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AboveTheChemist

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    2022
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Everything posted by AboveTheChemist

  1. I have updated both my BadgeSetList popmenu and my Optimal Paths popmenu to include the new KW badges and plaques. If you just want the raw data, I've also updated my exploration badge & history plaque coordinates dataset. The vidiotmaps update is about 80% complete and I hope to publish that in the next few days barring any major setbacks. SnoBahr has also published a nice little KW-only badge/plaque popmenu if that better suits your needs.
  2. I've updated the popmenu and binds to include the new/updated badges and plaques in Kallisti Wharf. The updated files are available in the top post. If you are updating an existing installation, please follow the instructions in the Updating an existing installation section, as it is best to remove the old bind files and folders before updating them with the new set. If anyone notices any issues, please let me know.
  3. Updated (in top post) to add twenty-two new i28p2 badges and adjust the thumbtack for the Kallisti Wharf Bicentennial plaque, per the i28p2 patch notes. Full update log is in the top post. Please let me know if you notice any issues.
  4. Dataset (in top post) has been updated to add the new badges/plaques in Kallisti Wharf and to adjust the position of the Bicentennial plaque in Kallisti Wharf. If anyone notices any issues, please let me know.
  5. The top post has been updated to include the new i28p2 badges. If anyone notices any issues with the data please let me know.
  6. Thanks for the kind words! Aside from the version notes, that beast and the accompanying bind files/folders are generated entirely via a Python script.
  7. That is actually not that far off from the 'optimal' travelling salesperson path, well done! And I'd wager it didn't take you 24+ hours of computation time, not counting the many failed attempts because the solution ate up all the memory on a machine with 64GB of memory.
  8. Try it without the enclosing brackets. I don't think thumbtack is meant to be used with enclosing brackets.
  9. As I understand it, the rarity of a recipe/enhancement is related to the drop pool to which it belongs. Set rarity for conversion purposes is a different, mostly unrelated, beast entirely. There are many sets where the rarity of individual enhancements is different from the rarity of the set. Layer in rarity of salvage components and it becomes an even more confusing puzzle.
  10. Back on live 90% of my playing time was during the first year after launch. I quit MMOs for a while at that point and (foolishly) deleted my characters. I came back briefly a few years later but struggled finding the same spark, partly due to the changes and partly because my old characters were gone. Fast forward to when HC went public and I jumped on it instantly but I found the learning curve quite steep due to all the changes from when I last played regularly. It took me a good few months to figure out all the new mechanics (auction house, inventions, incarnates, enhancement sets, etc.) but the forum community was invaluable in getting up to speed. TL;DR: Yes, I think the game is harder to learn now than in 2004 simply because there is more to learn
  11. If you haven't seen it, this wiki page might have a command line for setting world texture quality. I haven't used it so I can't personally vouch but if this looks promising then you might also check with BlackSpectre to see if they have any more insight into this command, as they wrote the page. https://homecoming.wiki/wiki/Reduce_mip_(Slash_Command) I suspect this is related to the miplevel in the JSON snippet you posted. I am often fiddling with my world texture quality as part of testing various things and I don't think I've ever had it reset on me. I will do a little testing on my end and report back if I find anything worthwhile.
  12. This is a bug that I investigated and commented on years ago.
  13. We must not live terribly far from one another. I've been to the Fugitive train crash site and have parked near the base of Cheoah Dam a couple of times to go hiking into Joyce Kilmer. Incidentally my local theater is showing The Fugitive in a month or so. While I haven't knowingly visited any sites from Last of the Mohicans, I saw it a few weeks ago at that same theater. I've hiked to the top of Cold Mountain (somewhere in my archives I have a photo of the geodetic monument on top), but never seen the film. I visited a few of the filming locations for Ronin in France. In particular, a friend and I searched around Montmatre for the long set of steps from the beginning/end of the film. On a separate trip my wife and I drove up to La Turbie where the main ambush started, we stayed in Nice where the ambush ended, and we visited Arles where the shootout in the old Colosseum took place. I live where Bull Durham was filmed so I see those filming locations often. I've been to a couple of throwback Durham Bulls games at their old ballpark (called the DAP) where many scenes were filmed, and Mitch's Tavern over in Raleigh is across the street from my alma mater (NC State) and I've had a beer or three, and quite a few lunches, there. My wife visited Annie's house on a home tour a few weeks ago, and apparently Annie's clawfoot tub is still there. Parts of Days of Thunder were filmed at North Wilkesboro speedway near where I grew up. They also filmed part of an episode of Top Gear (with May/Hammond/Clarkson) there. I've been to Wuppertal, Germany where The Princess and the Warrior was filmed. The same friend that searched for the Ronin steps was with me there, and we rode the suspension monorail (Schwebebahn) that features several times in the film. I am probably forgetting a few but I'll edit them in if they come to mind.
  14. 100% wholeheartedly agree, and for reasons that go well beyond the threads mentioned in the OP.
  15. Crey's Folly, coords 6220, 44, -680 Found some building bits floating above the base they should be resting on.
  16. If anyone wants a peek at how the sausage is made, here's the in-progress Kallisti map for the next update: You'll notice most of the badge/plaque markers are checkerboards, which is how I fine tune their locations to be as accurate as I can get them. Disregard the vertical red lines, those are the tracks I fly when surveying the zone to create the critter annotation. Speaking of which, I have an automated process that helps generate the critter annotation but an important link in that chain may not be available to me for this update. As a result, I may have to do part of the annotation via a slower method. Depending on when the page releases, I may need to either delay the map a bit, or release a non-annotated version first so that you'll have at least a partial map while I complete the annotation. EDIT: And based on the latest patch notes, it looks like I have a few new day job markers to locate.
  17. I like this idea a great deal. I often wholesale delete my fog of war files because having pristine maps helps immensely when I am testing map stuff. This would save me a good deal of logging in and out to do that.
  18. It is in Abandoned Sewer Network: /thumbtack 464.1 -568.1 -1558.0 The wiki says the plaque is absent in the Sewer Network (not Abandoned Sewer) because the room layout is the same and people often forget or get confused as to which sewer network they are in.
  19. The only thing that might not be in there is Cupid's Crush and that is only if the devs haven't updated the freebies menu to the latest version. Check the version number at the bottom of the main freebies popmenu as well. It should be either 20240218.01 or 20250222.01 and ideally it should be the latter (which includes Cupid's Crush). If your version is anything else then you've probably got an old or custom version saved locally on your machine that you will need to delete. If that is the case, go to: <CoH Install Folder>\data\texts\English\menus and if you see freebiesmenu.mnu, delete it.
  20. Hey Michiyo, I am trying to help someone register on the City Modder site so they can post their mod but it looks like registration is disabled. Is it likely to reopen any time soon?
  21. Of the two options that lemming linked, I would recommend the former (popmenu) much more than the latter for reconciling earned badges. The easiest way of spotting missing badges is probably to review the sequential listings for each category in the popmenu. Trying to reconcile against that master dataset is likely to create more problems than it solves, as that isn't really its intent.
  22. If you mean the Badger website, then the four are: Flames of Prometheus Bug Hunter Praetoria's Son/Praetoria's Daughter Temporal Warrior There is one login badge, named one of: V.I.P./Destined One/Praetoria's Son/Praetoria's Daughter/Temporal Warrior depending on your origin upon login (primal earth, praetorian earth, or PVP). In-game, this only counts as one badge but internal to the game's code, it's actually three mutually exclusive badges. On Badger it was split into those three badges for reasons that I have long since forgotten, and for the sake of keeping this answer as simple as possible, I won't go further into those weeds.
  23. Yep, it looks like you have vidiotmaps installed via the modding tool so just follow the link I gave to the vidiotmaps thread and follow the old installation uninstall instructions there. Otherwise that old vidiotmap install is going to overwrite the updated one from the modding tool. If you really want to verify that you have the updated vidiotmaps, go to <CoH Home Directory>/assets/mods and look for hc_vidiotmaps.pigg.
  24. Yes, these maps technically conflict with vidiotmaps and installing via the City Modder tool will trigger the message about the conflict. That's normal and expected. With these gift maps installed, they will supersede vidiotmaps in the zones listed in the Available Zones section of the top post. There is no way to avoid that conflict, but once you have completed time capsule collection, simply uninstall the gift map mod and vidiotmaps will function again normally in those zones. This depends on how you have installed vidiotmaps. If you installed vidiotmaps via the City Modder tool, or have installed them manually via the .pigg file, I would NOT move those folders back. In fact, if either of those cases are true, I'll direct you to the Removing/Deleting Old Installations section of the vidiotmaps thread. Follow those instructions to remove those folders, as they are not needed. If you installed vidiotmaps using the old method of the data folder, then you can move those folders back, but if that is the case then you are likely using an outdated version of vidiotmaps because I abandoned that install method years (and several updates) ago. In that case I'd recommend installing the latest vidiotmaps via the City Modder tool and following the vidiotmap old installation removal instructions I linked above.
  25. Well I didn't quote or ping you, so I wouldn't have expected you to receive a notification. I think this spawn point is buggy or intermittent. I checked a couple of times and it wasn't there (and I was alone on the map), but I checked this morning and it was there. Nutation also reported above finding a gift there. All in all I'd say if you go there and don't find one, just keep going to the next available and check back later.
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