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Replacement

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Everything posted by Replacement

  1. Beat me to it I see!
  2. One year later, eh? I strongly oppose mobile Truage Beacon, on the basis of the set being about fortifying a location. I view the dalliances from that design (ffg and seekers) as a way to help gain a foothold. I also don't think recasting ffg every 4 minutes (at most) is at all a big deal. It's the Traps version of re-upping party bubbles, something to ensure you're not just afk following someone else at full efficacy. Changes I do support: Triage Beacon buffs - I suggest giving it Faraday Cage treatment, where you can only have 1 but relocate it everywhere you go! Changing acid mortar to take Ranged aoe sets - is it a bug that it's ST? The attack is listed as aoe. Changing seeker drones to take Ranged aoe sets - same story as AMortar. Buffs to web grenade. Buff poison trap usability - it should be better at affecting whole groups instead of just the minion who triggered it. It's problems like these that promote toe-bombing and other "work against the desired gameplay" behavior. Turn Time Bomb into a Fold Space bomb.
  3. I know you said you guys are the same level, but you might want to drag those level sliders to the right some as well, so the auto-complete toggle knows to kick in. I have this issue occasionally and on certain arcs (Aaron Thiery recently did this to us) but we usually don't have any issues. We also don't do anything special with mission glowies - anyone can click regardless of mission ownership. And it's never caused us issues. I don't think so. Pretty sure we did this recently in my group without an issue, with the only speed bump being getting our different contacts to the point where we got the same arc. Worth testing out.
  4. Yeah, and it's a really crappy experience for anyone not in the know. But I think Arcane's point was just "is the acc actually needed?" It looks like conductive aura DOES need accuracy, but I don't remember - does the regeneration scale based on enemies hit? Or is it just an always-on effect? Because if it requires an acc check to even gain the regeneration, then I would consider graduating this oversight to "bug."
  5. This is why I added Plus it's not like this is the only possible implementation. An actual reverse altinvite (check if name belongs on your account, if yes, join any SG they lead) would work just as well, albeit a little less flexible for social use.
  6. If you're looking to gauge community desire to help weigh whether it's worth doing (or making Number Six rewrite the engine's tectonic plates to allow) then allow me to overcompensate: This would be an awesome feature! I cannot stress enough how much I would use this. (also single-leg tights plz)
  7. A reverse of /altinvite -- an open invite an SG Leader can set up and revoke. Something I can set up once and put in a macro so all future characters on the server can click to join. This is very "first-world problems" but I alt enough that I don't even know who to invite when I'm on one of my characters with invite rights, until I'm on the character missing SG access.
  8. Also finally posted this, in case it helps explain why I think Psi skews Stalker:
  9. I put this together literally last year, digging through Rubyred's files. I only now remembered I've never posted this. **I have not double-checked this in the interim 7-10 months, I welcome anyone to verify this. I recommend https://cod.uberguy.net/html/index.html** Item #1: "Boggled" is a granted power. What this means is when you use "Boggle" on someone, they are granted an "empty" power that does nothing but gives them the Boggled condition. Your other Psionic Melee attacks then run a check on-hit: If the enemy possesses "Boggled," your chance for +Insight is doubled. The important takeaway is that even if they aren't confused (e.g. soloing an AV), Boggling them still doubles your chances to gain Insight. Item #2: Insight Chances per attack Power Name Insight Chance Psionic Melee Standard Boggled Mental Strike 8.89% 17.78% Psi Blade 14.07% 28.13% Telekinetic Blow 23.27% 46.53% Psi Blade Sweep 19.04% 38.09% Assassin's Strike (Stealth) 71.11% 100% Assassin's Strike (Quick) 35.56% 71.11% Mass Levitate 20% 40% You can see Assassin's Strike is heavily skewed towards granting Insight, which is in keeping with the fact that (Oh, Item #3 maybe:) Boggle is non-notify. If you're solo and have the time, at least, you can Boggle>AS to guarantee yourself Insight. I had intended to do exactly this vs a Boss or EB to test my Item #1 is as true as the data seems to tell me, but it's pinnacle me to only get 99% of the way through a proj-
  10. I am not super keen on Psi Melee's Feast or Famine sensation. EDIT: Whoops. I hit Submit to soon. As for the best AT, I think Stalkers probably have it best for managing Insight, but the loss of Sweep sucks. I like it on Scrapper, but it feels even more reliant on "the" ATO than other melee sets. Critical Greater Insight Strike is delicious. Neither here nor there, but I still kind of wish Psi Melee was more of a "grab bag" of benefits, such as an elemental/psi version of Parry, and other assorted per-attack benefits during Insight instead of +dot.
  11. To the first paragraph, simple test: Make 2 toons. One Invulnerability, one Regen. Same AT. Get them to 25ish and throw on basic IOs. Run them through the first few missions of Citadel. Get a feeling for how much time you spend waiting between fights for one of your Clicks to be ready with Regen. I have done things like this. In fact, when I first came to Homecoming, I didn't know or had forgotten Regen was bad. And then I did this with one of the Posi TFs. Yeah, those are so low level that they aren't terribly meaningful, but the difference was still vast enough that it prompted me to start comparing numbers. To the second paragraph I left in the quote: Parity is not sameness. Parity is about expectation. You expect blasters to deal damage. You expect tankers to have mez protection. Etc etc. I expect regen to protect me if I've chosen it as my Armor set. One clarification: I do not think all of regen needs tossed out and redone. That was poorly worded on my part. But if these high-end zomg builds really are too good to buff, then we should expect some take with our give. Honestly I hope not.
  12. I keep seeing people conflate parity with peak performance (usually in a grossly nonrepresentative edge case). It's true: there are some fringe benefits to Regen with the correct settings, builds, and outside buffs. But pound-for-pound, case by case, Regen is bad and needs a rework. We see these threads every week for a reason: people can feel it. That amount of subjective "something is off" likely doesn't mean you're somehow amazing if you don't notice it - it probably means you started your character at 50 fully-slotted. Parity means that across the level bands, playstyles and competencies, and assorted activities, Regen should at least be in the same ballpark as other sets for performance, even if it requires a different gameplay loop (cycling clicks) to get there. Saying something like "Regen is fine because I have Superior Winter sets and permahasten" is like saying "Regen is fine because of i4 Hamidon." It doesn't change the facts for the rest of the game or its players. ---- One concept I want to convey is the difference between mitigation and sustain. Mitigation is tactical in nature - "how will I survive this fight?" This is simply about ensuring your incoming damage is lower than your kill speed. Sustain trends towards more strategic - "how do I make sure I'm ready for the next fight?" It's about how much is left in the tank at the end of the fight, and how much of it will be back by the time of your next engagement. This delineation is very easy to see at play in games without passive regeneration on every character, but it still exists in CoH. Regen is almost entirely based on Sustain, and that is why it's been nerfed for years: if your ability to sustain yourself gets so good that it also functions as mitigation (undoing damage as soon as it comes in), you will always live in a binary "I am either invincible or dead" state, which developers tend to hate for reasons this post is already too long to go into. I am aware a lot of people would be skeptical of this difference mattering - that we have solved Endurance and every melee has enough heal procs going off to keep them topped off between fights - but I think it goes a long way to explain my first point about the lack of parity in the set's performance: Regen cannot out-heal incoming damage in most of the standard play experience, including most content. And then one day you crest that hill of performance and suddenly nothing can kill you, because you Sustain straight through it. PS: this post supports the notion that top-end Regen is actually awesome, but I don't actually believe that either. There are 3-4 "usual suspect" armor sets that offer more mitigation tools all the time, and just get multiplied with IOs, along with enough Sustain to make Instant Healing spikes irrelevant.
  13. I submit my theory: Galaxy City voice acting isn't so much bad, as it is shocking when the rest of the game has none. If the rest of the game had it, we wouldn't say it was particularly good but it wouldn't be any worse than most of what's out there. (Also, Legacy of Kain va is way too good to be fair to other games.)
  14. I was going somewhere with that, but I actually realized something simpler: Consider adding run Enhancements to the existing jump sets and vice versa. This would let you move all 4 of the current sets into something like a "Parkour" category while still freeing you up to re-adding targeted leaping and running sets (without Sprint support) later on. As I'm typing up my edit to this post, the more I think about it the more I think these rules will be muddy until those new sets arrive, and then everyone will be ok. So you're probably ok. I just wish we had a little more distinction in the names. No matter what you do, navigating which powers get access to the Venn diagram of relevant travel sets will never be great.
  15. Thanks for the confirmation. I realize design accretion from the past has greatly limited your options, but I don't think this is very "readable." I feel like we could propose some alternative approaches, but first I should ask this: Is it possible to run a script or something so that everyone with Unbounded Leap slotted wakes up one day to find it's been replaced with Celerity?
  16. Well that's just wrong. You will need to provide evidence on that if you want to make such a claim. And tone down the aggro while you're at it. You're yelling at the help.
  17. While KM needs a lot of general maintenance (animation shaving, basic mechanical interaction type stuff), I would like to see the option explored to replace Siphon Power's +damage replaced with a mag-stacking chance for additional damage. This would lead into a way to provide Stalkers a version of that mechanism, despite having a simple Build Up -- such as 100% for additional "siphon" proc on Burst when Hidden. Would allow us to normalize the crit rules back to what the Inherent says they are, but give us a framework to provide existing Stalkers a shade of what they're expecting right now.
  18. Just so I'm clear... the intent here is to later on reintroduce base Running and Leaping sets, specifically sets that cannot be slotted in Sprints?
  19. OAS seems to be working fine. It's called out here, but to emphasize: even being missed will spupress the OAS and allow you to return fire. Disable All Powers -- In case anyone is wondering, there is an exception for Walk, which can still be used while this is active.
  20. Just tested this to be sure (though no pseudopets) - specifically, the suppressible portion of Defense suppresses on all attacks, and also when hit. Minor thing, but the suppressed Defense line continues to show in the combat monitor even when it's suppressed. (Total is correct, but I would expect the line itself to disappear)
  21. "Infiltration" is an action, conveys motion. Invisibility is a state, and not at all one people associate with movement.
  22. I would suggest dropping "although" at the start, and adding a "but" after the commas. This would [subjectively, American english] make it seem less like the wording is addressing the past, and more like it's explaining the present. As an example of what I mean, if Blaster Defiance was worded as "no matter your current health..." People who never experienced 1.0 would be scratching their heads.
  23. Smart move. I think there's an argument for a new name altogether: We want something people knows isn't OLD Stealth "Invisibility" isn't conducive to a lot of toons that view Stealth as Skyrim Crouching. Stealth is the stat, so maybe we shouldn't have a power called that? Imagine if we had a +defense toggle called "Defense" and it wasn't even the strongest defense toggle. Subterfuge, Cloak (sounds too tech), Veiled, Shrouded, Camouflage, Disguise... You get the idea.
  24. Because you're the one making those comments: Meanwhile:
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