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Redlynne

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Everything posted by Redlynne

  1. Not every power has (or even should have) Sets that can be slotted into it. /thread
  2. And … here's what the build looks like if you swap in a few Level 50 Superior sets into the above build … Villain Plan by Mids' Villain Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1498;724;1448;HEX;| |78DA6D94594F135114C7EF746EC1B274632B656B81D2B215AAF8604C3401D468684| |234D1C766020526944E9D96441F7DF0C9C4175C9E4CD4B8A0022E71DFF113183F82| |1BFA80FA0DEAE99CBF6D4DDA64F2BB73EEFD9FE59E338D9F9AACDB387466BF505C1| |3292D9B4D4C18A6B99CC919A63DAECDEB33AAA05F353DEDC58DC4512D3D9F9C8D9E| |D0724933314EAA5C6769737C796E2E3A61A4661393C6929ED672BA911675D386918| |A1E33CC99A479DA65BD4C25B5D9A4995DD033BC7950CFA593D96C2DBFA4F4F9859C| |E740469F894E6AE662224E4148EAA34422F42CF608FCF276B12A85884961BBCB94F| |7C035E68E7570D32684438A974A516B137B0855AAA8C29EF7116D36489122FF0AFC| |2B57089D52D45C65D65D03AF339DD038CF928F46299648AB42AB7EA6955F8A81AFE| |037E6D077704BB5B443D0AE8484B0B356D8F7726EE91E6E40C15FF59A6AD5D2B90E| |6E80F799C107CCDE874C83B40E681D376C56CC9A9BCCE15BE06D709539728773C99| |0B656616D6D3DE71B7632FB5DA01BF4A03EAF6ADDE32BD2D5A38EFA267AF149F19A| |E082CD853B3B49313CC8CFD3CB7DF286988D7D6098D91C01FB996F0A2EE0AF0131D| |E129A606B8A2BD6B9778416AE436DC1395FC14079FA7C4CFF4ECEDBA47C5A914FEB| |18DFFFC83F3E1296BFD8479BD5F7D82710B3F39E5CB561AEDAFC7CB67DF07F7AA89| |11D9C8BE8402E598AD985985D5FF81E03989700E625807909625E8298974D72D10D| |6DF763BE979E27E053F019B3F739F882F981B4216BCAF3F6D00AF7BEEF027811BCC| |40C5FE678E1735C6B03D511411D91DD7C3F5EB20DC23618E47ACFD33C47D18F6880| |6D8D746E14B651DC41BB2C7E93148FCF0D94DB86D9365AC116AB60DB55C13656C17| |6B864CB4F15D6C85F38A84EA714D3B2F83F2014F4D0E12E7EDFF9ED1ADA874681CF| |DF259B54F6F17C550579BEDC4778EEDDDBDC47FF717AEF90E257B99F08FBF953B22| |90AEECE066E3597F2FE51B6FE59B6FE0B0E78CA65| |-------------------------------------------------------------------| Level 50 Magic Corruptor Primary Power Set: Water Blast Secondary Power Set: Cold Domination Power Pool: Sorcery Power Pool: Leadership Villain Profile: Level 1: Aqua Bolt (A) Superior Winter's Bite - Accuracy/Damage: Level 50 (3) Superior Winter's Bite - Accuracy/Damage/Endurance: Level 50 (5) Superior Winter's Bite - Accuracy/Damage/Recharge: Level 50 (5) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime: Level 50 (9) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge: Level 50 (9) Achilles' Heel - Chance for Res Debuff: Level 10 Level 1: Infrigidate (A) HamiO: Lysosome Exposure (+2 Acc/-Def-ToHit) (7) Achilles' Heel - Chance for Res Debuff: Level 10 (19) Pacing of the Turtle - Chance of -Recharge: Level 20 Level 2: Hydro Blast (A) Thunderstrike - Accuracy/Damage: Level 31 (11) Thunderstrike - Accuracy/Damage/Recharge: Level 31 (13) Thunderstrike - Accuracy/Damage/Endurance: Level 31 (13) Thunderstrike - Damage/Endurance/Recharge: Level 31 (15) Pacing of the Turtle - Chance of -Recharge: Level 20 (15) Force Feedback - Chance for +Recharge: Level 21 Level 4: Water Burst (A) Annihilation - Accuracy/Damage: Level 27 (43) Annihilation - Accuracy/Damage/RechargeTime: Level 27 (43) Annihilation - Accuracy/Damage/Endurance: Level 27 (45) Annihilation - Accuracy/Damage/Endurance/RechargeTime: Level 27 (45) Annihilation - Chance for Res Debuff: Level 20 (45) Force Feedback - Chance for +Recharge: Level 21 Level 6: Mystic Flight (A) HamiO: Microfilament Exposure (+2 End/Fly/Jump/Run) Level 8: Whirlpool (A) Superior Malice of the Corruptor - Accuracy/Damage: Level 50 (31) Superior Malice of the Corruptor - Damage/Recharge: Level 50 (31) Superior Malice of the Corruptor - Accuracy/Damage/Recharge: Level 50 (31) Superior Malice of the Corruptor - Damage/Endurance/Recharge: Level 50 (34) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge: Level 50 (37) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage: Level 50 Level 10: Tidal Forces (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 27 (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 27 (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 27 (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 27 (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 27 (48) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 21 Level 12: Dehydrate (A) Theft of Essence - Healing: Level 27 (40) Theft of Essence - Healing/Recharge: Level 27 (42) Theft of Essence - Accuracy/Healing: Level 27 (42) Theft of Essence - Accuracy/Endurance/Healing: Level 27 (42) Theft of Essence - Accuracy/Endurance/Recharge: Level 27 (43) Theft of Essence - Chance for +Endurance: Level 10 Level 14: Ice Shield (A) Luck of the Gambler - Recharge Speed: Level 25 Level 16: Snow Storm (A) Pacing of the Turtle - Chance of -Recharge: Level 20 Level 18: Water Jet (A) Superior Scourging Blast - Accuracy/Damage: Level 50 (19) Superior Scourging Blast - Damage/RechargeTime: Level 50 (21) Superior Scourging Blast - Accuracy/Damage/RechargeTime: Level 50 (21) Superior Scourging Blast - Damage/Endurance/RechargeTime: Level 50 (23) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime: Level 50 (23) Superior Scourging Blast - RechargeTime/PBAoE +End: Level 50 Level 20: Glacial Shield (A) Luck of the Gambler - Recharge Speed: Level 25 Level 22: Frostwork (A) Doctored Wounds - Heal/Recharge: Level 50 Level 24: Arctic Fog (A) Luck of the Gambler - Recharge Speed: Level 25 (25) Steadfast Protection - Resistance/+Def 3%: Level 10 (25) Steadfast Protection - Knockback Protection: Level 10 (27) Gladiator's Armor - TP Protection +3% Def (All): Level 10 Level 26: Steam Spray (A) HamiO: Centriole Exposure (+2 Dam/Range) (48) HamiO: Centriole Exposure (+2 Dam/Range) (48) Detonation - Damage/Endurance/Range: Level 50 (50) Analyze Weakness - Accuracy/Recharge: Level 31 (50) Analyze Weakness - Accuracy/Endurance/Recharge: Level 31 (50) Achilles' Heel - Chance for Res Debuff: Level 10 Level 28: Benumb (A) Accuracy IO: Level 50 (29) Recharge Reduction IO: Level 50 (29) Recharge Reduction IO: Level 50 Level 30: Maneuvers (A) Luck of the Gambler - Recharge Speed: Level 25 Level 32: Geyser (A) Annihilation - Damage/RechargeTime: Level 27 (33) Annihilation - Accuracy/Damage/RechargeTime: Level 27 (33) Annihilation - Accuracy/Damage/Endurance: Level 27 (33) Annihilation - Accuracy/Damage/Endurance/RechargeTime: Level 27 (34) Annihilation - Chance for Res Debuff: Level 20 (34) Force Feedback - Chance for +Recharge: Level 21 Level 35: Sleet (A) Superior Frozen Blast - Accuracy/Damage: Level 50 (36) Superior Frozen Blast - Damage/Endurance: Level 50 (36) Superior Frozen Blast - Accuracy/Damage/Endurance: Level 50 (36) Superior Frozen Blast - Accuracy/Damage/Recharge: Level 50 (37) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime: Level 50 (37) Superior Frozen Blast - Recharge/Chance for Immobilize: Level 50 Level 38: Heat Loss (A) Performance Shifter - EndMod/Recharge: Level 27 (39) Performance Shifter - EndMod/Accuracy/Recharge: Level 27 (39) Performance Shifter - Accuracy/Recharge: Level 27 (39) Performance Shifter - EndMod/Accuracy: Level 27 (40) Performance Shifter - Chance for +End: Level 21 (40) Energy Manipulator - Chance to Stun: Level 10 Level 41: Tactics (A) HamiO: Cytoskeleton Exposure (+2 +Def/End/+ToHit) Level 44: Assault (A) Endurance Reduction IO: Level 50 Level 47: Victory Rush (A) Endurance Modification IO: Level 50 Level 49: Vengeance (A) Luck of the Gambler - Recharge Speed: Level 25 Level 1: Brawl (A) Accuracy IO: Level 50 Level 1: Prestige Power Dash (A) Run Speed IO: Level 50 Level 1: Prestige Power Slide (A) Run Speed IO: Level 50 Level 1: Prestige Power Quick (A) Run Speed IO: Level 50 Level 1: Prestige Power Rush (A) Run Speed IO: Level 50 Level 1: Prestige Power Surge (A) Run Speed IO: Level 50 Level 1: Scourge Level 1: Sprint (A) Celerity - +Stealth: Level 15 Level 2: Rest (A) Recharge Reduction IO: Level 50 Level 4: Ninja Run Level 2: Swift (A) Run Speed IO: Level 50 Level 2: Health (A) Regenerative Tissue - +Regeneration: Level 10 (7) Panacea - +Hit Points/Endurance: Level 10 (17) Miracle - +Recovery: Level 20 (17) Preventive Medicine - Chance for +Absorb: Level 20 (27) Numina's Convalesence - +Regeneration/+Recovery: Level 30 Level 2: Hurdle (A) Jumping IO: Level 50 Level 2: Stamina (A) Endurance Modification IO: Level 50 (3) Endurance Modification IO: Level 50 Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ ------------ Set Bonus Totals: 12% DamageBuff(Smashing) 12% DamageBuff(Lethal) 12% DamageBuff(Fire) 12% DamageBuff(Cold) 12% DamageBuff(Energy) 12% DamageBuff(Negative) 12% DamageBuff(Toxic) 12% DamageBuff(Psionic) 7.25% Defense(Smashing) 7.25% Defense(Lethal) 17.25% Defense(Fire) 17.25% Defense(Cold) 17.25% Defense(Energy) 17.25% Defense(Negative) 6% Defense(Psionic) 8.5% Defense(Melee) 17.25% Defense(Ranged) 21% Defense(AoE) 8.1% Max End 10% Enhancement(Range) 6% Enhancement(Max EnduranceDiscount) 22% Enhancement(Accuracy) 5% Enhancement(Heal) 57.5% Enhancement(RechargeTime) 15% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 72.29 HP (6.75%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 35% MezResist(Held) 35% MezResist(Immobilized) 35% MezResist(Sleep) 35% MezResist(Stunned) 35% MezResist(Terrorized) 35% 20.5% (0.34 End/sec) Recovery 40% (1.79 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 12% Resistance(Fire) 12% Resistance(Cold) 9% Resistance(Energy) 9% Resistance(Negative) 15% SpeedRunning ------------ Set Bonuses: Superior Winter's Bite (Aqua Bolt) 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 4% (0.07 End/sec) Recovery 5% Defense(Energy,Negative), 2.5% Defense(Ranged) Thunderstrike (Hydro Blast) 2% (0.03 End/sec) Recovery 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) 7% Enhancement(Accuracy) Annihilation (Water Burst) 1.35% Max End 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 10% (0.45 HP/sec) Regeneration 3% Enhancement(EnduranceDiscount) Superior Malice of the Corruptor (Whirlpool) 32.13 HP (3%) HitPoints 10% Enhancement(Range) 4% DamageBuff(All) 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative) 10% Enhancement(RechargeTime) Gaussian's Synchronized Fire-Control (Tidal Forces) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 20.08 HP (1.87%) HitPoints 2.5% (0.04 End/sec) Recovery 2.5% DamageBuff(All) 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold) Theft of Essence (Dehydrate) 10% (0.45 HP/sec) Regeneration 1.8% Max End 5% Enhancement(Heal) 3% DamageBuff(All) 4.5% Resistance(Energy,Negative), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5% Luck of the Gambler (Ice Shield) 7.5% Enhancement(RechargeTime) Superior Scourging Blast (Water Jet) 3.6% Max End 10% Enhancement(RechargeTime) 15% Enhancement(Accuracy) 4% (0.07 End/sec) Recovery 5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold) Luck of the Gambler (Glacial Shield) 7.5% Enhancement(RechargeTime) Luck of the Gambler (Arctic Fog) 7.5% Enhancement(RechargeTime) Steadfast Protection (Arctic Fog) 1.5% (0.03 End/sec) Recovery 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Knockback (Mag -4), Knockup (Mag -4) Gladiator's Armor (Arctic Fog) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Analyze Weakness (Steam Spray) 10% (0.45 HP/sec) Regeneration Luck of the Gambler (Maneuvers) 7.5% Enhancement(RechargeTime) Annihilation (Geyser) 1.35% Max End 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 10% (0.45 HP/sec) Regeneration 3% Enhancement(EnduranceDiscount) Superior Frozen Blast (Sleet) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 4% (0.07 End/sec) Recovery 5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Performance Shifter (Heat Loss) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 20.08 HP (1.87%) HitPoints 2.5% (0.04 End/sec) Recovery 2.5% DamageBuff(All) Luck of the Gambler (Vengeance) 7.5% Enhancement(RechargeTime) Preventive Medicine (Health) GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge)
  3. Villain Plan by Mids' Villain Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1498;719;1438;HEX;| |78DA6D944B4F135114C7EF746EC1F2E88B5729505A0A527914AAB830269A004A343| |4219AE8B299D0A14C289D3A2D892E5DB83271838F9589121EBA41C59D6FFC04C6AF| |E0035DA07E837A3AE76F5B933699FCE6FEEFFD9F73EEBD679ABC3EDBB23B77F3AC5| |03C3359AD5048CD9896B5962F9A9633A9658C4555D0AF919EDECA44EA9296CBE8E9| |F855ADA85BA969721543D5C9E9B5A5A5F88C994DA766CD5523A7150D33275A164C3| |31BBF6C5A8BBA75C3630FE6752DAD5B856523CF93E78D624E2F149A79903532CB45| |DFB9BCB1189FD5AC9554929290354085C4E859890AFC4A4EB12185084AE1D864CA2| |D709B796407DC7708E192E29552F13AC42942832A1A30E7DFA3C93629B2145F417C| |E521212445D32366CB637083E986C77D8B62B44BB14A5E155EF58B6AE71EF90A7E6| |38E7D070F54DB3B06EFFA90104EF60AE769AE2D17E50B28C76B4CB32FA4834B6086| |1959660E1A4C93BC2E785D9B0E5B6BDA628E6F833BE013E6C453AE254FDE6685BDC| |DAD1C6FD8CD3CE601BDA00FFBF3ABF639BE265F2BF6D1DA418380146F081E681E9C| |D935CAE1437DBE10DF93BF9FD91E0623CCCE0130CA7C5B0E81786DC8F18ED001AD2| |349838414EF095DBC0FB50BEB026581EA0C0498C1E35CB745F574A39EEE293EFF89| |7FDC1376BCC427877DEF89CF207AE70385EA415FF504796DEFE8FFF4D145F6712DA| |20FB51428673F72F6A35FC2E89730FA258C7E89A05F22E8977D0A3100EFC02E9F4B| |F419F81C7CC11CDC035F323F9277C8EEF29273689DEFFEE85DF01E789F39FC80F30| |DDFE6BDB6D13E62D847EC249F8F9FB45168A311DEEF1DEAE738EE231E66AD9DD64D| |429BC419F4CACA3749F978DD48AD36CEDA641D2D51473B51479BAAA35DA86AA5F9F| |23BEA172EDAA75B8A0559F91F100AEED0E5AD7CDFA5C3269A874741CCDF554D2A67| |B8BF1A22DC5FDE8BDCF7DE43BEC7E0151AF749F1AB364E8CE3FCA96A8A82B373800| |79DD5BA7FD4BCFFAC79FF0B9B66C63F| |-------------------------------------------------------------------| Level 50 Magic Corruptor Primary Power Set: Water Blast Secondary Power Set: Cold Domination Power Pool: Sorcery Power Pool: Leadership Villain Profile: Level 1: Aqua Bolt (A) Winter's Bite - Accuracy/Damage: Level 27 (3) Winter's Bite - Accuracy/Damage/Endurance: Level 27 (5) Winter's Bite - Accuracy/Damage/Recharge: Level 27 (5) Winter's Bite - Damage/Endurance/Accuracy/RechargeTime: Level 27 (9) Winter's Bite - Recharge/Chance for -Speed & -Recharge: Level 27 (9) Achilles' Heel - Chance for Res Debuff: Level 10 Level 1: Infrigidate (A) HamiO: Lysosome Exposure (+2 Acc/-Def/-ToHit) (7) Achilles' Heel - Chance for Res Debuff: Level 10 (19) Pacing of the Turtle - Chance of -Recharge: Level 20 Level 2: Hydro Blast (A) Thunderstrike - Accuracy/Damage: Level 31 (11) Thunderstrike - Accuracy/Damage/Recharge: Level 31 (13) Thunderstrike - Accuracy/Damage/Endurance: Level 31 (13) Thunderstrike - Damage/Endurance/Recharge: Level 31 (15) Pacing of the Turtle - Chance of -Recharge: Level 20 (15) Force Feedback - Chance for +Recharge: Level 21 Level 4: Water Burst (A) Annihilation - Damage/RechargeTime: Level 27 (43) Annihilation - Accuracy/Damage/RechargeTime: Level 27 (43) Annihilation - Accuracy/Damage/Endurance: Level 27 (45) Annihilation - Accuracy/Damage/Endurance/RechargeTime: Level 27 (45) Annihilation - Chance for Res Debuff: Level 20 (45) Force Feedback - Chance for +Recharge: Level 21 Level 6: Mystic Flight (A) HamiO: Microfilament Exposure (+2 End/Fly/Jump/Run) Level 8: Whirlpool (A) Malice of the Corruptor - Accuracy/Damage: Level 27 (31) Malice of the Corruptor - Damage/Recharge: Level 27 (31) Malice of the Corruptor - Accuracy/Damage/Recharge: Level 27 (31) Malice of the Corruptor - Damage/Endurance/Recharge: Level 27 (34) Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge: Level 27 (37) Malice of the Corruptor - Recharge/Chance for Negative Energy Damage: Level 27 Level 10: Tidal Forces (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 27 (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 27 (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 27 (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 27 (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 27 (48) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 21 Level 12: Dehydrate (A) Theft of Essence - Healing: Level 27 (40) Theft of Essence - Healing/Recharge: Level 27 (42) Theft of Essence - Accuracy/Healing: Level 27 (42) Theft of Essence - Accuracy/Endurance/Healing: Level 27 (42) Theft of Essence - Accuracy/Endurance/Recharge: Level 27 (43) Theft of Essence - Chance for +Endurance: Level 10 Level 14: Ice Shield (A) Luck of the Gambler - Recharge Speed: Level 25 Level 16: Snow Storm (A) Pacing of the Turtle - Chance of -Recharge: Level 20 Level 18: Water Jet (A) Scourging Blast - Accuracy/Damage: Level 27 (19) Scourging Blast - Damage/RechargeTime: Level 27 (21) Scourging Blast - Accuracy/Damage/RechargeTime: Level 27 (21) Scourging Blast - Damage/Endurance/RechargeTime: Level 27 (23) Scourging Blast - Accuracy/Damage/Endurance/RechargeTime: Level 27 (23) Scourging Blast - RechargeTime/PBAoE +End: Level 27 Level 20: Glacial Shield (A) Luck of the Gambler - Recharge Speed: Level 25 Level 22: Frostwork (A) Doctored Wounds - Heal/Recharge: Level 50 Level 24: Arctic Fog (A) Luck of the Gambler - Recharge Speed: Level 25 (25) Steadfast Protection - Resistance/+Def 3%: Level 10 (25) Steadfast Protection - Knockback Protection: Level 10 (27) Gladiator's Armor - TP Protection +3% Def (All): Level 10 Level 26: Steam Spray (A) HamiO: Centriole Exposure (+2 Dam/Range) (48) HamiO: Centriole Exposure (+2 Dam/Range) (48) Detonation - Damage/Endurance/Range: Level 50 (50) Analyze Weakness - Accuracy/Recharge: Level 31 (50) Analyze Weakness - Accuracy/Endurance/Recharge: Level 31 (50) Achilles' Heel - Chance for Res Debuff: Level 10 Level 28: Benumb (A) Accuracy IO: Level 50 (29) Recharge Reduction IO: Level 50 (29) Recharge Reduction IO: Level 50 Level 30: Maneuvers (A) Luck of the Gambler - Recharge Speed: Level 25 Level 32: Geyser (A) Annihilation - Damage/RechargeTime: Level 27 (33) Annihilation - Accuracy/Damage/RechargeTime: Level 27 (33) Annihilation - Accuracy/Damage/Endurance: Level 27 (33) Annihilation - Accuracy/Damage/Endurance/RechargeTime: Level 27 (34) Annihilation - Chance for Res Debuff: Level 20 (34) Force Feedback - Chance for +Recharge: Level 21 Level 35: Sleet (A) Frozen Blast - Accuracy/Damage: Level 27 (36) Frozen Blast - Damage/Endurance: Level 27 (36) Frozen Blast - Accuracy/Damage/Endurance: Level 27 (36) Frozen Blast - Accuracy/Damage/Recharge: Level 27 (37) Frozen Blast - Damage/Endurance/Accuracy/RechargeTime: Level 27 (37) Frozen Blast - Recharge/Chance for Immobilize: Level 27 Level 38: Heat Loss (A) Performance Shifter - EndMod/Recharge: Level 27 (39) Performance Shifter - EndMod/Accuracy/Recharge: Level 27 (39) Performance Shifter - Accuracy/Recharge: Level 27 (39) Performance Shifter - EndMod/Accuracy: Level 27 (40) Performance Shifter - Chance for +End: Level 21 (40) Energy Manipulator - Chance to Stun: Level 10 Level 41: Tactics (A) HamiO: Cytoskeleton Exposure (+2 +Def/End/+ToHit) Level 44: Assault (A) Endurance Reduction IO: Level 50 Level 47: Victory Rush (A) Endurance Modification IO: Level 50 Level 49: Vengeance (A) Luck of the Gambler - Recharge Speed: Level 25 Level 1: Brawl (A) Accuracy IO: Level 50 Level 1: Prestige Power Dash (A) Run Speed IO: Level 50 Level 1: Prestige Power Slide (A) Run Speed IO: Level 50 Level 1: Prestige Power Quick (A) Run Speed IO: Level 50 Level 1: Prestige Power Rush (A) Run Speed IO: Level 50 Level 1: Prestige Power Surge (A) Run Speed IO: Level 50 Level 1: Scourge Level 1: Sprint (A) Celerity - +Stealth: Level 15 Level 2: Rest (A) Recharge Reduction IO: Level 50 Level 4: Ninja Run Level 2: Swift (A) Run Speed IO: Level 50 Level 2: Health (A) Regenerative Tissue - +Regeneration: Level 10 (7) Panacea - +Hit Points/Endurance: Level 10 (17) Miracle - +Recovery: Level 20 (17) Preventive Medicine - Chance for +Absorb: Level 20 (27) Numina's Convalesence - +Regeneration/+Recovery: Level 30 Level 2: Hurdle (A) Jumping IO: Level 50 Level 2: Stamina (A) Endurance Modification IO: Level 50 (3) Endurance Modification IO: Level 50 Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ ------------ Set Bonus Totals: 11% DamageBuff(Smashing) 11% DamageBuff(Lethal) 11% DamageBuff(Fire) 11% DamageBuff(Cold) 11% DamageBuff(Energy) 11% DamageBuff(Negative) 11% DamageBuff(Toxic) 11% DamageBuff(Psionic) 7.25% Defense(Smashing) 7.25% Defense(Lethal) 13.81% Defense(Fire) 13.81% Defense(Cold) 13.5% Defense(Energy) 13.5% Defense(Negative) 6% Defense(Psionic) 8.5% Defense(Melee) 14.44% Defense(Ranged) 16% Defense(AoE) 6.3% Max End 7.5% Enhancement(Range) 6% Enhancement(Max EnduranceDiscount) 18% Enhancement(Accuracy) 5% Enhancement(Heal) 52.5% Enhancement(RechargeTime) 15% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 56.22 HP (5.25%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 23.75% MezResist(Held) 23.75% MezResist(Immobilized) 23.75% MezResist(Sleep) 23.75% MezResist(Stunned) 23.75% MezResist(Terrorized) 23.75% 16% (0.27 End/sec) Recovery 40% (1.79 HP/sec) Regeneration 20% ResEffect(SpeedFlying) 20% ResEffect(RechargeTime) 20% ResEffect(SpeedRunning) 5.25% Resistance(Fire) 5.25% Resistance(Cold) 9% Resistance(Energy) 9% Resistance(Negative) 15% SpeedRunning ------------ Set Bonuses: Winter's Bite (Aqua Bolt) 2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 10% ResEffect(SpeedRunning), 10% ResEffect(RechargeTime), 10% ResEffect(SpeedFlying) 2% (0.03 End/sec) Recovery 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged) Thunderstrike (Hydro Blast) 2% (0.03 End/sec) Recovery 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) 7% Enhancement(Accuracy) Annihilation (Water Burst) 1.35% Max End 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 10% (0.45 HP/sec) Regeneration 3% Enhancement(EnduranceDiscount) Malice of the Corruptor (Whirlpool) 16.06 HP (1.5%) HitPoints 7.5% Enhancement(Range) 3% DamageBuff(All) 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative) 8.75% Enhancement(RechargeTime) Gaussian's Synchronized Fire-Control (Tidal Forces) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 20.08 HP (1.87%) HitPoints 2.5% (0.04 End/sec) Recovery 2.5% DamageBuff(All) 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold) Theft of Essence (Dehydrate) 10% (0.45 HP/sec) Regeneration 1.8% Max End 5% Enhancement(Heal) 3% DamageBuff(All) 4.5% Resistance(Energy,Negative), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5% Luck of the Gambler (Ice Shield) 7.5% Enhancement(RechargeTime) Scourging Blast (Water Jet) 1.8% Max End 6.25% Enhancement(RechargeTime) 11% Enhancement(Accuracy) 3% (0.05 End/sec) Recovery 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold) Luck of the Gambler (Glacial Shield) 7.5% Enhancement(RechargeTime) Luck of the Gambler (Arctic Fog) 7.5% Enhancement(RechargeTime) Steadfast Protection (Arctic Fog) 1.5% (0.03 End/sec) Recovery 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Knockback (Mag -4), Knockup (Mag -4) Gladiator's Armor (Arctic Fog) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Analyze Weakness (Steam Spray) 10% (0.45 HP/sec) Regeneration Luck of the Gambler (Maneuvers) 7.5% Enhancement(RechargeTime) Annihilation (Geyser) 1.35% Max End 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 10% (0.45 HP/sec) Regeneration 3% Enhancement(EnduranceDiscount) Frozen Blast (Sleet) 10% ResEffect(SpeedRunning), 10% ResEffect(RechargeTime), 10% ResEffect(SpeedFlying) 3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 2.5% (0.04 End/sec) Recovery 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold) 3.75% Defense(Fire,Cold), 1.88% Defense(AoE) Performance Shifter (Heat Loss) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 20.08 HP (1.87%) HitPoints 2.5% (0.04 End/sec) Recovery 2.5% DamageBuff(All) Luck of the Gambler (Vengeance) 7.5% Enhancement(RechargeTime) Preventive Medicine (Health) GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge)
  4. Disclaimers: I've never played either a Blaster or a Corruptor before, although I have been known to succumb to Scrapperlock for hours on end and am quite comfortable playing Controllers (and ought to be Controllers). Likewise I am perfectly happy with playing Kheldians (both types) and Soldiers of Arachnos outfitted as a Hunts(wo)man. So coming from that perspective, my take on this build may seem a bit ... skewed ... to anyone with more experience playing Corruptors. Oh, and the obligatory would seem to be appropriate here ... WALL OF TEXT CRITS YOU!!! Alright, warning labels done. Move along, move along ... no evil mind control software anywhere to near here. Move along, move along ... we are not ninjas, we are merely a hedge. Move along, move along ... ===== Okay, first and foremost, it should be somewhat obvious upon even a cursory perusal of this build that it's somewhat ... whacktastic ... compared to the usual offerings you'll see on these forums. It doesn't softcap Defenses full time, it doesn't have much in the way of Smashing/Lethal Resistance and it doesn't even have Hasten(!) or Tough+Weave or even the obligatory Combat Jumping. To make things even weirder, FOUR of the attack powers that are kind of the point and purpose of taking Water Blast in the first place aren't even slotted out for more than ~70% damage enhancement(!) ... while another FOUR attack powers between primary and secondary are slotted out for around ~90% damage enhancement, with one of those in the latter category being Steam Spray (of all things) ... so what gives? In a word ... SATURATION ... as a strategy. More specifically, saturating the $Target(s) you'll be attacking with buffs, for yourself, and debuffs, for them, yielding a Controller-ish "soft lockdown" performance profile combined with mildly (ranged) Brute-ish preferred style of gameplay. Let me explain what I mean by that. ^.^; There are a LOT of debuff procs (8!) slotted into this build, specifically: Achilles' Heel (resistance debuff): Aqua Bolt (single target), Infrigidate (single target), Steam Spray (cone) Annihilation (resistance debuff): Water Burst (target AoE), Geyser (target AoE) Pacing of the Turtle (recharge debuff): Infrigidate (single target), Hydro Blast (single target) Winter's Bite (recharge & speed debuff): Aqua Bolt (single target) There are also a number of self buffing procs (11!) slotted into this build, specifically: Force Feedback (recharge): Hydro Blast (single target), Water Burst (target AoE), Geyser (target AoE) Theft of Essence (endurance): Dehydrate (single target) Scourging Blast (PBAoE endurance): Water Jet (single target) Performance Shifter (endurance): Heat Loss (target AoE & PBAoE) Regenerative Tissue (regeneration): Health (self) Panacea (hit points & endurance): Health (self) Miracle (recovery): Health (self) Preventive Medicine (Absorb): Health (self) Numina's Convalescence (regeneration & recovery): Health (self) And as if that wasn't enough ... there are even a pair of mez procs (2!) slotted into this build, specifically: Frozen Blast (immobilize): Sleet Energy Manipulator (stun): Heat Loss All told, that's 21 out of 103 total slots available in the build (24 slots free with power picks, 5 free with prestige sprints, 4 with inherent fitness, plus the "free 3" of Brawl, Sprint and Rest in addition to the 67 slots available to add to powers) ... and that's not even including Luck of the Gambler recharge IOs (5) showing up in a number of mule powers. So to put it mildly, there'a LOT of buffing/debuffing meant to be going on via use of powers that doesn't exactly match what you'd expect to find given the combination of Water Blast and Cold Domination. So ... why so many buff, debuff and mez procs in one build? Easy. SATURATION. Or to put it more eloquently, the intent is to maximize the uptime of the resistance debuff procs (both of them!) along with the recharge debuff procs (both of them!) while also working to maximize the uptime of the recharge buffing to yourself (all three of them!) simply by virtue of executing your attack chain. These factors combine and synergize to offer a "Hasten-like" performance profile without actually taking Hasten. There will, of course, be Hasten accolytes who cannot "survive" without Hasten, and if you're one of them you can always swap out Victory Rush for Hasten if that's your preferred way to (steam)roll your play. One of the other bits of "hunh ... that's different ..." that I've got going on here is slotting Sleet with (of all things) the full Frozen Blast set. I know ... thematically appropriate, right? But the key here, which I haven't seen anyone else doing with their Cold Domination sets is investigating what happens when the Chance to Immobilize proc gets (dice) rolling ... while Whirlpool is doing the same thing with the Malice of the Corruptor full set, including the Chance for Negative Energy Damage in combination. Can't run. Can't hide. Can't avoid the Scourge. And perhaps the last bit of "what were you thinking!? (were you even thinking??)" that I've put into this build can be found in Heat Loss, where I snuck in the Energy Manipulator proc for a Chance to Stun. Okay, big flippin' deal ... a chance for a MAG 2 Stun for 8 seconds? Pppphhfftt. Waste of a slot! Well ... yes ... it would be ... if it weren't normalized for procs per minute in a power that will take almost 3 minutes to recharge (so the chance to proc is looking mighty good on that score) ... and if the power it was slotted into only resulted in a single effect, but that's not the case here. That's because Heat Loss spawns TWO pseudo-pets to deliver its "yield" in endurance return to allies. These two pseudo-pets are located at the $Target of Heat Loss and also at the caster, resulting in TWO AoEs(!) with a single casting of the power. So what needs to be tested here is whether or not this Stun proc will actually proc multiple times ... once for the power being cast ... once for the PBAoE around the $Target sending endurance to allies of the caster ... and once for the PBAoE around the caster sending endurance to allies of the caster. In other words, is it possible to get THREE bites of the apple from one use of Heat Loss with this proc? To my knowledge, no one has investigated this possiblity (and if they have, they aren't talking about it here in these forums where we'd know what the results were). And that's before factoring in the positioning of your Corruptor relative to your $Target, where if you're within 10-15 feet of your $Target you'll get overlapping pseudo-pet AoEs on top of everything else. Winter is coming. Stand in fire to warm up. Fortunately, if this turns out to NOT work like I'm expecting, it's a relatively trivial matter to reassign that 6th slot from Heat Loss to something else (like Stamina for another Performance Shifter proc?). Still, the possibility of getting a MAG 2+2+2=6 Stun for 8 seconds out of a single proc IO when using the power in or near melee range (assuming it works like I'm expecting it to) doesn't seem like that bad of a return on investment does it? Clever use of game mechanics and all that, eh wot? Now I'm sure that someone will point out that there's not a whole lot (as in, any?) Endurance Reduction in the toggle powers for this build, and that's essentially true, mainly due to having so many slot hungry powers in the primary and secondary powersets. NONE of the pool powers have any slots allocated to them, turning them all into One Slot Wonders™, which the Leadership pool can manage passably well on a Corruptor since only Maneuvers and Tactics would be "wanting" slots anyway (and the gain from putting more slots into them is marginal at best). Fortunately, this build has multiple tools at its disposal to handle the endurance costs of its powers, with the biggest one being all those slots in Health (of all places) along with the Theft of Essence proc for endurance yield, which will proc more often when used in combat than a Performance Shifter would in Stamina, along with Heat Loss (of course) and Victory Rush. The other nice thing is that the "expensive" toggle powers don't show up until late in the build, meaning that the endurance drain "problem" somewhat resolves itself when Exemplaring due to unavailability of toggle powers at lower levels. In a lot of ways, this build (like so many others) will be something of a Late Bloomer, with maximum power not achieved until reaching Level 50 simply because of how important all those slots (and sets!) are to the overall unified whole of the build strategy. Oh and one last bit of synergy before I move on to the details of the build itself. You see that frankenslotting I've got in Steam Spray? Level 26: Steam Spray (A) HamiO: Centriole Exposure (+2 Dam/Range) (48) HamiO: Centriole Exposure (+2 Dam/Range) (48) Detonation - Damage/Endurance/Range: Level 50 (50) Analyze Weakness - Accuracy/Recharge: Level 31 (50) Analyze Weakness - Accuracy/Endurance/Recharge: Level 31 (50) Achilles' Heel - Chance for Res Debuff: Level 10 Yeah ... that one. Have a look at that in Pine's v2.22 and you'll notice something interesting about it ... Accuracy: 39.60% Damage: 91.12% (Pre-ED: 94.46%) <<== Endurance Discount: 38.80% Range: 53.73% (Pre-ED: 56.75%) <<== Recharge Time: 39.60% Analyze Weakness (2/6): 10% (0.45 HP/sec) Regeneration That's functionally the equivalent of about 9 SOs worth of enhancement crammed into 5 slots worth of enhancements ... and the 6th slot has an Achilles' Heel proc IO in it! Here's what that translates to in the Info window for Steam Spray (in the full context of this build) ... End Cost: 12.78 (18.51) Recharge: 10.41s Range: 64.49 (40) <<== Cast: 2.772s Defense: -10% (Tgt) Accuracy: 141.8% (90) without Tactics ... 164.9% (90) with Tactics Duration: 8s Arc: 50 Grant: +1 Tidal Power (self) Damage: Fire (70.39x2+7.17*3.19 = 163.6 (80.95) without Assault ... Fire (75.61x2+7.7*3.19) = 175.8 (80.95) with Assault Now, why am I pointing out that less than 80 ft range parameter after enhancement? Well ... it could have something to do with the fact that both Whirlpool AND Sleet wound up with a range of ... 64.5 feet ... in this build. Meaning, you don't have to close all that (much) more in order to use Steam Spray when positioning to use Whirlpool and/or Sleet. Furthermore, the damage output (over time) compares somewhat favorably to that of Water Jet, which deals 46.74 Smashing plus 140.2 Cold for a total yield of 186.9 (87.2) per activation of Water Jet with Assault running. Compare 175.8 dealt in a Cone against 186.9 dealt against a Single Target and you'll quickly come to the realization that against 2+ $Targets Steam Spray is "competitive" at converting endurance into damage throughput when compared with Water Jet hitting those same 2+ $Targets. And because the range on the cone is increased by more than +50% Steam Spray will be easier to use and catch more $Targets within its more than DOUBLED square footage of area of effect (I'm not talking cubic feet, I'm talking square feet in 2D, even though it's a 3D Cone, just to be conservative is my assertions here). THIS is the kind of slotting you want to have in Steam Spray in order to make it a useful/worthwhile/viable addition to your build. Any time you see a damage power with a Cone of effect area, you want to reach for Range enhancement FIRST (so long as it's not a melee weapon Cone attack)! Trust me, it makes all the difference in the world. ===== There are a few other "hidden gems" of jiggery-pokery going on within the power and slotting choices I've made with this build, but they're relatively minor compared to the major synergies I've outlined above (and to be honest, some of them are bog standard enough to not be worth calling out for mention of attention). However, since I do like to give people something to think about when they look at my builds ... and this will be the 10th one that I've posted in these forums ... I'll leave the easter egg hunt for those extra little bits of nifty for the disinterested observer to discover for themselves. ^_~ Okay, here's a hint ... turn on Vengance ... because faceplanters are everywhere (around you).
  5. Download. Install. Run. Nothing happens. Uninstall. Download new. Install. Run. Nothing happens.
  6. What's happening, under the hood, is that when you zone into a new map (instanced or shared world) your Pets are "left behind" (with their buffs) on the previous map. Your Pets are then automagically resummoned into the new zone you've entered, but they're resummoned at the "base" summoning level without the upgrade buffs. This is why you can watch another Mastermind move to another zone and see their Pets collapse and ragdoll upon the Mastermind zoning. It is especially common when a Mastermind enters a Mission door from the shared world. Mastermind goes in and the Pets collapse in a heap on the ground outside the Mission Door. So that's why upgrade buffs "fall off" whenever you zone as a Mastermind. I believe that Paragon Studios must have done some interesting hackery of their code so as to "read" the upgrade state of Pets before zoning in order to have that upgrade state carry over to the (resummoned) Pets after zoning as a Mastermind (because other Archetypes don't have this upgrade buff problem) but that code chunk isn't operational here on Homecoming for whatever reason. It's just a side effect of how Mastermind Pets "work" under the hood. So WORKING as intended ... even if it is not working as INTENDED ... if you understand the distinction between the two choices of emphasis on the same phrasing.
  7. Have you ever considered ... er, I mean ... being a Scrapper ...?
  8. RNGesus is a fickle $DIETY. Pray more often (and more fervently!).
  9. Echo Dark Astoria was ... creeptacular ... in a way that no other zone ever managed. You had GHOSTS of civilians walking the streets who would disappear when you got too close to them(!). However, the FOG in Dark Astoria prevented you from getting a good "sense" of the zone or what was in it, simply because you couldn't see it. It also made it a pain to get around the zone using Fly/Jump/Teleport because you'd bang into a building that suddenly appeared out of nowhere in the fog. The funny thing is that besides the graveyard, all of the building areas of Dark Astoria were things you could see anywhere else in the game, and yet the ever present fog made them all LOOK new/different because you couldn't see them from far away. Of the two, I honestly prefer the look and feel of Echo Dark Astoria.
  10. I've looked at Field Medic repeatedly in Pine's and have never been able to justify it to myself on the grounds that although Field Medic "helps" Aid Self, it doesn't do so enough to yield a "break even" (let alone positive return) on the endurance cost of using Aid Self in the first place. Either that or I'm just not accounting for all the factors involved.
  11. I am Ye Olde Skool when it comes to build planning. Attunement of enhancements didn't exist in Issues 1-23. This meant that the best compromise balance point for Set IOs was, in most cases, at either Level 27 (for Exemplar Level 24 content due to Flashback level brackets) or at Level 31 (for Exemplar Level 28 for the Moonfire Task Force). With attunement it's less of an imperative, but I still write up my builds "the old way" for people who aren't rich enough to be able to afford attunements for every Set IO they've got yet.
  12. Energy Font needs to be slotted into a power that is not a summons or (presumably) a pseudo-pet. You also want it to be in a fast recharging power that you can use "often" either as a single target in a repeating attack chain or in an AoE which offers a fast recharge. Either way, you want to use the Chuck Lots Of Dice! method for getting it to proc. The worst thing you can do is expect/need Energy Font to proc THIS time you cast the power as part of a synergy/strategy that won't work when you need it. Assume that Energy Font will fall into the category of Nice To Have™ rather than being an absolute imperative to have proc every time you use the power it is slotted into. Remember ... CHANCE to proc ... does not equate to "will proc every time you need it to" ...
  13. I think that if you're happy with your build ... Mission Complete ...?
  14. Calvin Scott is the Atta of Praetoria. True story.
  15. The backpack attacks animate more slowly, but they have a different damage type (Energy instead of Lethal) and the Cone attack has a slightly wider arc (60º instead of 45º). My personal preference is to use 2 builds on the same character ... one that is all rifle attacks and a second that is all backpack attacks (aside from the Web Grenade, which can only be fired from the rifle for some reason). Of course, doing that would be EXPENSIVE since you're basically slotting out TWO BUILDS by doing that, but hey ... it's good to have long term goals.
  16. Update. Character count for the below code is 175. "targetcustomnear enemy alive$$targetcustomnext enemy alive Quantum$$targetcustomnext enemy alive Void$$targetcustomnext enemy alive Cyst$$targetcustomnext enemy alive Sapper"
  17. My favorite Dryad headcanon that I came up with over 20 years ago was ... a Dryad ... who lived in a bonsai tree, in a pot. So rather than having a gigantic 100+ meters tall tree anchored in one spot (and not going anywhere), this Dryad could literally manifest as a full size human woman, pick up her bonsai tree in a pot ... and GO PLACES ... because the tree was "portable" in that respect. She just had to take the tree with her when she traveled, kind of like a pet plant. When I explained the concept to other people in my tabletop RPG group they all basically goggled at me in silence until the gears clicked into place and the realization dawned on them that while this wasn't a "standard" interpretation of a fey, it certainly would work as a PC in a campaign and would present relatively few limitations for the character to overcome. Remember, not all of the "greatest" and most revered of trees have been enormous. Some have been very small indeed ... As for playing a Sidhe in City of Heroes, my Time/Dual Pistols/Dark Defender is literally named Sidhe Bang (because Sidhe is properly pronounced as "Shee") and her bio reads that she was one of the last surviving refugees to escape Ireland during the Hamidon Wars (she's a Praetorian). She wears a green/white tweed jacket and pleated mini skirt and she is "unfairly good with guns" according to her bio. As for using a powerset like Beam Rifle, you can always headcanon the notion that in an effort to blend and pass with the human population, a little bit of Fey Glamour has been applied to make the focus object LOOK LIKE a beam rifle (and its FX LOOK LIKE those of a beam rifle) when in fact something else is going on behind the illusion. That then lets you get away with whatever Magic Origin backstory you want to get up to.
  18. +1 Inf and nomination for Bug Hunter badge award (if replicated and found to be true).
  19. I'm currently using Island Rum on a 2011 iMac that has "topped out" on OSX upgrades already at 10.13.6 and cannot "advance" any higher due to hardware vintage/limitations (until I buy a replacement computer). In that context, Island Rum is working just fine and dandy for me and will continue to do so long after Catalina drops and the mass migration to it begins. Just as an FYI.
  20. Why isn't the Ideal Answer™ to rig it so the Island Rum program gives you the option to launch Pines out of the menu on the left? That's a great idea. Getting Pine's running on macOS is fairly trivial. It's just a .Net 2.0 app, which is very well-supported by Wine. Who would need to talk to who to make that happen? :P I think we finally have our answer ... I do know that Island Rum, along with Tequila, will eventually be superseded by the Sunrise launcher, but beyond that I have no idea what Manga is planning. So, apparently, you might want to send a PM to Manga.
  21. "In order to serve you better, we will stop serving your kind here." Never found that a persuasive argument, myself ...
  22. I still continue to use on all of my alts the following: "targetenemynear$$targetcustomnext alive Quantum$$targetcustomnext alive Void$$targetcustomnext alive Cyst$$targetcustomnext alive Sapper"
  23. Will Trickshooter please answer the white telephone? Your agent is calling ...
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