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AboveTheChemist

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Everything posted by AboveTheChemist

  1. I'll echo most of what Luminara said. It looks quite nice, and was intuitive enough that I was able to go from a blank slate to a roughed out build in a matter of minutes, and for the stuff that wasn't immediately obvious, it didn't take me very long to figure out what I was missing. Up until it came time to add enhancements, that is, but maybe that feature isn't in yet so no worries. I think it looks great and I am really impressed. Over the years there have been at least two attempts at building a web planner that I have watched with great interest, only to watch them both fall silent and, I assume, die on the vine. This has great promise and is already much farther along than either of those two efforts. And you have absolutely nothing to be nervous about! This is a fantastic contribution and I sincerely hope you stick with it. If there is anything I can do to help out (mostly in terms of testing, I know squat about coding something like this), please let me know.
  2. The Kallisti map was updated with that badge over 2 years ago, so you'll likely need to update your installation. If your install is more than a year or so old, you will need to follow the instructions for removing/deleting old installations as well. The install process changed about a year ago and old installs will prevent new installs from appearing correctly. Instructions for everything I mentioned above can be found in the first two sections of the top post.
  3. The game ignores underscores so it doesn't matter if they are there or not. They can make the command more human-readable, though.
  4. Try this command to make sure you are standing in the right spot: /thumbtack -1086.0 -16.0 -7612.5 If so, try this command to make sure you don't already have the badge. This will potentially change your badge title so remember what you had if you need to change it back afterward. /settitle 110 If it changes your badge title to Purifier (or Defiler, if you are a rogue), then you already have the badge, and there is some other part of the accolade that you are missing. Or if you are a rogue, then you won't earn the accolade until you switch to hero or vigilante.
  5. This thread is defunct and this installation of vidiotmaps is no longer valid. The current vidiotmaps thread and installation process is at this link: https://forums.homecomingservers.com/topic/37216-vidiotmaps-for-homecoming/ Follow the new installation procedures there. I strongly recommend installation via City Mod Installer but there are manual install instructions there too. Further, you MUST follow the instructions in the section titled Removing/Deleting Old Installations. The new install procedure is different from the one laid out in this thread and if you don't remove this old installation, the new install won't show up in game. If you have further questions please post them in the new thread. Thanks!
  6. I use generally the same keys listed in the OP. WASD (and/or mouse if my mouse hand is free) for movement Numpad 1-8 to select teammates, and other numpad keys for various types of targeting LCTRL + Numpad 0-9 for tray 2 (main attacks) LSHIFT + Numpad 0-9 for tray 1 LALT + Numpad 0-9 for tray 3 F1-8 are mostly popmenus Plus a plethora of other keybinds to do a host of different things, which are largely sync'd across all my characters. For instance, LSHIFT+Middle Mouse Button (AKA clicking the wheel) activates my travel power on every character. I keep a 4th power tray open for rarely used powers (like Ouro or Rest) that I don't mind clicking, otherwise I don't click powers or use macros.
  7. I had not heard of this restriction before, but after a little digging on the wiki it looks like the 60-day inactivity restriction was removed in Issue 14. (source: https://homecoming.wiki/wiki/Issue_14#Other_Changes, second bullet down). The current Auction House wiki page (https://homecoming.wiki/wiki/Auction_House) does not mention the 60-day inactivity window, and simply states "Inventories, bids and items for sale remain in the Auction House indefinitely until claimed or acted on, even if the account is inactive for a long time." I have not interacted with the Wentworth Representative in-game to my knowledge, but I'll have a chat with her next time I am on and will amend the wiki if her dialogue is different from what is shown on the Wentworth's wiki page (and will bug report it if she still mentions the 60-day inactivity window).
  8. The market fee is determined by the final sale price, not the listing price. Assuming an item sells, the market fee is collected in two steps. The first is the listing fee, which is 5% of the listing price and non-refundable. The second is the transaction fee, which is 10% of the final sale price minus whatever was paid as the listing fee, and is only collected if the item sells. Listing items at low amounts of inf does save on listing fees, but the difference is made up at the back end when/if the items sells. Assume an item sells for 1 million inf. The total market fee for that item is 100,000 inf (10% of 1,000,000 inf) regardless of the list price. If that item is listed for 100 inf, the listing fee is 5 inf (5% of 100) and the transaction fee is 99,995 inf (100,000 inf - 5 inf), for a total fee of 100,000 inf. If that item is listed for 100,000 inf, the listing fee is 5,000 inf (5% of 100,000) and the transaction fee is 95,000 inf (100,000 inf - 5,000 inf), for a total fee of 100,000 inf. Listing at lower fees can be advantageous (and sometimes downright necessary) if one doesn't have the inf on hand to pay a higher listing fee, otherwise there is no benefit in terms of market fees of listing at a lower price assuming all one's items sell. If the items don't sell, that's a slightly different story due to the non-refundability of the listing fee, but I won't pursue that tangent here.
  9. Falling through map geometry has nothing to do with vidiotmaps. There is an issue with the minimap for the Founders safeguard mission that dates back to the live days, but that's not something that I can fix. It has to be fixed in the code itself, which is beyond my control. That particular issue appears regardless if one is using vidiotmaps. I think there is a similar issue with the Atlas safeguard map. Some old links for further reading (and there may have been others generated since these were): https://forums.homecomingservers.com/topic/6210-safeguard-mission-maps-out-of-kilter https://forums.homecomingservers.com/topic/11484-safeguardmayhem-map-issues https://forums.homecomingservers.com/topic/19115-ff-safeguard-exploration-badge
  10. As little work as possible, ideally! In all seriousness, I have no idea how much work it would entail on the art end. On my end, I already have a system set up for updating vidiotmaps. I imagine I could probably adapt that system for billboards fairly easily, or pass that along to someone who would take over the Image > Texture > Mod Process (which would be my preference, I have enough mods to keep me busy as is). Then it would be a matter of adding the new billboard images to the collection, running a few scripts/batch files to process those images into game textures, then uploading that as a mod to the City Mod Installer (CoH Modder is dead). I don't think that would be too obnoxious a process as long as the rotations weren't too frequent, maybe twice or at most 4 times a year, and City Mod Installer should work fine for that. It partly depends on the content of the new billboards. I think a bunch of supergroup and costume contest ads are far less interesting than ads that are original and totally fictitious (like the Clanket ad), and I think the latter would drum up more interest. The more demand there is for the mod, the more motivation the modders have to produce the supply, in my opinion at least.
  11. I am not a fan of speed running, or any kind of speeding through content, and won't voluntarily join any groups that advertise as such. I don't have any issue with folks that do like that pace, but I find much more enjoyment of the game at a slower pace.
  12. Paraphrasing from a recent Discord discussion, Michiyo confirmed that https://hcwiki.cityofheroes.dev/ is a dead link. It had been redirecting to the new wiki URL (https://homecoming.wiki/wiki/) for a couple of years now but Michiyo had to nuke the old URL so it no longer redirects. Update your wiki bookmark to https://homecoming.wiki/wiki/ and it should work fine.
  13. I can confirm that folder names containing ampersands will cause the binds to fail. I tried the above files in a folder called 'test&test', and the binds failed to load. I changed the folder name to 'test_test' (and edited the bind files accordingly) and the binds loaded and rotated through the jokes as expected. I then repeated the test and saw the same results. I doubt there were any issues with your file path length, but I did not test that aspect.
  14. In this particular case I don't think it is needed, but there may be rotating bind setups that could use that functionality. BjorJlen, you might also try using a forward slash ( / ) as the folder separator in your file paths. According to the wiki, some operating systems are sensitive to this. I use Windows and forward slashes and it works fine, but I think other Windows users use backward slashes with success as well, so Windows may not care. If you are on Mac or Linux, then the forward slash might be necessary.
  15. The 'silent' part of the command executes the bind load without reporting confirmation/errors to the chat window. It reduces chat window clutter once you have the binds working as you want them. Along those lines, I'd get the binds working like you want them first, then add the 'silent'. The binds do not need to go in individual folders. Grouping them with regard to the nature of the jokes, as you have done, is a reasonable approach. I haven't tried the binds myself but comparing the edited ones that Luminara posted to some of my own rotating binds, I don't see any obvious issues. If you could post a screenshot of what you see in the chat window (preferably cropped to show just the chat window) when you try to execute the binds, that might help diagnose the problems you are seeing.
  16. The primary constraints are image size (width and height) and image format. These would theoretically be 1-for-1 replacements for existing billboards. So, the artist would need to decide which in-game billboard they wanted to replace, and then create an image with the exact same dimensions. For vidiotmaps, I use BMP files that are then converted to textures, uncompressed. Game world textures can probably use any of the main image types (BMP, PNG, JPG, maybe others) which will then be converted to a compressed texture. I don't know for sure if the base texture has to be of a specific image type, but if it gets that far I can find out. Offhand I'd say stick with BMP or PNG to be safe.
  17. I have a few dumb ones that lived briefly as placeholders before I deleted them: M'Lady Bug - Didn't come up with a power set combo, but he was a huge body in a fedora and a duster (or as close as I could get to a duster) with a red and black polka-dotted carapace underneath Spicy Beatmaul - He was going to be some kind of fire melee Wreckolith - Some kind of stone melee (folks with some geology knowledge might get this one) Tiffany's Breakfast - She was going to be a vomit-themed with Poison as a powerset. This was the dumbest idea of the bunch
  18. As I noted in a previous billboards thread, 1-for-1 replacement of in-game billboard textures with custom billboards should be feasible, and my offer to provide the technical knowledge to make a mod like this happen still stands, if someone can supply the art.
  19. Unless I am mistaken, that Google doc has not been updated for HC and is missing many icons. The HC wiki page that Col. Kernel linked in the post immediately above this one is actively maintained (by me) and has all icons available on HC. I typically update it within a week or so of each page release. Fair warning, though, that the wiki page linked above may take a while to load! I am not a fan of macros, personally, and use them exceedingly sparingly. Most of the limited number of macros I use are actually on Beta server testing characters. I have a ton of keybinds, though, and use them extensively. I generally keep both hands on my keyboard, especially when I am fighting critters, so I make ample use of keybinds. I won't mention any specifically, as I could write pages and pages on the different binds I use.
  20. Judging by your screenshot, you are using a custom quickchat menu. Look in: <CoH Root Folder>\data\texts\English\menus and if you see quickchat.mnu in there, either move or delete it and the default quickchat should reappear in-game after a restart of the client.
  21. If you installed the winter gift maps via the City Mod Installer, then open City Mod Installer, click Winter Event Gift maps in the installed mod list, and click Uninstall. If you installed the winter maps manually by copying maps_winter.pigg into: <CoH Root Folder>\assets\mods Then simply open that folder and delete maps_winter.pigg from that location. If you installed the winter maps prior to mid-October 2022, then please refer to the Removing/Deleting Old Installations section of the top post for removal instructions. If this is the case, you'll probably need to re-install vidiotmaps. Instructions for that can be found in the top post of the vidiotmaps thread. I strongly suggest using City Mod Installer to re-install, and you'll probably need to also follow the Removing/Deleting Old Installations section of the top post of the vidiotmaps thread to fully remove the old version of vidiotmaps.
  22. If I remember correctly from a thread about a year or so ago, it should be possible to replace billboard textures in a similar manner to how map textures are replaced in vidiotmaps. Here's the thread if anyone is interested (it starts at the linked post, and extends 6-7 posts from there to the top of page 2): https://forums.homecomingservers.com/topic/11322-how-do-you-create-texture-mods/?do=findComment&comment=436364 It should theoretically be possible to replace any specific billboard texture with a new texture of the user's choosing. So, for instance, replace all the Cap'n Kraken billboards with a billboard for a different (fake) restaurant. I think the movie posters could be replaced in a similar manner. These replacement textures could theoretically be bundled into a mod and installed via the City Mod Installer. They would only be visible by users of the mod, but that would allow folks to essentially opt-in for new billboard/movie poster textures. There may be some unforeseen hurdles, as game world textures are not my primary area, but if anyone reads this and would be interested in collaborating on a mod that would accomplish this, I am willing to offer my expertise (mainly on the technical side) in making it happen. It might even be possible to rotate these regularly, so that the billboards/movie posters could change 3-4 times a year potentially.
  23. I took a quick peek to see if I noticed anything obvious, but I did not. Granted, the little I learned about templates has mostly evaporated from my brain, so my review skills are of limited use. I did try an experiment in preview mode. I copied {{launchparam|vis_scale}} and pasted it near the top of the doc. In preview mode, it not only worked up top, but it made the two broken vis_scale calls at the bottom work as well. When I deleted the one at the top and refreshed the preview, the two vis_scale calls at the bottom were broken again. I also saw a message in the editing box at the top I had never seen before: Warning: This page contains too many expensive parser function calls. It should have less than 100 calls, there are now 105 calls. This appeared after I copied the template call to the top and previewed that change. When I deleted it and refreshed the preview again, it reported 106 calls. No idea what that means, but it seemed worth reporting. Off the top of my head, I'd say Michiyo, Kai Moon, or Aberrant know or could find the issue, so if you don't hear back from one of them (or someone else that knows), then you might reach out to them.
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