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StrikerFox

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Everything posted by StrikerFox

  1. I think Gang War is pretty strong. With incarnates, especially Reactive/Degerative Radial Interface, GW will probably out-dps the Bruiser. That's accumulated damage of the whole Posse, if they can stay alive. Ways to get the most out of Gang War: Slot Musculature Core/Radial or Intuition Radial as GW pets get the damage buff. Slot an Interface incarnate. GW stacks Interface debuffs fairly quickly and triggers it's proc often. Use Barrier Destiny immediately after using GW. If GW is perma, their recharge will sync up well. Activate Hybrid Assault Radial before using GW. GW pets gets the Doublehit procs. Tested and it gets about 102 DH in 2 minutes. GW also gets Hybrid Assault's passive damage buff. GW gets buffs from Support Hybrid. Slot GW with the Overwhelming Force KD proc. They get a significant amount of KD. Tested and it averaged 50 KD in 2 minutes. When pairing with Time, make GW sturdier by using PB/FS immediately after summoning to give them +def. If using another secondary, get mez/debuffs off before using GW. Slot the +def/+res pet uniques as they buff GW pets giving them a more survivability. MM/teammate/leaguemate Leadership powers buff GW pets. The Enforcer buffs do not work on the Posse. For gits and shiggles, use the pet upgrade powers on GW. It changes their costume. One upgrade they get tattoos; two upgrades they get flak jackets.
  2. Few things: Stalker's Guile is best in Assassin's Blade. This will give the following attack a good chance to crit. AB will already have a good crit chance thanks to stacks of Asassin's Focus. The build is missing the Reactive Defense +res unique. Do you plan to continuously use Ageless? If you do, Physical Perfection and Superior Conditioning can probably be skipped. Do you have an attack chain? If Divine Avalanche is going to be used frequently, maybe scale back on the S/L/Melee defense since Divine's +def bonus will stack with itself. Divine is a good mule for a LotG +7.5% if needed. I do recommend Soaring Dragon. It's one of NB's better attacks and is ideal to use after AB to try to get it to crit. Achilles' Heel -res debuff is usually a dps increase when slotted in an attack. If you want to chase F/C res, try splitting the slotting in Flashing Steel with three Avalanche and three Superior Avalanche. This will provide +9% F/C res, +25% res rech/movement and +15% mez res. But the IOs that provide the same stats between the normal and superior versions can't be slotted if you know what I mean. Mids' makes Hasten look perma on your build but Ageless has diminishing return over time (Mids' shows Ageless at full strength when clicked on). Hasten's 118sec recharge time will actually be longer. Even if you make no changes, your build will perform well. I love the stats you got. Good job!
  3. Mids' doesn't show the +res bonuses from the Ember Demon's +res buffs. Your res stats will be higher, S/L/T +15%, F +20% and C +10%. Your S/L will be at +90% (capped at +75%), Fire will be at +42%, Cold at +32% and Toxic at almost +47% as long as the Ember is alive and within 50'. So in most cases, the +S/L res bonuses from Sovereign, Reactive Defense and Red Fortune will do little for your build. Maybe try Murky Cloud from the Dark Mastery pool. Can probably get F/C/E/N to +75% though I'm not sure how high S/L will be without messing up your def numbers. If you're opening with Darkest Night and/or Fearsome Stare, defense may not need to be that high. But regardless, cool build!
  4. Hybrid Assault is finicky and can work for pets. Assault needs to be activate while pets are summoned, then pets will get the buff/proc damage. It resets when entering/exiting a mission so it's not ideal. It will only work 100% of the time if Hybrid is activated and pets are summoned at the start of every mission. It will continue to work with each Assault activation while in the same mission, and the pets do not die. Hybrid Assault Radial proc is indicated with the word Doublehit in the Combat Log. I did a quick pylon run with Hybrid Assault Radial. Defeated the pylon in 79secs, Doublehit triggered 130 times in that time frame. That's probably around 1.7 dh/sec. Doublehit damage ranged between 33-210 per hit. Log attached if anyone wants to see it. chatlog 2024-08-12.txt
  5. I think Hybrid Support always worked correctly, as in pets do not need to be summoned after Support activation. Only Hybrid Assault is bugged that way.
  6. I don't know anything about Marine but all your powers are active on Mids', including incarnate picks. Players usually just keep toggles and powers that are perma (Or close to it) active. Click them off and the numbers look like this:
  7. Taking Agility or Spiritual Alpha incarnate, for it's +recharge, helps alot. Splitting the Superior Mark of Supremacy ATO can provide +30% rech. Beyond the five LotG +7.5% rech, look at Basilisk Gaze in Distortion Field and Time Stop; Panacea for Chrono Shift, Temporal Mending/Selection. Miscellaneous +5% or +6.25% in Time's Juncture, Stamina, MM attacks etc. Also +8.75% from Reactive Defense and Preventive Medicine. Also Enforcers can mule a LotG if needed. Good luck!
  8. Tossed together a quick Crab build on Beta to test and it looks like they do get the buffs from unique pet IO auras. Edict, CtA, Sovereign and Expedient provide +def/+res to the Arachnobot Blaster, Spiderlings, Arachnobot Disruptors and Lore pets. They even work on temp pets like Signature Summons and Backup Radio. Can check by right clicking on your pets and viewing their Combat Attributes.
  9. KB2KD for sure. Also slot Dsync Guidance/Microvillus Exposure. They will improve Gale's acc and range. Also 2 slot Positron's Blast (dam/range and acc/dam/end) and 2 slot Annihilation (acc/dam/end and -res proc) if the endurance bump is needed.
  10. Set goals for the build. List them acording to priority and slot/IO with them in mind. I feel the build would benefit from Hasten. Just to get Tar Patch, Soul Extraction, Howling Twilight etc up more often. The build could use an Ancillary/Epic armor, just to help with the MM survivability. Aggressively slotting the pet upgrades tightens the slotting for other powers. If the build does not work out, devote those slots elsewhere. Like the health IOs in Dark Empowerment is nice but not essential. Dark has a really good AoE heal, Twilight Grasp. Slotting up Stamina is more important to make sure your MM can go the distance. Also build according to your playstyle. I made most of my MMs to do damage, with pretty minimal/average survivability. Some enemies I'll flop hard or manage by the skin of my teeth. I see other players hammering through an ITF at +4/x8 solo. There's a guy that survived +4/x8 Arachnos with a Mercs/Traps... Or maybe it was a Bots/Traps. Regardless it was impressive. None of my MMs would survive that.
  11. IOs that are level 10, 20, 25 etc means that they're a damage proc or a unique. They function the same no matter what level they are. The only exception is the Steadfast IO. It provides a +res stat and is why it's slotted at max level. Soul extracted pets do damage, I want them to have some decent stats, acc and dam. Recharge so that SE is up more often. I don't think they need endurance since they only live for 30 seconds but I never actually looked at it closely. I only use SE as a mule for auras if specific set bonuses are needed. Something I do when creating an MM build is slot pets last. Try to get the MM to a point where I'm satisfied in terms of def, dam res, end, status res/pro etc. If I can do that with zero pet IOs, then they can be slotted freely, not needing set bonuses.
  12. I don't post my builds anymore but here's the slotting I'm using for Necro pets and their upgrades. It makes use of all the pet uniques/Overwhelming Force, most commonly activated damage procs, increased max pet HP, +regen and +dam res. A lot of the IOs are boosted to +5 (acc/dam/end in Zombies, Glad Armor +res and +res/end in Enchant Undead, Panacea heal and Numina's heal in Dark Empowerment). It's meant to be used with Musculature Core Alpha. Lich has a acc/mez HO but an acc/-tohit/-def debuff HO might be better. The MM has Darkest Night, Fearsome Stare, Fluffy and pet attacks has similar -tohit debuffs, and is the reason I went with the mez HO instead. If you post a build, I'll give some general advice if I can see any ways to improve it.
  13. Off the top of my head FF, EA and Traps fit the best. But anything can probably work with a backstory. Storm, weather manipulation technology created by your MM. TA, the MM has multipurpose tactical bow from the Junkions. Empathy could be nanomachine tech created on Cybertron. And so on... I assume you're using Bots. Bots/Traps is a solid combo. It's possible to hit softcap to all positions/type damage with +75% res to S/L/F/C/E/N.
  14. Let's calculate def vs res in BG mode. Say the MM has 1000 HP and being hit for 200 damage... With softcap def (0 res), the MM would get hit an average of once every 20 attacks. In BG, 200 damage would split, 50 damage to the MM (Pets would take 25 damage each). It would take an average of 400 attacks for the MM to fall (On average, 380 of the attacks missing). With +75% res (0 def), the MM would get hit an average of 50% of the time. Instead of 200 damage, it would be 50 damage and of that, the MM would take 12.5 damage (Pets would take 6.25 damage each). The MM would need to get hit 80 times to fall and with 50% hit/miss, it would take an average of 160 attacks to defeat the MM. +75% res is around the same as +37.5% def (+45 def is equivalent to +90% res which MMs can't get). As for the pets, at lvl 50+1, T1 pets have around 575 hp, T2 pets has 769 hp and T3 has 964 hp. With softcap def and 0 res, 200 damage, pets taking 25, The T1 pets absorb 23 BG hits. T2 pets can take 31. T3 can take 39 hits in BG. All pets will live past the MM since the MM can only take 20 hits before dying. With the MM having +75% res and 0 def, 50 damage per hit, pets taking 6.25 damage, the T1 pets could absorb 92 BG hits. T2 can take 123 hits and T3 can take 154 BG hits. They will all live past the MM as well since the MM can only take 80 hits in BG mode. But all that ignores heals, regen, buffs, debuffs, weaker BG from fallen pets etc. Softcap defense on an MM is considerably better since they are capped at +75% res. Defense or resistance are good on pet since their res is capped at +90% res. Though if you're not opposed to using inspirations, it takes considerably less purple inspira to hit softcap than it takes orange inspira to hit 75%/90% res. Someone can probably tell me if I'm wrong or way off on the numbers. I believe BG damage that pet takes ignores their resistances but I could be totally mistaken.
  15. I think on paper, the best attack chain is [BU]-AS-Abl-SS-Abl-repeat. But it needs an insane amount of recharge to run since Ablating would need to recharge in 1.28secs for it to be seamless. It needs something like +365% recharge. With a lot less recharge, [BU]-AS-Abl-SS-NS/PS-repeat can be used. The BU-AS-Abl portion would activate the Sweep combo. Or if you wanted to use the Empower combo, replacing Abl with Placate (BU-AS-Plac) will activate it. [BU]-AS-Abl-SS-NS/PS-repeat would probably perform better since fewer damage procs would be sacrificed since it requires less recharge to run. I'm not a fan of the Attack Vitals combo on Stalkers. It uses 3 of DB's worst dps attacks which negates it's usefulness. I'm also not a fan of the Weaken combo on Stalkers. Lower levels when Weaken is more useful isn't achievable until lvl 26 (Other ATs can use it at lvl 6). Even the Sweep combo isn't that great on a Stalker. Other ATs can build enough recharge to run it seamlessly. Knockdown after knockdown, back to back. Stalkers rely on BU's recharge to use it. Also because Stalker's Sweep ends with Ablating, a ST melee attack, any damage procs slotted will only have a chance to trigger on the initial target. Other AT's Sweep ends with a PBAoE, so procs have a chance to trigger on all targets in a 10' radius. Imo Stalker DB is lacking compared to other ATs in terms of combos but regardless it's still a fun set to play. If you can build enough recharge to run AS-Abl-SS-Abl, it's probably fast enough to integrate a snipe into the chain. Also with that much recharge, Empower can be made perma. Empower lasts for 20secs, BU and Plac would need to recharge less than that. I've only been able to get that much with Super Reflexes but the build sacrificed a lot to get there.
  16. 1. I always put the ATO1 proc in AS, and the ATO2 proc in the weakest power in the attack chain or in an AoE. 2. Build for some recovery. Slot Stamina and Crystal Armor for end. Add the Numina's unique in Health or Rooted. Savage provides an end discount for each stack of Frenzy. Mids' shows a 28.25% discount at 5 stacks. 3. I use Hemorrhage but I didn't make my Sav/ElA Stalker to be a top dps beast. 4-5. Stone seems to have either good defense OR good resist to specific damage types, but not really both at the same time. For anything that fails, there's high regen and a heal to save yourself. Could try to patch up holes but may take away from the overall build. Losing damage or recharge for example. What's gained in one may be lost in another. 6. 5 stacks of Frenzy also provides a +rech bonus, +4% rech per stack. If Hemorrhage is skipped, it can make an attack chain more seamless if there are any gaps. I would drop IO set bonuses that provide +HP like Reactive Defense in Maneuvers. Earth's Embrace is perma and puts the build well above the HP cap. Set bonuses that provide knockback protection isn't needed (Gladiator Armor set in Stone Armor). Stone provides protection and resistance to KB already. Maybe drop the +rech IO in Build Up. It's shaving off 4secs but the ATO2 proc refreshes BU quite frequently. I think if the Apocalypse dam IO was swapped out for acc/rech, the build could run AS-Hem-MS-Mb-MS-repeat seamlessly. If Hemorrhage isn't used, Savage Strike will probably be needed to make a good ST chain. Good luck!
  17. This is what damage res numbers will look like at 50 on a Demon/Pain MM. This is with World of Pain and the Ember Demon slotted with +50% res bonus. Sovereign/Expedient/SMoS is slotted for +35% res to everything. Also the MM is equipped with Shield Wall/Reactive Def unqiues. It will probably play well vs a lot of enemies but the pets will be weaker to E/N/P. Probably find yourself healing harder vs those damage types. Slot the Overwhelming KD proc on the T1 to give them some mitigation. The Demon Prince has some inherent defense (+15% S/L/+10% F/+20% C). Slot the uniques earlier rather than later. All the power picks and IOs needed to help reach those numbers are slottable/obtainable by lvl 27. Shield Wall slottable at 7, I believe the ATOs are slottable at 10 (?), T2 pets at 12, Reactive Def unique at 17, Sovereign at 22, World of Pain at 24, Expedient at 27. Good luck! I'm curious to see how it turns out.
  18. This is currently how I have Necro pet and upgrades slotted. It slots the 8 most useful IOs for pets, has a good amount of pet stats, +res, +hp and +regen. Also slots the most frequently activated damage procs. It's meant to be played with Musculature Core Alpha selected. Some of the IOs are boosted to +5. I don't really have any advice on NA. Looked at it a long time ago but haven't played it past level 10. Good luck! MM Necro Slotting.mbd
  19. It looks like only S/L/E will be at softcap 100% of the time. Power Boost lasts for 15 secs. On your build, will be around 50% of the time (PB with a 30 sec rech, 50% uptime/downtime). Mids' shows PB boosting Protector Bot shields, which I do not think it does... At the same time, I think Protector shield buffs is +13% def, while Mids' only shows +7.5%. It looks like the build will have around +40% def to F/C/N/P/M/R/A. Around +55% def to S/L/E (Scorpion Shield). Pets will be at around +34% def to everything. I would probably drop the Mace Mastery Pool for Murky Cloud, Charged Armor or Dark Embrace. Pick up Tough and Weave. Add in Steadfast and Gladiator Armor for +6% def. Add back the pet defense auras. You could hit softcap to eveything and add a bunch of +damage res. Get pets to around +41% def to everything. Can probably softcap them if the Protector Bots are enhanced a bit with +def.
  20. This is one of those reboots where the phrase, "This is not made for you," or "You are no longer the target audience," applies to me.
  21. I want the X-Men 97 cartoon to be canon in the MCU. So when the X-Men are finally introduced, it will be the liveaction iteration of the same team. History and backstory for most of the team members will already be in place.
  22. I don't even remember posting that but it's not a full build. It just looks like slotting to get Hasten and Chrono Shift perma (When both are active). CS is off by half a second but a Panacea set in Temporal Mending or a LotG jammed in somewhere will do it.
  23. Create a tab in the chat window, add in and monitor hit rolls. It will say something like "Assassin's Strike missed! Your Assassin's Strike had a 95% chance to hit. You rolled a 97.2."
  24. A regular +dam IO can be better than Soulbound, it really depends on the pet slotting. A +42% dam IO VS an RNG +60% proc. Soulbound pulls ahead when damage buff is in the yellow or red, and the addded IO is less effective due to ED/diminishing returns. Several of my pets are slotted pretty similar and typically their damage buff is +115% (With Musculature/Intuition Radial) or +125% (With Musculature Core). With a +42% dam IO and ED, those buffs become +123% and +132%. In my case it becomes a +7.5ish% damage buff VS an RNG +60% proc in the T1 pets/+80% in T2s/+100% in T3. Soulbound becomes considerably better.
  25. I'm surprised Support Core and MM attacks shaved 40secs off your other pylon times. Good job man!
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