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Everything posted by AboveTheChemist
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tracker Badger - CoH Badge Tracker Website
AboveTheChemist replied to KeyboardKitsune's topic in Badges
City of Badgers is an excellent alternative to Badger if you are looking for one. If you are using my BadgeSetList menu, I'd recommend checking the sequential lists I've provided therein. That's probably the easiest way to spot missing badges. I thought I had made the answers to these two questions clear in previous posts in the thread, but in the interest of not repeating myself, I'd recommend re-reading the past few thread pages starting with my post at the bottom of page 12. It's real life that's gotten in the way. I actually had time ready to carve out to work on this, but then Hurricane Helene hit, and as I work for NC Emergency Management, much of my free time was lost with that. The free time I have had to work on CoH stuff since then, I prioritized to some Halloween-related updates. I'm starting to feel like a broken record here, but I'll get to it as soon as I have the time. -
I say edit away, and make it an official wiki document. I certainly appreciate the effort of past editors, but my personal opinion is that if the page is no longer accurate or could otherwise be edited to convey its information more efficiently, then it should be edited to correct those issues. Paragon wiki will stand for all time as a snapshot in time to preserve the work of editors past. This is Homecoming, and I have no problem with any change that needs to be made to make the HC wiki represent the game as it is now. Again, just one man's opinion.
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How do I contact the Develoeprs here?
AboveTheChemist replied to caleban's topic in General Discussion
I summoned Jimmy once by complaining too much about some minor issues with the freebies menu. He showed up and put me in charge of it! -
Hamidon Halloween Costume is event salvage. Second one down under Halloween event salvage. https://homecoming.wiki/wiki/Event_Salvage Edit to add that I've always found the description of it hilarious as well.
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[OPEN BETA] Patch Notes for October 5th, 2024
AboveTheChemist replied to The Curator's topic in [Open Beta] Patch Notes
I was testing GMs in Kallisti on Brainstorm and had Eochai spawn in his 'old' spot on the center isle near the drone. The drone didn't get him, but I assume the intent was for the GMs not to spawn at this spot anymore. If that is not the case, please ignore. I defeated 45-50 GMs in Kallisti over a span of a couple of days and only saw him spawn here once. I did see him spawn in the new spot 5-6 times. -
Halloween event GM spawn maps
AboveTheChemist replied to AboveTheChemist's topic in Tools, Utilities & Downloads
Just out of curiosity for folks that use these maps to hunt Halloween GMs, would anyone be interested in an optimal path popmenu, functionally similar to the one I developed for badges/plaques that is available at this link, that uses thumbtacks to waypoint the optimal paths to the Halloween GMs? The idea is that it could be used in lieu of this map mod for finding GMs rapidly. I've had a somewhat surprising positive response to the badge/plaque popmenu, but I wasn't sure if Halloween GM hunting was a niche activity that might limit the appeal for an optimal path popmenu geared towards that activity. Also just FYI I will be updating these maps at some point this week to account for the KW GM spawn move, and to account for better data collected for the Atlas Park spawns. -
Vehicles (With Fins)
AboveTheChemist replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
I'd probably go with one of the Audi TDI LMP cars, most likely the R10 although the R15 would be acceptable as well. -
[OPEN BETA] Patch Notes for October 5th, 2024
AboveTheChemist replied to The Curator's topic in [Open Beta] Patch Notes
I posted this on Discord but just for maximum visibility, the Halloween event is not currently active on Open Beta. I was hoping to do some testing there if it is possible to activate the event. EDIT: For anyone reading this later, Brainstorm is indeed now in the grip of the spooky season. -
Dr. Kane's House of Horrors -- How do I start this one?
AboveTheChemist replied to MikeSol's topic in General Discussion
If you take the scenic route, going for all the badges along the way, I think it takes about 10-15 minutes. I don't think I've ever not done it that way, but if your team is just focused on getting to the end as fast as possible, it won't take nearly that long. -
There are two that I know of. One that I maintain: https://forums.homecomingservers.com/topic/24454-atcs-badge-list-popmenu/ And one maintained by Jacke: https://forums.homecomingservers.com/topic/25091-theunnamedones-badgereporter-popmenu-version-20240723a/
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As others have noted, it is not. Challenger of Gods and Immortal are handled internally as two completely independent, separate badges with separate settitle ids and badge_grant codes. The former is awarded to Praetorian origin characters, and the latter to Primal origin characters, and there is no way for a character from one origin to obtain the badge from the other origin. There are 53 Praetorian/Primal badge pairs in total that behave this way.
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Ghost Touch badge - Kill 20 Unseelie Ghosts. ---- How?
AboveTheChemist replied to MikeSol's topic in General Discussion
I made a Halloween GM map mod (available at this link) if you need help locating GMs in out-of-the-way zones. Also if you see Unseelie hanging out by themselves with no GM, please defeat them, as the GM won't respawn until all the Unseelie have been defeated. -
Halloween event GM spawn maps
AboveTheChemist replied to AboveTheChemist's topic in Tools, Utilities & Downloads
Seasonal bump for any Halloween GM hunters that could use a map to help find Halloween GMs in their favorite zones! As Michiyo notes above, if you install the Halloween maps on top of vidiotmaps, when you are done GM hunting just uninstall the Halloween maps and vidiotmaps will appear again. Of course this only applies to zones that have Halloween GM maps. Vidiotmaps in other zones are unaffected. As far as I know, no locations have changed from last year but if anyone notices any GMs in a new spot, or in the wrong spot, please let me know. Thanks! -
ATC's Badge List PopMenu
AboveTheChemist replied to AboveTheChemist's topic in Tools, Utilities & Downloads
Updated (in top post) to add fifteen i28p1 badges per the i28p1 patch notes, as well as a few other minor updates. Full update log is in the top post. Please let me know if you notice any issues. -
Sure, but having considered your suggestion I am not inclined to alter my mod at this time, for various reasons. If you and others find your proposed route more optimal for your specific circumstances, that's great and I encourage you to do what works best for you. The optimal paths in this mod (and the related map mod) are only recommendations, not requirements.
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tracker Badger - CoH Badge Tracker Website
AboveTheChemist replied to KeyboardKitsune's topic in Badges
This is correct. I'll give you one guess as to who provided the prototype code for the fast travel popmenu, and the same person would likely be asked to maintain the theoretical HC badger menu. If you've done any testing on Beta, it's the same person that maintains the freebies menu there. My understanding is that the HC team generally doesn't want to deal with popmenus, and I don't blame them at all, so they typically leave popmenus to the modders. I highly recommend changing the name of any offshoots of my badge popmenu so that they don't conflict with my popmenu. My willingness to assist with troubleshooting such conflicts in the future is likely to be limited. -
Clockwork Paladin - Did not get badge, why?
AboveTheChemist replied to MikeSol's topic in General Discussion
Two active construction events, or two Paladins? The latter is probably quite common, especially on a lower population server. The former, while certainly possible, is likely far less common. And as tidge pointed out, it is important to defeat Paladin's level-less entourage as well. I always forget about them when recalling the event mechanics. -
Clockwork Paladin - Did not get badge, why?
AboveTheChemist replied to MikeSol's topic in General Discussion
The three construction events are independent. All three could be active at the same time if the timers line up. I've only ever seen that happen on Beta, and I think that was because Kings Row had gone idle due to inactivity for a long enough time that the events were ready to spawn, but couldn't because the map was idle. When I entered Kings Row and the map went active, all three timers then popped and the events started. I've observed that behavior (on Beta) multiple times if memory serves. On live I doubt KR ever goes idle so the events spawn when their timers are up, and the chances of two, much less three, lining up are vanishingly slim. -
Clockwork Paladin - Did not get badge, why?
AboveTheChemist replied to MikeSol's topic in General Discussion
It only appears if its construction is allowed to complete. Aside from the merits and other currency rewards, another motivation to defeat it is to reset the event timer. There are three construction sites which can each independently spawn a Paladin. Meaning up to three can be found at its ultimate destination in the north of Kings Row. The construction event won't begin again until the Paladin which previously spawned from it is defeated. The HC Wiki page for the Paladin construction at this link has more details. That page was thoroughly updated when the HC team re-activated the construction event. -
Image/Icon names for Marine Affinity
AboveTheChemist replied to phooey182's topic in General Discussion
That Google sheet with the icons is quite outdated. There is a dedicated wiki page for the macro_image icons (lots of icons so it may be slow to load): https://homecoming.wiki/wiki/Macro_image_(Slash_Command) It includes everything from the Google docs plus a considerable number of icons that Homecoming has added/updated, plus a bit more. It was recently updated for the new i28p1 icons. Note that it only includes the 32x32 pixel icons that fit nicely in power slot trays. I have long-term plans to add a companion page for slightly oversized icons (like most badge icons) that still more or less work for macro_image purposes, but that is a bit down the road. -
James Earl Jones
AboveTheChemist replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
Major Kong riding the bomb down in Dr. Strangelove is one of my all-time favorite movie scenes, and I always think of James Earl Jones when I think of that scene because of his "Hey, what about Major Kong?" line that immediately precedes it. He was also a fantastic villain as Thulsa Doom in Conan the Barbarian. -
For the average CoH player, it's probably not useful at all. It's just a case of "I'm compiling this info anyway, may as well share it", and to that end I don't have a clear vision of who might use it or for what purpose. It's just a dataset of some basic raw badge data that isn't readily available elsewhere that folks could use as a starting point to build their own mods or other tools for testing.
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No worries, none taken at all. I just wanted to add a bit more info/context especially since the critter notes don't normally get much attention.