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AboveTheChemist

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Everything posted by AboveTheChemist

  1. Follow up question: I upgraded my plot last night and added my big "outdoor" room but I don't see any "snow" floor tiles. I see several grass options but I was hoping for something with snow to go with a winter theme. Am I just missing them or is snow-covered ground not an option? I found the falling snow flakes effects but that was as close as I got.
  2. I struggled with this last night. I have seen/used a little "room section" tool wherein you can click on/off certain parts of the floor ceiling (you can see it in the lower right of this gif: https://i.imgur.com/OitEvNV.mp4), but I could not find that tool to save my life last night. What I ended up doing was clicking a ceiling tile and while keeping the mouse button depressed, push "up" (forward) and release. That seemed to raise the ceiling to the point where I could see the sky. I was doing it in a 12x12 room though so I gave up after about 20 tiles and decided to tackle the rest later.
  3. I found this guide tremendously beneficial, especially the part about setting "show villain names" to always. That made a huge difference in my ability to pick bosses out of a group of baddies. Thank you!
  4. A quick and dirty way would be to use a text editor like Notepad++ and search for the channel you want. So if the channel name is '[Roleplay]', just search the logs for '[Roleplay]' and Notepad++ will dump all the lines containing that search term into a second window below, from which you can copy out those lines as a new text file. I've written a simple log parser in Python but you'd need to be familiar with using a Python integrated development environment (IDE) in order to use it. Which is less complicated than it might sound, but not trivial.
  5. I'm new to basebuilding, having built my first ever base for my personal SG this weekend. I wondered if there was a means of somehow connecting the salvage racks to the invention table, so that salvage would be available for use directly in the invention table without my having to manually visit each rack to remove the salvage. It's not a major issue, as I only have a few racks with salvage in them, but given my relative ignorance of the vast amount of base building parts I thought I'd at least check to see if there was something available that would make that work. Also, is it possible to increase the plot size of my base without disturbing what I have already built? I used the smallest plot possible because I wanted a minimalist base, but I am thinking of adding a big "outdoor" room to serve as a kind of quiet getaway spot. Ideally it would be a winter forest, not unlike the snowy zone that Null the Gull can transport you to, just without all the gaudy christmas stuff. I assume it's possible to make such a thing but I feel like I'd need a bigger plot to make it work right.
  6. Does the shard route require more influence, or do both the shard and thread route require the same amount (roughly speaking)?
  7. I've had my alpha slot unlocked for a while but have been putting off slotting it mostly because I really didn't have a good grasp of how the system works and/or how to craft it. I've learned enough now that my ignorance is no longer a barrier, and in the meantime I've earned a little over 100 incarnate shards. If my math is right, with those shards plus some key incarnate components from WST/ITF/Rikti raids that I either have in hand or can get fairly easily, I should have enough to craft one alpha ability all the way to tier 4. As I understand it, incarnate shards are only good for crafting the alpha ability and nothing else. It seems to make the most sense to me to use my shards for that, and save my threads for later abilities. Is there any compelling reason NOT to go ahead and use up my shards to craft my T4 alpha?
  8. I came here to post the Basilisk's Gaze IO, which I discovered yesterday. Nothing new to add to what was already posted, other than another snapshot of its history.
  9. This is the absolute truth. I am a terrible hoarder in games (you should see my Everquest bank mules) and even I have learned to let the market be my salvage storage space. With a little patience a (quite modest) profit can be made from storing it in the market.
  10. I don't bid super low (like 5 inf) as a rule, but because of the display bug I'll put in a 5 inf bid just so I can see an accurate price history and then delete that bid when I am done. That being said, sometimes those 5 inf bids fill in the short time I have them up and that doesn't bother me in the least. As Adeon said, people are responsible for their own listing prices. Other than that my only principle is to earn as much as I can while spending as little as I can, and I'm mostly successful at that.
  11. You can strike the "almost" from that statement. There are some uncommon (yellow name) IOs in rare sets that the converter treats as rare. See my two previous posts on this page for more details.
  12. In the couple of weeks since I wrote that, I got a little more adventurous with the process. I've probably made about 100M but I also had a few setbacks that were valuable lessons. I haven't converted anything in significant volume but I am going to try to devote some more time to it in the next week or two to see how much I can make now that I have a bit more experience. Like you I ended up enjoying it more than I thought I would, and I agree with your observation about how it seems like gambling with the odds in your favor.
  13. I wasn't bidding on the Trap of the Hunter, I was selling. The two sales I had were for 2M and 1.5M, but they were several days prior to that screenshot. I'm sure the devs would love to hear about the bug. I hope they can fix it. That Transmatrix SO you mentioned definitely seems suspect.
  14. As I mentioned, it's not just this IO. Here is what I am currently seeing on the one you mentioned (top), as well as a couple of others that I've noted over the past couple of weeks. I feel like I have seen it on maybe one or two others, but these are the only two I can recall. I do find it strange that the histories for the Assassin's Mark and the Xenon Exposure are the same, but that could just be a coincidence. I sold that Trap of the Hunter for 2M and I had another sale of the same IO for 1.5M, but they were a day or two ago and don't show up in the current history.
  15. I've seen that same issue on multiple other items, and I'm sure any of the market regulars could chime in with many other examples. I thought that maybe the AH was randomly dropping the last three zeros, but given the scenario you present, that idea doesn't hold water. My only other thought is that somehow the bid histories get crossed with other items.
  16. I tried this out last night and it worked great! Thank you!
  17. I have a character whose name starts with 'Cryogenic' and I didn't have any problems getting that name.
  18. That is what I have ultimately concluded from Shinobu's information and from my own experience. I'm sure there is probably a reason why apparently uncommon IOs appear in rare sets and vice versa, based on drop rate and/or the salvage types required to craft them, but in terms of trying to make money via enhancement conversion, it only really matters how the converter sees them. Of course my experience is far from exhaustive so it's certainly possible that there are cases that do not fit the above conclusion, and I am going to continue to keep an eye out in case I happen to run across one.
  19. Is that actually the case though? As Shinobu explained to me in the Zero to 1M thread, even though some IOs appear to be uncommon (yellow name), the converter treats them as rare. I know for a fact that there are some sets (Kinetic Crash, for example) that are uncommon but appear to have a rare in them (Kinetic Crash: Knockback/Damage/Accuracy in this case). However, the converter tool treats this IO as uncommon. As I mentioned later in that thread I bought several of these thinking they were rare and that I was cleverly saving myself 2 converters, but they are uncommon, as illustrated via my logs below (I stripped out the text color tags for readability). The first conversion is an out-of-set by type, the second two are out-of-set by rarity, on level 31 enhancements. 2019-06-23 21:20:10 Kinetic Crash: Knockback/Damage/Accuracy successfully converted to Force Feedback: Knockback/Damage. 2019-06-23 21:20:49 Force Feedback: Knockback/Damage successfully converted to Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance. 2019-06-23 21:28:04 Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance successfully converted to Reactive Defenses: Defense/Endurance/Recharge. Here's another example I found. These are both out-of-set by rarity conversions on level 31 enhancements. Edict of the Master: Accuracy/Damage is one of the yellow-name rare IOs. 2019-06-26 02:55:38 Lockdown: Accuracy/Recharge successfully converted to Edict of the Master: Accuracy/Damage. 2019-06-26 02:55:57 Edict of the Master: Accuracy/Damage successfully converted to Pacing of the Turtle: Endurance/Recharge/Slow.
  20. I dipped my toe in the marketeering pool yesterday afternoon. I spent several hours studying the wiki page for enhancement sets and researching prices on the AH until I felt comfortable buying six recipes. I had 8 converters on hand from drops, and a Babbage pop right before I planned to start converting netted me a quick 6 merits which I used to buy 18 more converters (although I had plenty on hand, I just like killing giant monsters). I started with 4M inf and spent less than a million (not counting the value of the converters I used), much of which went to listing fees. I was conservative, and after the initial conversion by type to get a rare, I think I did at most two conversions by rarity per enhancement, using 19 converters total. In each case I ended up with enhancements that listed for a minimum of 2.5M. I figured for my first time out, that was a pretty good result, and I didn't want to throw too many converters away chasing something better. I didn't write down the enhancements I ended up listing, but as of this morning 3 had sold for a total of 11M, and the other 3 are still waiting to sell. I know that is chump change to the hardcore, but for someone who would not have even considered this a week ago, it was an encouraging success. I'll add to this, and it will likely not be news to any veteran marketeers but for other newbies like me it may be helpful. There are a handful of recipes that appear as a rare within an otherwise uncommon set. For example, Dampened Spirits: Recharge shows up with the orange (rare) name, but does not use rare salvage and when converting, it is listed as uncommon. I thought I was being clever and buying a cheaply crafted rare recipe (and thus saving myself 2 converters), but that wasn't the case. I apparently wasn't the only one fooled, though, because the "Bidding/For Sale" ratio for that recipe was MUCH higher than the rest of the pieces in that set, although the recipe itself wasn't overly expensive (10k or less). There are similar instances in the Undermined Defenses, Mocking Beratement, and Kinetic Crash sets (which I know from personal testing), and I think Adjusted Targeting and Efficacy Adaptor also have recipes that fit this category, but those recipes were too expensive for me to try them. One other oddity I noted was that my very first conversion by rarity netted me a Winter's Gift enhancement. I assumed this was a winter enhancement so it threw me that I landed on it, but it must be coded as a rare IO. It didn't have an impressive list price so I converted it again for something better. Anyway, thanks again for such a great guide (and for others who have written marketeering guides). I quit live way before the invention system even came out so learning about IOs and sets and conversion has all been new, and working through this process has been a good way to help get up to speed on a big aspect of the game that I missed the first time around.
  21. This tip helped me immensely yesterday, thank you! It worked so well that I ended up buying a couple of uncommon recipes for 5 inf!
  22. This has been a fascinating thread, to the point where I am considering trying this, and I would not have said that a week ago. In this case the Lethargic Repose to Call of the Sandman conversion is guaranteed to produce a rare, but I noticed that some of the "starter" recipes you bought (for example, Kinetic Crash) convert by type into a set (Force Feedback in this case) that still has one uncommon. Granted, the chance of not converting to a rare is low, but I was curious how you mitigated the risk of landing on that uncommon, or if that was even a consideration.
  23. Great, thank you for the advice!
  24. IO's came along after I quit Live, and I've spent the last couple of days trying to make sense of enhancement sets and attuned IO's. My main question at this point is that if I am level 50 and considering a set that has a level range of say 30-50, is there any reason I wouldn't buy the attuned level 30 version? When I slot it, it should take on the attributes of the level 50 version, correct? And it should theoretically be cheaper, or does that not come into play due to the "bucketing" that takes place in the market?
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