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Nayeh

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Everything posted by Nayeh

  1. You seem to be under the impression that Resurrection and a Heal are two completely different things within the game's world. They are both heals, one of which has a defeated ally condition to it. Where do you get your facts from saying it shouldn't resurrect? Where is your proof? Hazy memories? Why you are advocating for a change? You'd rather use strategic Awaken inspirations?
  2. It's a projectile. You have to wait for it to both hit the target and then return to the caster. I really don't perceive this as a bug but more so a quirky feature of how delayed effects can be tacticool.
  3. It's okay, any archetype can be played poorly enough to need a crutch like Fold Space. An effective tanker could easily herd monsters using the map terrain to funnel mobs into shape.
  4. Fold space is such a me-me power with little practical value in teamplay since mobs die so quickly thanks to all the power creep in CoH today. I think it's gross how fast the animation is compared to Wormhole while also partially diminishing the novelty of Wormhole itself. The Warshade variant however, is pretty radical since it sort of matches the archetype thematically. Elements in their kit also requires bodies up close all combined with a badass animation.
  5. It's the -Special from [Weaken] (30 second debuff) and the Proc from Deflated Ego I was referring to. Though on the Poison Trap, it might be worth noting it kinda has a Tick element to it so perhaps you could try modifying Endurance. There is also the Incarnate Interfance to look into.
  6. My main gripes about Electric Blast are the animation times on both Short Circuit and Tesla Cage as well as the Voltanic Sentinel ability as a whole. If you're looking to sap endurance using Electric Blast, I would advise getting Energy, Kinetics, or Poison as your secondary. I have yet to see someone run an Electric/Poison character in-game despite it seemingly having what I believe to be synergy with the sets. - Poison not only has a Recovery Debuff, available slotting for the -Recovery Proc (It's a -ToHit IO). - Contains what is essentially a -Power Boost debuff on monsters that will make them more susceptible to secondary effects. - Both sets are moderately close/short ranged. ... and if you're looking for a concept, may I suggest something that revolves around high pH content such as Battery Acid to conduct electricity. 🙂
  7. A lot of this is pretty generalized and may not be an available option for a Scrapper specifically. - Inspirations - Know how to mintigate debuffs and CC applied to you. In addition to the occasional greens. - Buffs - Procs - Slotting - Ever fight Devouring Earth without Knockback protection? *groans* - Regneration - Incarnates - Overwhelming crowd-control to lock down an enemy from being able to attack. Chaining knockdowns, stuns, holds, slows, fears. - Playing with Line-of-Sight. Funnel your enemies through a threshold to force them closer. - Confusion (Ever try confusing a monster that can heal/buff you?) - Pets to mitigate damage. - Kiting to draw out fights. Similar to playing with Line-of-Sight, but involves distancing enemy numbers apart into manageable sizes. - Prioritizing the right targets. Sometimes it's better to focus a tough/annoying enemies and to let minions to die from splash AoE damage. - Sticking to enemy groups that are at a disadvantage. Notice how PI radio teams tend to stick to council because they're 'easier' compared to CoT, Carnival, and Arachnos mission?
  8. Note: Hands are "Monstrous" to show the not so seamless scar appearance that can be viewed across normal combinations of costume design.
  9. I have been arguing for Crop Tops (Female armor patterns with belly exposed) but mistakenly mentioned Tank Top in the original post.
  10. Cool. So you chose a clippy costume piece to fit a typical blanket response narrative, knowing full and well that there are numerous female options (quite a few of the ones that are moreso older patterns) that would work across Male and Huge models. There are already several costume pieces that perform the same scar-tissue appearance or gouges in-game (such as stretching out shoulder and chest sliders) and it's really up to the player to make it appear seamless with costume choices (Such as the zombie hands on a different bare-torso selection). The image posted was using the 'Heart Plus' pattern on a 'Huge' model from a rare image I captured when my character creation screen glitched. It is not 'Bridal' (a newer costume model), as demonstrated on your 'Male'.
  11. So what you're saying is reaction mechanics are too hard? Why get a tier1 ability when you can get one that's a Toggle you require 2 abilities to obtain?
  12. I'd suggest making it a "Reactionary" ability. If you're knocked down and activate it then you instantly get back up on your feet (basically granted a second of Break Free) and receive a Knock protection buff.
  13. I believe most Snipes on a Blaster have +Range attached to it. At least, I know the Electric one does. Once you're geared up with a Snipe within your regular attack chain and having +Range Boost constantly active, I'm certain most of the Blaster lines available would work for you. You can also consider getting some incarnates that have +Range attached to them (Clarion for Destiny, Intuition or Cardiac for Alpha). Chasing Set bonuses with +Range might not be so ideal so consider getting Hami-os. I know I slotted 2 Range/DMG ones into Pyschic Scream on my Fortunata and it's been amazing. More range never hurts but I feel like those that get the most benefit out of it are those that have less utility in their kits and rely on pure damage or have several Cone tools. I have personally only found excessive range useful in these scenarios: - To land attacks that are normally unsafe to engage with because the range feels too short and within aggro zones, such as Thunderous Blast. - An Energy Blaster seems to cope very well with additional distance if you are committing to the meme without KB>KD enhancement slotted. - Better results with Cone attacks since your further positioning will encompass more enemies within your arcs. (Make sure to target those furthest from you within a mob, not the closest one). - Temporary Buffs and Heal effects. - Pre-pulling/Killing mobs ahead of team as described above.
  14. Still waiting for them to remove gender locks on the Patterns. It's so stupid that you can't make a Crop Top for Male or Huge models, or other variants that are on "Male" but aren't on "Huge". It's frustrating.
  15. I've seen numerous Support/Melee oriented proposals on here, I myself have included one. It's literally one of my favorite Archetype combinations seen commonly across other games. Plz givef melee support.
  16. I just Plant/Martial/Psionic Dominator 50 a week or two ago. For what started out to be a joke character has actually become one of my favorite creations in terms of theme and gameplay - A Beyblade Champion. I won't go into too much detail on Plant since we already know the value that control line carries. As for Martial, I picked up the following abilities with these reasonings: - Shuriken Throw You gotta have it as your Tier 1, at least it's part of the badassary that is throwing Shurikens. I threw 5 slots of Decimation for the +Recharge set in addition to the occassional BuildUp proc. - Thunder Kick I originally didn't pick this up until I respeced later. It has respectable damage and can be used for slotting Melee sets (Kinetic Combat, Hecatomb, maybe even Stun sets). It's also been pretty useful for finishing single targets when Exemplaring or running lower level content. - Trick Shot Holy heck this ability is undervalued. It almost always guarantees 5 hits across multiple targets for decent chunks of damage and it procs very reliably. This, combined with other AoE's tools (Creepers, Immobilize, Caltrops) and you're gracefully slicing through enemies like butter. Realistically, lower level enemies die fast already so this helps you get through the tougher mobs (Bosses, Lieutenants) that survive the initial strike. I have 5x Apocalypse and a Gladiator's Javelin here for the +Recharge and 2 Damage procs. - Envenomed Blades I have this ability nearly permanently active. Since it's a clicky, Guassian's BuildUp proc fires fairly reliably and it adds another ticker of damage to all your attacks. I'm really uncertain if it's helping me Proc Interface more, but I can say I have not seen it proc Guassian's while active. It's probably intentional but I thought it would be nifty if it did. I personally think this ability is refreshing to use compared to other Build up and Aim abilities for breaking away from the standard molds. - Caltrops I slotted this to be a Proc-Bomb. With the absurd amount of Control you have, it certainly wouldn't hurt to sprinkle a little salt on your enemy too. My only gripe about this ability is the obnoxiously small range it has. - Masterful Throw Well, it's a Snipe. It'll cut. It'll proc. It pretty much solves Single Target damage problems. Throw Sting of the Manticore and a Gladiator's Javelin for another set of +Recharge and 2 Damage procs. As for Explosive Shuriken, I once has it then respeced out since it felt disappointing as an ability while also adding an unnecessary attack in my rotations that isn't available when performing lower level content. At best, it's a single-target attack with a very small radius on a small-damage DoT element. I'd rather rotate between Trick Shot and Masterful Throw since this attack hasn't wow'd me beyond the cool looking animation. I wish it was more... explosive though. I haven't tried Dragon's Tail and Spinning Kick mostly because I wanted to be more Shurikan oriented in playstyle and due to the notorious problem of not enough enhancement slots. The Psionic Mastery ancilliary line will let you pick up 2-3 more slots to throw Luck of the Gambler on, so use it! Because, like any other Dominator, you want Domination up as much as possible.
  17. Befuddling Aura and Cacophony are both level 10-30 IOs. You shouldn't be getting them unless the item's level were somehow marked internally, while Attuned, at those respective level ranges.
  18. Seems to be working as intended. Attuned IOs are still bound by (upperbound?) level-range rules when using conversion methods. Both Malaise and Perplex are the only level 20-50 Confuse IOs you could convert into by category. Since you can't roll into the same IO, you basically have a " 6 (Malaise) / 11 (Malaise + Perplex - Current) " chance to receive Malaise if you're starting from a Perplex.
  19. You hush. The gong noise is my absolute favorite aspect of that ability.
  20. Like the previous poster mentioned: 1. Envenom: Throw Achilles' Heel -Res Proc in, maybe a Hami-O and call it a day. 2. Poison Trap: Make it a Proc Monster instead. Mine is practically a Doomsday device. 3. Venomous Gas: Similar to Envenom, throw in a Hami-O, maybe an Achilles' Heel -Res Proc. 4. Consider adding a Fury of the Gladiator -Res Proc to Irradiate. Just trying to help you commit to your Debuff Potential! 🙂
  21. Hurricane repels like Force Bubble/Telekinesis as you approach targets. It will only knockback targets if you're standing directly ontop of them, which isn't a very regular occurrence (initiating, activating...)
  22. Ignore should be your first course of action. Stop trying to get staff members involved in trivial e-peen wars. Only if the player makes efforts to bypass your ignore such as logging into an alternative account to send menacing messages or interfering with your combat. Honestly, this is mostly a PvE game and the level of banter I've experienced throughout years of PvP gaming doesn't even compare in magnitude.
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