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Everything posted by AboveTheChemist
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Doors appear as NPCs in demo files. I used that fact to help map connections/locations in the Labyrinth when it was in beta, and to help find secret doors.
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Updated (in the top post) to account for the new spring set, Cupid's Crush. I also added a bunch of missing in-category conversion possibilities for the archetype enhancements, which I am a little surprised no one (including myself) noticed were missing before. The rare roulette popmenu did not change, so if you only use that mod, there is nothing to update.
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City Mod Installer (Released)
AboveTheChemist replied to Michiyo's topic in Tools, Utilities & Downloads
It is the conversion possibilities menu here: https://mods.cityofheroes.dev/mod/16 I click edit, choose the updated pigg file to upload, change the version number, and edit the revision date and number in the description text. Then click submit. And now it is working! Before it was just bouncing me back to the mod page as it was prior to the edits, but the edits are showing up now. No idea what changed in the interim but it seems to be resolved now. Sorry for the bother! -
City Mod Installer (Released)
AboveTheChemist replied to Michiyo's topic in Tools, Utilities & Downloads
Sorry to bug you again Michiyo! I can get to the edit page fine now, but my edits aren't retained when I press the submit button. I only tried it in Chrome but I did try turning my blockers off to no avail, and I have tried a couple of times over last day or so. Again, it's no rush as the mod is low-level and can wait. -
Always pay attention to your invites.
AboveTheChemist replied to JJDrakken's topic in General Discussion
Yep, there should be a full record in there of who took what and when. However I am not sure if removing a character from a SG also removes their transaction log history. -
How many times did you run through the wedding event?
AboveTheChemist replied to Apogee's topic in General Discussion
I had 6 alts that I ran (all solo) a little over 20 times each, and another alt that I did 6-7 times, and ended up with ~130 Cupid's Crush enhancements. I did a few second/third runs for merits/prismatics but my main focus was on the enhancements. The most fun runs were with my support characters that could keep the heroes healed/buffed and let them do their thing. -
If you are willing, feel free to zip up all the menu files in data/texts/English/menus folder and send them to me in a PM. I am happy to test things out on my end to see if I can replicate the issue.
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The screenshot you posted is one install of Homecoming (and would include the other server groups shown, like Open Beta, Closed Beta, etc., not just Live/Homecoming), but the above quoted statement is a bit puzzling. Popmenus and other mods installed into your Homecoming data directory should be accessible from all the server groups shown in that screenshot. Do you mean that if you log into Open Beta (Brainstorm, for example), you can't see the popmenu? If so, that is a big red flag. EDIT to add that what I mean by more than copy of Homecoming was something more along the lines of an install tied to the HC Launcher, and perhaps an old Tequila install. I don't know if there is a line limit to popmenu files, but if there is, it is quite large. I had a popmenu with over 2 million lines. One other thing you might try is to remove every popmenu from your Games/Homecoming/data/texts/English/menus folder. No need to delete them, just move them to a temp folder somewhere that is not within the Homecoming directory structure. Then try to open the popmenu in-game. I would not expect it to open, but it'll help test things.
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I just added the code you posted above to a dummy popmenu and it works fine. I'd add a screenshot but my old screenshot method for capturing popmenus no longer works, sadly. I see everything I would expect to see based on your code, though. Do you happen to have this popmenu code in another popmenu file somewhere (likely in a file whose name comes alphabetically after the menu file containing the new code)? Menu files can contain more than one popmenu, and if you have verified that all other old versions are deleted, I can't think of any other reason that the code would be overridden. I still think that is what is going on, especially given that it works fine for me. Also, do you only have one copy of Homecoming on your machine? It's not unheard of to accidentially install a mod to the wrong HC installation, if you happen to have more than one on your machine.
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If I read this right, everything is showing up except the new stuff you added. That leads me to think you have an old version somewhere that is overriding the new version. If I can think to test the above menu tonight, I will, but I would double-check that you are copying this into the right place, and that you don't have an old version that might be overriding it.
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City Mod Installer (Released)
AboveTheChemist replied to Michiyo's topic in Tools, Utilities & Downloads
I've run into an issue when trying to edit a mod. I log into mods.cityofheroes.dev, go to one of my mod pages, click Edit, and am greeted with a blank screen (with the City Modder banner at the top). I thought maybe it was a Firefox issue, but I am seeing it in Chrome as well. I tried turning off my ad/malware blockers too, but that didn't seem to help. It's nothing critical, the mod I needed to update can wait a bit, but just wanted to mention it. I'll check on it again tomorrow in case it is just a server hiccup or something. -
Vengeance Seeker badge in Night Ward bugged?
AboveTheChemist replied to RooGirl's topic in Bug Reports
Vengeance Seeker is in First Ward, at the coordinates you posted. Are you certain you received that tip while in Night Ward? It also might help to post a (cropped) screenshot of the tip mission for reference. -
Going by your in-game map, you are standing on one of the three locations needed for the Rail Rider badge. You need to visit the corresponding locations in Imperial City and Neutropolis to get the badge. More info, including coordinates, at this link: https://homecoming.wiki/wiki/Rail_Rider_Badge
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This is theoretically possible, as far as I know, but it would be a rather tedious undertaking. One would have to document the name and location for every sound in the game (although most of that work has been done, see the Rosetta Stone in the link below), and then create a mod that replaces them all (aside from the glowie sound) with silence. Some of that work could probably be automated with a script, but it would still be a significant undertaking. And likely something that perhaps only a handful of folks would ever want to use. Sound modding itself is not terribly hard, though, especially replacing sounds with silence. I recommend this thread for some specifics on that: https://forums.homecomingservers.com/topic/3155-silencingmodifying-specific-game-sounds/ Don't be afraid to read up and try and tackle it yourself, because you might be the only person around with the motivation to do so.
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I updated the boost codes file in my post above (4 posts up) to include the boost codes for the new Cupid's Crush enhancement.
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Vidiotmaps for Homecoming
AboveTheChemist replied to AboveTheChemist's topic in Tools, Utilities & Downloads
Just to expand on this, my current workflow on any map that I update is to do a complete map overhaul, which includes a thorough check of all marker locations (badges, plaques, contacts, day jobs, GM markers, and anything else), a thorough survey of all NPCs in the zone to make sure the critter notation is accurate, and some other consistency checks for text and other stuff on the map. That way, once I finish a map, I shouldn't ever need to revisit it outside of any changes the HC team might make. The exceptions to this were 11 maps that I updated for Bicentennial markers only, because I just didn't have time to give those maps the full overhaul treatment. I'll likely pick a couple from that group of 11 to overhaul for this next round of updates. And thanks muchly for the kind words! -
Vidiotmaps for Homecoming
AboveTheChemist replied to AboveTheChemist's topic in Tools, Utilities & Downloads
I am not sure what would lead you to this conclusion, but your fears are unfounded. As lemming noted, the last update was a year ago almost to the day, and it was a big one containing 28 maps. Given the magnitude of that update, perhaps I can be forgiven for taking a break for a while. That being said, I know of some future changes that are going to necessitate some small updates, so I am beginning anew the process of planning which zones to update next. I'll probably pick a few from my backlog as well, with the goal to update 5 or so maps in the next update. I have no timeframe, but I'll aim to update it roughly the same time as the next page releases. -
Bug Report- Inaccessible Exploration Badge
AboveTheChemist replied to slasymcslashton's topic in Bug Reports
The wiki thumbtack is exactly accurate, I verified it against my badge location dataset. I was able to get within 17 feet of the badge marker using a character with fly. There appears to be some sort of exclusion bubble around the rocket that prevents players from getting any closer. I don't do PvP so I don't know if there is lore or a reason behind that but another option (besides outright moving the badge, which doesn't seem necessary) might be to reduce the size of that exclusion bubble. -
I don't think that is it at all. The upper left edge of the bow is touching the edge of the pog in the AH image, and there is at least a pixel or two of space between the edge of the bow and the edge of the pog in the tray image. And just for clarity, the pog is the red background disk that sits in the center of, in this case, the attuned enhancement border.
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The center icon portion (the unique graphic, not the background pog or the io/attuned border) of the enhancement icon is shifted at least a pixel left and maybe a pixel up when the icon is viewed in the AH, compared to viewing it in the enhancement tray (where it appears centered). I've included a screenshot (enlarged to make it easier to see the difference) showing an example of Cupid's Crush in the enhancement tray (left) vs the auction house (right), and the AH version clearly looks off center to the left and maybe up. The others I checked exhibited this same behavior.
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ATC's Badge List PopMenu
AboveTheChemist replied to AboveTheChemist's topic in Tools, Utilities & Downloads
Updated (in top post) to add the new spring 2025 event badges. Full update log is in the top post. Please let me know if you notice any issues. EDIT: lemming pointed out that the year is wrong for the current version. I still have it as 2024 and it should be 2025. Most folks will never notice this so I am not going to bother re-pigging and reuploading it, but I have fixed it locally and it will be right in the next update, whenever that might be. -
This is the way to do it. You can't buy an item that you have for sale on the same character, but you can buy an item from an alt on the same account. So just swap to an alt and you should be able to make the purchase. And yes, attuned and non-attuned versions of a given enhancement pull from the same 'bucket' within the auction house so selling a non-attuned and buying it back as attuned is a valid (and smart) way to get attuned enhancements.
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I don't know the methodology used by the original vidiotmap creators when generating the level annotation, but for the maps I have updated, I have to make some judgement calls if critters of a certain level are outliers compared to the level of critters generally found in an area. Using your example image above, if 90% of the Crey seen in that neighborhood are 31-33, then that is what I am likely to note on the map. That is why I conduct such thorough surveys, and why I conduct a minimum of five surveys, so that I can have a reasonable statistical sample to know which are outliers. As noted above, I have done no work to date on Crey's Folly and I don't know what the actual data reflects, so the notation in your example image above may indeed be wrong and need updating to reflect current data. In short and in general, I wouldn't treat the critter annotation as all-encompassing, but rather as a guide to what you will typically see in a neighborhood, knowing that you may occasionally encounter critters just outside that level range.