-
Posts
898 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by StrikerFox
-
Please help save my Necromancer before she becomes a IO/INF mule!
StrikerFox replied to Phantasmic's topic in Mastermind
I don't know anything about Marine but all your powers are active on Mids', including incarnate picks. Players usually just keep toggles and powers that are perma (Or close to it) active. Click them off and the numbers look like this: -
Taking Agility or Spiritual Alpha incarnate, for it's +recharge, helps alot. Splitting the Superior Mark of Supremacy ATO can provide +30% rech. Beyond the five LotG +7.5% rech, look at Basilisk Gaze in Distortion Field and Time Stop; Panacea for Chrono Shift, Temporal Mending/Selection. Miscellaneous +5% or +6.25% in Time's Juncture, Stamina, MM attacks etc. Also +8.75% from Reactive Defense and Preventive Medicine. Also Enforcers can mule a LotG if needed. Good luck!
-
Tossed together a quick Crab build on Beta to test and it looks like they do get the buffs from unique pet IO auras. Edict, CtA, Sovereign and Expedient provide +def/+res to the Arachnobot Blaster, Spiderlings, Arachnobot Disruptors and Lore pets. They even work on temp pets like Signature Summons and Backup Radio. Can check by right clicking on your pets and viewing their Combat Attributes.
-
KB2KD for sure. Also slot Dsync Guidance/Microvillus Exposure. They will improve Gale's acc and range. Also 2 slot Positron's Blast (dam/range and acc/dam/end) and 2 slot Annihilation (acc/dam/end and -res proc) if the endurance bump is needed.
-
Set goals for the build. List them acording to priority and slot/IO with them in mind. I feel the build would benefit from Hasten. Just to get Tar Patch, Soul Extraction, Howling Twilight etc up more often. The build could use an Ancillary/Epic armor, just to help with the MM survivability. Aggressively slotting the pet upgrades tightens the slotting for other powers. If the build does not work out, devote those slots elsewhere. Like the health IOs in Dark Empowerment is nice but not essential. Dark has a really good AoE heal, Twilight Grasp. Slotting up Stamina is more important to make sure your MM can go the distance. Also build according to your playstyle. I made most of my MMs to do damage, with pretty minimal/average survivability. Some enemies I'll flop hard or manage by the skin of my teeth. I see other players hammering through an ITF at +4/x8 solo. There's a guy that survived +4/x8 Arachnos with a Mercs/Traps... Or maybe it was a Bots/Traps. Regardless it was impressive. None of my MMs would survive that.
- 24 replies
-
- necromancy
- dark miasma
-
(and 2 more)
Tagged with:
-
IOs that are level 10, 20, 25 etc means that they're a damage proc or a unique. They function the same no matter what level they are. The only exception is the Steadfast IO. It provides a +res stat and is why it's slotted at max level. Soul extracted pets do damage, I want them to have some decent stats, acc and dam. Recharge so that SE is up more often. I don't think they need endurance since they only live for 30 seconds but I never actually looked at it closely. I only use SE as a mule for auras if specific set bonuses are needed. Something I do when creating an MM build is slot pets last. Try to get the MM to a point where I'm satisfied in terms of def, dam res, end, status res/pro etc. If I can do that with zero pet IOs, then they can be slotted freely, not needing set bonuses.
- 24 replies
-
- necromancy
- dark miasma
-
(and 2 more)
Tagged with:
-
I don't post my builds anymore but here's the slotting I'm using for Necro pets and their upgrades. It makes use of all the pet uniques/Overwhelming Force, most commonly activated damage procs, increased max pet HP, +regen and +dam res. A lot of the IOs are boosted to +5 (acc/dam/end in Zombies, Glad Armor +res and +res/end in Enchant Undead, Panacea heal and Numina's heal in Dark Empowerment). It's meant to be used with Musculature Core Alpha. Lich has a acc/mez HO but an acc/-tohit/-def debuff HO might be better. The MM has Darkest Night, Fearsome Stare, Fluffy and pet attacks has similar -tohit debuffs, and is the reason I went with the mez HO instead. If you post a build, I'll give some general advice if I can see any ways to improve it.
- 24 replies
-
- necromancy
- dark miasma
-
(and 2 more)
Tagged with:
-
Off the top of my head FF, EA and Traps fit the best. But anything can probably work with a backstory. Storm, weather manipulation technology created by your MM. TA, the MM has multipurpose tactical bow from the Junkions. Empathy could be nanomachine tech created on Cybertron. And so on... I assume you're using Bots. Bots/Traps is a solid combo. It's possible to hit softcap to all positions/type damage with +75% res to S/L/F/C/E/N.
-
Let's calculate def vs res in BG mode. Say the MM has 1000 HP and being hit for 200 damage... With softcap def (0 res), the MM would get hit an average of once every 20 attacks. In BG, 200 damage would split, 50 damage to the MM (Pets would take 25 damage each). It would take an average of 400 attacks for the MM to fall (On average, 380 of the attacks missing). With +75% res (0 def), the MM would get hit an average of 50% of the time. Instead of 200 damage, it would be 50 damage and of that, the MM would take 12.5 damage (Pets would take 6.25 damage each). The MM would need to get hit 80 times to fall and with 50% hit/miss, it would take an average of 160 attacks to defeat the MM. +75% res is around the same as +37.5% def (+45 def is equivalent to +90% res which MMs can't get). As for the pets, at lvl 50+1, T1 pets have around 575 hp, T2 pets has 769 hp and T3 has 964 hp. With softcap def and 0 res, 200 damage, pets taking 25, The T1 pets absorb 23 BG hits. T2 pets can take 31. T3 can take 39 hits in BG. All pets will live past the MM since the MM can only take 20 hits before dying. With the MM having +75% res and 0 def, 50 damage per hit, pets taking 6.25 damage, the T1 pets could absorb 92 BG hits. T2 can take 123 hits and T3 can take 154 BG hits. They will all live past the MM as well since the MM can only take 80 hits in BG mode. But all that ignores heals, regen, buffs, debuffs, weaker BG from fallen pets etc. Softcap defense on an MM is considerably better since they are capped at +75% res. Defense or resistance are good on pet since their res is capped at +90% res. Though if you're not opposed to using inspirations, it takes considerably less purple inspira to hit softcap than it takes orange inspira to hit 75%/90% res. Someone can probably tell me if I'm wrong or way off on the numbers. I believe BG damage that pet takes ignores their resistances but I could be totally mistaken.
-
I think on paper, the best attack chain is [BU]-AS-Abl-SS-Abl-repeat. But it needs an insane amount of recharge to run since Ablating would need to recharge in 1.28secs for it to be seamless. It needs something like +365% recharge. With a lot less recharge, [BU]-AS-Abl-SS-NS/PS-repeat can be used. The BU-AS-Abl portion would activate the Sweep combo. Or if you wanted to use the Empower combo, replacing Abl with Placate (BU-AS-Plac) will activate it. [BU]-AS-Abl-SS-NS/PS-repeat would probably perform better since fewer damage procs would be sacrificed since it requires less recharge to run. I'm not a fan of the Attack Vitals combo on Stalkers. It uses 3 of DB's worst dps attacks which negates it's usefulness. I'm also not a fan of the Weaken combo on Stalkers. Lower levels when Weaken is more useful isn't achievable until lvl 26 (Other ATs can use it at lvl 6). Even the Sweep combo isn't that great on a Stalker. Other ATs can build enough recharge to run it seamlessly. Knockdown after knockdown, back to back. Stalkers rely on BU's recharge to use it. Also because Stalker's Sweep ends with Ablating, a ST melee attack, any damage procs slotted will only have a chance to trigger on the initial target. Other AT's Sweep ends with a PBAoE, so procs have a chance to trigger on all targets in a 10' radius. Imo Stalker DB is lacking compared to other ATs in terms of combos but regardless it's still a fun set to play. If you can build enough recharge to run AS-Abl-SS-Abl, it's probably fast enough to integrate a snipe into the chain. Also with that much recharge, Empower can be made perma. Empower lasts for 20secs, BU and Plac would need to recharge less than that. I've only been able to get that much with Super Reflexes but the build sacrificed a lot to get there.
-
1. I always put the ATO1 proc in AS, and the ATO2 proc in the weakest power in the attack chain or in an AoE. 2. Build for some recovery. Slot Stamina and Crystal Armor for end. Add the Numina's unique in Health or Rooted. Savage provides an end discount for each stack of Frenzy. Mids' shows a 28.25% discount at 5 stacks. 3. I use Hemorrhage but I didn't make my Sav/ElA Stalker to be a top dps beast. 4-5. Stone seems to have either good defense OR good resist to specific damage types, but not really both at the same time. For anything that fails, there's high regen and a heal to save yourself. Could try to patch up holes but may take away from the overall build. Losing damage or recharge for example. What's gained in one may be lost in another. 6. 5 stacks of Frenzy also provides a +rech bonus, +4% rech per stack. If Hemorrhage is skipped, it can make an attack chain more seamless if there are any gaps. I would drop IO set bonuses that provide +HP like Reactive Defense in Maneuvers. Earth's Embrace is perma and puts the build well above the HP cap. Set bonuses that provide knockback protection isn't needed (Gladiator Armor set in Stone Armor). Stone provides protection and resistance to KB already. Maybe drop the +rech IO in Build Up. It's shaving off 4secs but the ATO2 proc refreshes BU quite frequently. I think if the Apocalypse dam IO was swapped out for acc/rech, the build could run AS-Hem-MS-Mb-MS-repeat seamlessly. If Hemorrhage isn't used, Savage Strike will probably be needed to make a good ST chain. Good luck!
-
About combination of Demon Summoning/Pain Domination
StrikerFox replied to SoulGuardian55's topic in Mastermind
This is what damage res numbers will look like at 50 on a Demon/Pain MM. This is with World of Pain and the Ember Demon slotted with +50% res bonus. Sovereign/Expedient/SMoS is slotted for +35% res to everything. Also the MM is equipped with Shield Wall/Reactive Def unqiues. It will probably play well vs a lot of enemies but the pets will be weaker to E/N/P. Probably find yourself healing harder vs those damage types. Slot the Overwhelming KD proc on the T1 to give them some mitigation. The Demon Prince has some inherent defense (+15% S/L/+10% F/+20% C). Slot the uniques earlier rather than later. All the power picks and IOs needed to help reach those numbers are slottable/obtainable by lvl 27. Shield Wall slottable at 7, I believe the ATOs are slottable at 10 (?), T2 pets at 12, Reactive Def unique at 17, Sovereign at 22, World of Pain at 24, Expedient at 27. Good luck! I'm curious to see how it turns out. -
This is currently how I have Necro pet and upgrades slotted. It slots the 8 most useful IOs for pets, has a good amount of pet stats, +res, +hp and +regen. Also slots the most frequently activated damage procs. It's meant to be played with Musculature Core Alpha selected. Some of the IOs are boosted to +5. I don't really have any advice on NA. Looked at it a long time ago but haven't played it past level 10. Good luck! MM Necro Slotting.mbd
-
It looks like only S/L/E will be at softcap 100% of the time. Power Boost lasts for 15 secs. On your build, will be around 50% of the time (PB with a 30 sec rech, 50% uptime/downtime). Mids' shows PB boosting Protector Bot shields, which I do not think it does... At the same time, I think Protector shield buffs is +13% def, while Mids' only shows +7.5%. It looks like the build will have around +40% def to F/C/N/P/M/R/A. Around +55% def to S/L/E (Scorpion Shield). Pets will be at around +34% def to everything. I would probably drop the Mace Mastery Pool for Murky Cloud, Charged Armor or Dark Embrace. Pick up Tough and Weave. Add in Steadfast and Gladiator Armor for +6% def. Add back the pet defense auras. You could hit softcap to eveything and add a bunch of +damage res. Get pets to around +41% def to everything. Can probably softcap them if the Protector Bots are enhanced a bit with +def.
-
This is one of those reboots where the phrase, "This is not made for you," or "You are no longer the target audience," applies to me.
-
I want the X-Men 97 cartoon to be canon in the MCU. So when the X-Men are finally introduced, it will be the liveaction iteration of the same team. History and backstory for most of the team members will already be in place.
-
I don't even remember posting that but it's not a full build. It just looks like slotting to get Hasten and Chrono Shift perma (When both are active). CS is off by half a second but a Panacea set in Temporal Mending or a LotG jammed in somewhere will do it.
-
Create a tab in the chat window, add in and monitor hit rolls. It will say something like "Assassin's Strike missed! Your Assassin's Strike had a 95% chance to hit. You rolled a 97.2."
-
A regular +dam IO can be better than Soulbound, it really depends on the pet slotting. A +42% dam IO VS an RNG +60% proc. Soulbound pulls ahead when damage buff is in the yellow or red, and the addded IO is less effective due to ED/diminishing returns. Several of my pets are slotted pretty similar and typically their damage buff is +115% (With Musculature/Intuition Radial) or +125% (With Musculature Core). With a +42% dam IO and ED, those buffs become +123% and +132%. In my case it becomes a +7.5ish% damage buff VS an RNG +60% proc in the T1 pets/+80% in T2s/+100% in T3. Soulbound becomes considerably better.
-
I'm surprised Support Core and MM attacks shaved 40secs off your other pylon times. Good job man!
-
Retested and for 1m38s (98s) for 519dps. Incarnates: Musculature Core Alpha, Reactive Radial Interface, Assault Radial Hybrid (Passive only). Buffs: Leadership PP - Tactics and Assault Slotting is pictured in my previous post. No Serum or other buffs/debuffs from the secondary were used. Made a video and attached the combat log if they will help. Can probably shave a bit of time because the Soldiers ran out of endurance because I did not use Serum. Since it's a pylon test run, Overwhelming Force proc could be replaced with Soulbound dam/end IO. chatlog 2024-04-14.txt I'm only using the mentioned incarnates but have the others slotted so my pets are level shifted to +1. Maybe double check your IOs. Seriously, I've purchased and slotted the wrong LotGs and wondered why my recharge was so slow. The wrong Achilles' or a -def Lady Grey IO instead of the damage proc would affect pylon time. Were Catalysts used on all the ATOs and now the superior versions? If you have a combat log, check your proc damage. if it's constantly around 57 damage, there's a problem with your Achilles'. Or are you summoning pets, switching procs around and then testing? If procs and IOs are swapped around, the pets need to be dismissed and resummoned otherwise they will not get the updated slotting. I'm grasping at straws, I really do not know what's causing the variation between our pylon times. I'm sure there's a solution.
-
That was so long ago. I think the slotting would look like this: The SCotMM in Spec-Ops is acc/dam; the +damage IO in Commando is boosted to +5. I think on the Commando, Lady Grey is slightly better for single target since Burst is his most frequently used power. Explosive Strike is way better for AoE (Buckshot, M30 Grenade and LRM). Lady Grey over Shield Breaker for the exotic damage type (Neg energy vs lethal). If you only take one proc, pylon testing I would take Lady Grey, and Explosive Strike for normal gameplay. No Assault Hybrid was toggled, only the passive bonus. Is that the BU proc in Commando? I remember it was always a dps increase slotted in the T1 pets. Our numbers are not far off. You're getting 2m07s; I got 1m46s. 21 secs difference with less damage procs. Serum is good, much better than the previous version, but diminishing return makes it less effective over time. Procs are good as long as the pets can attack.
-
The build needs an armor from one of the epic/ancillary pools. Murky Cloud, Charged Armor, Scorpion Shield etc. With Murky Cloud, it's possible to get +75% res to S/L/F/C/E/N/P. I don't think I've ever played a high +res MM with high +res pets before. Just Bodyguard mode + Nullify Pain (On auto) + Suppress Pain alone will probably hammer through a lot content.
-
60 seconds? 30s uptime; 30s downtime? Sounds like a substantial dps loss not having Soul Extracted pets out more frequently. But if you're happy with it, fantastic. I think most builds I've seen has it recharging in 35-40s. I have it recharging in 37s on a Necro/Dark. Necro and Traps aren't spam heavy sets. It's not difficult to find the time to drop the odd Trip Mine to bump up recharge. The video is to just show how reliable the FF proc will trigger. It wasn't meant to say "Drop mines continuously, nonstop." Haha!
-
I like Trip Mine. It can be slotted with the Force Feedback +recharge proc. It activates frequently and will help get Soul Extraction and Acid Mortar up more quickly. Below is a video of TM with FF. I dropped around 15 mines and FF proc'd 14 times in a row.