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AboveTheChemist

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Everything posted by AboveTheChemist

  1. The V_Maps and similar folders (the ones I cover in the deleting old installations section) are related to the old way that vidiotmaps was installed via the data folder. The new install process, which has been in place for about a year and a half now, utilizes a single pigg file installed into the assets/mods folder, and doesn't use the data folder at all. You may find the occasional mod that still uses the data folder for one reason or another (one of mine does), but anything installed with City Mod Installer goes into the assets/mods folder. It is critically important to check for those old installs, though, and to remove them if you find them, so it's good that you looked for those folders. I found at least two instances where the exact issue you saw was addressed in the City Mod Installer thread: https://forums.homecomingservers.com/topic/49175-city-mod-installer-released/?do=findComment&comment=565000 https://forums.homecomingservers.com/topic/49175-city-mod-installer-released/?do=findComment&comment=593048 I feel certain it appears in prior pages of that thread as well, but I got tired of looking. It's an issue that has come up often, and is typically related to something interfering with the download process. At any rate, I'm glad the download eventually worked and that the mod seems to be functioning, and thanks for the kind words!
  2. I almost exclusively solo, at 0 or +1/x2. That seems to result in a difficulty level that occasionally brings me to the brink of death, and where I have to use inspirations periodically. This is on a character that is sticking to generic IOs for now, and is turning off XP most of the time in order to complete as much content as possible. For my less-restricted characters, I may bump the settings up a little depending on the character and content, but I tend to stick in that same ballpark.
  3. I wouldn't dare call it comprehensive, but once upon a time a few others and I did try to compile all the market bug examples we saw into one thread: https://forums.homecomingservers.com/topic/5803-market-bug-different-items-are-sharing-sales-history/
  4. I do like the descriptions under the windows tab, as I think they are helpful. Overall I think it looks great. One small suggestion would be for options that don't have a slash command to put an 'N/A' or 'None' or something, just to clear up any ambiguity. I can see someone potentially wondering if the blank by the slash command means there is no slash command, or if it means that it just hasn't been added to the wiki page. It's not a big deal either way though.
  5. I belong to four CoH related Discord servers: OuroDev Main Homecoming - use it mostly to see if there are questions I can answer Closed Beta - use it mostly to keep up with upcoming changes and to see if there is testing I can assist with HC Wiki - use it to keep abreast of what is going on with the Wiki I have OuroDev muted and only check it a few times a year, the rest I check a few times a day depending on what I am doing. I used to belong to a couple of SG-related discord channels, but these were small SGs to begin with and the discords weren't active so I left those servers a while ago once the SGs seemed to fizzle out. I have a strong dislike for Discord, in general. It varies by individual channel, but I find that it requires wading through too many inane comments and unfunny memes to find the odd substantive comment/question. The main HC discord is by far the worst for this, and if it went away tomorrow I would not be bothered at all. The Closed Beta discord isn't nearly as bad, but sometimes the discussions go off the rails. The HC wiki discord doesn't have this problem, but the user base is much smaller. I have used voice chat on Discord, mostly on the Closed Beta discord as part of testing teams. I am not a chatty person, especially when there are more than 2-3 people involved, so I tend to just listen for instructions/info and the like. It's fine if the conversation stays generally focused on the task at hand, but sometimes the really chatty folks will take the conversation in uninteresting directions, which makes listening in more of a chore. Otherwise, I avoid voice chat if at all possible unless it is someone I know or if the person wants to converse with me specifically.
  6. In your previous post, you stated: If it cleared as you moved around the map, it's 'fog of war'. It's not normal 'fog of war', which is translucent, but it's 'fog of war' nonetheless. I recommend you post to one or both of the two bug threads I linked, as your problem matches the bug described therein exactly. Again, your issue isn't related to vidiotmaps.
  7. Vidiotmaps and the 'fog of war' have nothing to do with one another. There have been at least two prior bug reports about this issue in the Bug Reports forum, based on a cursory search. I'd recommend posting your observations in one or both of those: https://forums.homecomingservers.com/topic/41581-atlas-zone-map-not-showing-up/ https://forums.homecomingservers.com/topic/30543-map-has-black-fog-of-war/ Also, as far as I know the 'fog of war' files are stored by character. So, if you log a character on, uncover some fog, and then log off, look in the folder with the 'fog of war' files and the most recently modified file will be the one that belongs to the character that was just played.
  8. Do you have some evidence you can provide of this happening? I've worked with the in-game mapping system extensively over the past several years and I've never seen anything that leads me to believe that the reported distances are in error.
  9. If I understand what you are saying, no it is not practical. Indoor maps like caves and offices are generated by piecing together smaller maps, and there isn't any way to know reliably which smaller map contains the entrance. So even if it wasn't a monumental effort to try to put red dots on all those smaller maps, most of the time the dots would just be in random places, and not the actual entrance.
  10. You could use the thumbtack/loc functionality for this. Create a bind or macro that looks something like: /bind <key> local "ENTRANCE: $loc" /macro ENT local "ENTRANCE: $loc" I use local in this example, but put it in whichever channel you like (aside from serverwide channels, preferably). When you enter the map, press the key or click the macro and it'll drop a clickable link with the coordinates in your chat. When you need to find the entrance again, just click the coordinates it gave you and it'll drop a thumbtack on the map and a nav marker in-game. Depending on how 'busy' your chat windows are, you might need to dedicate a tab to that channel to minimize the amount of scrolling up you need to do to find that link, but I've used this same functionality plenty of times when I need to get back to places I've been.
  11. Thanks Michiyo! For those that missed the previous four times I posted it on this page, the current thread for vidiotmaps is here: https://forums.homecomingservers.com/topic/37216-vidiotmaps-for-homecoming/
  12. Go to Exploration > Hero > Zones A - E > Abandoned Sewer Network. The eight badges that make up the Master Plumber exploration accolade are listed there, and any that you are missing will be in grey text. In that same sub-menu, you'll also have the option to place a thumbtack for any of those badges, to aid in navigating to the ones you are missing. Although in that particular zone you'll still need to negotiate the tunnel system to get to your badge(s). I would LOVE to be able to do that as well. I looked at the game code and tried a myriad of different internal code names for plaques and internal 'visit' parameters for them, but nothing I tried worked for tracking them in a popmenu. I think at this point the devs would have to add that functionality to the popmenu code in order for plaque tracking to work. If they do add that, rest assured my badge popmenu will be updated with it ASAP. In the meantime, the best I could do is add a set of thumbtacks for each History plaque. One option would be to go to the wiki settitle listing page at this link, use CTRL+F (or whatever your browser's search/find hotkey is) to find the badge you need, note the settitle ID, and create a bind/macro in-game using the settitle command: /bind <key> settitle <settitle_id> /macro <name> settitle <settitle_id> That way, any time you change your badge title, you can change it back to your favorite with one keypress/click.
  13. I only vendor items for which the vendor price is much higher than what I would expect to get on the AH, which mainly includes generic recipes and SO/DO enhancements. Most other stuff I'll put on the AH for at least the break-even price (including AH fees) compared to what I can get for that item at a vendor. For example, white salvage, which vendors for 250 inf, will go on the AH at 278 inf, and it always sells. Most stuff that goes on the AH, though, I'll put up at a price that I hope will sell within a week or so. It has taken a while to accumulate the market experience to be able to estimate that price for any individual item (crafted enhancements, mostly), but I estimate correctly more often than not. I am a patient man, and patience is the key to maximizing profits from the market (and minimizing costs, when buying).
  14. While City Mod Installer is by far the simplest installation method, mods can still be installed manually. It's a bit more complicated to do so, but not out of the realm of possibility. For example, if you want to use the vidiotmaps mod, you can go to the vidiotmaps thread at this link and read the top section on installation. There are manual install instructions in there. If you feel comfortable following those instructions, you should be able to manually install most mods. There are several steps (like creating the 'mods' folder and updating your launch parameters) that are one-time steps, so adding mods after the first one should be as simple as downloading a file into the proper folder. Every mod available in City Mod Installer is available as a manual download from the City Mod website. Just go to https://mods.cityofheroes.dev/, click on the mod you want, and look for the link beside 'Manual Download:'.
  15. It looks like it should be possible. The slash commands you would need are covered on the following wiki pages: https://homecoming.wiki/wiki/Monitorattribute_(Slash_Command) https://homecoming.wiki/wiki/Attribute_Monitor_Window
  16. Unfortunately that is not enough info to be able to provide any advice. If you could paste/type in any errors you are seeing, or post some cropped screenshots of the errors/issues you are seeing, that would be helpful. Are you able to get other mods to run via City Mod Installer? I'd also consider reading through the City Mod Installer thread and consider posting there instead if it is an issue with the installer, rather than an issue with the vidiotmaps mod itself. If it is an installer issue then you'll probably get help quicker there.
  17. I can see why you are torn, but I say go for it. You never know who might prefer using slash commands over the UI and this would give them in the info they need to make that happen. I think the column is fine as you have it laid out.
  18. Looks like the data was merged and the new badges I spot checked looked good, so Badger is now up-to-date. I also submitted a request to update the URLs to the HC Wiki (Badger was still using an older URL for the HC Wiki links) which was completed, so all the HC Wiki URL links from Badger should be current. I am not sure I follow. This thread is for a badge tracking website named Badger, not a game mod. If you need a walkthrough on how to use Badger, I made a post at this link that walks you through the basics. Badger can automatically track your badges if you upload an appropriate chatlog. I made a post at this link that will guide you through the steps of creating an appropriate log file and uploading it to the Badger site. Be forewarned that the Badger log parser can be a bit ornery, and I made a post at this link that has some troubleshooting ideas if the log parser doesn't quite work the first time around. Otherwise, just ask questions here and hopefully someone can answer it.
  19. Yes, they have all been added (plus quite a number of other typos and other fixes I found) via pull request as of late last night. The site owner just needs to approve/merge the changes and the updates will be live. He's usually good about merging stuff within a day or three of when I submit it, but it might be longer.
  20. It is not, the wiki page for Silent Sentinel at this link has been updated with the information on its new location, as has the page for the Rookie badge at this link.
  21. If you mean the vidiotmaps version from when HC launched in 2019, then please go to the top post of the vidiotmaps thread at this link and carefully follow the instructions in the Removing/Deleting Old Installations section. Also please note my previous post in this thread, directly above your first post yesterday.
  22. Just checking in to say I haven't forgotten about y'all. I'm still in mod update mode (just one to go!) and probably will be for a few more days, with some time off this weekend for a horror film festival. After that, though, I'll be ready to tackle this next project!
  23. Glad you got it running. Thanks to Jacke for the thorough troubleshooting steps! Those errors make sense, since the optimal paths mod does essentially replace all those map textures. I won't have time to update the optimal paths mod for a few more days, so the maps you see with the optimal paths mod will have the 'old' version of vidiotmaps until I have a chance to update the optimal paths mod. That will only really matter in the zones that got Bicentennial plaques, and in Echo: Atlas Park. If you really need to see where the Bicentennial plaques are, or where Silent Sentinal was placed in Echo: Atlas Park, then it might be best to uninstall the optimal paths mod until I can update it. Otherwise, it should get you by until then.
  24. You rule BlackSpectre, your hard work is definitely appreciated!
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