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Redlynne

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Everything posted by Redlynne

  1. I posted my solution to fixing the Terrify drawing alpha strike over on my thread and I will spare everyone the repost and just provide a link.
  2. There's an even simpler solution to the Terrify draws alpha strike problem ... so simple I'm surprised that no one has offered it yet. Here are the stats for Terrify on a Controller ... Level 26 Type Click PvE damage scale 1.000000 Accuracy 0.9 Modes required Modes disallowed Disable_All Range 60 feet Activate period - Interrupt time - Cast time 2.03 seconds Recharge time 40 seconds Endurance cost 20.8 Attack types Psionic Effect area Cone Radius 60 feet Arc 90 degrees Max targets hit 16 Entities affected Foe Entities autohit Target Foe Target visibility Line of Sight Nofity Mobs Always Target: 27.938s Terrorized (mag 3) (after 0.25 second delay) 30.59 Psionic damage 30.59 Psionic damage If (target.kImmobilized > 0) or (target.kHeld > 0) or (target.kSleep > 0) or (target.kStunned > 0) or target.hasTag?(IncarnateBoss) 38.14 Psionic damage 19.07 Psionic damage If (target.kImmobilized > 0) or (target.kHeld > 0) or (target.kSleep > 0) or (target.kStunned > 0) 18.625s Terrorized (mag 1) (after 0.25 second delay) (20% chance) 4s Terrorized (mag 4) (after 0.25 second delay) Here's how you could change that to prevent retaliatory alpha strikes ... with changes in BOLD TEXT ... Target: 1s Confused (mag 3.5) 27.938s Terrorized (mag 3) (after 0.25 second delay) 30.59 Psionic damage (after 0.5 second delay) 30.59 Psionic damage (after 0.5 second delay) If (target.kImmobilized > 0) or (target.kHeld > 0) or (target.kSleep > 0) or (target.kStunned > 0) or target.hasTag?(IncarnateBoss) 38.14 Psionic damage (after 0.5 second delay) 19.07 Psionic damage (after 0.5 second delay) If (target.kImmobilized > 0) or (target.kHeld > 0) or (target.kSleep > 0) or (target.kStunned > 0) 18.625s Terrorized (mag 1) (after 0.25 second delay) (20% chance) 4s Terrorized (mag 4) (after 0.25 second delay) THAT'S IT. That's all it takes. What the change does it it makes Terrify do a TEMPORARY Confuse effect for ONE SECOND. That then causes affected $Targets to attack each other rather than the caster. The basic idea is to induce a panic attack as the onset of the terror, such that the $Targets cannot tell the difference between friend or foe (so they preferentially attack their friends who are presumably closer to them). This Confuse effect lasts only for one second and purely serves as a means to mitigate an incoming alpha strike on the caster. Note that the Confuse effect carries the (unresistable) and (ignores enhancements and buffs) markers. After a 0.25 second delay the Terrorize effect is applied, while the Confuse is still in effect. After a 0.5 second delay the Psionic damage is applied. So the sequencing of events is Confusion, Fear then Damage. Or to mis-quote a wonderfully memorable moment from S01E05 of Babylon 5, Parliament of Dreams ... You will know Fear. You will know Pain. And then you will Faceplant. THAT is how Terrorize ought to work for Mind Control.
  3. Yes, a Slow set like Tempered Readiness includes 6 different attributes on the enhancements (and is representative of practically all existing Slow sets), but just look at how uselessly diluted those values are! Accuracy / Slow Damage / Slow Accuracy / Endurance Range / Slow Endurance / Recharge / Slow Accuracy / Damage / Slow What that adds up to for all 6 slots is ... Accuracy: 1.75x SO Damage: 1.125x SO Endurance: 1.125x SO Range: x0.625x SO Recharge: x0.5x SO Slow: 2.875x SO = 8x SO equivalents from 6 slots with NO proc(!) and more than half of the enhancement is devoted to Slow and Accuracy, with everything else mopping up the scraps (using too many mops!). And the less said about the set bonuses offered by Tempered Readiness the better. I keep getting the feeling that the existing Slow sets would have been better if they had dropped Damage out of them entirely so they would function more like a Hold, Immobilize, Stun or Terrify set instead ... and then created an entire other line of Slow sets that oriented around combining Damage and Slow like I've tried to do with my Graviton Condenser (proposed) set. I mean, just compare the 1.125x Damage and 2.875x Slow priorities in Tempered Readiness ... to the 2.5625x Damage and the 2.0625x Slow priorities in my Graviton Condenser. Simply put, I'd NEVER put Tempered Readiness into a damaging power that slows $Targets ... while I WOULD put a Graviton Condenser into a damaging power that slows $Targets ... simply due to the balance of enhancement values on the enhancements themselves, never mind the set bonuses. The key thing is that the Slow sets need to be designed for "Slow AND..." rather than being designed with a mentality of "Slow OR..." like the legacy Slow sets were. To be honest, I sincerely think that when it came to making the Slow sets, the devs at Cryptic/Paragon Studios just "phoned it in" without really thinking about how the sets would need to be USED ... as completed sets ... for builds made by Players. It's as if they weren't even trying (or ran out of schedule time and just threw something together and shipped it) rather than doing the kind of thoughtful analysis like we have the luxury of doing now, all these years later.
  4. At least they avoided giving us anime styled Grenadier absurd fan service-y reloading of revolvers ...
  5. Stupidly bad wording choice and grammar for the loss in this case. If you know that it is TRYING to tell you, it makes sense. If you have no idea what it's supposed to mean, you have too many options (and all of the ones you want it to be are wrong). The functionality works as designed, but the tooltip is just really badly written.
  6. Please ... TITAN WEAPONS/WILLPOWER Scrapper
  7. Confirmed? I wish ... I decided that I didn't want to "rush" my playing experience this time around, so I'm doing a lot of level locking so as to complete entire swaths of content (some of which I never played through before) before advancing into the next bracket so as to do everything there. Right now, my Mastermind is Level 21 ... and in this latest build the relevant slot doesn't get invested into until Level 45, so it's going to be a while for me before I can test the theory. Still, even if it the Regenerative Tissue +25% Regeneration IO doesn't buff everyone affected by Temporal Mending, it will still affect your Mastermind for 120s ... and remembering to use Temporal Mending once every two minutes shouldn't be all that difficult in order to sustain uptime on the bonus. However, if anyone wants to test the proposition without investing "real" INF in the question, there's always the Test Server ...
  8. A strange drone. The only winning move is not to summon.
  9. Right. What you're saying is that there are only two authoritative sources of information/opinion that you will listen to ... yourself and the dev team ... and you're already on record as saying you don't believe the dev team has said what they've said. Everyone else is a "rando" whose word you are predisposed to reject (unless if they agree with you, go figure) ... especially if they tell you what the dev team has already said but you don't want to accept (see: reject the word of "randos" by default). In other words, your mind is closed and you want people to stop telling you things you don't want to believe, no matter how true they might be, because you aren't going to believe them when they tell you the truth because it's a truth you don't want to hear/believe/accept. However, you have (generously?) deigned to say/imply that you'll listen to people who don't speak up/post all that much (because they're devs who have better things to do than post on the forums, go figure) ... which is REALLY CONVENIENT for your position ... but when people tell you what the devs have said you don't believe them (because they're "randos"). Yeah ... sorry. Credibility loss is now approaching maximal.
  10. Considering that the Homecoming Devs say next to nothing about anything relevant to this question, you're trying to have it both ways ... and that's obvious. You'll only accept the word of people who don't post publicly ... and will refuse to accept the word of anyone else, who just happen to be the only people who are talking. You'll only accept the word of people who don't and won't speak out. And you'll refuse to accept the work of people who do speak out. HOW CONVENIENT ...
  11. So ... when it's not true, you don't want to hear it. And ... when it is true, you still don't want to hear it. Gotcha. Good luck with that attitude ...
  12. I made a Ninja/Time/Mace Mastermind build that you might want to cannibalize for (good?) ideas on how to slot up your Ninjas ...
  13. That would fall under ... arrested development ...
  14. Zathras never listen to Zathras ...
  15. Except it shouldn't be taunting to draw aggro. Why is this so hard to comprehend? Gun Drone You can summon a Gun Drone. The Drone has an extremely fast firing rate and is equipped with a customized tracking system. Once locked on, the Drone will continue to unload a volley of lead into the target until it is destroyed. The Drone is armored, but can be destroyed. Damage Moderate (Lethal) Recharge Very Long Minimum Level 38 (Blaster) Effects Build Drone: Ranged Enhancements Enhance Accuracy Enhance Damage Reduce Endurance Cost Increase Attack Rate Set Categories Ranged Damage Recharge Intensive Pets Show me the Taunt Enhancements that are supposed to be slotted into the power. I even provided the link above. Go on ... show me. The Taunt on Gun Drone was added by a Homecoming Dev in a fit of HUBRIS. And just like Jack Emmert, no amount of good faith has yet been successful in convincing that same Homecoming Dev that they made a MISTAKE. We've seen this pattern before. It didn't go down well the first time ... and it would have been better to not repeat the failure to heed community feedback now.
  16. You're always welcome to download the server software, alter it to your personal specifications, put it online and invite everyone to come over and play on your perfectly balanced realm. After all, if you're going to accuse people who disagree with you of bowing to "irrational authoritarianism" it would therefore be incumbent upon you to liberate them from the tyranny of the Cryptic Studios/Paragon Studios development legacy ... no? Also, nice job of inserting Whataboutism into your reply in the last paragraph (quoted above). It's very in keeping with the rest of your rhetorical jabs.
  17. Primary Secondary Tertiary (ie. Pools) ... in that order. By design and by explicit intent, Pool powers are NOT intended to "compete" with or otherwise overshadow the effectiveness of primary or secondary powers. It's the same reason why powersets that appear in a primary for one Archetype are "less effective" when that same powerset appears in the secondary for a different Archetype. The exact same thinking, game design and explicitly stated developer intent (from day one!) also creates a gap in effectiveness between secondary and pool powers. The fact that this needs to be pointed out to people and explicitly enumerated just goes to show what I keep needing to say in threads like this. You can lead a man to water, but you cannot make him THINK. Nice strawman you've got there. Uh oh, I see a herd of hungry cows coming for it ...
  18. I would actually prefer to see pools revert from having 5 powers in them back to only having 4 powers in each pool. A lot of the 5th powers added to pools are either unnecessary or do wonky things to the overall game balance. There, I said it.
  19. Destruction can be done quickly and relatively easily. Creation is a long and arduous process that can often times take way longer than you might assume at the outset. As proof of my statement, I would offer the multitude of examples found in the Show Off! thread in the Base Construction forum. While there are numerous examples of what it is possible to make ... the sheer investment of TIME ought to be rather obvious just at a cursory glance. For a lot of those bases, I would put the time investment at 100+ man-hours MINIMUM, with the majority of them likely taking WELL in excess of that amount of time to finalize (especially on the larger plots). That's a decidedly non-trivial amount of time investment by those individual creators. Now take that same expectation and apply it to the job of creating map modules for instances. Even if there's some degree of modularity involved that allows you to copy/paste in replacements, the amount of TIME needed to create those spaces and get them thoroughly proofed out and tested and vetted is going to be decidedly non-trivial for what ought to be obvious reasons. These aren't the kinds of things you can just whip up in 5 minutes (although @Dacy might be able to do them in 10... and that's a joke, just in case anyone wants to deliberately misinterpret what I'm saying here) and I shouldn't have to point that out because of how obvious the obvious is in this regard. Creating environments, sometimes called World Building in this context, is a remarkably time intensive process ... and that isn't a point of contention that ought to be up for debate. The entire point, purpose and context of this topic thread is to CHANGE MAPS. Doing ANYTHING in that direction is going to be a remarkably time intensive process. There shouldn't be any contention or debate about the validity of that statement, for that reason, in this specific context. CAN the charge of unnecessary demands on dev time be made while the validity of the charge is ... somewhat shaky ...? Of course! But in this context, for the purposes of this discussion, I sincerely doubt that the assertion that there is plenty of dev time to edit maps (not just one of them, but dozens of them!) holds the necessary degree of validity to it. Editing maps is NOT a cheap or easy "quick fix" thing to do ... just ask any Base Builder ... when it comes to time investment.
  20. Try Rularuu Overseers (eyeballs) and/or Devouring Earth Quartz that drop the emanators that will negate your Super Reflexes powerset. I figure that they'll be able to hurt you (sufficiently) to pierce the complacency.
  21. That's kinda the feeling I got with my v3.1.0 SR/MA Tanker build when I got done with it, especially since I found a use for Thunder Kick (which most people think of as being a "garbage power" when it actually isn't).
  22. That's simply a function of the fact that Dev Time™ is not only a precious resource but also a by definition a demonstrably FINITE one. There simply isn't a nigh infinity of man hours of Dev Time™ lying around sadly unused. It's a logistical consideration that even professionally paid developers lament, and they're making "the big bucks" compared to what our staff of volunteers is getting paid to do what they do. I had THAT lesson imprinted on my consciousness by no less a person than Cuppa Jo at the Tabula Rasa War College event, where a few select high profile Players were brought to the NC$oft offices in Austin, Texas for 2 days of meetings and conversations with the Tabula Rasa Devs (I also got to meet Manticore, Cricket and Avatea while I was there, among other former City of Heroes staffers). The Tyranny Of The Almighty Schedule they called it. AND THEY WERE RIGHT. So yeah, it would be great if there was vastly more Dev Time™ available to be expended on all kinds of things ... but since there isn't, we make do with what we have ... and that means setting priorities. And when you have to budget your priorities, how much of the demonstrably FINITE resource of Dev Time™ can be expended on an effort (any effort) becomes a major consideration (if not the controlling consideration in a lot of cases) as to whether it is "worth it" to pursue that particular endeavor on the menu. This is why whenever I make suggestions in the forums, I try to demonstrate the requisite expenditure of Dev Time™ that the suggestion would likely consume ... with an eye towards making it as simple as possible to execute with the least disturbance to the Almighty Schedule that controls the work that they're allowed to do. So you're right ... it's NOT fun to be told your great idea will take "too much dev time" to implement. The problem is, in a lot of cases ... it's very very VERY TRUE. Which is sad ... but it's still true.
  23. Would this be the same Trick Arrow powerset that only has 1 power with a base recharge time of under 15 seconds? Trick Arrow Lvl Acc Dmg Act Int Cast Rch End Rng Radius Arc Area Entangling Arrow 1 1.2 - - - 1s 4s 6.5 80ft - - Character Flash Arrow 2 1 - - - 1s 15s 9.75 80ft 35ft - Sphere Glue Arrow 4 1 - - - 1.16s 60s 9.75 60ft - - Character Ice Arrow 10 1 - - - 1.67s 18s 10.66 80ft - - Character Poison Gas Arrow 16 1 - - - 1.16s 45s 13 70ft - - Character Acid Arrow 20 1 0.21 - - 1.83s 20s 9.75 80ft 8ft - Sphere Disruption Arrow 28 1 - - - 1.16s 60s 18.2 70ft - - Location Oil Slick Arrow 35 1 - - - 1.16s 180s 19.5 70ft - - Location EMP Arrow 38 1 - - - 1.83s 300s 29.25 70ft 35ft - Sphere
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