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Nope, not seeing any issue here...
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It's never wrong to suggest Fiery Melee!
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Sounds like you need Fiery Melee to me... just sayin'.... BUT, don't let on to how great it is... can't have a bunch of FotM Tankers running around....
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Where you just looking for the break down of the build? Or, are you looking for feedback? If feedback, I'm no Invuln expert, but I'd move around some of the sets and powers in case you exemp or run lower TFs. If you're looking at 50+ content, I'd suggest removing one of the slots in Hasten and place it somewhere else. You can "+1" the two remaining slots in Hasten and get to a pretty nice recharge time w/o using another slot. I'm sure other Invulner's will have additional suggestions. I'd also move Might of the Tanker to an earlier power, and I'd take Taunt sooner (again this is based off of exemping/lower content).
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Hi all, Good run on Indom tonight. Three teams, Ronin ran an ITF, PLV ran Yin and I took the missions team. Much leveling and silliness was had by all. Welcome to all the players new to Tanker Tuesdays (and the game). 04/02 we're back on Excel! Meet in KR at 6PM PDT/9PM EDT and we'll get rolling from there.
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Looks like PSi Tornado can take a decent amount of procs, Force Feedback's +Recharge, Sudden Acceleration's KB>KD, Bombardment's Fire Damage, and Annihilation's -Res, which would make it a pretty nice power. On top of that with a 10 second duration and ~10 recharge, starts to look pretty nice.
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Is Rage boosting the heal aspect, or just the accuracy of the power (therefore the change of hitting/proc occurring)? If accuracy, seems like running Tactics on a SD/IM/PSi Tanker would present the opportunity to run two powers with that proc. Nvm, the CotS proc can only be slotted once.... oh well...
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There is only FIERY MELEE. I only play the other sets to make the rest of the TTer's think they're good as well...
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... or Stone Melee. The three are pretty mean to your blue bar. I usually recommend them for advanced Tankers when they want a challenge.
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Unlike the old days your armors will be up all the time, no need to choose or alternate when you have which one active. That said, depending your build either Impervium Armors or Unbreakable Guards would be the way to go, likely four slots. Ice Melee is fun, but Frost in the workhorse of the set, make sure it's up as much as possible. I like to slot at least 3-4 points of KD protection, because Grounded still has the map bug that will bite you when on uneven ground or certain maps (YMMV). You can use 3 Fury of the Gladiator's, or one of either Steadfast Protection, or Karma (depending on your build), there's no real need for more. I like Hasten on Electric Tanks and it will help with the Recharge time of Frost, also take Power Sink and at least 4 slot it. Make sure to use it to, as after about two applications, you'll be trimming down the number of attack opponents can fire at you.
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Personally I'd stay away from Rad Melee unless you really hate Endurance. If you want soft control (and damage), I'd go for Fiery Melee... I know, I hear you saying "But your sig Warboss, you're biased", hear me out. Put Avalanche (at least the KD proc) in FSC, use Overwhelming Force's Damage/KD in Combustion, use Kinetic Combat's Chane to KD in your ST attack/s (at least one, be careful with more St attacks with it, as the KD will start stacking), take Mu Mastery's Electric Fences (slot with Bombardment's chance for Fire Damage) to keep OG'd goons from wandering off (and light them up), and Ball Lighting for more AoE fun (which if you're not KBing mobs, you can slot Ragnarök's chance to KD for more mitigation/control (it's also fun to toss this at a distance to initially aggro another mobs (and watch them flop around a bit, or toss it as your run towards them, then land it the middle with FSC!)). With this set up you'll have mobs flopping at your feet, I don't recall if OG works well on Lt's, but it won't matter after a couple of passes with FSC. Use Greater Fire Sword and/or Incinerate on Boss and above. Or, just go Battle Axe and start juggling the mobs. Or, just go War Mace and stun everything.
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Maybe set to "11" next time?
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Actually... since we couldn't decide between +2 and +4 when we started, I set us at +3 to see how it went. All things considered, I think it went very well. But that final mission not only did it seem like there were multiple bosses rezing multiple times, someone also observed that the level seemed to be going up by +1 with each spawn. I saw both 49s and 48s during the final wave. But I loved it! We did an awesome job of herding and had massive swarms of goons around us most the time. It was pure Tanker heaven and TT at it's finest!
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Much fun was had on Everlasting tonight. Four teams. MsA and Ronin lead missions, SB ran the 3rd Respec and I took the 2nd Respec team. Much herding and fun was had on all teams and many level achieved! As always thanks to all the team leads!! 3/26 We're on Indom. Meet in KR at 6PM PDT/9PM EDT and we'll get rolling from there.
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I think if you're looking to put four of the Teleport powers in, you'll likely need to sacrifice somewhere. I'm not sure I'd look at powers from the primary set, but rather the secondary. Battle Axe is fun, but fewer powers from the set will make it less so (imo). Take either of the first two (you have to take one), Axe Cyclone (otherwise take another set, AC is pure Tanking magic), Pendulum, then Cleave. You'll be a bit gimped when exemping, and won't be the blender that Axe can be at the higher levels, but you'll be able to fit all needed Primary powers. Run a few ideas through mids, then see what you think. It should be doable. Although, thinking about it... once you get Fold Space going, it will become part of your "attack chain/"5th" power". Fold Space may also offset the need for Taunt, and you can slot your aggro aura and attacks for Taunt... so... might work out.
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Give this thread a read and see what you think. Afterwards, go ahead and post a build from mids or feel free to ask additional questions. As always you can show up to a Tanker Tuesday and ask the Tank enthusiasts there what they think.
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Fun times on Reunion this morning. We had a team of 6 vet Tankers leveling up our Bio/*'s. Much mayhem and herding was had. Ronin cornered two Palis for us and we managed to take down one with Tanks alone in 20 mins, before sharing the 2nd with the server. After that we finished up Posi 2 and ran missions to get us to the Talos Bank temp power. Next month we'll be running the bank, then Synapse. See you back here on 4/13!
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Soooo... when the Hami? ;)
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Hi all, Just bumping this thread to remind everyone that we're back on Reunion this Saturday (3/16). Meet in King's Row by IP gate at 9:30AM PDT. We'll be picking up where we left off on the new round of Tanks, so Posi 2, and whatever else people are in range for. See you there!
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Good run on Torch tonight. Four teams. MsA lead the Cavern team, Ronin went red with a Patron unlock, PLV lead Yin and I ran missions (I think the covers it). 3/16 This coming Sat, we're on Reunion at 9:30AM PDT. Meet in KR by IP gate as always. 3/19 We're on Everlasting. Meet in KR at 6PM PDT/9PM EDT and we'll get rolling from there.
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I've never been able to make Katana work for me. Others on the Tanker forums have given good examples of how to run it, but mine have never made it to 50... I had an Electric/Dark on live and it was a pretty fun run. So of the two you mentioned I'd go Dark Melee.
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Imo, everything goes well with Rad! That said, it depends on what you're looking to do. Axe Cyclone now gives the ability to gather mobs and when you practice jumping with it (Combat Jumping) you can move the mobs around (I've actually pulled them through windows and on to ledges etc..). I had this ready, and failed to hit submit, but here's may take on it.
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Welcome back! Rad/Axe. Start there, learn how to use Axe Cyclone. If you ever get bored with it switch to Rad/Fire. My totally "non-biased" suggestions... But, of what you've listed, maybe Electric/Axe would be the pick.
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I never volunteer people, I merely enable their ability to explore leadership.