question, I don't know the answer.
  8. Giant arms, you know? The idea is that you can put a huge arm on a character. So the arm would take the form of a costume piece - but there would be colour issues because skins aren't the same as costume colours... hmm... would it be possible to expand the palette? Let's be honest, who doesn't want gorilla arms?
  9. I'd like to see some of these "Must have" powers adjusted so that other powers compete with them. Player choice is fun!
  10. It would be amazing to see such a thing, but I doubt it would be possible.
  11. It would be great to have more asymetrical stuff. It really adds character to a... er... character!
  12. I would rather see other things such as soft caps removed, though I'm not sure that's feasible/reasonable.
  13. How well would Spring Attack work with energy blapper? I like the idea of a 1-2 Spring Attack/Nova... I mean, SA gives a nice AoE knockdown that should give you time to drop Nova and then leg it.
  14. I paid somewhere between 500m and 800m for my WP/SS tanker. I seem to only die if; There is an instant-death mechanic in the encounter, or Something disables all my toggles (e.g. with stamina drain). I'll tell you something though, it certainly teaches you how to make easy inf (use the guide on the forum!).
  15. This. These "Winners" are actually losers for this reason.
  16. I've been levelling up my blaster lately and I OFTEN get Brutes in the tanker role who don't bother with taunt. I die all the time because of this trend. I wouldn't be surprised if every melee player just goes Brute because that's the one archetype to rule them all. AKA: overpowered. It seems to me that this is just illustrative of a trend where MMORPGs have gone from team/role-oriented affairs to espousing self-sufficient one-class gameplay (where it's said that if you can't survive it's your own fault, not the team's).
  17. Wow, great! Thanks a lot. :)
  18. Hey guys, do you have an Energy/Energy Blaster build that you think someone else might be interested in? I, for one, would like to take a look! Please post it here.
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