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Adeon Hawkwood

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Everything posted by Adeon Hawkwood

  1. I believe that the Alpha Slot unlock arc occurs after the LGTF so we know that Vanguard is keeping him in stasis while they work on a cure.
  2. So the effect of exemplaring on enhancements is complicated. I suggest you read the wiki article on it but I'll try to explain. https://paragonwiki.com/wiki/Exemplar_Effects_on_Enhancements So we've got three rules to consider: First is the minimum bonus. Any enhancement that has a To Hit bonus of less than 20% won't be scaled when you exemplar down to 22 (it may be scaled if you exemplar lower than that though). The second is the maximum bonus. Any enhancement with a bonus of 41.5% or above has it's bonus reduced before it is scaled. The third is scaling. All bonuses that are greater than 20% will be scaled down (after being capped if appropriate). The wiki page I linked gives the scaling at each level but for your case let's go with the worst case you asked to consider which is level 22. At that level your enhancements will be scaled to 0.623 of their normal effectiveness. Now the good news is that since To HIt Buff enhancements are schedule B we don't need to worry about the second rule. The bad news is that if I did my math right we'll need 5 level 50+5 IOs to hit the 88% pre-ED enhancement that you'll need. Now a cheaper option is just to use 5 level 25 IOs. Since they are only 19.2% base enhancement they shouldn't be affected by exemplaring down to level 20. Similarly getting some multi-aspect set pieces where the To Hit is under 20% would be a way to get some other enhancements in there. Unfortunately I can't see a way to do it with fewer slots. EDIT: Just as an FYI there's a bug where if your to hit bonus is really close to 22% you still get fast snipes but the yellow ring doesn't appear.
  3. So this can be worth it but I think there's a few things to point out: 1. The market is common across all shards, it's not server specific (not super relevant but worth remembering) 2. Enhancement Converters tend to be on par with Enhancement Boosters in terms of inf per merit (since you have 15x more converters for the merits) 3. Market fees are 10% of the final sale price so I think you're slightly overestimating your profit. 4. If you get a bad ATO it might be worth using converters to turn it into a good ATO. 5. It's unlikely that people will actually manage to crash the ATO market. If people start losing money opening packs they will stop opening packs. So in general the market will tend to stabilize at a point where on average you make a moderate profit opening packs.
  4. A GM posted a work around in Discord 1. Go to your CoH directory 2. Find homecoming.exe, right click on it and select "create shortcut" 3. Right click on the shortcut and select "properties" 4. In the properties window find the "Target" field 5. After the link in that field copy and paste the following parameters: -patchversion 2019.06.05 -auth 51.79.19.146 -patchdir homecoming 6. Run the shortcut
  5. Yeah it looks like savecoh.com is down so that's why it can't download the manifest.
  6. Energy Torrent and/or Explosive Blast are both pretty decent for damage mitigation via knockdown (if you slot the KB to KD proc in Blast).
  7. It's a 50% regen debuff, which gets resisted to 7.5% by AVs. While Time does have -regen it only has 150% (100% in Time Crawl, 50% in Time Stop) which is not enough to actually stop an AV's regeneration. The sets that actually tank AV regeneration have either -500% or -1000% regen so that you're stoppoing or mostly stopping AV regen after resistances. Compared to them Time's -regen is in the "at least you tried" category. I'm not saying Time Stop is a bad power, it's a mag 4 hold with Time Crawl, but it's not really worth taking for the -regen.
  8. You need to use holds on the green mitos (same as a regular hami raid). I'm not sure if there's a good temp power to use if you don't have any holds. EDIT: You can get Tear Gas either through the day job system and as a random reward from doing the weapon raid side missions in Safeguards but that seems to be it for temporary powers. The other option is a Lore pet, there's probably one that has a hold but I don't know which.
  9. It's been a long time but yeah I recall that the devs went a bit overboard with the ambushes in Praetorian content.
  10. Keep in mind, Soul Mastery gets Power Boost which is potentially very powerful. I think it's not unreasonable for it to get a weaker version of Soul Drain to compensate.
  11. Well Time is a newer set so basically every power in it is at least decent. The powers you're least likely to miss are Temporal Selection and Time Stop (plus Time Crawl but only Defenders can skip that), both are worth taking but they're also ones you can potentially skip if you need room. I know some people like to skip either Time's Juncture or Distortion Field but personally I prefer to take both and stack them (you should definitely take at least one of those but you cna skip the other if you want).
  12. In general I prefer to buy attuned IOs rather than using boosters. I mostly use boosters in three places. The first is purple sets. I generally 5-slot purple sets since the 6th slot is just Psi Def or Res which isn't super useful. So what I do is skip the single-aspect damage piece and then +5 the Dam/End piece to get me up to ED capped damage and a little more endurance reduction (I sometimes +5 the Dam/Rech instead if it's a long recharge power). The second is powers that only need recharge (such as Hasten or Embrace of Fire) there I just put two level 50 recharge IOs in it and use boosters to get to 95% recharge. I tend to +5 both of them for aesthetic reasons but you only really need to +5 one and +2 the other, the last three enhancement boosters don't have much effect. The third place is powers that only really need two aspects enhanced such as toggles (endurance reduction and something) or long recharge buffs (need recharge and something). For these powers putting in a dual aspect IO and then +5'ing is gives you 33% enhancement to both aspects. So I'll put one to three of those in there instead of a set.
  13. This is a good way of looking at it. Back on live I only had one non-Arachnos villain, Jack Storm a Magic origin Pistols/Storm Corruptor. The basic character concept was that he was a private investigator who had gone off the slippery slope and fled Paragon City to avoid a murder charge. Basically he's who Harry Dresden might have become if not for his grandfather's influence (I was reading The Dresden Files at the time so that was a major influence for his powers, backstory and appearance). But the general idea was that he wasn't a sadist, he regretted a lot of the actions he'd taken it's just that at the end of the day he put his own survival, freedom and happiness ahead of others. When the game was shutting down someone (I think it might have been Arcanaville) posed an interesting question, the idea was that the shutdown of the game was the universe ending and the people of paragon city are using portals to evacuate to other dimensions, what do your characters do? In his case, I felt that he was ultimately redeemable and that when the shit hit the fan he would do the right thing. So he rounded up a bunch of civilians from the Grandville slums, shot his way into an Arachnos base, hijacked a sub and set off for Paragon City with them using his powers to shield and protect them until they reached one of the evacuation portals.
  14. So the main thing to remember is that attuned IOs will improve as your character levels and cost the same as regular IOs. So if you do buy some IOs buy attuned IOs.
  15. Defenders >>>>>>>> All. That's really all you need to know.
  16. I picked morality but that's not entirely accurate. A more accurate explanation would be "most of the characters I want to make are heroes". I don't mind taking my heroes redside briefly to pick up an accolade or unlock patron pools if necessary but at the end of the day they are heroes and paragon city is where they hang out. I'm willing to make villains but it's rare for me to find a concept and powerset that makes me go "oh this guy should be a villain". I probably will roll up a crab spider at some point and I'll be keeping him redside but I don't have any other villain characters on my immediate radar.
  17. Yep, they basically doubled them and made them all two-type bonuses. So are they worth build for? IMHO yes, but not on a Mastermind. In terms of overall damage mitigation resistance set bonuses still lag behind defense bonuses requiring more set bonuses to get a similar level of damage mitigation (in part because positional defense covers all damage types and partly because of how the defnese soft cap works). So if you've got a character who has solid resistance already then adding more is worth but Masterminds don't really have that. Even the highest resistance MM (Demons/Sonic) will get more survivability for building to defense than resistance. That being said adding the two globals (Shield Wall and Reactive Defenses gives 8% resistance to all for only two slots which is probably worth taking, espeically if you already have a bit of resistance.
  18. I'm pretty sure that's working as intended. A lot of AoE buffs are restricted to teams and not league wide. For example Farsight in Time is limited to your team. Basically if you can't cast it on someone you aren't teamed with then it won't work league wide either.
  19. I think you're on the right track although your proposed numbers are a bit to low IMHO. I'd think a more reasonable number would be 30s for Full Auto and 60s for LRM.
  20. Power Build Up plus Farsight - giving the team 32% defense to everything just feels good, especially if I have time to Toss a Thunderous Blast in before PBU expires. Earthquake plus Sleet - you're not standing up today
  21. The Demon prince has excellent single target damage (and some AoE slows) but it relatively light on AoE damage. A large chunk of the demon's AoE damage comes from the T2s with a bit from the T1s. Pushing resistance with IOs is not really worth it but you can build a decent amount of defense if you want. Sets like Traps or Time can easily softcap all positions while other sets can aim to softcap either Ranged or S/L Defense. Most of the pet sets aren't that great although I will give a shoutout to Superior Mark of Supremacy which has a 10% recharge as it's 2-piece bonus (so you can potentially put 2 pieces in each pet for 30% recharge). The other thing that's worth looking at is slotting some or all of the Aura IOs. There are six auras that give your pets bonus defense or resistance when they are near you (if you slot all six they get 10% to All Defense, +15% to AoE defense and 35% to all resistance which is pretty significant). The AoE Buffs are AoE but they don't apply to the caster. I will also plug my guide on advanced buff bar filtering since there are some filter options that aren't available through the interface that make it easier to tell who does or doesn't have shields: https://forums.homecomingservers.com/index.php/topic,5424.0.html As for Thermal versus Sonic it's a hard call. The advantage of thermal is that you get healing (which is nice for resistance based builds) and Heat Exhaustion gives you a very powerful regen debuff. The advantage of Sonic is that you get AoE mez protection that also affects you and get more resistance for both you and your pets. Personally I lean towards Thermal but that's for thematic reasons as much as anything else (the demons do look cool with thermal shields).
  22. Well time will tell but I think if we do see inflation it will be pretty slow. The thing to keep in mind is that the market itself is a pretty large inf sink so for every 1 million inf farmed you get a maximum of 10 million worth of market purchases. So in general the market will tend to stabilize at a point where the amount of inf it's sucking out of the economy is about equal to the amount coming in. Now over time we'll potentially get more people farming and becoming more efficient at farming so we might see some inflation from that but I think it will be relatively slow. If you think back to the market behavior on live, prices were in general reasonably stable, large jumps in prices tended to be associated with the devs making changes to the game (such as AE, introducing alignment merits, or fixing the Hamidon slotting bug) rather than a gradual inflation.
  23. Ouch. My worst oopsie (so far) was buying a stack of rare salvage at 9.8million each instead of 980K each.
  24. WumpusRat did an excellent write-up although there is one thing I'd add to consider which is that the pet tier of your primary damage dealer is important. Sets which lean on their T3 for damage (such as robotics) have an advantage since the T3 is even level to you. Conversely sets which rely on T1 or T2 pets suffer a disadvantage since their damage dealer powers are more affected my the level scaling than T3s.
  25. It's probably Robots or Demons for two reasons. First pet defense/resistance do matter for Tankerminds, yes the ideal is to take the damage yourself and split it with bodyguard but Masterminds in general are very vulnerable to AoE damage so having pets with extra defense/resist makes you less likely to suffer a bunch of pet deaths when some mob tosses out an AoE. Secondly both of those sets give you additional defense or resist as well which means that when you do take damage you're taking less so the pets take less.
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