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Nayeh

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Everything posted by Nayeh

  1. You can pull this look off with Hood, combining Detail 1 and 2 face accessories, and even using a face (such as one of the Clockworks or Metallic for a Metal feel) to completely assemble a Helmet kinda effect.
  2. There was a statement awhile back about it. You can't have Covid-19 related names. Besides, we're all sick of talking about it so leave it out of the game.
  3. I propose having a deployable portal from point A to Point B on the map your teammates could use. Ex) Place a portal at the entrance of a map. Place another at the end of the map as the link. The link could last X Minutes before expiring. Escort mission: Piece of cake! To comment on Recall Foe across maps, that would not be possible outside of clip-range because you drop target. If the Teleport had the option of Friendly or Foe and you are trying to assist a player how could you distinguish between the two options in 1 ability? In it's current state you could possible assist a team-mate and use Teleport Foe because it's not intended to pull a player at all.
  4. I propose having the Rooted Toggle merely suppress on movement because of how jarring it is navigating around in a game where most content is fast-paced now. Isn't that how Super Speed works in terms of Threat radius when moving?
  5. I think the default animation is hilarious. It's like your hand generated a disgusting level of vibration and sends them flying. I'd propose an underhand slap like Spectral Wounds
  6. I picked up Spectral on my Warshade for the similar reasons you presented and to keep disoriented/feared monsters from wandering too far. Unfortunately, NOT ONCE, did this Immobilize Proc. I think it's broken, Cutter. 😞
  7. I have a Jedi/Sith toon that uses Electricity and Katana with Force Epic. It's a Blapper... not very enjoyable to play beyond giggles.
  8. By no means is it a final Human-Warshade build. It's just something I managed to throw together over time. - Global Recharge - 168.75% - Alpha - Spiritual Radial Paragon I can consistently keep Hasten, Eclipse, and Sunless Mire permanent with 2.5 fluffy pets. I only seem to struggle on boss targets when I have no bodies around as previous posters mentioned.
  9. There is another map that doesn't have the lava, is bigger, and feels more moon-like. That's the map I thought you were referring to originally.
  10. I imagine this was either: - An existing map for a Mission/Task Force. (I personally can't recall ever doing.) - An unused map that was already existing within the Map Files. AE merely accessed it. - It is a partial view of an existing map that isn't accessible without DEV/Hack commands. - A map that was used by DEVs for testing or generating cinematic/scenic content. - Partial or incomplete content that was never used on live. - An experiment of a map rendition and never received a story to match with it for content. A customized map wouldn't be completely foreign but I imagine the map you saw fits into one of the points above as it was already within the game files.
  11. If the choice is explicitely between those two, Urchain Essence. It's a great tool to cycle after or between Quasar nukes with a massive disorient. Plus the concept of an exploding body is pretty radical. Not to mention Warshades are more oriented to mass killing sprees so having another AoE tool at your disposal would be ideal for your Human Warshade. Meanwhile, Essence Drain is kinda lackluster as an ability.
  12. Radiation/Cold or Radiation/Storm, call it a Nuclear Winter theme.
  13. Oh gosh! Please give the Praetorian Seers stances as an option to fly, combat, and idle in general.
  14. As much as I love this. I always wonder how that would hold up if the recipients are numerous giant targets. Do we really need 8+ mecha bots tossing around through geometries maps like that? I'd also like to propose a "falling" animation like you would see in the Keyes trial against Anti-Matter when you get caught in the green circles.
  15. Pain: Please give Pain the choice between Light (Empathy default) and Dark animations. If I'm not mistaken, Empathy has access to both and it's not fair...
  16. Warshade: Shadow Cloak - Minimal FX please! They currently have the Darkness Armor dilemma where you literally never see your costume (alongside all of the Shapeshifting). Dark Extraction - Why the heck is my floaty fluffy not blue? Or orange? Or whatever color I want it to be!? Darkness Affinity Fade - Just because people whine and think they're invisible(stealth), please offer an alternate/minimal FX option.
  17. It might be worth noting that Heal Procs like that won't appear unless you have received damage.
  18. Just snagged the ATO to try it out. Slotted it into Gravitic Emanation. So yeah, it has a chance to fire on your damage abilities no matter where it's slotted. [07:52] You hit Possessed Scientist with your Orbiting Death for 18.2 points of Negative Energy damage over time. [07:52] You are healed by your Essence Transfer for 59.43 health points. [07:55] HIT Possessed Scientist! Your Dark Detonation power had a 95.00% chance to hit, you rolled a 72.75. [07:55] You are healed by your Essence Transfer for 59.43 health points. [07:55] You hit Possessed Scientist with your Dark Detonation for 92.65 points of Negative Energy damage.
  19. I'm implying that the Proc can fire on any of your Damage Powers no matter where it's slotted. Ex) Slot in Dwarf Mire even though you never use Dwarf. -> Fires on Shadow Blast, Sunless Mire, Orbiting Death... any of it has a chance because it Procs globally across all powers.
  20. The description in game says Essence Transfer "gives many of your damage powers a chance to heal." Does that not mean you could slot it anywhere it can be and it'll fire on most of your abilities? I currently have Fury of the Gladiator -Res slotted in my Orbiting Death with 5 Multi-Strikes (not my final build, just what I threw together in the moment).
  21. I literally proposed a Bulwark Archetype months ago (Support/Melee) and it didn't get much attention. xD
  22. Could we at least get a deploy-able "Wet Floor" sign!? Sheesh!
  23. I made a Human-Warshade and snagged up Spectral Interface to try something new and with the intention that it would keep my disoriented enemies planted still. Alongside the added bonus of Gravimetric Snare having a little bit more magnitude to play with on bigger enemies. With only the Tier 2 Spectral Core Interface (15% Immobilization Proc on most damaging attacks), it doesn't seem to fire at all. I see no combat texts, no visual/sound effects (most interfaces have that ringing yellow bubble around the enemies torso), and I just don't see monsters standing still for any time periods. I want my Incarnate Threads back 😞
  24. I could be wrong but I'm assuming they strategically placed the station at the door so as to get Lord Recluse stuck in the game geometry or they somehow draw aggro as a NPC. (An exploit, it would be considered in most games.) Set a flag so Crafting Stations can't be summoned inside a Mission. *shrugs*
  25. I have Hibernate on two characters and I have discovered some really irritating features about NoPhase and other Hibernation effects in general. 1. If you activate Hibernate and you get CC'd BEFORE you solidify, your Hibernation will go on cooldown and you will still receive the NoPhase penalty. 2. If you die while activating Hibernate before the solidification you will receive NoPhase. In other words, NoPhase persists even after resurrection or hospitalization. 3. You can accidentally deactivate Hibernate before the solidification and still receive the NoPhase penalty. 4. You can die while Hibernation is active (DoTs, -Regen Debuffs) and again the NoPhase debuff persists even after resurrection or hospitalization. For a tool that is designed to help rescue your character in a tight spot, it is extremely unreliable. You receive NoPhase immediately when you activate the ability no matter what the outcome is. I'm so frustrated with this ability. Could you guys please consider applying the NoPhase penalty AFTER solidification or better yet get rid of (or reduce the time) the penalty all together? Quite honestly I'm better off with a Self-Resurrection ability with this clunky functionality. Note: NoPhase makes it so you cannot activate your phasing abilities again. Even if your ability recharged you will be unable to activate it until this debuff is gone. Meaning having an ability like Hibernate recharge faster than the penalty is a complete waste. You won't be able to activate it even if Hibernation already failed you in the activation process (CC, Death, double-tapping) until the debuff has expired.
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