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AboveTheChemist

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Everything posted by AboveTheChemist

  1. Just checking in to say I haven't forgotten about y'all. I'm still in mod update mode (just one to go!) and probably will be for a few more days, with some time off this weekend for a horror film festival. After that, though, I'll be ready to tackle this next project!
  2. Glad you got it running. Thanks to Jacke for the thorough troubleshooting steps! Those errors make sense, since the optimal paths mod does essentially replace all those map textures. I won't have time to update the optimal paths mod for a few more days, so the maps you see with the optimal paths mod will have the 'old' version of vidiotmaps until I have a chance to update the optimal paths mod. That will only really matter in the zones that got Bicentennial plaques, and in Echo: Atlas Park. If you really need to see where the Bicentennial plaques are, or where Silent Sentinal was placed in Echo: Atlas Park, then it might be best to uninstall the optimal paths mod until I can update it. Otherwise, it should get you by until then.
  3. You rule BlackSpectre, your hard work is definitely appreciated!
  4. You are quite welcome, thank you for the feedback! Regarding the launch parameter, I don't think the comma is necessary, but (based on your findings) it apparently doesn't hurt either so I am glad it worked for you. I think you just need a space in between consecutive parameters. Here's mine as an example, and I have multiples (the assetpath parameter is cut off because my parameters extend beyond the visible window).
  5. One more Bicentennial plaque typo. It's the Vietnam War plaque in the NE corner of Atlas Park. At the end of the second paragraph, it mentions '... the costs of war and the U.S involvement.'. It should be 'the U.S. involvement' (missing period after the S in U.S.)
  6. Number Six posted on discord (HC Discord - COH-General channel) not long ago that the bucketing of mini-pets was indeed a bug which will be fixed in the next patch.
  7. Offhand that sounds to me like you might still have an old installation in your data folder. Those will need to be deleted before you can see the updated version, because mods in the data folder will overwrite mods in the assets/mods folder. City Mod Installer should warn you if that is the case, but if you want to double-check, you can visit the vidiotmaps thread and the badge list popmenu thread and in the top post of each, there is a section that covers removal/deletion of old installations.
  8. I see the same thing Lunar Ronin is seeing. I checked all three underground zones and the vidiotmaps displayed fine in all three. I am using the same version as is currently available in the city mod installer. I also checked all the piggs that HC uses (the i24 base piggs, as well as the beta and live piggs that HC updates) and I don't see anything in the texture files that leads me to think something has changed in there. None of the HC-specific piggs have any map textures that relate to those three zones. So it might be something on your end, and I'd start with LR's suggestion to uninstall and reinstall vidiotmaps.
  9. You can set it in your launch parameters too (see screenshot below, lower right) although I have a pair of commands in my personal popmenu to raise/lower it on the fly.
  10. If/when you have a chance, can you please post a cropped screenshot showing your map so I know what you are seeing, just so I can have a point of reference?
  11. Do you mean zones like Underground Neutropolis? If so, I haven't touched those maps since I've been working on vidiotmaps, and the date on those textures in the current build is Sept 7, 2011. I can't poke around in-game at the moment but when I get some time I'll look into it.
  12. I just wanted to let users of this mod know that it may be a few days before I have time to fully update this mod. This mod uses vidiotmaps for base maps, and I have recently updated vidiotmaps for i27p7, but I have not had time to update this mod to reflect those updated vidiotmaps. So, if you want to use the new version of vidiotmaps, I'd recommend turning this mod off until I have a chance to update it. Otherwise you won't be able to see the updated vidiotmap data.
  13. Dataset (in top post) has been updated to add the new Bicentennial plaques and to adjust the positions/zones of Silent Sentinel in Echo: Atlas Park, Rookie in Atlas Park, and the Vanguard Operative and Thrill Seeker badges in Rikti War Zone. If anyone notices any issues, please let me know.
  14. The top post has been updated to include the new dataset with the i27p7 badges. If anyone notices any issues with the data please let me know.
  15. Please refer to this post from Michiyo on the City Mod Installer thread. The pigg gave me no issues last night when I was testing, and the version I downloaded from the City Mod Installer website appears identical to the one I uploaded. You can also try manually installing either the pigg from the City Mod Installer website, or the pigg I linked from my Google drive in the top post.
  16. I've published an update to include the eight new and three legacy emotes (mostly eating/drinking/phone related) from the Issue 27, Page 7 patch. The updated file is available in the post at this link, and in the City Mod Installer. More details are available in the changelog in the linked post above. If anyone notices any issues, please let me know! On a related note, if anyone would be interested in taking over maintenance of this popmenu, please let me know. It is a fairly simple popmenu to maintain, so the time commitment would be fairly minimal.
  17. I've updated the popmenu to include the new Bicentennial plaques, as well as to update the locations of a few other badges that have moved. The updated files are available in the top post. I have also added a section on updating an existing installation, as it is best to remove the old bind files and folders before updating them with the new set. If anyone notices any issues, please let me know. Thanks!
  18. Updated (in top post) to add the i27p7 badges, and to adjust other badges for changes per the i27p7 patch notes. Full update log is in the top post. Please let me know if you notice any issues.
  19. I've updated both the City Mod Installer installation and the manual installation files in the top post to include a sizeable update. In all, 28 maps were updated, including 17 that received full overhauls and 11 that received partial updates, mostly to add the new Bicentennial badge. The number of maps in this update represents about 4 to 5 times as many maps as I'd like to include in a typical update, but there were a lot of changes in i27p7 that impacted vidiotmaps. I had to prioritize some for full overhauls and relegate others to partial patches due to time constraints. I also had several maps in progress when I first learned of the changes, which also contributed to the large number of maps in this update. Please do keep an eye out for any errors, especially on the new maps. I did my best to QA/QC the updates, but that doesn't mean that something didn't slip by, especially given the number of maps that were updated. If anyone finds anything in error on any of the maps, please let me know. Users of my Optimal Paths map mod (the map version, not the popmenu version) may want to disable that map mod temporarily in order for the vidiotmap updates to be visible. It may be several days before I am able to update the Optimal Paths map mod to reflect the most current version of vidiotmaps.
  20. This is the way. Rookie is right behind Ms. Liberty, and is the replacement badge for Silent Sentinel in Atlas Park. Your vidiotmaps are incorrect since the update, but I hope to upload a new version soon. Based on the video, I see you are also using the Optimal Path Maps mod, which you will need to uninstall for the time being. It's going to be a few days before I get around to updating that mod, and leaving it on will prevent you from seeing the updated vidiotmaps.
  21. No need to post anything, I've had those coordinates for months. I do indeed hope to post updated maps soon.
  22. It's actually easier now to get the Atlas Park exploration accolade, by virtue of the total distance required to get all 8 having been reduced. Silent Sentinel was way out on the outskirts, whereas Rookie (its replacement) is central and clustered with most of the others.
  23. Another helpful wiki page once you start getting into optimizing your set bonuses: https://homecoming.wiki/wiki/Set_Bonus_Comparison_Tables
  24. Sorry to be the bearer of bad news, but there are LOTS of maps being updated, and quite soon. As was mentioned, installing vidiotmaps via the City Mod Installer is the strongly recommended method. If that is not an option for you, then manual installation is fairly straightforward, and is covered in the installation section of the vidiotmaps thread. Manual installation used to be quite painful, but I've simplified it a great deal. You'll likely need to make some one-time changes to your launch parameters (assuming you haven't already done so for some other mod), but there are instructions and links in the installation section to help with that. You'll also likely need to delete your old installation, and there's a section that covers that too. If you don't delete/move the old one, the new install won't appear in-game. Lastly, if you do plan to install manually, be sure to check back after i27p7 releases to the live servers, as there will be an update shortly thereafter. I'll post to the vidiotmaps thread linked above when the new maps are available. Barring any last-minute changes, it should be within a day or two of i27p7 going live.
  25. I can't answer definitively, but I think in general villains that are part of the Rogues Gallery and Rogue Isles Villains groups should count. There may be more groups that have villains that count, and there may be villains that belong to those two groups that don't count for one reason or another. The HC wiki page for the Villain Disruptor badge has more info, including some suggestions for missions to run if you want to maximize your number of villains per mission. Forum user lemming had a recent post with some good advice along those lines as well.
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