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Adeon Hawkwood
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Everything posted by Adeon Hawkwood
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You don't even need to do. You can set a teleporter to Echo: Galaxy City. The train there connects to Ouro, so you can actually get to Ouro through your base if you want.
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Actually the biggest argument against base raiding is that the devs would have to re-implement base pathing. When bases were originally released they had a lot of rules regarding pathing and object clipping that were done to ensure that you couldn't (for example) wall your base entrance off with indestructible cosmetic items to completely stop raids. Once the devs decided that there was no point in fixing raids they turned a bunch of that stuff off which allowed for even more creativity for base designs.
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You use /macro instead of /bind
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I'm currently at level 45 with him. I've mostly been playing solo (I wanted to have a character do all four hero hazard zones so I mostly solo'd for that) but I've done a moderate number of TFs so I think I've got a good feel for it. I generally solo'd at x2 but once I got to about 40 I switched to x3 since he can handle it. I don't think I'd necessarily want to go higher in difficulty without IOs though. Overall I'm definitely liking the combo. It takes a while to get going but at higher levels it's a beast. Earth locks them down and fire melts them. Looking back I think one option I should have considered is dropping Stone Cages for either Incinerate or Stone Prison for lower level play. I don't really use Stone Cages and having another single target attack would have been great while leveling. It's not a big deal now that I've got Blaze but prior to that my single target damage was lacking. Combustion has been growing on me. It still feels a little small in terms of AoE but it lets me deal with groups of minions effectively so it's worth having. It's definitely not Short Circuit though. I've also decided I am going to take Tough and Weave. I do feel like I need some more defense and from a set perspective I'll probably aim for a mix of Ranged and S/L Defense so having Weave should round things out. I am, however, leaning towards dropping Consume so I can take Hoarfrost. Speaking of Hoarfrost, Ice Mastery is working out very well. Sleet is just excellent for melting spawns and stacking it with Earthquake leaves enemies flopping on the floor. I haven't played a lot with Ice Storm, but the numbers look good. I'm unimpressed with the Dominator ATO sets. I'll probably keep Ascendency of the Dominator since it's got good set bonuses (although the proc is meh) but I'll probably sell Dominating Grasp since it combines uninspiring set bonuses with a weak proc.
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I believe that the Alpha Slot unlock arc occurs after the LGTF so we know that Vanguard is keeping him in stasis while they work on a cure.
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Tactics slotting for exemplar insta-snipe (level 22+)?
Adeon Hawkwood replied to Gone's topic in Blaster
So the effect of exemplaring on enhancements is complicated. I suggest you read the wiki article on it but I'll try to explain. https://paragonwiki.com/wiki/Exemplar_Effects_on_Enhancements So we've got three rules to consider: First is the minimum bonus. Any enhancement that has a To Hit bonus of less than 20% won't be scaled when you exemplar down to 22 (it may be scaled if you exemplar lower than that though). The second is the maximum bonus. Any enhancement with a bonus of 41.5% or above has it's bonus reduced before it is scaled. The third is scaling. All bonuses that are greater than 20% will be scaled down (after being capped if appropriate). The wiki page I linked gives the scaling at each level but for your case let's go with the worst case you asked to consider which is level 22. At that level your enhancements will be scaled to 0.623 of their normal effectiveness. Now the good news is that since To HIt Buff enhancements are schedule B we don't need to worry about the second rule. The bad news is that if I did my math right we'll need 5 level 50+5 IOs to hit the 88% pre-ED enhancement that you'll need. Now a cheaper option is just to use 5 level 25 IOs. Since they are only 19.2% base enhancement they shouldn't be affected by exemplaring down to level 20. Similarly getting some multi-aspect set pieces where the To Hit is under 20% would be a way to get some other enhancements in there. Unfortunately I can't see a way to do it with fewer slots. EDIT: Just as an FYI there's a bug where if your to hit bonus is really close to 22% you still get fast snipes but the yellow ring doesn't appear. -
So this can be worth it but I think there's a few things to point out: 1. The market is common across all shards, it's not server specific (not super relevant but worth remembering) 2. Enhancement Converters tend to be on par with Enhancement Boosters in terms of inf per merit (since you have 15x more converters for the merits) 3. Market fees are 10% of the final sale price so I think you're slightly overestimating your profit. 4. If you get a bad ATO it might be worth using converters to turn it into a good ATO. 5. It's unlikely that people will actually manage to crash the ATO market. If people start losing money opening packs they will stop opening packs. So in general the market will tend to stabilize at a point where on average you make a moderate profit opening packs.
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A GM posted a work around in Discord 1. Go to your CoH directory 2. Find homecoming.exe, right click on it and select "create shortcut" 3. Right click on the shortcut and select "properties" 4. In the properties window find the "Target" field 5. After the link in that field copy and paste the following parameters: -patchversion 2019.06.05 -auth 51.79.19.146 -patchdir homecoming 6. Run the shortcut
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Yeah it looks like savecoh.com is down so that's why it can't download the manifest.
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Which APP or Patron powerset do you all find works best for MM?
Adeon Hawkwood replied to Rebel230's topic in Mastermind
Energy Torrent and/or Explosive Blast are both pretty decent for damage mitigation via knockdown (if you slot the KB to KD proc in Blast). -
It's a 50% regen debuff, which gets resisted to 7.5% by AVs. While Time does have -regen it only has 150% (100% in Time Crawl, 50% in Time Stop) which is not enough to actually stop an AV's regeneration. The sets that actually tank AV regeneration have either -500% or -1000% regen so that you're stoppoing or mostly stopping AV regen after resistances. Compared to them Time's -regen is in the "at least you tried" category. I'm not saying Time Stop is a bad power, it's a mag 4 hold with Time Crawl, but it's not really worth taking for the -regen.
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Lady Grey Taskforce.....the green mitos
Adeon Hawkwood replied to Nericus's topic in General Discussion
You need to use holds on the green mitos (same as a regular hami raid). I'm not sure if there's a good temp power to use if you don't have any holds. EDIT: You can get Tear Gas either through the day job system and as a random reward from doing the weapon raid side missions in Safeguards but that seems to be it for temporary powers. The other option is a Lore pet, there's probably one that has a hold but I don't know which. -
Preatorian ambushes a bit overdone.
Adeon Hawkwood replied to Catgoyle's topic in Suggestions & Feedback
It's been a long time but yeah I recall that the devs went a bit overboard with the ambushes in Praetorian content. -
Keep in mind, Soul Mastery gets Power Boost which is potentially very powerful. I think it's not unreasonable for it to get a weaker version of Soul Drain to compensate.
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Well Time is a newer set so basically every power in it is at least decent. The powers you're least likely to miss are Temporal Selection and Time Stop (plus Time Crawl but only Defenders can skip that), both are worth taking but they're also ones you can potentially skip if you need room. I know some people like to skip either Time's Juncture or Distortion Field but personally I prefer to take both and stack them (you should definitely take at least one of those but you cna skip the other if you want).
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In general I prefer to buy attuned IOs rather than using boosters. I mostly use boosters in three places. The first is purple sets. I generally 5-slot purple sets since the 6th slot is just Psi Def or Res which isn't super useful. So what I do is skip the single-aspect damage piece and then +5 the Dam/End piece to get me up to ED capped damage and a little more endurance reduction (I sometimes +5 the Dam/Rech instead if it's a long recharge power). The second is powers that only need recharge (such as Hasten or Embrace of Fire) there I just put two level 50 recharge IOs in it and use boosters to get to 95% recharge. I tend to +5 both of them for aesthetic reasons but you only really need to +5 one and +2 the other, the last three enhancement boosters don't have much effect. The third place is powers that only really need two aspects enhanced such as toggles (endurance reduction and something) or long recharge buffs (need recharge and something). For these powers putting in a dual aspect IO and then +5'ing is gives you 33% enhancement to both aspects. So I'll put one to three of those in there instead of a set.
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For those who don't play Redside - why not?
Adeon Hawkwood replied to Legree's topic in General Discussion
This is a good way of looking at it. Back on live I only had one non-Arachnos villain, Jack Storm a Magic origin Pistols/Storm Corruptor. The basic character concept was that he was a private investigator who had gone off the slippery slope and fled Paragon City to avoid a murder charge. Basically he's who Harry Dresden might have become if not for his grandfather's influence (I was reading The Dresden Files at the time so that was a major influence for his powers, backstory and appearance). But the general idea was that he wasn't a sadist, he regretted a lot of the actions he'd taken it's just that at the end of the day he put his own survival, freedom and happiness ahead of others. When the game was shutting down someone (I think it might have been Arcanaville) posed an interesting question, the idea was that the shutdown of the game was the universe ending and the people of paragon city are using portals to evacuate to other dimensions, what do your characters do? In his case, I felt that he was ultimately redeemable and that when the shit hit the fan he would do the right thing. So he rounded up a bunch of civilians from the Grandville slums, shot his way into an Arachnos base, hijacked a sub and set off for Paragon City with them using his powers to shield and protect them until they reached one of the evacuation portals. -
So the main thing to remember is that attuned IOs will improve as your character levels and cost the same as regular IOs. So if you do buy some IOs buy attuned IOs.
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Defenders >>>>>>>> All. That's really all you need to know.
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For those who don't play Redside - why not?
Adeon Hawkwood replied to Legree's topic in General Discussion
I picked morality but that's not entirely accurate. A more accurate explanation would be "most of the characters I want to make are heroes". I don't mind taking my heroes redside briefly to pick up an accolade or unlock patron pools if necessary but at the end of the day they are heroes and paragon city is where they hang out. I'm willing to make villains but it's rare for me to find a concept and powerset that makes me go "oh this guy should be a villain". I probably will roll up a crab spider at some point and I'll be keeping him redside but I don't have any other villain characters on my immediate radar. -
How do the MM sets compare against each other these days?
Adeon Hawkwood replied to Seroster01's topic in Mastermind
Yep, they basically doubled them and made them all two-type bonuses. So are they worth build for? IMHO yes, but not on a Mastermind. In terms of overall damage mitigation resistance set bonuses still lag behind defense bonuses requiring more set bonuses to get a similar level of damage mitigation (in part because positional defense covers all damage types and partly because of how the defnese soft cap works). So if you've got a character who has solid resistance already then adding more is worth but Masterminds don't really have that. Even the highest resistance MM (Demons/Sonic) will get more survivability for building to defense than resistance. That being said adding the two globals (Shield Wall and Reactive Defenses gives 8% resistance to all for only two slots which is probably worth taking, espeically if you already have a bit of resistance. -
I think you're on the right track although your proposed numbers are a bit to low IMHO. I'd think a more reasonable number would be 30s for Full Auto and 60s for LRM.
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What is your favorite power combo?
Adeon Hawkwood replied to Yomo Kimyata's topic in General Discussion
Power Build Up plus Farsight - giving the team 32% defense to everything just feels good, especially if I have time to Toss a Thunderous Blast in before PBU expires. Earthquake plus Sleet - you're not standing up today -
How do the MM sets compare against each other these days?
Adeon Hawkwood replied to Seroster01's topic in Mastermind
The Demon prince has excellent single target damage (and some AoE slows) but it relatively light on AoE damage. A large chunk of the demon's AoE damage comes from the T2s with a bit from the T1s. Pushing resistance with IOs is not really worth it but you can build a decent amount of defense if you want. Sets like Traps or Time can easily softcap all positions while other sets can aim to softcap either Ranged or S/L Defense. Most of the pet sets aren't that great although I will give a shoutout to Superior Mark of Supremacy which has a 10% recharge as it's 2-piece bonus (so you can potentially put 2 pieces in each pet for 30% recharge). The other thing that's worth looking at is slotting some or all of the Aura IOs. There are six auras that give your pets bonus defense or resistance when they are near you (if you slot all six they get 10% to All Defense, +15% to AoE defense and 35% to all resistance which is pretty significant). The AoE Buffs are AoE but they don't apply to the caster. I will also plug my guide on advanced buff bar filtering since there are some filter options that aren't available through the interface that make it easier to tell who does or doesn't have shields: https://forums.homecomingservers.com/index.php/topic,5424.0.html As for Thermal versus Sonic it's a hard call. The advantage of thermal is that you get healing (which is nice for resistance based builds) and Heat Exhaustion gives you a very powerful regen debuff. The advantage of Sonic is that you get AoE mez protection that also affects you and get more resistance for both you and your pets. Personally I lean towards Thermal but that's for thematic reasons as much as anything else (the demons do look cool with thermal shields).