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StrikerFox

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Everything posted by StrikerFox

  1. Awhile ago, I made a build in Beta that could run [BU]-AS-Abl-SS-Abl-repeat seamlessly paired with SR. Built hard for +recharge. Ablating recharged in 1.28secs, had +121% recharge slotted in the power (With Agility Radial Alpha) and +247.5% recharge bonuses from Quickness, Hasten and IOs slotting. Hasten was perma with no IO slotted in it. It was actually fast enough that Moonbeam recharged in 5.1secs, so it could be integrated into the chain. [BU]-AS-Mb-Abl-SS-Abl-repeat. The build wasn't great. All it had was softcap positional defense and a heal. Everything else was non existent, even DDR was on the low side for an /SR build. +65% or so. Damaged seemed good but felt like an overall dps loss due to lack of damage procs. Also because Musculature was skipped in favor of Agility. For anyone interested, here's the build. There are probably a few ways to improve it without losing the +recharge. Stalker - DB SR 4B.mbd
  2. I remember testing that. Spectral Minions with the Gladiator's Javelin proc. It did not activate at all for them... But now that I think about it, I think their attacks are melee. If any of the SM attacks apply a -tohit debuff, Cloud Senses proc should be tested as well. Edit: I just tested it. Neither range or Cloud Senses proc for Spectral Minions. They didn't trigger any for 150 secs of nonstop attacks. chatlog 2023-10-12.txt
  3. StrikerFox

    /Empathy

    It looks a lot easier get enough +recharge to perma Fortitude on 6 pets than it is to get perma Hasten. Fort has a 120s duration, 60s base recharge time, so it needs to recharge in 20s to cycle it between 6 pets. +200% recharge should be close to enough. Around +75% recharge slotted in Fort + 70% recharge from Hasten + 55% from LotG/set bonuses will get it there. +200% recharge bonus. If we account for Fort's cast time, 2.5s, it would need to recharge in 17.5s. It would need around +92.5% recharge from LotG/IO set bonuses. +237.5% recharge bonus.
  4. I never really played IM before but looking at it on Mids', I see your dilemma. What attack chain are you currently using? Is Freezing Touch the best attack to use after AS? I'm not sure how crits affect DoT damage... Like do all ticks crit or just the initial damage? Or does a snipe after AS produce higher dps? If FT is the better power following AS, I'm guessing the one of the best ST attack chains would be AS-FT-IS-snipe-IS-repeat. If a snipe is better following AS, one of the best chains would probably be: AS-snipe-FT-Fr-IS-repeat.
  5. I don't quite remember how snipes work but it was changed a year or two ago. Something like when using a snipe out of combat/before attacking or being attacked, the snipe is slow and interruptable. If using a snipe while already in combat, the snipe is fast. It works similar to Assassin Strike on Stalkers. Also more +tohit bonus increases snipe damage.
  6. Biggest peeve is their movement speed. Pretty slow, barely getting attacks when on a fast moving team. Pets got my back, waaaaay back. "Let's get 'em, guys! Charge!... Guys? Guys?!"
  7. Also Clarion Radial Destiny and Power Boost are active on the build. Majority of the time, defense will be considerably lower than what Mids' indicates. Power Boost lasts for 15 secs, Clarion has a diminishing return over time.
  8. Spiritual Alpha incarnate would probably be a better than Vigor. Just to get Hasten, Soul Extraction and Anguishing Cry closer to perma. Painbringer is slotted pretty hard for recharge. Spiritual would knock 7-10secs off it's downtime as well. The build has a lot of +tohit buffs and accuracy. Between Tactics + World of Pain + Kismet + Vigor Core. Can ease up on the slotting on Tactics. Gaussian's a great set when aiming for positional defense, but not as good for type def. There's a recent Necro/Pain thread and it mentions the Panacea unique has a chance to proc on all targets within it's 15' radius when slotted in Suppress Pain. That includes yourself, pets and team/league mates. I'm a fan of damage procs, it can boost dps by a considerable amount. Shield Breaker and Lady Grey in Grave Knights, Cloud Senses (And Unbreakable Constraint if it can fit) in Soul Extraction, Cloud Senses in Lich. Cloud Senses proc does not work in Zombie Horde at all, will not activate. Can replace it for Edict or CtA unique so that Soul Extraction can get a proc. Overall I think the build is good and can easily get you through a lot of content.
  9. Ninjas with the same method (Hover/Provoke/D.Night/Leadership) and incarnates as previous posts. Three MM attacks, Tar Patch and Smoke Flash used constantly. 2023-09-12 21:29:36 [NPC] Oni: Attacking Rikti Pylon. 2023-09-12 21:30:47 You have defeated Rikti Pylon 1m11s/71s = 668dps. 65 total crits. Procs: Genin: Explosive Strike, Soulbound Jounin: Achilles', Shield Breaker, Lady Grey Oni: Unbreakable Constraint, Trap of the Hunter Explosive Strike, Unbreakable and Trap are not very good. Improvement from pre-i27.5 seem pretty minimal damage-wise. Runs I did 3 years ago had Ninjas at 1m24s/84s/584dps. That was without personal MM attacks and without pet's passive +crit chance. The pets did not get hit at all so they did not heal. The Smoke Flash change feels like a nerf. It's only real advantage over it's previous iteration is the end cost saved. Log attached if anyone wants to see it. First 3 runs are messed up. First run I died. Second run I set pets to aggressive-stay so they were to far to use melee attacks. Third run I forgot to upgrade the pets. chatlog 2023-09-12.txt
  10. For gits and shiggles, did another round. Same slotting/incarnates as the previous post, except this time used Tar Patch. Also used Dark Blast and Life Drain for Necro. The builds do not have Gloom or any of the Merc MM attacks. Mercs: 2023-09-11 19:41:20 [NPC] Commando: He's dog meat. 2023-09-11 19:42:29 You have defeated Rikti Pylon 1m9s/69s = 684dps. In 69s, damage procs triggered 141 times. Average of 2 procs every second! Necro: 2023-09-11 19:28:41 [NPC] Lich: Once I finish Rikti Pylon, I may just come after you, NecroGKTest. 2023-09-11 19:29:43 You have defeated Rikti Pylon 1m2s/62s = 746dps. In 62s, damage procs triggered 86 times. Also these builds are not fully IO'd. They are pet test builds, most of the secondary powers are not slotted except for Darkest Night and Twilight Grasp. Could probably tighten up the T7 cooldown, add the other MM attacks. Maybe an alternate secondary. I think Sleet, Slowed Response, Freezing Rain, Acid Mortar etc all provide a higher -res debuff than Tar Patch. Both Mercs and Necro can probably get sub-60sec pylon times. Also I tossed Ghost Widow and Trap of the Hunter procs into Lich because I could fit them for testing. They're not really worth it. Between both Necro runs, GW activated 7 times; TotH activated once. chatlog 2023-09-11.txt
  11. Tried out the primaries I already had set up from previous testing on Beta. Mercs and Necro. Musculature Radial Alpha, Degenerative Radial Interface, and Assault Radial Hybrid (Off). All pets had the Leadership buffs. All pets slotted several damage procs: Mercs: Soldiers: Shield Breaker, Lady Grey, Soulbound Spec-Ops: Achilles', Shield Breaker, Lady Grey Commando: Explosive Strike, Shield Breaker, Lady Grey Serum had a 10s downtime. No MM attacks used. 2023-09-11 11:07:27 [NPC] Commando: Time for a little wet work. 2023-09-11 11:09:00 You have defeated Rikti Pylon 1m33s/93s = 540dps Necro: Zombies: Cloud Senses Grave K: Achilles', Shield Breaker, Lady Grey, Soulbound Lich: Cloud Senses, Trap of the Hunter, Ghost Widow's Embrace Soul Extraction: Cloud Senses, Unbreakable Constraint Soul Extraction had an 12s downtime No MM attacks used. 2023-09-11 11:33:09 [NPC] Lich: Time for carnage! 2023-09-11 11:34:26 You have defeated Rikti Pylon 1m17s/77s = 626dps Dps will bump up higher with personal MM attacks. From the damage they do, and the buffs provided to Mercs and Spectral Minions from Necro. Damage would be through the roof if Fulcrum Shift, Overgrowth, Tar Patch, Acid Mortar, Slowed Response etc are used. Any additional +dam buff or -res debuffs. Log attached if anyone wants to see it. chatlog 2023-09-11.txt
  12. I did some testing with Unbreakable Constraint VS Cloud Senses in Soul Extraction. MM Provoking while flying, pets on passive-stay at the pylon's base. Soul Extraction cast 6 times, 3 mins worth of attacks. UC activated 61 times, in about 180secs, for about 85.68 damage per hit, for a total of 5226.5 damage. CS activated 118 times, in 180secs, for around 57.4 damage per hit for a total of 6773.2 damage. Log attached below but my numbers are skewed a bit. I forgot to unslot Reactive Interface so the -res debuff was randomly bumping up the damage numbers. But it won't affect the quantity of proc activations. I would roll with Cloud Senses if having to choose one. It activates twice as often which equates to more damage, exotic damage type, cheaper to get on the market. chatlog 2023-09-05.txt
  13. Excuse my ignorance but what triggers seizures? Is it flashing colors, patterns or movement? A combination? If it's colors, maybe adjusting the monitor's brightness, contrast, hue/saturation etc could help. Make it so the picture is borderline black and white. Maybe there are settings in game that could do similar.
  14. Excuse my ignorance but what triggers seizures? Is it flashing colors, patterns or movement? A combination? If it's colors, maybe adjusting the monitor's brightness, contrast, hue/saturation etc could help. Make it so the picture is borderline black and white. Maybe there are settings in game that could do similar.
  15. I was talking to C U R S E. That's why his comment was quoted in my reply.
  16. Miracle doesn't provide +regen, Regenerative Tissue does. Miracle provides +rec.
  17. I meant in Dark Empowerment.
  18. Does your pets need the +end from Numina's? If not, Regenerative Tissue unique provides more +regen then Numina's does. Or add both if you have a spare slot. Impervious Skin only provides +regen to pets. They do not get the +status res.
  19. Consider slotting the Panacea unique into Insulating Circuit. It has a chance to proc on all allies it rebounds to, including yourself. Panacea procs highlighted with a red dot.
  20. I've always thought the damage procs in Grave Knights are worth it but actually never tested without them. So I gave it a go. Musculature Radial Alpha, Reactive Radial Interface and Assault Radial Hybrid (Off) are slotted. Only GK attacking with MM Provoking. Four lvl 53 acc/dam HOs (+127% damage bonus), Achilles' and Soulbound equipped. No damage procs. 2023-08-20 11:50:34 start 2023-08-20 12:01:02 finish 10m28s/628s = 189dps Two lvl 53 acc/dam HOs (+108% damage bonus), Shield Breaker, Lady Grey, Achilles' and Soulbound equipped. 2023-08-20 12:35:57 start 2023-08-20 12:42:49 finish 6m52s/412s = 221dps The procs shaved off around 3m36s off the pylon time, they gained around 32dps. Good call on Soulbound in GK! I didn't even think of the new aura. With that info, I think this would be my best all round slotting for Necro pets @Onlyasandwich -All IOs increasing pet stats are boosted to +5. -Zombies with some KD mitigation. -Grave Knights with several procs. -Lich with some enhanced -tohit and mez. -All 8 major pet IOs slotted. -Good amount of +damage res. -Good amount of +max HP, +regen, improved self-heals. -Ideally Musculature Core/Radial or Intuition Radial Alpha slotted.
  21. All powers granted to the Bots by both upgrades has a 10-15 end cost. All powers granted to Necro by both upgrades are between 4-8 end cost.
  22. I think it may have something to do with Necro's increased max HP with Dark Empowerment. Other primaries do not get that buff. The heal unique IOs activating are a side effect of that. Maybe the game checks Necro pet's max hp every 10s like it's a toggle? I really don't know, pure speculation.
  23. I don't believe end redux in Bot pet upgrades work. It might just help reduce the cost of the Protector Bot's Repair power. Bot's base end cost for their powers are massive. I think every single power granted by both Bot upgrades are 10-15 end per cast.
  24. Not a lot. Like the i27.5 update, pet buffs moved to the upgrades. I would like to see Brawl disappear from the Arsonist's attacks. Give Beasts a pounce attack, similar to Spring Attack/Savage Leap. Just something to help them chase down runners. I'd like to see the hellfire from Hell on Earth spit out faster. One every 10s just feels really slow.
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