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Adeon Hawkwood

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Everything posted by Adeon Hawkwood

  1. I can't say I do. I spend more than I need to out of laziness and a desire for speed but I don't list items for less than I'm willing to receive and I expect others to do the same.
  2. Nope. It's a function of the power so if you don't want it you'll need to remove the To Hit enhancements from Targeting drone to get under 22% To Hit bonus.
  3. Or if you've got a super base you can use a teleporter to go to the Galaxy City Echo and take the train to Ouroborus.
  4. I was always kind of pissed off about those because they did them in a way that made them superior to the in-game IOs. I didn't really care about the basic concept (since it was pretty easy to get the inf for IOs in game) but the fact that the ones being sold for real money were better did irritate me. I'm glad that Homecoming made attuned IOs easily available in game.
  5. So the short answer is they are more expensive because the devs decided that they wanted them to be more expensive. Overall I would say they are worth it, the major difference is the inclusion of Winter IOs instead of ATOs and the winter IOs are all hovering around 20-24million each. That being said as with all pack types if you want specific enhancements you're better off just buying them on the market, opening packs is more of a profit making method to finance that.
  6. To be honest with the fast snipe changes I feel like Assault Rifle is in a good place. It's always been pretty solid in terms of AoE damage and with fast snipe you can use Sniper Rifle to get a decent single target attack chain (instead of having to use buckshot to fill in). That being said I would like to see the target cap raised to 16 for Full Auto and maybe flamethrower. The target area of Full Auto is similar that of a 20ft radius AoE power anyway so I don't think that giving it a target cap of 16 is unreasonable, especially since it's a tier 9 power. Giving Flamethrower a larger target cap is harder to justify since it's still a moderate size cone. I'd like to see it but I feel that would jut be making it a special case rather than a truly needed change. Other than that, changing Ignite would be nice but IMHO it would need a major redesign to be worth using. Even without the fear effect the 4 second cast time just makes it a pain int he ass to use. Sure you can immobilize and enemy and use ignite on them but there's easier options for arresting enemies.
  7. Respeccing might fix it. If not I'd suggest making a video showing it and either post int he bug formum or submit a support ticket.
  8. I'm not sure why you couldn't trade them with a friend. That being said it might be easier to pass the enhancements that you want to convert to the character with the converters and then pass them back after converting. If you use an enhancement table in a SG base you can easily pass up to 100 enhancements in one go.
  9. Those mission doors are a bit tricky to find, you need to check the tunnels under the zone. From the south side of the dam go west and down low, you should see an arachnos tunnel.
  10. That sounds like the animation for Seeds of Confusion. It could be a bug of some sort.
  11. Yesssss.... join usssss. Soon your journey to the dark side will be complete.
  12. I've started a thread on this in the bug forums so I'd encourage people to add any specific examples that they find there: https://forums.homecomingservers.com/index.php/topic,6373.0.html
  13. Pretty much the same. The enhancement bonuses cap out at the highest level for the enhancement and you keep set bonuses down to three below the lowest level. In your specific example of a set with a range of 10-20 I'd lean towards boosting over attuning. The enhancement values are going to be pretty low if you're capping out at level 20 so you benefit from boosting and you'll still keep set bonuses down to level 17 which covers most exemplaring content anyway. IMHO if the set caps out at level 30 or below I'd tend to lean for getting them regular and boosting them as opposed to attuning.
  14. I've started a thread about this in the bug report forum (referencing this thread and quoting the relevant posts). If you can find any other specific examples it would be a good idea to post them there as well. https://forums.homecomingservers.com/index.php/topic,6373.0.html
  15. So some items in the market appear to be sharing a sales history with other unrelated items. A certain amount of research was done in another thread in the market forum: https://forums.homecomingservers.com/index.php/topic,3754.15.html Specifically these posts:
  16. So Dark Servant is actually permanent by default (240s duration, 240s recharge). For phantom army you'll need a total of 300% recharge. You can get 95% by slotting the power itself for recharge and 70% from Hasten which means you need 135% from IOs. Keep in mind the rule of 5 means you can't get any particular bonus more than five times. Slotting 5 LotG IOs (easy to do on this combo) and 5 Purple or Superior ATO sets gives you a total of 87.5% global recharge leaving you with 42.5% left. There's a lot of way you can get that last bit, so you'll probably want to play around with Pine's to find the one you like. One thing to keep in mind is that an alpha slot ability can add a decent amount of extra recharge. Another question to ask yourself is how much do you care about a few seconds of downtime? If you get to about 90-100% global recharge your recharge time will be about 65-70 seconds or so (since hasten isn't permanent at that level it will move around depending on how hasten cycles) which raises the question is it worth warping your build enough to get it to actually permanent at the cost of other potential set bonuses (such as ranged defense). There's no right or wrong answer here but it's a question that's worth asking yourself.
  17. Not really. SG badges don't count for your personal badhe total and unlike on live all SG items are unlocked by default so you don'y need badges to unlock teleport beacons and such.
  18. Well on the plus side both Blaster sets have good set bonuses which isn't true for all ATs.
  19. I'm seeing: 5,000 16,000,000 10,000,000 5,000 5,000 With one for sale. Out of curiosity I bought the one that was on sale, upping my bid in increments of 1million, resulting in me buying it for 12million (so it was listed somewhere between 11 and 12). I then relisted it and it sold for 7,222,229. The last five list updated with both transactions. So I'll admit I'm even more confused now. There's definitely something weird going on.
  20. Or switch to Vigilante and go hunting in some of the villain zones.
  21. This isn't a bug, it's just a poorly worded set of badge requirements. For the crafting badges where you need to craft IOs of two different levels (i.e. 15 and 20, 25 and 30, 35 and 40, 45 and 50) you have to craft half of the IOs at one level and half at the other level (if the total required is an odd number the last one can be either level).
  22. Yeah unfortunately this is a recurring bug. It seems to just be a display bug, as in those transactions aren't actually happening it just displaying bad historical data but we're not sure why. In general putting a bid up for 1inf will result in the correct numbers being displayed so it's probably a caching issue of some sort.
  23. Well the formulae were always a guideline rather than a hard and fast rule, individual powers were adjusted on an as-needed basis to tweak the power of specific power sets. That being said, it does look like the formulae for cones was violated more than most. The single target and circular AOE formulae are correct for most powers but cones do appear to be all over the place. I ran the numbers for Assault Rifle and all three cones are violating the formulae. We may need to perform the ritual to summon Arcanaville. Actually, the damage formulas were an actual rule, but in some legacy cases the rules were broken in a way no one noticed until too late (i.e. Claws), and in some later cases were explicitly messed around with to try to experiment with modifying the rules (i.e. Claws again). And anything using a pseudo pet was basically lucky to not be one shotting Hamidon by accident. The damage/recharge, and damage/endurance (factoring in AoE modifiers) were *supposed* to be followed consistently. They just were not always. Do you have any clue what's going on with the Area Factor for cones then? Because i'm struggling to find a cone that fits the formula so I'm wondering if the given formula is incorrect in some fashion. EDIT: Energy Torrent fits, but a lot of others don't.
  24. No it wouldn't. The OP is basically asking for the sprints to be allowed to slot KB protection IOs, which effectively gives every AT 20 points of KB protection for free. Vanden's suggestion is to just give every AT 20 points of KB protection while in PvP zones. From the point of view of PVP the two suggestions are functionally identical since it gives everyone 20 points of KB protection without having to spend slots in powers. The difference is that one of the changes also power creeps PvE while the other doesn't.
  25. You know you can slot stealth IOs into those, right? Right, but slotting a stealth IO into one Sprint has the same impact as slotting a stealth IO into all 6 of them so it's a minimized impact.
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