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Nayeh

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Everything posted by Nayeh

  1. - Keep the Forced Feedback slots - Remove 2 slots from Alpha Barrier, keep the 5% Max HP one though - Place a Reactive Armor Scaling Resist unique into Weave or Combat Jumping - Place a Luck of the Gambler global recharge in Weave - Swap Power Transfer Heal Proc for Performance Shifter endurance Proc. You have a ton of sustain already with Radiation Therapy and Particle Shielding
  2. I believe the recent Council changes dramatically increased the amount of knockback enemies have and find myself basically getting rag-dolled with +4 KB Protection now... As for Dark Armor specifically, you need it so bad. You will get chain-locked fighting the freakshow in Penelope Yin's TF if you don't have a sufficient amount.
  3. I personally liked Spirit Ward better when it wasn't a toggle at all - just a casted buff with a cool animation.
  4. Might not be everyone's cup of tea - but this is an Ice / Kinetic Corruptor build I have enjoyed for a awhile now. Hopefully it gives you some inspiration. If I were to update it, I would consider trying to weasel in Fold Space by dropping the Fighting Pool or dropping Inertial Reduction and Repel. WHALE - Fylgja - Corruptor (Ice Blast - Kinetics).mbd
  5. So I reached this step and found Dr. Roberta Todd as a non-friendly alignment. I used Blizzard, noticed she was orange-con like an enemy, and ended up accidentally defeating her myself. She was always Blue-aligned in the passed, even before she was "freed". Archetype: Blaster Alignment: Vigilante Confusion Presence: None
  6. Heh, I just happened to throw together a Build recently. Maybe you or anyone else could use some inspiration from it. Seithkona - Villain Corruptor Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Dark BlastSecondary powerset: Cold DominationPool powerset (#1): FightingPool powerset (#2): SpeedPool powerset (#3): LeadershipPool powerset (#4): FlightAncillary powerset: Psychic Mastery ────────────────────────────── Powers taken: Level 1: Gloom A: Apocalypse: Damage3: Apocalypse: Damage/Recharge3: Apocalypse: Damage/Recharge/Accuracy5: Apocalypse: Damage/Endurance5: Apocalypse: Chance of Damage(Negative)7: Gladiator's Javelin: Chance of Damage(Toxic) Level 1: Infrigidate A: Invention: Accuracy7: Impeded Swiftness: Chance of Damage(Smashing)9: Ice Mistral's Torment: Chance for Cold Damage9: Shield Breaker: Chance for Lethal Damage11: Achilles' Heel: Chance for Res Debuff11: Touch of Lady Grey: Chance for Negative Damage Level 2: Moonbeam A: Superior Scourging Blast: Accuracy/Damage13: Superior Scourging Blast: Accuracy/Damage/Endurance/RechargeTime13: Superior Scourging Blast: Accuracy/Damage/RechargeTime15: Sting of the Manticore: Chance of Damage(Toxic)15: Cloud Senses: Chance for Negative Energy Damage17: Gladiator's Javelin: Chance of Damage(Toxic) Level 4: Ice Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 6: Boxing (Empty) Level 8: Tenebrous Tentacles A: Cloud Senses: ToHit Debuff17: Cloud Senses: Chance for Negative Energy Damage19: Centriole Exposure19: Peroxisome Exposure21: Positron's Blast: Chance of Damage(Energy)21: Bombardment: Chance for Fire Damage Level 10: Glacial Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 12: Night Fall A: Superior Malice of the Corruptor: Accuracy/Damage23: Superior Malice of the Corruptor: Damage/Recharge23: Superior Malice of the Corruptor: Accuracy/Damage/Recharge25: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge25: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage27: Superior Malice of the Corruptor: Damage/Endurance/Recharge Level 14: Tough A: Unbreakable Guard: Resistance34: Unbreakable Guard: Resistance/Endurance36: Unbreakable Guard: Resistance/Endurance/RechargeTime36: Unbreakable Guard: +Max HP36: Steadfast Protection: Resistance/+Def 3%37: Gladiator's Armor: TP Protection +3% Def (All) Level 16: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Shield Wall: +Res (Teleportation), +5% Res (All)33: Shield Wall: Defense/Endurance33: Shield Wall: Defense34: Shield Wall: Defense/Recharge34: Kismet: Accuracy +6% Level 18: Hasten A: Invention: Recharge Reduction31: Invention: Recharge Reduction Level 20: Arctic Fog A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Luck of the Gambler: Defense/Endurance48: Luck of the Gambler: Defense50: Luck of the Gambler: Defense/Endurance/Recharge50: Luck of the Gambler: Endurance/Recharge50: Reactive Defenses: Scaling Resist Damage Level 22: Super Speed A: Blessing of the Zephyr: Knockback Reduction (4 points)46: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance Level 24: Benumb A: Invention: Accuracy Level 26: Blackstar A: Superior Avalanche: Accuracy/Damage27: Superior Avalanche: Damage/Endurance29: Superior Avalanche: Accuracy/Damage/Endurance/Recharge29: Superior Avalanche: Accuracy/Damage/Recharge31: Superior Avalanche: Recharge/Chance for Knockdown31: Armageddon: Chance for Fire Damage Level 28: Sleet A: Superior Scourging Blast: Damage/RechargeTime45: Superior Scourging Blast: RechargeTime/PBAoE +End45: Superior Scourging Blast: Damage/Endurance/RechargeTime46: Invention: Slow Level 30: Heat Loss A: Preemptive Optimization: EndMod/Recharge43: Preemptive Optimization: Accuracy/Recharge43: Preemptive Optimization: EndMod/Accuracy/Recharge Level 32: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed37: Luck of the Gambler: Defense/Endurance48: Luck of the Gambler: Defense/Recharge48: Luck of the Gambler: Endurance/Recharge Level 35: Dominate A: Nucleolus Exposure37: Gladiator's Javelin: Chance of Damage(Toxic)39: Ghost Widow's Embrace: Chance of Damage(Psionic)39: Gladiator's Net: Chance of Damage(Lethal)39: Unbreakable Constraint: Chance for Smashing Damage40: Neuronic Shutdown: Chance of Damage(Psionic) Level 38: Tactics A: Invention: Endurance Reduction Level 41: Mind Over Body A: Unbreakable Guard: Resistance42: Unbreakable Guard: Resistance/Endurance42: Unbreakable Guard: RechargeTime/Resistance42: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 44: Assault A: Invention: Endurance Reduction Level 47: Burnout A: Invention: Recharge Reduction Level 49: Frostwork A: Preventive Medicine: Chance for +Absorb ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Scourge Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance40: Miracle: +Recovery45: Numina's Convalesence: +Regeneration/+Recovery Level 1: Hurdle (Empty) Level 1: Stamina A: Power Transfer: Chance to Heal Self40: Performance Shifter: Chance for +End43: Performance Shifter: EndMod Level 49: Quick Form Level 22: Speed Phase 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 Seithkona - Corruptor (Dark Blast - Cold Domination).mbd
  7. For anyone that thinks it can't be done - go color the powers of Illusion Decoys using the Mirror setting. You can observe vibrant colors in their (ice) attacks - I love seeing the Orange slush! It's a shame I cannot tint my other characters using Ice with that vibrant color. Ice serves as an excellent canvas for themes like Glass, Stained-Glass, Sand, Gemstones, Rock-Candy, Ash etc. Why should the colors be limited to 5 flavors?
  8. Sounds great! Just make sure to add the Fighting Pool as an inherit power. I probably won't be Brawling, but you guys have at it so I can finally re-optimize my Builds for powers that actually matter.
  9. You might be better off looking at Spines/ builds and /Ice builds separately and then join the overall consensus together. Otherwise, perhaps try asking a player named (/getglobalname Spice Merchant) on Everlasting - They're a Spines/Ice Brute I have seen around and recall them having a super cool costume and theme. Anyway, perhaps they can also provide you guidance from their Brute perspective.
  10. If the Tier 9 doesn't have an 8 minute unskippable cutscene for the entirety of Metallica - Master of Puppets to play then I'm out.
  11. Martial Assault - Shurikens - Kicks That is all.
  12. Axe/Regen Brute at Level 39 in the Mender Lazerus arc - Nosferatu down as an EB +2 without any inspirations or fancy tricks. Just a decent build and hacking him with an axe. - I don't have Instant Healing (Maybe I'll get it one day if I can drop Boxing or Spirit Ward lmao). Didn't have access to Moment of Glory at that level. - Used Dull Pain once just to raise my HP cap. - Used Reconstruction once. Admittedly, I couldn't take him on as an AV+4. Though, I wouldn't advise bothering to fight him solo because of his -ToHit Debuffs, LifeDrain, and Dull Pain. Just ain't worth the time.
  13. Just scooting in here with the Britney concepts I made for a themed costume contest awhile back. Bwahaha.
  14. Honey, sit down. I know a thing or two because I've done a thing or two.
  15. The scales pattern is one of my favorites. Thank you for using it to it's potential. 😄
  16. The rest of the player-base wouldn't be burdened if you stopped logging in over it. You know why.
  17. Well... uhm... I guess that's a build. I personally wouldn't recommend that one. A few things I can already pick out: To much focus on chasing set bonuses and Defenses - Some powers are criminally over-slotted. Defender ATO Vigilant Assault can be split 3-by-3 across 2 powers to gather 10% Recharge Bonus (x2) Deceives you with Stealth toggled on for Defense Neurotoxic Breath over Poison Traps Consume with Stamina under-slotted Rise of the Pheonix and Phase Shift... Only '1' Ranged attack for Damage. At least get Proton Volley or Cosmic Burst.
  18. Have you ever played a MOBA? Damage measurements make excellent talking points for sparking toxicity. Not to mention, there are so many other variables to consider when determining success. It would be unfair to not recognize the efforts of other players and their contributions - Healing, Damage Received, Crowd-Control, Objective completions, etc.
  19. Some of y'all are really passionate about powers that don't even get enhanced or placed on the power tray.
  20. Why should I be thankful for what abilities they don't have? I welcome any new challenges. This game is quite honestly really easy and straight-forward. I can think of dozens of powers/mechanics from other monster raiding games that would impose a real threat.
  21. I can't believe you mentioned Laziness, Pillows, and Relaxation without immediately considering Mind Control. Mind is pretty chill if between having Dominate (the Hold), Confuse, Mass Hypnosis, and Mass Confusion. If you have the Stealth ability, you can stand in the middle of a room and just slowly tickle monsters to do your bidding with confusion. Mass Hypnosis is like having a pause button on your game - Toss in a Call of the Sandman Heal Proc to fluff your pillow. Similar results whether you have Domination active or not since it just means you need to re-apply your CC while refraining from using your Damage-dealers until you're ready for some attention. I have had teams where I just waltz to the mission end and casually start a little monster mash at the end-room while the rest of the team grinds away. If you find yourself wanting to be a little more Blast-y with this Playstyle - Pick up a Widow-Fortunata. It's like a mashup of Mind Control with some of the goods of Mind Blast. As far as Gravity goes - I love the set but I think you'll want to lean in more on the Recharge and Permanent Domination so you can confirm your Wormholes on Boss monsters. Plus there are just so many unique ways to play it - Like summoning your Singularity in the middle of a group of monsters to vortex them into a tight ball and unleash Sleet and all kinds of other chaos.
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