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Nayeh
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Everything posted by Nayeh
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Something animal-like from creatures that dwell in tundra climates.
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Not big on OP's suggestions. Though Shurikens/Weapon throwing themselves really deserve an entire Blast set. My Plant/Martial Dominator likes to add a little salt to the wounds by hurling out Caltrops ontop of the Creeps. The only suggestions I would make for Martial Assault would be to give the Shurikens some kind of secondary aspect to them - Like Defense debuffs or Bleeding effects. Preferably the Defense debuff because as the set stands now - it is kind of limited building with what are basically 3 single ranged attack-type abilities. I also feel like Shurikens are on-par with Broadsword in terms of what they do as a weapon functionally. Also for making Envenomed Blades a little more intuitive and impactful - it's just an okay ability that really could use some help as it doesn't provide much as the only buff-effect compared to the other Assault set buffs. Maybe give it a Swap Ammo-type function or make the Envenomed Effect more debuffy and not just a mere damage bonus.
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(SR focused) Proposed change to dodge mechanics.
Nayeh replied to Dnyd's topic in Suggestions & Feedback
Dealing with Afterimages be like: 🥶 I have an SR Tanker that uses a Water-based concept - dodging is something comparable to time dilation. Where things appear to move slower from my perspective. -
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Try being less basic and add more flare to a name - Like "Rabid Wolverine" or "Lecherous Lynx". Good luck snagging one-word(or letter/number!) names on literally any game that have been around for years.
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Naming a Gravity Alt and What secondary would you go with ???
Nayeh replied to smnolimits43's topic in Dominator
Uhm. Even if you got some fancy Star Strek or Star Wars name, you would probably get it Generic'd (a name change to something like Generic12398) after playing for awhile. As far as secondary goes... I enjoyed my Gravity/Ice Dominator because he fit my character's stardust forge-mastery well. For Dominators in general, /Dark and /Psi always seem like solid choices. -
I love making goblin-concepts. Though I do struggle making pure animal/beast-like figures with this creator... Anywho. Maybe something like this? Using inspiration from the bottom-right picture and attempting to create a Mask using 2 pieces. Head: Full Masks Face: Reptillian Detail 1: Reptile (the spikes on top) Detail 2: Cyborg 1 (Try swapping with Death Goggles, Enforcer, or other accessories) Detail 3: Mandible Aura: Glow > Eyes
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Yeah, Poison is toxic trash. Don't play it. I struggle finding enemies that aren't in some inebriated state or toppling over in seconds. On more sincere commentary: - This is my favorite(main) character. Thematically, I love the effects tinted red or blue. Including the hurling Alkaloids and Antidotes. - There are plenty of build paths. Some take the Support abilities, some completely ignore them. - I don't struggle with Mesmerize effects between strategic Placement, Debuffs, Break Frees, Clarion, Stuns/Holds, and having Friends around. - I'm pretty Tanky with the absurd amount of -ToHit applied. In fact, I diffuse a lot of pressure on teams through shear debuffing. - Bosses melt quickly (sometimes in seconds!) as they're more vulnerable to your damage/CC effects with debuffs. Confused Arch-Villains aren't that uncommon. - I adore the small community of fellow Poison-mains. I've come across some really glorious concepts like Velociraptors, Skunks, Frogs, Oil, and Maleficent. The set is fine and fun if you're looking for something niche and impactful. I would change absolutely nothing about it. (Fight me) 🐋
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Rhino Horn and get creative with finding a way to conceal the second horn. Meet Shadowgnash: Here I am using a golden Rhino horn with one of the Roman helmets using tinted brown elements to make all this headgear look like leather racing horse attire. Check out my slick blinders! I have also seen others use the the Wild, Cybertech, or Mohawk hairstyles mixed with Rhino Horn or Thunder Horns with some success. If neither of those seem to work, consider trying out a mecha-unicorn concept. For some reason, I find making non-humanoid creatures easier as a mecha with the costume builder CoH has.
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Using the Dark Variant on both Burn and the Damage-Pulse Toggle drastically helped me for Fire Armor visibility. It's still bad but it's bearable.
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Admiral Sutter: Varying difficulty, several enemy types, cut-scenes, and unique combat mechanics. This is probably my favorite Task Force. Synapse, Katie Hannon, Lady Grey, Virgil Tarakoss: Each of these TF's can influence the outside gameworld to trigger some kind of event (an invasion, spawn a monster, maybe temporarily open a portal to a unique zone, some kind of event that doesn't necessarily have to be destructive). I would like to see more TF's that give the opportunity for more community-oriented content. Multiple objectives within a mission alongside environmental hazards and more dangerous attacks that can ignore defenses unless certain actions are taken. I would like to see less content that could be done in a speedy manner and more content that calls for more tactical approaches that would otherwise trigger more team wipes.
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I am a pretty bad offender of posting them making edits myself. So I try to proof-read, occasionally typing up in an outside WordDoc first. However, I do still feel the edits should still be marked because in some cases someone has already viewed the message and is typing out a response. Removing the context point without leaving erasure marks could make a responder look confused/bad.
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Tantalizing
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They could just have a public list available to refer to for text-input. These would be pre-approved titles that would work similar to how a bad-word list would, but for titles. This list could easily be maintained and updated without having to actively watch for violations. I've been dying for more titles myself, especially edgier ones like 1337 from Technology(or was it science origins?)
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I'd be for lifting the secondary level intervals to move along the same pathway as your primary. This way you could choose between your secondary's first two powers and be allowed to select your final power at 32 instead of 38. Doing so would allow players to access their Epic pools at the 35/38/41 level ranges instead of putting it off into the 40's in most builds, locked away from most content.
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I would suggest the either of the following: - Add an unenhanceable Resistance to "Debuff Regeneration" somewhere on an active ability that can be stacked if it recharges fast enough (Similar to how Healing Flames can get you more Toxic Resistance if stacked). Perhaps expand and cover more Debuff resistances since, after all, you specialize in quick recovery. - A Healing Bonus passive that increases the amount of Healing you receive from outside resources (other players). - Add a Passive ability, call it something like "Second Chance", where your Health cannot drop beyond 1% HP for the next 3-5-10 seconds or so with a long internal cooldown. The strangest aspect about the Regeneration line is that you have to be proactive in usage and in some unfortunate cases you just instantly drop with no reaction time. - Passive out-of-combat Regeneration is dramatically increased. Allowing for a subtle buff that doesn't change gameplay during fights much. - Change Instant Healing to function like Mitigate Wounds Hercules has on SMITE. When used, this ability provides a small heal/regen, a +Res All type buff, and starts a damage counter for the next 4-5 seconds then returns a percentage of healing based on the damage delivered to you. This means if we set a value at like 50% returned HP and you lost 80% of your HP within that duration, you will receive back an equivalent of 50% of damage that was dealt within that timeframe. This rewards players that can predict massive damage incoming, they can still possibly die, and it just feels good in both an enemy and player perspective. If an enemy knows you've used this, they could simply choose to wait out the duration to prevent you from receiving a larger heal or make an effort to fight through this ability and kill you before the heal tick. - Revive should be changed to some kind of Dual-function so it can have some use if you aren't dying and make the user feel like they could possibly waste their heal. Sort of how Howling Twilight forces a player to either conserve the ability to resurrect potential deaths or utilize it for crowd control.
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Then back up your statement with evidence that suggest this is unintended behavior. Otherwise, feel free to flood the Bug forums with bogus reports.
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You seem to be under the impression that Resurrection and a Heal are two completely different things within the game's world. They are both heals, one of which has a defeated ally condition to it. Where do you get your facts from saying it shouldn't resurrect? Where is your proof? Hazy memories? Why you are advocating for a change? You'd rather use strategic Awaken inspirations?
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It's a projectile. You have to wait for it to both hit the target and then return to the caster. I really don't perceive this as a bug but more so a quirky feature of how delayed effects can be tacticool.
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Focused Feedback: Travel Power Updates (Build 1)
Nayeh replied to Arcanum's topic in [Open Beta] Focused Feedback
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Focused Feedback: Travel Power Updates (Build 1)
Nayeh replied to Arcanum's topic in [Open Beta] Focused Feedback
Does Hover and Mystic Flight stack though? -
Does anyone else find Fold space a Troll power?
Nayeh replied to laonidas's topic in General Discussion
It's okay, any archetype can be played poorly enough to need a crutch like Fold Space. An effective tanker could easily herd monsters using the map terrain to funnel mobs into shape. -
Does anyone else find Fold space a Troll power?
Nayeh replied to laonidas's topic in General Discussion
Fold space is such a me-me power with little practical value in teamplay since mobs die so quickly thanks to all the power creep in CoH today. I think it's gross how fast the animation is compared to Wormhole while also partially diminishing the novelty of Wormhole itself. The Warshade variant however, is pretty radical since it sort of matches the archetype thematically. Elements in their kit also requires bodies up close all combined with a badass animation.