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Herotu

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Everything posted by Herotu

  1. I can't remember. But now I have an excuse to make another mod ... hmm, what shall it be?!
  2. Unida - If Only Two
  3. I like to start attuned enhancements ASAP because I want don't want the anxiety of remembering to upgrade them all the time, but then I end up holding the enhancements that I don't have slots for. Then I have to remember to slot them instead, so it's a similar anxiety in the end. Ugh! Then there's the whole "I got one too many slots in X power" which the OP goes over. Doh and Yuck! Maybe I want to be able to undo the previous level up - or two - or three. I mean, respec backwards, I think?
  4. Almost? Also, problem, officer? 🛒
  5. Yes, keep going, you're powering my computer.
  6. These fonts are now available as mods! Smaller font : "Font_Readable_Exo" Large font : "Font_Large_Comic_Book" or you can pick them up here manually: https://mods.cityofheroes.dev/ Large font: https://mods.cityofheroes.dev/modView.php?id=216 Smaller font: https://mods.cityofheroes.dev/modView.php?id=215
  7. One reason I'm reluctant to commit to playing this game is the nightmare of builds. It's like I'm either; supposed to walk around with a gimped build or know everything about every power in the game at every level I really struggle with this. I know the former is true, and I know that "sub-optimal" isn't supposed to mean "gimped". It makes me feel bad, and I don't like that.
  8. Got it, thanks a lot! 😄 I want to quickly document the process because it wasn't clear to me. 1. Make your mod. Test it in your game's data folder (the one you had to make manually). 2. Make a new folder called data somewhere on your hard drive (such as C:\Homecoming_Mods (don't have spaces in the name)). 3. Put your mod in the correct folder structure inside the data folder. (e.g. C:\Homecoming_Mods\data\sound\ogg\powers). 4. Open the Mod Manager and go to Tools -> Create mod. 5. Put a name in the box and click the Browse button - find the data folder you just created. 6. Click BUILD. This will put a PIGG file in the folder which contains your data folder (in our example that's your C:\Homecoming_Mods folder). *see below 7. Log into the website: https://mods.cityofheroes.dev/ 8. Click Upload Mod. 9. Fill in the fields. 10. Click Choose Files, select the PIGG file you just created. 11. SUBMIT! 12. You probably want to delete the data folder you created or it's contents or move it somewhere else before working on another mod. That's it! Thank Michiyo for their hard work! 11.5 If the website produces an error when you click Submit, navigate to your mod again, click [edit], Choose Files again and Submit again. This was wrong. *6.1 It might not be a bad idea to remove the 'test' version from one's <CoH install>\data folder (as mentioned in step 1), and 6.2 Copy the newly-created PIGG file to one's <CoH install>\assets\mods folder 6.3 Verify the mod works in-game before uploading it to the City Modder website. Thanks to @AboveTheChemist
  9. I'm struggling to follow these instructions - maybe I'm stupid. What do you mean by "outside my City install" please? I have Homecoming - City of Heroes\data\ ... but that's my game install. I have a folder now with three replacement sound effects : ForceField5_loop.ogg Hasten2.ogg Run5.ogg I can put them in my Homecoming - City of Heroes\data\sound\ogg\powers folder and they'll overwrite the game files when I run the game. I have a bunch of other stuff in my data folder that I don't want in this mod. Do I remove all my other stuff and then tell the website my game data folder? It then copies what's in my data folder and makes it a mod? Then I copy all my other stuff back in afterwards?
  10. Beat me to it. Got to say tho, she was WRONG! More hero more better.
  11. Hmm shame I can't get the .net 3.5 stuff to install. [edit] I got it to install using this method: https://learn.microsoft.com/en-us/dotnet/framework/install/dotnet-35-windows Now where did I leave that Super Speed activation sfx? Cue <rooting in the toolshed> sounds ... hmm my mod isn't as good as I thought it would be 😕[edit] now it is!
  12. Forget it. You won't be able to read on a TF - unless the leader makes a point of reading the text being "a thing". You have to go on ParagonWiki and read the text afterwards if you like stories. Personally, I want TTS in the game (and I've said so too many times), so we can listen to the story whilst going to/doing the mission.
  13. I do the crafting thing habitually on a lot of characters these days, instead of playing the game 😞 On some of my especially low level characters, and characters on another server, I'm bidding low on insps and selling high, but the demand seems to have disappeared at the moment, so they're all just holding the bag. Is there a sudden lack of farmers or something?
  14. Oh there you are! I want to thank you for your dedication and work on customisation. I tried your stuff (the rolling text files, keybinds etc) but it was such a big change all at once that I had to revert it all. 😞 Knowing some of what's possible is a real mind-opener, though!
  15. Indeed. What is a level, after all, but an interpretation of a state of body and/or mind?
  16. Yeah, no.
  17. In a game about HEROES, you expect no politics. Good luck. Certain RL politicians are drifting dangerously close to opinions explicitly condemned as "villains" in the City of Heroes. In a gameworld where politics is SO entwined with it's story, you are certainly playing the wrong game if you desire neutrality.
  18. Fightening. For real.
  19. Well.. yeah, that's the desired outcome.
  20. We have casting animations where characters hold out both arms. I've seen similar ones in other games where casters float whilst doing that. How feasible would it be to make an alternate spellcasting animation where the character levitates with their arms out?
  21. The Atomic Bitchwax - The Passenger (from III album)
  22. Me mate used to tell me you only need Louder than Bombs and Hatful. He's dead now. https://www.youtube.com/playlist?list=PLdlKjfbzZGdlStwLvXh_4PWmUM_MS-UAF RIP Andy Rourke "In the midst of life we are in death, etc."
  23. Bolt Action Five - Think Fast
  24. I appreciate your perspective, but when I was explaining how I struggled to explain to myself how the abundance of spellcaster-esque animations work with my technological or weapon-based non-magical characters (and thus limiting the characters that can use it), the advice I received was to headcanon it. Isn't the fact that the name perturbs you a similar thing? Should the response be "just headcanon it"?
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