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Warboss

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Everything posted by Warboss

  1. There is only FIERY MELEE. I only play the other sets to make the rest of the TTer's think they're good as well...
  2. ... or Stone Melee. The three are pretty mean to your blue bar. I usually recommend them for advanced Tankers when they want a challenge.
  3. Unlike the old days your armors will be up all the time, no need to choose or alternate when you have which one active. That said, depending your build either Impervium Armors or Unbreakable Guards would be the way to go, likely four slots. Ice Melee is fun, but Frost in the workhorse of the set, make sure it's up as much as possible. I like to slot at least 3-4 points of KD protection, because Grounded still has the map bug that will bite you when on uneven ground or certain maps (YMMV). You can use 3 Fury of the Gladiator's, or one of either Steadfast Protection, or Karma (depending on your build), there's no real need for more. I like Hasten on Electric Tanks and it will help with the Recharge time of Frost, also take Power Sink and at least 4 slot it. Make sure to use it to, as after about two applications, you'll be trimming down the number of attack opponents can fire at you.
  4. Personally I'd stay away from Rad Melee unless you really hate Endurance. If you want soft control (and damage), I'd go for Fiery Melee... I know, I hear you saying "But your sig Warboss, you're biased", hear me out. Put Avalanche (at least the KD proc) in FSC, use Overwhelming Force's Damage/KD in Combustion, use Kinetic Combat's Chane to KD in your ST attack/s (at least one, be careful with more St attacks with it, as the KD will start stacking), take Mu Mastery's Electric Fences (slot with Bombardment's chance for Fire Damage) to keep OG'd goons from wandering off (and light them up), and Ball Lighting for more AoE fun (which if you're not KBing mobs, you can slot Ragnarök's chance to KD for more mitigation/control (it's also fun to toss this at a distance to initially aggro another mobs (and watch them flop around a bit, or toss it as your run towards them, then land it the middle with FSC!)). With this set up you'll have mobs flopping at your feet, I don't recall if OG works well on Lt's, but it won't matter after a couple of passes with FSC. Use Greater Fire Sword and/or Incinerate on Boss and above. Or, just go Battle Axe and start juggling the mobs. Or, just go War Mace and stun everything.
  5. Maybe set to "11" next time?
  6. Actually... since we couldn't decide between +2 and +4 when we started, I set us at +3 to see how it went. All things considered, I think it went very well. But that final mission not only did it seem like there were multiple bosses rezing multiple times, someone also observed that the level seemed to be going up by +1 with each spawn. I saw both 49s and 48s during the final wave. But I loved it! We did an awesome job of herding and had massive swarms of goons around us most the time. It was pure Tanker heaven and TT at it's finest!
  7. Much fun was had on Everlasting tonight. Four teams. MsA and Ronin lead missions, SB ran the 3rd Respec and I took the 2nd Respec team. Much herding and fun was had on all teams and many level achieved! As always thanks to all the team leads!! 3/26 We're on Indom. Meet in KR at 6PM PDT/9PM EDT and we'll get rolling from there.
  8. I think if you're looking to put four of the Teleport powers in, you'll likely need to sacrifice somewhere. I'm not sure I'd look at powers from the primary set, but rather the secondary. Battle Axe is fun, but fewer powers from the set will make it less so (imo). Take either of the first two (you have to take one), Axe Cyclone (otherwise take another set, AC is pure Tanking magic), Pendulum, then Cleave. You'll be a bit gimped when exemping, and won't be the blender that Axe can be at the higher levels, but you'll be able to fit all needed Primary powers. Run a few ideas through mids, then see what you think. It should be doable. Although, thinking about it... once you get Fold Space going, it will become part of your "attack chain/"5th" power". Fold Space may also offset the need for Taunt, and you can slot your aggro aura and attacks for Taunt... so... might work out.
  9. Give this thread a read and see what you think. Afterwards, go ahead and post a build from mids or feel free to ask additional questions. As always you can show up to a Tanker Tuesday and ask the Tank enthusiasts there what they think.
  10. Fun times on Reunion this morning. We had a team of 6 vet Tankers leveling up our Bio/*'s. Much mayhem and herding was had. Ronin cornered two Palis for us and we managed to take down one with Tanks alone in 20 mins, before sharing the 2nd with the server. After that we finished up Posi 2 and ran missions to get us to the Talos Bank temp power. Next month we'll be running the bank, then Synapse. See you back here on 4/13!
  11. Soooo... when the Hami? ;)
  12. Hi all, Just bumping this thread to remind everyone that we're back on Reunion this Saturday (3/16). Meet in King's Row by IP gate at 9:30AM PDT. We'll be picking up where we left off on the new round of Tanks, so Posi 2, and whatever else people are in range for. See you there!
  13. Good run on Torch tonight. Four teams. MsA lead the Cavern team, Ronin went red with a Patron unlock, PLV lead Yin and I ran missions (I think the covers it). 3/16 This coming Sat, we're on Reunion at 9:30AM PDT. Meet in KR by IP gate as always. 3/19 We're on Everlasting. Meet in KR at 6PM PDT/9PM EDT and we'll get rolling from there.
  14. I've never been able to make Katana work for me. Others on the Tanker forums have given good examples of how to run it, but mine have never made it to 50... I had an Electric/Dark on live and it was a pretty fun run. So of the two you mentioned I'd go Dark Melee.
  15. Fire/Axe! Drag em around and burn em down!! or Fire/Fire, just plain burn em down!! or Fire/Ice, freeze them up then burn them down!! I could list more, but I think I'm done. Enjoy your new Tank!
  16. Imo, everything goes well with Rad! That said, it depends on what you're looking to do. Axe Cyclone now gives the ability to gather mobs and when you practice jumping with it (Combat Jumping) you can move the mobs around (I've actually pulled them through windows and on to ledges etc..). I had this ready, and failed to hit submit, but here's may take on it.
  17. Welcome back! Rad/Axe. Start there, learn how to use Axe Cyclone. If you ever get bored with it switch to Rad/Fire. My totally "non-biased" suggestions... But, of what you've listed, maybe Electric/Axe would be the pick.
  18. I never volunteer people, I merely enable their ability to explore leadership.
  19. Speaking of which... we'll need to figure out a faster way of getting the teams rolling when we have large turnouts like we're experiencing on Excel. One way would be to set the team leads in advance in league leaving the TT participants out of the league to start. Then, have the leads invite TTer directly to their team. We would announce the TFs, Trials and mission options locally, and at intervals. The advantage here would be faster team assignment although a bit heavier in chat chaos (but league chat is already pretty chaotic, so maybe a wash). This would require more team leaders stepping up, and would allow lower level TFs to be run w/o one the TT vets/50s to lead it. Any other thoughts? That said, TT is a great place to learn the art to team/league leading. The players are very supportive, experienced, and full of suggestions. So if you'd like to lead a team/TF/Trial/other content, please let me know so we can get you signed up and ready.
  20. Huge turnout on Excel tonight over 48 Tanks! Thanks to all the team leads, I'm sure I'll forget someone, so thank you in advance! Ronin leading the Aeon TF, PLV for leading Numina, MsA for leading Hannon (I think), Witty and Agoogala for leading missions teams. Uncle Jeb, did you get the sewer team going or did we fold you into the missions teams, sorry was a busy night and I don't recall. 3/12 we're on Torch. Meet in KR at 6PM PDT/9PM EDT and we'll get rolling from there.
  21. Invuln/Energy Melee. You can stand up to anything and "KO" (stun them). Damage is not an issue since your teammates will roll stuff faster than you (generally DPS speaking). But, If you like the basic concept KM, it does add some soft control that the other sets don't. It gets a medium ranged ST attack you can slot with KB>KD, and a cone that you can slot the same way (KB>KD). So, some additional options to knocking mobs off/down teammates when Taunt isn't work or is recharging (plus it's kinda' fun). Add Mighty Radial Final Judgement and after you AoE them down, Focused Burst, you can Knock them Up (er... into the air that is...) (AoE mob juggling at it's finest). So although in need of some love Dev lovin', KM can still be very useful on a Tank.
  22. It really depends on what you want to do, I'd go Rad/Fire and SD/MA myself... However, I recognize that not everyone has my addiction to Rad Armor and Fiery Melee. If you look at the recent Rad/* thread, somewhere around here on the Tanker forum, @Spaghetti Betty and @ZemX sum up how to build a Rad Tank sans Def, so I'd look at that thread when designing your Rad Tank (whichever 2ndry you decide to go with). That said, Rad/FM is an AoE Machine (which I love about the pairing, and is my main reason for playing the combo). SD/FM is pretty good at it too especially with SDs teleport attack, but... SD isn't Rad (;)), and as others have mentioned the Def bonus from MA won't go all that far once you jump into the middle of a mob. So, taking MA on your Rad Tank should be for other reasons than the Def "bonus" (as fleeting as it will be). To sum up: Two Tanks, not a bad thing. Rad/FM SD/MA or.... <.< >.> SD/FM, because you can never have enough FIRE! However you decide to go, enjoy your Tanks!!
  23. Or... Rad/Fire.... just sayin'... ...and you can never have too many Tanks!
  24. I'm not sure the PSi proc from PZ will work in the "Taunt Aura" AAO. Might just need to replace that with a regular one. I'm not big into "hover Tanking", but if it works for you, I don't see any major issues with the build. I'm sure others will stop by and point out refinements and reason for, so I won't get into those (also because I'm not super well versed on the ins and outs of SD). Have you tested this build yet, or is it just the outline for you next project. And, only because it was the first build posted... You do realize that the Stalker will out damage a Tank...right?
  25. Rad/Fire is insanely fun. Personally I'd go that route, but I've had Shield/Fire Tanks and they're equally fun, but in more of a smash and bash sort of way. Battle Axe is the ultimate Tanking secondary with Axe Cyclone, and I'm sure there are players out there that could give a a decent build for it, but in total game experience, I think you'll go father with Rad or Shield. Just so you know, I'm biased. My sig says it all.
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