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AboveTheChemist

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Everything posted by AboveTheChemist

  1. Yep, it looks like you have vidiotmaps installed via the modding tool so just follow the link I gave to the vidiotmaps thread and follow the old installation uninstall instructions there. Otherwise that old vidiotmap install is going to overwrite the updated one from the modding tool. If you really want to verify that you have the updated vidiotmaps, go to <CoH Home Directory>/assets/mods and look for hc_vidiotmaps.pigg.
  2. Yes, these maps technically conflict with vidiotmaps and installing via the City Modder tool will trigger the message about the conflict. That's normal and expected. With these gift maps installed, they will supersede vidiotmaps in the zones listed in the Available Zones section of the top post. There is no way to avoid that conflict, but once you have completed time capsule collection, simply uninstall the gift map mod and vidiotmaps will function again normally in those zones. This depends on how you have installed vidiotmaps. If you installed vidiotmaps via the City Modder tool, or have installed them manually via the .pigg file, I would NOT move those folders back. In fact, if either of those cases are true, I'll direct you to the Removing/Deleting Old Installations section of the vidiotmaps thread. Follow those instructions to remove those folders, as they are not needed. If you installed vidiotmaps using the old method of the data folder, then you can move those folders back, but if that is the case then you are likely using an outdated version of vidiotmaps because I abandoned that install method years (and several updates) ago. In that case I'd recommend installing the latest vidiotmaps via the City Modder tool and following the vidiotmap old installation removal instructions I linked above.
  3. Well I didn't quote or ping you, so I wouldn't have expected you to receive a notification. I think this spawn point is buggy or intermittent. I checked a couple of times and it wasn't there (and I was alone on the map), but I checked this morning and it was there. Nutation also reported above finding a gift there. All in all I'd say if you go there and don't find one, just keep going to the next available and check back later.
  4. Bump for the anniversary event. The time capsules spawn in the same locations as the winter gifts so this mod can be used to easily find the time capsules. If you spot time capsules in zones that doesn't have a corresponding gift map, please let me know.
  5. The top post has been updated to include the new 2025 anniversary event badges. If anyone notices any issues with the data please let me know.
  6. Updated (in top post) to add the new 2025 anniversary event badges. Full update log is in the top post. Please let me know if you notice any issues.
  7. This probably excludes me then, as I generally am just getting on around 9pm eastern. Otherwise this is right up my alley. The static team I was in a while back did a series of random themes, and I think that made things more fun and helped make a cohesive group.
  8. Sounds fun to me, and not entirely dissimilar to the last CoH static group I participated in several years ago. It'll probably come down to meet times for me, as I tend to play late evenings eastern time.
  9. The closest I can get is this wiki page I put together: https://homecoming.wiki/wiki/Costume_Color_Schemes In the Available Colors section is a re-creation of the color grid from the game. The individual blocks are not named per se, but the rows do have names, and if you click and drag over the cells, it will reveal 'hidden' text with the hex and RGB codes of each color cell. You could enter those codes on a site like color-hex.com to find names for the colors in the individual cells.
  10. I have enjoyed the static groups that I have been a part of in the past, and would certainly at least entertain the idea of joining one.
  11. Check under Menu > Options > Windows > Show Pet Window Options, although I think based on your post you already have the pet window option enabled. You can also try: /window_show pet I think the above command essentially does the same thing as the Team > Pet option. Either way, I think your pet window should thereafter always open when pets are summoned, as long as you don't manually close the pet window. It's been a while since I looked into the topic, though, so my memory may be rusty. There is more discussion here if you want to see if there are any other tips I missed: https://forums.homecomingservers.com/topic/38928-bugged-pet-window/
  12. I just logged into Brainstorm and still don't see capsules or the anniversary badge, but perhaps it just needs a bit more time. I see the capsules now, no Cheers! badge though. Regarding the freebies menu, the big things that are missing from the version that is currently on Brainstorm are the Cupid's Crush grant code, and the codes to grant Mark & Recall and Sheer Willpower. So, until the current version of the freebies menu is able to be loaded onto Brainstorm, here are the grant codes for those if anyone needs them. Cupids Crush: /boostset Cupids_Crush 1 This will give you a whole set. There are different (more complex) grant codes for individual pieces, but for simplicity's sake if you need individual pieces, I'd use the above and just toss the pieces you don't need. Or, you can visit any merit vendor, get the free merits (under Beta Testing), and buy the pieces you need. Mark & Recall: /badge_grant MarkRecallAccolade Sheer Willpower: /badge_grant ProtectorOfParagon /badge_grant StrikeForceCommander If you care about alignment, use the top one for heroes and the bottom one for villains. Otherwise, either will do. The only other freebies changes were some editorial changes that aren't super critical. EDIT TO ADD: If anyone needs maps of the time capsule locations, my Winter Gifts map mod should work. The capsules should be in the same spots as the winter gifts.
  13. Not sure if this is intentional or not (no worries if it is), but the freebies menu is missing from its normal spot in the quick menu at the end of the chat bar. The /popmenu freebiesmenu command works to spawn it, but the version on Brainstorm is one version old and is missing a few recent updates.
  14. The command: /popmenu freebiesmenu works to spawn the freebies menu. You can incorporate that into a bind or macro. The version of the freebies menu on Brainstorm is an older version, though, and lacks the most recent updates.
  15. Just confirmed that Brainstorm has Cupid's Crush as of today's patch.
  16. My recipe salvage dataset might help get you where you are going. In order to focus on rare, PVP, and very rare, you'll probably have to isolate the individual recipes from my dataset yourself. I also have a short CSV that categorizes all the recipes if that would be helpful. I don't publish it but am happy to attach it if you think that would help.
  17. You can use the spoiler tool for this. In the formatting toolbars at the top of a new post, it is on the bottom row, third from the end on the right. It looks like an eyeball, and you can hover over it to check. Click that and it will create a spoiler block where your cursor sits, then paste the text of the menu inside.
  18. I tested the menus just now, after having made the changes I outlined above. I didn't test every single command, but I tested several in each menu, and everything appeared to work as intended. The /say commands output text to the current channel as expected, thumbtacks were laid down as expected, and thumbtack links in the chat worked. If you find that there are still issues, please let me know as I am happy to have another look.
  19. No worries, we all start with zero knowledge of the subject and have to learn. I went to a baseball game last night and fell asleep not long after I got home, so I didn't get a chance to check them. I should have a chance tonight though.
  20. These comments are just from visual inspection. I don't have access to my game client at the moment so I can't test them in game, so there may be more subtle errors I am not seeing. For the Accs menu, there are two issues: You have too many curly brackets. You only have one menu, with no submenus, so you only need one open bracket and one closed bracket. You need to delete the open brackets on lines 5 and 8, and one of the closed brackets at the end of the file. The format of the macro image command is: macro_image "image_name" "Tooltip" "Command". You have an orphaned quote mark before the image name, and are missing the tooltip. You can just put an empty pair of quotes for the tooltip if you want. For this menu it would look like: Option "Create &Menu" <&macro_image "InherentBase_Iron" "" "popmenu Accs"&> I don't see any obvious errors in that screenshotted section. Similar issues in the Mark_N_Recall menu: Delete the open brackets on lines 5 and 7 The macro image command is missing the tooltip and missing a quote at the end of the command section. It should look like: Option "Create Mark and Recall Menu" <&macro_image "DevouringEarthSeed_Hematic_Seedbuff" "" "popmenu Mark_N_Recall"&> Similar issues with Labyrinth menu: Delete the open brackets on lines 5 and 8 Macro image command is missing the tooltip. It should look like: Option "Create &Menu" <&macro_image "badge_i28_defeat_labyrinthminotaur" "" "popmenu Labyrinth"&> For the 4LG menu: Move the open bracket up one line, so it is directly under the line Menu "4LG" Macro image command has the tooltip but likely needs quotes. It should look like: Option "Create 4* LG Incan Menu" <&macro_image "InherentWarshade_ShadowRecall" "Incan" "popmenu 4LG"&> For all the above, you might also need to put a space after the "<&" and before the "&>" in the macro image commands. EDIT TO ADD that I tested it without spaces before/after and it worked fine, so you can disregard this comment. I'll try to test them out in-game tonight to see if I can spot any other issues.
  21. It could be a defunct/obsolete/unused icon that is still within the game data, or one could just mod in a custom icon to replace an icon they don't regularly use (in a powerset that no characters use, for instance).
  22. The pages at these links should get you most of that info: https://homecoming.wiki/wiki/Hero_Merit_Rewards https://homecoming.wiki/wiki/Villain_Merit_Rewards You might also find additional info at these pages, but most of their merit reward info should be captured in the above two links. https://homecoming.wiki/wiki/Task_Force https://homecoming.wiki/wiki/Strike_Force https://homecoming.wiki/wiki/Cooperative_Merit_Rewards https://homecoming.wiki/wiki/Trial I think most of these pages have been vetted for accuracy on HC. I did at least one of them myself.
  23. You can try the previous vidiotmap thread at this link. It contains everything through i25 as far as I know. I didn't start maintaining vidiotmaps until i27p1 and I have not maintained a proper archive of older map versions during the time that I have worked on the project. Which isn't to say that I might not be able to find some older versions of maps (back to i27p1) kicking around, but if I did it would be out of luck rather than from a concerted effort to retain copies of older maps. And thanks for the kind words!
  24. This does not work on Open Beta/Brainstorm. There is currently no possible way to get Cupid's Crush on Brainstorm (not even via character copy) because the code for that set has yet to be patched to the server. As the OP states, Brainstorm needs to be patched to gain access to Cupid's Crush.
  25. There's a search bar if you are having trouble finding badges.
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