Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Adeon Hawkwood

Members
  • Posts

    853
  • Joined

  • Last visited

Everything posted by Adeon Hawkwood

  1. A base teleport to Cimerora would be nice. Although as Shinobu says using LFG is a decent option.
  2. Really? From what I recall the mobs in WoW all felt very samey. Now admittedly I only really played during WotLK where it was all skeletons all the time but even the old world zones seemed to have a relative small number of enemy types (murlocs, bandits and kobolds in various colors being the most common with a few varieties of animals).
  3. Wait... OSR is the second most popular MMO in the world? I did not realize that.
  4. Complaints department? ;) That seem risky. I figure some heroes would probably attack it just on principle. Plus would you want to have to deal with a marauding villain complaining that his coffee maker malfunctioned?
  5. Isn't every one of them who's not named Vanessa DeVore either a mind slave or a corpse puppet? The men are but I think the women have at least some free will although Vanessa can influence them.
  6. Well for Citadel TF the first two missions ALWAYS use the same door. It's a weird bug that's been around forever.
  7. You can do that quite well with a Crab Spider. You get three Spiderlings, two Disruptor Bots and, assuming you take mace mastery, a Blaster Bot
  8. Yeah they happen but IMHO they aren't that interesting anymore. Power creep means that you spend more time gathering players and prepping for the fight than you do actually fighting. The actual fight is over in a few minutes. So while it's good in terms of rewards/time I don't find it that enjoyable.
  9. If you hate yourself you can always go to Friebase Zulu. General Hammond is another infinite mission giver.
  10. There are some powers that only have a typed tag, no positional tag. However as far as I know all powers like that are Psionic. I don't know what powers enemies use in fire farms but I'm not aware of any fire powers for characters that are missing a positional tag.
  11. Is there a way to check my progress on the Vandal badge (destroy 25 Hydrants, 25 Mailboxes, 25 Newspaper stands, and 25 Pay phones during Mayhem Missions)? I'd like to know which of the items I've gotten 25 of and which I need more.
  12. Yeah plus Crey is so large they're bound to have at least some non-evil departments. So you can always try and work in a facility that isn't likely to get blown up by marauding heroes.
  13. Agreed. Personally I've never really felt a desire to stockpile IOs. I've got 4 IO'd characters and about 10billion inf but no stockpiled IOs.
  14. I answered 6-9 billion but now I'm doubting my answer, because it depends on how you define a lot. So from a practical point of view you can do pretty much any build for under 1 billion inf, and most good builds cost far less than that. Even hitting 1 billion you need about 8 sets of purple or winter enhancements which isn't always a good way of building anyway. So that's why I said 6-9 billion to me that's a lot since it means you've got enough to pimp out a ton of new characters even if you never make any more inf. But the other side of it is how do you define a lot in relation to other players? I've got somewhere around 10-12billion at the moment (I think). I consider that a lot since it means I can easily afford enhancements for my characters but I've got no idea how that compares to the average player. I suspect it's more than average but does it put me in the top 1% of players? I doubt it, there are plenty of people who are more active in marketing or farming than I am. EDIT: Shinobu posted while I was writing and I think their post does kind of illustrate another aspect to consider. Do we look at wealth in terms of in of total net worth or just inf? I tend to only consider inf since that's easy to quantify. I don't really stockpile enhancements and I don't consider the value of my current builds in my net worth. To me that value is gone, I'm unlikely to spend the time and effort required to get enhancements off of a character so the potential wealth that those builds represent isn't really real to me while Shinobu clearly feels differently.
  15. It's tempting to try and find 1-1 comparisons between CoH and CoV ATs but I think it's more like keys on a piano. If a scrapper is E and a tank is F a brute is E sharp. Agreed. I actually like Jock Thompson's Mythology explanation for the Villain ATs, it's actually a good way of looking at the comparisons between the Heor and Villain ATs.
  16. Yeah, I rounded down because I like round numbers.
  17. In my experience when this happens it's a registry problem. I didn't have this problem with the current version of Mids but I did have it with the previous versions and I had to do a registry modification to fix it. DISCLAIMER: Mucking with your registry is dangerous. If you don't know what you're doing please wait for an official fix. I am not responsible if you fuck up your computer. So basically the issue is that the open command doesn't always get properly set in the registry. The registry entry you need to modify is: HKEY_CURRENT_USER\Software\Classes\Applications\Hero Designer.exe\shell\open\command If that either doesn't have a value or is set to the wrong value change it to the correct path and then try again. Alternatively you can modif the file association directly using the registry key: HKEY_CURRENT_USER\Software\Classes\mxd_auto_file\shell\open\command
  18. I'm honestly not sure. Personally I like the changes. It means I don't have to worry about fast snipe when exemplaring on my Blaster and Defender and could potentially respec into Blazing Bolt on my Dominator. So win-win for me.
  19. I can confirm that it works in Targeting Drone which is also a toggle. I can't recall specifically testing it in Tactics but it should work there as well.
  20. The problem that the relationship was part of the core power code of the game. It was also done back when Power Boost was only available to Blasters so it's understandable why they didn't consider the relationship. As for why, I can think of a few reasons that they might want to do it both to decrease memory usage for the game and simply the damage calculations.
  21. So I didn't bother to take the Snipe on my Dominator but I figured I'd answer with options anyway. So first off the Tactics + Kismet option that Blasters, Defenders and Corruptors can use doesn't work for Dominators. Base Tactics is 7.5% for Dominators which is insufficient for Perma-Snipe. However Dominators can get Mind Link and Tactics + Kismet + Mind Link is sufficient to get to 22.1% (assuming 3 SO equivalents in Tactics and Mind Link). Side Note: Power Boost doesn't affect Mind Link, Pine's is wrong in that regard. Now there are a few other options that don't require building for Perma-Mind Link. Tactics + Kismet gets you close enough that a small Yellow will put you over the cap. Sure it's not permanent but for solo play you have plenty of inspirations so using yellows (and converting spare inspirations to yellows) isn't that difficult. Also while Power Boost doesn't affect Mind Link it does affect Tactics so Tactics + Kismet + Power Boost will give you 15 seconds of fast snipe which should be enough to get two snipes off. Finally if you stick the Gaussian proc in Tactics it will go off about once a minute so you can fast snipe when that happens.
  22. You've got the cause and effect backwards. The issue isn't "Power Boost doesn't buff these powers" it's "these powers don't benefit from buffs". It doesn't matter whether or not Power Boost has a damage buff, the powers that it doesn't affect don't benefit from ANY external buffs and CAN'T benefit from external buffs without causing problems (specifically if they could benefit form external buffs then you could use Red inspirations to buff your damage resistance as well as your damage). The thing with Power Boost is it doesn't specifically modify powers, it functions more like Build Up just for Buffs and Debuffs. Build Up gives you a damage buff that increases the damage of any powers you use. In the same way Power Boost gives you an increase to most types of Buffs, Debuff and Controls. The issue is that some Defense powers are coded to ignore all buffs of that type.
  23. In general Power Boost and Clarion do not work with any power that has an enhanceable resistance component. The reason is that those powers have to be set to ignore external buffs because if they didn't then any damage buffs you have would also buff the resistance component of the power due to some complicated logic for how resistance works under the hood. Powers that have an non-enhanceable resistance component are a mixed bag. They can work with power boost since only the individual resistance component needs to be unaffected. However the devs weren't always 100% consistent in how they implemented powers so while both Deflection Shield and Mind Link have non-enhacnceable resistance effects the former is affected by power boost while the latter isn't. Now Fade is an interesting example. Going by the standard power design rules it should not be affected by Power Boost but it is. So there are two possibilities. The first is that the devs screwed up and the resistance component of the power is impacted by damage buffs. The second is that they fixed the whole damage buffs buffing resistance in some other way but never got around to applying that to older powers. I keep meaning to test how Fade interacts with damage buffs but I never get around to it. So if you've got some time maybe you could try? Use a bunch of Red inspirations and then cast Fade. Does it give a higher resistance buff than it should?
  24. Two questions: 1. Are the effects of the buff still showing up in the combat attributes window or do you just have the buff icon in your buff bar? 2. Have you claimed the free Notice of the Well for doing Mortimer Kal SF? It's been a while but from what I recall the power turned off at level 50 but the buff icon remained until you claimed the free Notice of the Well.
  25. As PK noted Defenders get a 30% damage buff while solo. Now the thing is it's erroneous to say that this makes them do more damage than Corruptors because it only makes them do more damage if there's no enhancement slotting. The reason the value of 30% was selected is that this means Defenders and Corruptors do the same damage assuming 95% damage enhancement slotting. If you stick three damage SOs in the power and then compare it to the same Corruptor power with three damage SOs you'll see the damage numbers be about the same. Now Scourge means that Corruptors do deal more damage overall and have a higher base damage while teaming but the basic idea is that when solo the two ATs do the same base damage.
×
×
  • Create New...