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Everything posted by Warboss
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Nothing much to add but I put the Kin Cobat KD proc in Chain Induction and it seems fire pretty regularly. It doesn't hit multiple mobs (I don't think) but it does tend to knock stuff down when it hits.
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I'm bias, but I'd go Shield/FM... It looks like you have pretty much summed up the combos. The big question is, "what do you want your Tank to do?" Shield/Elect - Sadly Lightning Rod isn't up as much as you'd (me) would like. But you've nailed the basics of the combo Shield/MA - MA is not my forte' I'll let other discuss it. Shield/KinM - Kin Melee (imo) is one of the best sets you can take when Tanking for new players and poorly functioning teams. The blend of attack type gives many options for maintaining control and pulling mobs off of teammates or otherwise foiling their attack chain. Shield/FM - Do it, don't look back, burn things to the ground! Shield/Stone - Crash, Boom, Bang! If you want to hit mobs and smack them around, this is the set for you. Shield/Ice - More Defensive and control focused than the other sets. Fun to play, but not a visually exciting as some of the other sets Frost though, is insane and your friend! Shield/StJ - Haven't done that much with StJ, others will probably have better input than I can give you. I don't care for the power building attack sets, but nothing overall wrong with it. Shield/SS - in many ways similar play-wise as Stone, just done a bit differently. Fun to play, and I'll defer to others for their input. Shield/Dark - Good but, you've already opted out. So, stop stalling and roll your SD/Fiery Melee Tank already!!
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Great fun on Indom tonight. Three teams, one MC (thanks for leading Ronin), one Moonfire (thanks for leading PLV), and one missions team (thanks for leading MsA). As usual, there was much leveling and crashing into/through mobs of goons. After the TFs the teams/league reformed and we went on to smash through more goons. Thanks for taking the 2nd team star PapaS. All-in-all a successful TT! 3/5 we're back on Excel. Meet in KR at 6PM PDT/9PM EDT and we'll get rolling from there.
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During the crash, I just use another unaffected power, Sands of Mu, Energy Torrent (with KB>KD slotted), Heal, Absorb, Taunt, Electric Fences, drop Ice Patch, (some temp powers aren't affected by it), etc.. It may be a bit annoying, but the crash isn't really a reason to avoid the set. And depending on your creativity you can find a power or action that fits in with the theme of the character. Or, don't take Rage (a bit of gimping to the set...) and take Assault (inferior damage to Rage) and see if that works for you. Or try Stone Melee or Street Justice. Just don't take Fiery Melee! Can't have too many fire clones out there!
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Yeah, the double knuckle sandwich is pretty good for KoB and Punching the ground is fun for FS, but there's something to be said for the original animations.
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The "Popeye Punch" is great, I still laugh at it. Make sure to add + To Hit powers to make sure it lands. The thing has a thing with me on missing when I really want it to connect.... (I figure it's Hami's revenge).
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Without know what "General Chat" (Damn, another toon name...) was on about the set not being good it's hard to say why the hate. On Tanks SS is pretty awesome (mostly due to Foot Stomp). The lack of an earlier AoE is a pain. However, it does have Hand Clap (no, it's not a disease) and when slotted with the KB>KD proc it's amazing mitigation. And who doesn't love knocking an enemy head over tea kettle with KoB. SS is definitely the classic comic book set of City of Heroes. If you want to pursue your study of Super Strength, feel free to join us at a Tanker Tuesday, or on the TankHQ channel and you can talk to players who've paired it with all the primaries and will give you valuable advice and feedback. Enjoy Tanking!
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Well, certainly an interesting night with the patch and all. Not too sure about some of the changes that have taken place, definitely not what the game used to be... Anyways, we had four teams tonight two missions (thanks for taking the other mission team MsA), a Manti team (thanks for leading PLV), and a Sutter team (thanks for leading Ronin). As always, welcome to the new and returning Tanks! We'll see you next week! 2/27 we're back on Indom. Meet in KR at 6PM PDT/9PM EDT and we'll get rolling from there.
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My team got through Posi 1, so we still need Posi 2. Ideally we'd run that at the next Reunion TT. But, if you don't want to wait, I think Ronin's team completed Posi 2 and would be on to the next set of challenges (maybe Synapse) for those in range.
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Good turnout and fun on Reunion today. We started the new themed toons (Bio/* if you want to get in on it). Thanks for leading team 2 Ronin. My team got through Posi 1, I think Ronin's got through Posi 2. We're back here on 3/16. 2/20 we're back on Everlasting. Meet in King's at 6:00 PM PDT/9PM EDT.
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Dang, thanks for the reminder Zem, I had forgot about that. Yeah, let's play it by ear and see where we end up. Might be close.
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Just a reminder, no xp boosts to start. We'll DFB, then run King's to the flight pack, then off to the Hallows for Frostfire. After that we can decide if we want to boost or not.
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Great turnout tonight on Torch! Thanks all for joining tonight and welcome to all the new TTers and the returning ones! We had five teams tonight one MC (thanks for leading PLV), one Hess (Thanks for leading MsA), one Yin (thanks for leading Burkopalypse), and two missions teams (thanks for taking the other team Ronin). 2/17 we're back on Reunion! We're starting new Bio/* Tanks, so roll a new one and join us. Meet in King's Row at 9:30AM PDT and we'll get rolling from there! 2/20 we're back on Everlasting. Meet in King's Row at 6PM PDT/9PM EDT.
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Shield/Fire is a very explosive combo. If you like impact and combustion, it's the set for you. Very fun to play and very visually exciting.
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Lol, and there you have it. I knew I could count on you two for build input. Thanks for breaking that down for the new Rad Tankers. Very nicely put and easy to understand. I'll will say the advice to get Winter-Os in there is very valid (I think I stumbled on that while playing around and didn't take it to heart until Zem and/or SB mentioned it specifically). @Ambient if you still have questions feel free to contact me or join us on TankHQ (channel) to get additional "help".
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Thanks for the vote of confidence PLV, but I think Warboss is actually the more functional build (I tend to play/experiment with my builds and no two are the same). I think @ZemX and @Spaghetti Betty might have better input for an overall guide. I'll try to post something this weekend. @Ambient if you want to hit me up in game I'd be happy to discuss build ideas with you. Not sure how much/when I'll be on (not much free time atm), but I'm at @Warboss in game if you want to send me tell, as your "cheap enhancements" condition merits some additional information. You can build a very durable Rad/Fire (well... Rad/* in general) with common IOs and placing specific uniques or procs in the right spots until you get enough for full sets, or as you build your full sets. Theft of Essence chance for Endurance slotted into Radiation Therapy as early as possible makes life much easier. Also the Tanker ATOs lend a lot to the builds.
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Good fun and turnout on Excel tonight. Five teams total. Two Market Crash Teams (Thanks for leading Ronin and Witty), one Citadel team (thanks for leading MsA) and a two missions (thanks for taking the other team Hiro). 2/13 we're back on Torch! Meet in King's Row at 6 PM PDT/9 PM EDT and we'll get rolling from there!
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Nice, the wonderful magic of reimaging cannot be over expressed.
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Yikes! Glad to hear that's resolved (?).
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First up, SUCCESS, the Tanks of Paragon City once again defeated Hami (there were on and off, roughly 32 of us). Thanks to all who joined the event. It's great to see a group of players get together and accomplish something outside the normal design of the game. I'd like the thank all the teams leads as well. MsA for taking the Taunt team. Shana for being the Hami punching bag (Main Taunt Tank (sorry bud I knew it would be rough)). Ronin and Umann for leading the Yellow Mito Kill team, which became the Blue Kill team and ultimately who's numbers allowed us to take out the Greens. Great job to all. Tanks aren't know for their holds. or their ranged attacks... or really their melee DPS numbers, and yet we took out a challenge that required all those things! Pics to follow, I need to convert them first or I'll go past my pixel allotment... Next week were back here on Excel (2/6) meet in King's Row at 6 PM PDT/9 PM EDT and we'll get rolling from there!
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And success!! See TT thread for details.
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As I recall a friend and I tried to get WP Tanks up to the point where the could regen while being blasted by Hami, but even with the maths seemingly correct the debuffing couldn't be compensated for (from the other mitos). To that end, the "self-sufficient" Hami combo I ever saw was a Dark/Dark, that utilized Siphon Life, both as a heal and an attack (to help maintain aggro). I had the basics of the build around somewhere... not sure what I've done with it now, but I didn't have time to play with it. Basically the Tanker would park next to Hami himself and us SL changing position as needed to accommodate the rest of the raiders and direct the blasts away from them. I don't think there have been enough (or any changes) to the Hami raid since then so the build/tactic would probably still work. I don't recall the exact numbers, but w/o EoEs I think Hami hits for 450 or so and then does "x" number of ticks of DoT. WP could regen from the initial hit, but the ticks of damage plus the other mitos tended to drag them down. SL was set up on the Dark/Dark build to cycle very fast, that and using Dark Regen kept it on it's feet. Obviously there was some player skill and experience involved as well, but it was cool to watch the Tank in action.
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Hey Zem, No worries, we'll use you on the hold team. I think Agoogala or MsA will have a solution for us. Plan on keeping with your Rad/Icer.
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Hey all, Sorry, I've been really busy with RL lately. But to follow up on this 1) I'm planning on a "no retreat" raid, so basically once we enter the jello, we'll be in the jello until Hami is down. Now, if we get wiped, we'll reorganize and go from there. I'm thinking we'll be able to take out the first round of mitos and then based on our DPS on the purple egg go from there. If the bar is moving fast enough, we'll drop pets and go for broke. If I don't like the way the DPS looks, we'll eat EoEs clear the 2nd round of mitos. I'm pretty sure we'll be able to take Hami out from there. Okay, so what do you need (to do, have, buy) 1) holds, Tanks are notoriously short on holds. Get Golden Rings if you have candy canes, and if you have the origin power (the one with hold (Taser?) then that helps. 2) Ranged attacks, one (or more) from the power sets or Epics would be great. 3) I recommend flight packs (unless you have a flying build). Flight lets you get to all the mitos easily. The plan (in a nutshell) 1) We will have a Hami Taunter and a Yellow Taunt team (MsA will be leading the Yellow Taunt team, we'll need a Hami Tuanter as PLV won't be able to make it (ZemX, please report for Hami duty)). If someone wants to step up and take this roll, I'm sure Zem will let you. 2) We will need Yellow damage team/s (Ronin will be leading at least one of these, we will likely have two). 3) We will have a Green "Hold" team, which will likely be acting like a distraction until the rest of the league can come play with the greens. If we happen to take a few out prior, then "Yay" us! I'll be leading the "Green" team and calling the raid. 4) We might have a "Blue" team, but most likely the Yellow teams can circle back through and take out the Blues. 5) HOLD PETs until called for. 6) Have EoEs, these will do the bulk of the heavy lifting protection wise for us, so make sure you have at least four on hand. 7) Numbers previously when attempting this (prior to incarnates and all the IOing) 35 Tanks was the magic number with 38+ being even easier. So lets hope for a good turnout. 8) Come early, we're going to be doing this on the largest population server. I have no idea how many players will join us. 9) Meet in King's Row FIRST! We'll go to the Abyss from there. 10) If you have nukes, hold them until called for. Feel free to ask me questions as you like. Note, I have limited time so not sure how quickly I can get back to you (doing this while on my break).
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You know... you can color the "Ice Swords" red and yellow... and add fiery aura to them... just sayin'...