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Everything posted by Redlynne
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Weekly Discussion 49: Alternate FX/Animations.
Redlynne replied to GM Miss's topic in General Discussion
Teleport via Murder of Crows at both locations would be AWESOME! So would Teleport via Ninja Leap ... Teleport by Smoke Bomb ... Teleport by Vanguard Sigil ... Teleport by Casting ... Teleport by Spinning ... Teleport by Lightning !!! Teleport by DIMENSION SHIFT ... Teleport by Energy Morph ... Fabulous idea! And best of all, the emotes to do it all with ALREADY EXIST! -
I am inescapably reminded of ... Donkey Hotay ... from Pirate 101 released by Kings Isle games (the puppet show is simply too awesome!). "One Million BANANAS!!!!"
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Perma Light Form/Eclipse Recharge Matrix
Redlynne replied to Redlynne's topic in Peacebringer & Warshade
Okay, this has gotten REALLY SCARY ... So you can see the test Peacebringer build I made above, just to demo the concept and check to see if it had any validity to it ... that it would be possible to "close the perma gap" without needing to resort to Hasten for Light Form. The answer the came back from actually creating the build was ... YES ... it CAN be done. With that proof of concept tested, I wanted to see if it was possible to "proliferate" the idea behind the No Hasten™ build (although cross-pollinate might be a better term of art) into my preferred build for a Warshade so as to achieve perma Eclipse ... and to make a long story short, I can get CLOSE to the global recharge of a Peacebringer, but can't quite manage to get all the way there with a Warshade. Part of the difference is that, as people like to point out, Peacebringers are more "self-contained" and in this instance, for this application of build planning, that is very VERY true! For one thing, Peacebringers have a lot more powers that can do (and therefore be slotted for) Knockback, meaning it's a lot easier to find places to slot in a Force Feedback proc. Also, my preferences for building a Peacebringer allows me to put the same number of slots into fewer Human form powers, meaning that the "slot density" of Human form powers is higher on those powers that receive additional slots. By contrast, however, my preferences for building a Warshade result in more Human form powers wanting slots, meaning it's harder to make them stretch. To give an illustration of the point I'm trying to make here, this is the kind of slot distribution I'm looking at vis-a-vis Peacebringer vs Warshade in terms of "balancing" where the additional slots go ... Peacebringer Human form (+33 slots): +1 slot = 1 power ... +2 slots = 1 power ... +4 slots = 5 powers ... +5 slots = 2 powers Inherents (+4 slots): +2 slots = 2 powers Nova form (+12 slots): +3 slots = 1 power ... +4 slots = 1 power ... +5 slots = 1 power Dwarf form (+18 slots): +4 slots = 2 powers ... + 5 slots = 2 powers Warshade Human form (+34 slots): +1 slot = 1 power ... +2 slots = 1 power ... +3 slots = 2 powers ... +4 slots = 5 powers ... +5 slots = 1 power Inherents (+4 slots): +2 slots = 2 powers Nova form (+12 slots): +3 slots = 1 power ... +4 slots = 1 power ... +5 slots = 1 power Dwarf form (+17 slots): +4 slots = 3 powers ... + 5 slots = 1 power This is an important point because aside from the Essence Transfer Kheldian ATO set, the only place to obtain global recharge set bonuses are from 5 or 6 slotted sets and/or from the Luck of the Gambler global recharge set IO. Also, as you can see in both cases I'm spending almost exactly HALF (either 33 or 34) of my additional slots on Human form powers, out of a total of 67 additional slots to invest in the build overall ... with the remaining other half of those slots going to Inherent powers (Health and Stamina specifically) as well as Nova and Dwarf forms, so reasonably "well balanced" between the different forms. The challenge though is figuring out a way to build as much global recharge as (in)humanly possible into the build(s) so as to be able to skip Hasten and then rely on Force Feedback procs in order to "fill the gap" left over. The objective is to get as close as possible to +233.34% total recharge from all sources (slotted, global and incarnate) in order to require as few Force Feedback procs per 90s so as to be able to perma Light Form or Eclipse. Realistically speaking, with a frankenslotting method of 3x 50+5 Resistance/Recharge set IOs you're limited to getting only +94.56% recharge enhancement on Light Form/Eclipse itself, meaning the goal is to somehow try and get as close as possible to +138.78% from global recharge sources WITHOUT needing to resort to use of Incarnate slotting to make up the difference ... since the idea is to use Force Feedback procs to "close the perma gap" for you. So, just to be clear, the goal is to get as close to +138.78% global recharge as possible, and it's okay to fall a LITTLE bit short of that goal. In the build I posted above, I was able to get a Peacebringer build to +115% global recharge while leveling ... and peaking at +132.5% when "finished out" with Superior and Purple 50 slotting. So the build was gaining an extra +17.5% global recharge enhancement from Superior plus Purple 50 slotting. Mind you, this is with no Incarnate slotting at all. I then tried to replicate that performance with my Warshade build and ... the results were nowhere NEAR as promising (at first...). Going pretty much all out, I was able to push the Warshade build to a (for me) incredible +97.5% global recharge while leveling performance, which compared to the Peacebringer was pretty anemic (being a full +17.5% behind the Peacebringer). Two factors conspired to impose this (seemingly) much lower total of global recharge. One is that on the Peacebringer I could 6 slot the Reactive Defenses AND Preventative Medicine sets on the Peacebringer build without compromising slotting for the overall build as a whole. The other was that on the Warshade there is a 6th set bonus for +6.25% global recharge that is being "wasted" courtesy of the Rule Of Five™ but which is "preferable" to do in order to be positioned well to transition from the leveling build into the Superior and Purple 50 "end state" slotting. The Warshade build, however, was able to achieve an astounding (to me, anyway) maximal performance of +122.5% global recharge enhancement when finalized into Superior and Purple 50 slotting, but still without including any Incarnate slots. That's a full +25% global recharge GAIN when glowing out of the leveling build into the Superior and Purple 50 "final" endgame build! Even better yet, I figured out a new slotting trick on my Warshade build that I was able to cross-pollinate back into my Peacebringer build, causing the Peacebringer global recharge numbers to move from +115% to +132.5% as shown above ... to instead become +115% to a phenomenal +133.75% when including that slight tweak to the Peacebringer build, a new increase of +18.75% compared to the +25% gain seen on the Warshade build. So, to recap ... I've worked out builds where a Peacebringer can get up to +133.75% global recharge bonuses (without Incarnate slotting) and a Warshade can get up to +122.5% global recharge slotting (without Incarnate slotting) ... while having a Force Feedback proc in each of the three forms, so you don't have to be in the "right" form in order to accrue Force Feedback procs. And remember, the goal was to get as close as possible to +138.78% global recharge. With Superior and Purple 50 slotting the (updated but not yet posted) Peacebringer build falls a mere +5.03% global recharge short of the goal ... which Force Feedback procs can EASILY make up the difference for. The Warshade build fashioned along the same lines falls +16.28% global recharge short of the goal ... but again, a few Force Feedback procs can EASILY make up the difference, although it does take more Force Feedback procs on the Warshade than it does on the Peacebringer to achieve that result (because the "gap" is smaller for the Peacebringer build). Still, the difference between needing 1 Force Feedback proc (Peacebringer) versus needing 3 Force Feedback procs (Warshade) within 90s in order to perma Light Form/Eclipse is almost a moot point, since both builds do manage (with Superior and Purple 50 slotting) to get "close enough for horseshoes and hand grenades" (so to speak) so as to make this all work. So I was expecting the Peacebringer build to be the winner on the global recharge side of things from the start, and it certainly did not disappoint on that score. What I was NOT expecting to see was the differential in global damage bonus for the two builds. The Peacebringer goes from a relatively anemic +15% global damage set bonus while leveling to a +21.5% global damage set bonus when slotted with Superior and Purple 50 enhancements. So a slight gain (+6.5%) but not a tremendous bump in power ... basically a "free" DO worth of extra damage to every damaging power. The Warshade, by contrast, goes from a healthy +24% global damage set bonus while leveling to a robust +30.5% global damage set bonus when slotted with Superior and Purple 50 enhancements. This is, again, only a slight gain (+6.5%) but it somehow FEELS more impactful, in part because that's verging on adding a "free" SO worth of extra damage to every damaging power. It also means that the Warshade build is (as advertised) a WARSHADE that can dish out some pretty respectable damage before stacking on even more buffs. Anyway, it's going to be a few days before I can get the builds "finalized" in the build planner (need to sort the slots and take screencaps and compute proc chances and all that jazz) but I might be able to start posting them either this weekend or sometime next week as time allows for me to work on getting the builds "forum post" ready to publish. Just wanted to mention.- 10 replies
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- perma light form
- perma eclipse
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Arguably Ninjitsu would fall into the 7 powers category too ...
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Weekly Discussion 49: Alternate FX/Animations.
Redlynne replied to GM Miss's topic in General Discussion
Ah yes ... Orbital Strike ... for those of us Star Trek Online veterans. Mind you, I suppose that you could probably repurpose (on a much smaller scale!) the animation and FX of Anti-Matter's Obliteration Beam that we see in the Keyes Island Reactor Trial ... -
Weekly Discussion 49: Alternate FX/Animations.
Redlynne replied to GM Miss's topic in General Discussion
Sorcery: Mystic Flight I love the sound the power makes when you toggle it on ... but the magic glyphs only make sense on Magic Origin characters. Unfortunately, if you switch to Minimal FX for Mystic Flight it will also disable the "toggle on sound" for the power. I would like to think it would be a relatively trivial matter to create an On/Off matrix for both visual and sound FX for Mystic Flight ... that way I could have Minimal Visual FX while keeping the Sound FX (and vice versa, for a "quiet" magic glyphs performance). Translocation is fine as is. -
Unable to convert attuned Analyze Weakness to Shield Breaker
Redlynne replied to SalvaNos's topic in Bug Reports
I say we take off and nuke the site from orbit. It's the only way to be sure. Could always test the idea on the test server if you don't want to spend any "real INF" on question. -
Possible Solution to Asymmetrical Patterns
Redlynne replied to Herotu's topic in Suggestions & Feedback
Anything is possible ... with enough Time, Tools and Tech Manuals. What you're completely ignoring at every opportunity is whether what you're trying to do or propose is in any meaningful way PRACTICAL ... to which the answer has been a resounding, emphatic and repeated NO ... and yet you continue to cling to your belief in magical thinking while playing the victim card as flagrantly as possible. -
Deciding as to what my last WS power pick will be.
Redlynne replied to JnEricsonx's topic in Peacebringer & Warshade
Essence Drain is kinda lackluster per activation, but it recharges fast and if slotted can become part of a single target attack rotation (and therefore, useful) and does as much base damage as Ebon Eye and Gravimetric Snare (so about par for Human form single target attacks). The problem is that you REALLY want to be able to slot Essence Drain in order for it to be meaningfully useful to you. Unchain Essence looks great ... until you see the cast time on it ... 3.432s Arcanatime. Unchain Essence just isn't that fast to cast ... and you have to change $Targets in order to use it a lot of the time, and the recharge time on it is prohibitive (240s base, which is 4 minutes) so AT BEST you'd be using it once per minute, if you can spare the slots to enhance Unchain Essence. Which then begs the question ... if you're going all Human form, how many Leadership powers are you taking? Because, honestly, I'd prefer to take Assault before either Essence Drain or Unchain Essence, if I had only 1 power pick left and no idea what to do with it. Maneuvers and Vengeance can mule Luck of the Gambler global recharge enhancements, and Tactics as a One Slot Wonder™ with just the Gaussian's Build Up proc is phenomenal on teams. Heck, I'm working on Tri-Form Warshade revamp that deliberately avoids taking Hasten while still building in enough recharge to be able to perma Eclipse (with a few Force Feedback procs) that takes 4 out of 5 Leadership powers (Victory Rush is not needed) ... and that's on a Tri-Form build. Leadership just unlocks a whole bunch of things that are useful both in and out of Human form. -
She looks like a long lost sister to my Warshade ... Ms Terry ...
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Aid Self may recharge in less than 8s but when you add in the animation time for Aid Self (which is nearly 4.5s Arcanatime) and you're already edging up towards consuming 1/3 of your animation time in combat being consumed by animating a non-damaging attack, so you'll rarely want to use it DURING combat (except when taking too much incoming fire). But then after combat, most of the time you're wanting to move onwards, and in order to use Aid Self you need to stay put during the animation to avoid Interrupt (although the Interrupt time is only 1s, so you can move once you're past the Interrupt while the animation is happening). Point being that it's not all that convenient to use Aid Self as an Endurance recovery tool if your "burn rate" for endurance in heavy combat is too high. You CAN do it, but you basically need to "train" yourself as a Player in how to do it (and when and why) in combination with Field Medic. Victory Rush, by contrast, is pretty dirt simple. Target the highest ranking $Target before their defeated corpse despawns and use Victory Rush. Think of it as Vengeance cast on foes rather than on friends if it helps. The "strength" of the buff varies depending on what you cast it on. Victory Rush has a 300s recharge and a 120s buff duration and it is unaffected by recharge enhancement, so you've got a 40% uptime at best (2 out of 5 minutes). However, the buff affects all allies within 100ft radius of the $Target you cast the power onto (and the base range to cast is only 80ft, so you should be within the buff AoE by default). As you can imagine, this will dramatically mitigate any net endurance issues you may have, so long as the net endurance "loss" over time is not too great and you get the occasional break in combat to tide you over until the next Victory Rush. Needless to say, use of Victory Rush every 5 minutes or so can help "spur" steamroller teams to just keep steamrollering.
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To be fair, MOST builds with AoE attack chains have a higher rate of endurance depletion than single target attack chains ... so no real surprise there. The only meaningful question then becomes how often there's a "pause" in the action for you to recover a bit of endurance. Note that Victory Rush will also help mitigate this particular problem as well, so there's that too ...
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Weekly Discussion 49: Alternate FX/Animations.
Redlynne replied to GM Miss's topic in General Discussion
So did I. @Galaxy Brain merely demonstrated how EASY it would be to create an alternate costume option for the Ninja T3 pet. -
Virtue Server - I miss my friends.
Redlynne replied to Big_Bag_of_Nope's topic in General Discussion
Have you ever considered piracy Pain Domination? -
🤣 🤣 🤣 🤣 🤣 🤣 🤣 🤣 🤣 🤣 🤣 🤣 🤣 🤣 🤣 🤣 I quote that history (across the past 2 build posts) so as to give you a sense of how OFTEN the question gets asked. And ... I really don't have another/different answer to the question of Incarnate slotting than I did before. Right now, my Hunts(wo)man is only Level 19 (and needs to rob the Skyway Bank again) before I start doing all of the Cap Au Diable contact arcs before moving on to Sharkhead. I'm really NOT the most knowledgeable about what to pick (and why) for Incarnate slots, and probably won't be for a very long time (like another year maybe?). So my answer remains ... do whatever makes you happy. No seriously.
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Cross-post that request over HERE ...
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Already added to the weekly suggestions thread for Visual FX/Animations ... 😎
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Weekly Discussion 49: Alternate FX/Animations.
Redlynne replied to GM Miss's topic in General Discussion
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I so wish that the Oni for Ninja Masterminds looked anything even approximately as cool as this!
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Possible Solution to Asymmetrical Patterns
Redlynne replied to Herotu's topic in Suggestions & Feedback
THIS is how to do a great reply. Thanks a lot, @srmalloy. It also happens to be the first answer you were given. And I quote ... -
Mids' Reborn Unofficial (MRBU)
Redlynne replied to Felis Noctu's topic in Mids' Reborn Hero Designer's Forum
Almost certainly a result of the Page 5 Tanker changes.- 293 replies
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That's the slotting I use for Dehydrate on my Water/Ice Corruptor build. Turns the power into a Mega Sustain™ that both heals damage and ADDS endurance.
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Possible Solution to Asymmetrical Patterns
Redlynne replied to Herotu's topic in Suggestions & Feedback
Riiiiiiiight ... As Max Headroom once (somewhat famously) said ... "Asking is just polite demanding." -
You tell me ... Theft of Essence - Healing Theft of Essence - Accuracy/Healing Theft of Essence - Accuracy/Endurance/Healing Theft of Essence - Accuracy/Endurance/Recharge Theft of Essence - Chance for +Endurance Touch of the Nictus - Chance for Negative Energy Damage 10% (0.45 HP/sec) Regeneration 1.8% Max End 5% Enhancement(Heal) 3% DamageBuff(All)