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Everything posted by Adeon Hawkwood
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Yes and no. Mu is available to Heroes but you have to temporarily go villain side and run the patron arc in order to unlock it (and the other patron pools). Upside is with Null the Gull offering quick alignment changes this takes a few hours instead of 8 days.
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The Incarnate system: trivializing Archtypes
Adeon Hawkwood replied to ed_anger's topic in General Discussion
I tend to agree. The other slots are nice but in terms of overall power Destiny is huge. IMHO The Alpha Slot was the most well designed Incarnate power in that it was a noticeable power boost (even ignoring the level shift) but it wasn't insane and it also tended to be more powerful for less well slotted characters. -
I know that you can't have sell to the same character but I was under the impression that it was possible to sell to a different character on the same account. Prior to the implementation of emailing inf this was sometimes done as a method of transferring inf between characters without having to ask a friend.
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I don't bother with Hasten on most of my characters and haven't really felt the loss. It's definitely worth building for some global recharge but in general you can get 50%-80% global recharge from sets pretty easily and for most characters I find that to be sufficient. The thing to remember for recharge is that you do get pretty steep diminishing returns on its, especially with fast cycling powers like attacks. As an example, Water Jet has a 10s base recharge. Assuming that you slot an Apocalypse set in it you get 90% recharge from enhancements giving you a 5.26s recharge time. Now if you add say 70% global recharge from sets this drops to 3.84s. Now supposing you go all the way to perma hasten giving you 180% global recharge (110% from sets, 70% from hasten) the recharge drops to 2.7s. Now it's not useless but at the same time it's not critical, you get most of the benefits of recharge in the first 200% total recharge. IMHO focusing on hasten is most useful on characters with powerful long recharge buffs/debuffs where getting them up more often makes a major difference to the team. For damage dealers like Sentinels and Blasters I prefer to focus on personal defense as opposed to recharge, especially since you can still pickup a decent amount of recharge on the side.
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Honestly I've got no clue, I'm assuming that they are uncommon since that's how the wiki lists them but I've never really had a cause to test them myself. I was unaware that some uncommons are being treated as rares by the converters, that's good info to have. Huh, I never knew that, that's good info to have though. Based on the facts here is sounds like maybe the converters use the rarity of the set rather than the rarity of the specific IOs. There are a number of sets where either 5 IOs are Uncommon and one is Rare or 5 IOs are Rare and 1 is Uncommon. But it looks like maybe the converts treat all IOs in a set as having the same rarity?
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Definitely. I tend to pay BUY IT NAO prices when I'm buying IOs because I can afford to do so. I'm more conservative when I'm buying stuff to convert and sell but I've got enough inf in the bank that I can afford to pay a premium when I'm actually buying IOs for my characters.
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Yeah I can see that being an issue. It's less of a concern with Earth since having Earthquake greatly reduces the number of times where control isn't viable for damage mitigation (especially since I went for Ice APP giving me a second knockdown patch)
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What primary are you using? I've got an Earth/Fire Dominator and I don't feel like I need more mitigation while I'm burninating everything. However, Earth is also one of the heaviest control sets so a lighter control set may want the extra mitigation. As a side note, Fire is a bit of a late bloomer, getting Blaze at level 38 takes your damage out from "good" to "amazing".
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Well the formulae were always a guideline rather than a hard and fast rule, individual powers were adjusted on an as-needed basis to tweak the power of specific power sets. That being said, it does look like the formulae for cones was violated more than most. The single target and circular AOE formulae are correct for most powers but cones do appear to be all over the place. I ran the numbers for Assault Rifle and all three cones are violating the formulae. We may need to perform the ritual to summon Arcanaville.
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Devs Stance on PvP and Balance of the Game?
Adeon Hawkwood replied to Solarverse's topic in General Discussion
If I can resurrect an old meme: lolPvP. -
Fair enough. So long as you're happy with how you're playing that's good.
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Are you monitoring your defenses, it could be that you're getting defense debuffed. Also which groups are you seeing this against? Some enemies do have to hit buffs.
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The counterpoint to that is that as profits drop people will stop marketing in a niche or stop marketing entirely and switch to farming. For example early in the game's lifecycle I was converting PBAoEs but as more people moved into that niche the profit margins dropped and I moved to a different area. Converting enhancements is a relatively time-intensive form of marketeering so as profit margins drop people will stop doing it until the market stabilizes.
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Amusingly enough, the answer is both. At level 30 your uncommon has a 61% chance to convert into a rare enhancement (it's not quite 2/3rds since Debilitative Action has an uncommon despite mostly being a rare set). So you got somewhat unlucky getting another uncommon instead of a rare (although you can always re-roll). However you also did it wrong by starting with a level 30. You see immobilize has all four sets available at level 30 so it's possible to roll into the other uncommon set. If you had instead used a level 31 (or higher) Enfeebled Operation or a level 19 (or lower) Rooting Grasp then you would have been guaranteed to roll into the rare set since the other uncommon set isn't available there (side note, the rooting grasp option isn't guaranteed to roll into a rare since as I mentioned one IO in Debilitative Action is still uncommon and would require an in-set roll to get a rare).
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I'm leaning towards unchanged unless the devs make major changes to the economy. In general the market on live was pretty stable, it was slightly inflationary but major shifts in pricing tended to only happen when the devs changed something that affected the economy (new methods of farming, alternate rewards, changes to set bonuses etc.). Homecoming has been out long enough that there's a pretty decent pool of level 50s supplying the market. For the most part prices seem to have stabilized so unless something radically changes the rate at which inf and stuff are being generated I'm not predicting major shifts.
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/Devices, please make gun drone permanent
Adeon Hawkwood replied to Rebel230's topic in Suggestions & Feedback
Generally when people talk about double stacking gun drone they are using IO sets with global recharge. For example on my AR/Dev I've got an Expedient Reinforcement set in Gun Drone which gives 68.9% recharge plus 93.75% global recharge from set bonuses (I don't have Hasten). That gives Gun Drone a recharge time of 68.5 seconds. So roughly speaking I can have two of them out about forty-five percent of the time (assuming I re-summon as soon as the power recharges each drone gets 20 seconds of overlap with the previous drone and 20 seconds with the next drone). If I were to change to a perma-hasten build and max out the recharge on Gun Drone I could get the recharge on Gun Drone down to about 45-50 seconds letting me have two gun drones out most of the time. I don't do that because I prefer having soft-capped ranged defense and it's not worth doing just to get extra double-time on gun drones. To answer your second question, it's easy enough to max out recharge in the power itself while maintaining damage and accuracy. I use the Expedient Reinforcement set because it provides decent enhancement values and good set bonuses. If I wanted to max out recharge I could simply swap the aura IO (which isn't super useful since it doesn't really draw aggro) for a generic recharge but that would cost me a 3.13% Ranged Defense bonus which I fidn more valuable. -
I tried using the given AreaFactor formula as a divisor, and it doesn't seem to work. Ex: Whirling Axe has an AF (per above) of (1+(8*0.15) = ) 2.2, and Pendulum has ((1+(7*0.15)) - (((7/6)*0.011)/5)*(360-180) = ) ~1.6. The standard damage formula above gives . . . ~144.6 and ~153.5 for them, so you'd expect ~65.6 and ~96 damage respectively; but it's actually about 55.6 and 105.7 (so the AoE is doing less than expected and the Cone is doing more than expected). So I know for a fact that the damage formula should have area factor applied to it as a divisor, my phrasing that statement in the form of a question was done for politeness. Now on the specific powers you mentioned, you have a point that they seem to be in violation of the standard rules. According to Pines Whirling Axe has a damage scale of 1 while the formulae give it a scale of 1.18. Similarly Pendulum has a damage scale of 1.9 while the formulae say it should have 1.74. This isn't entirely unheard of, while the standard formulae were intended as a starting point there are powers that violate them. Side note: when talking about how much damage a power should do it's better to just give the damage scale rather than the absolute damage since the absolute damage depends on the AT.
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Trying to pick a class to go with my char concept....
Adeon Hawkwood replied to JnEricsonx's topic in General Discussion
I'd swap it and do an Ice/Fire Dominator. From a concept point of view fire screams "damage" while Ice screams "control" so I think Ice/Fire would be a better thematic fit. -
In addition to missions there's a limit on how many story arcs you can have at any one time (I want to say it's 3 but I'm not certain). So if you're at the limit for story arcs then other contacts won't give you missions that start a new story arc so you can only get missions from them if they have non-arc missions available.. You can check if you're in the middle of a mission arc with a contact by seeing if they have a book icon in the interface.
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Pretty much. Although I recommend going the Radial route instead. In general adding a ton of regen will give more survivability than capping your HP. As far as I know that is just a scaling resistance buff. If you want Max HP from an IO Unbreakable Guard has one that adds 7.5% Max HP.
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Letting your kid visit Paragon City.
Adeon Hawkwood replied to Generator's topic in General Discussion
I don't know either way, but if you can't it's pretty trivial to setup a new Yahoo or GMail account just to use for it. -
Make Temporary Pets Permanent
Adeon Hawkwood replied to AnvilHands's topic in Suggestions & Feedback
As I said you need perma-hasten. So basically you use set bonuses to get to about 110% global recharge then add Hasten, and slot both Hasten and the Pets for 95% recharge. That gives you a total of 275% recharge (110% global, 70% from hasten, 95% from enhancements) which is sufficient ot get both pets ans hasten permanent. It's not really that big of a deal. Lots of characters have buffs or other powers that have to be refreshed every few minutes (ex Kinetics and Speed Boost) it's a part of the game. Back on live I just made sure I had the pets bound to some convenient keys so I could quickly resummon. The addition of the powexec_location command in I25 makes that even easier, now it's a single button press instead of having to press a button and then click the mouse. -
Fire Blast or Ice Blast. Pseudo Pet DoT powers (such as Rain of Fire and Ice Storm) are very powerful with Scourge since the roll to scourge on each tick rather than being all or nothing. There are plenty of secondary sets that solo well. Time and Dark are probably the best since they mature relatively quickly. Traps is decent but it's a late bloomer. Kinetics and Radiation are also decent options for solo play but I'm less fond of them while solo.