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Everything posted by Troo
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First, thanks for the reply... Wait a second, Homecoming is saying DULL PAIN was the problem with Regeneration?! Is Dull Pain also an issue in the Invulnerability power set (available at the same level)? Is that a change folks have to look forward to there as well? Probably shouldn't answer that. Having played Regeneration throughout and participated in many many (too many) Regeneration discussions. I don't remember it being mentioned as a serious issue or at least never making say the top 10 issues folks had with the set. I'm gonna be frank here. This response reinforces the perception that this is really Sentinel tuning being forced as a revamp onto Stalkers/Scrappers/Brutes. Ranged vs Melee 3 autos, 2 toggles, 1 click Reactive vs Passive
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oof a SSD.. with a harddrive that has or is failing; removing the drive and FREEZING it then put it back and start the computer can and has provided me the time to copy what I could. Not sure that will help a SSD.
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As I am assuming we are fairly committed to something along these lines at this point. Suggestion: Take another look at the power ordering. I would strongly suggest at a minimum moving Second Wind (if it is to remain the second heal) to the level 10 spot. (Sentinels could have a different opinion and stick with their order) This could help mitigate the feel of losing Dull Pain for existing characters. It may also help retain some of the reactive aspect. Doesn't depart substantially from the beta design. Part of me is guessing this was already a potential adjustment that would be considered if (reasons). Heaven forbid Regens get a rez earlier in the game.
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I'd like to point out that for a reactive set the player seems to be removed from reacting. Hide > Toggle Reconstruction > 60sec base recharge Click Fast Healing > Auto Ailment Resistance > Auto Integration > Toggle Resilience > Auto Instant Healing > 10min 50sec base recharge Click -or- Reactive Regeneration > Toggle This guts much of the timing, situational awareness, game play skill from this set. This, in my opinion, is a dumbing down of the power set and a fundamental departure. Stalker Willpower: Toggle > Auto > Click > Toggle > Toggle > Toggle > Auto (potentially 3 toggles, 2 autos, 1 click) Stalker Regeneration (beta): Toggle > Click > Auto > Auto > Toggle > Auto > Toggle (potentially 3 autos, 2 toggles, 1 click) -vs- Stalker Regeneration (current): Toggle > Auto > Click > Click > Toggle > Auto > Click (potentially 3 click, 2 toggles, 2 autos)
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General comments: Again, thank you for the Moment of Glory cast time change. Do we really need the +Damage though? I find the changes overall interesting. I can see where this helps some players and where it's a forced play style change for others. I really wish some of these changes were put into Integration & Resilience rather than requiring Brutes/Scrapper/Stalkers to use a Revive power location replacement. For many existing characters/builds adding the Revive replacement results in an additional power pick. Integration & Resilience probably are not often/never skipped. I use all nine powers over the 50+ levels, respecing out of Revive when I have a more flushed out build allowing other power picks. I use Dull Pain differently at lower levels than I do in later levels. It evolves with the character. (primarily another big heal -vs- perma +Max HP plus a big heal) Losing that big heal early on has an impact. Maybe that isn't as big of a deal for ranged characters (Sentinels). Stalkers with the lower base HP having an extra heal at level 10.. it gets used. Maybe Brutes and Scrappers don't need the heal. In a nut shell, this feels like Sentinel tuning which is being proliferated to Tankers and then pushed as a revamp onto Stalkers/Scrappers/Brutes.
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Oh geez. If folks can't see any story, any attention, as a good thing then folks might be missing the point. City of Villains/Heroes is still here AND new things are happening. The rest of the opinion column tagged "previews" and "community" is just that. "Now, first and foremost, I want to be clear here: CoH is an incredibly big game with a ton of moving parts. I am well aware that everyone who is working on the game is doing so in a volunteer capacity. And these balance changes are not apocalyptic by any means." - the linked article "These balance changes are what people think of as the way the game is supposed to play." - again, the linked article and then Bree's (another massively/coh person) "I genuinely cannot imagine volunteering for a developer team on a free MMO and then spending my time nerfing things (especially ATs already in trouble) when I could be building new sets or giving real love to problematic sets that have only been given lip service. I would be giddy at the prospect of making people happy after all these years. And you know that’s what the people writing arcs and building new sets are feeling. They’re gifting their time and energy to all of us." I have no problem with someone saying more new sets rather than revamping existing character's sets. It's an opinion. I have no problem with someone saying Kinetic Melee or similar could use some attention rather than revamping xyz. It's an opinion. I have no problem with someone pointing out the lack of a road map or stating goals. It's an opinion. I have no problem with complaints about revamps of existing powersets forcing respecs, changing the nature of existing power sets, and/or changes driving changes in play style. It's an opinion. Wait, sorry, that's my opinion and as such it is gospel. Quit making me defend stupid shit. Bottom line: A preview of new stuff potentially coming soon™ is a good thing.
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Well said. Request: Can we add the quoted statement to the patch notes?
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Focused Feedback: Powerset - Electric Armor
Troo replied to The Curator's topic in [Open Beta] Focused Feedback
Some T9s are getting better and more folks might want to pick a T9 but only have room in their build for 8 of 9, or maybe even 7 of 9 of the powers. I can't see taking less than 9 powers in this set. There's a confuse hole and only a couple powers help fill it. It can start to pigeon hole builds. I like these changes, my only comment is I got confused a lot when I tried them out. -
Ha! All you suckers in this thread got shushed.. Go get em @Ruin Mage. ..and you shush too @Snarky HA! this may be a drunk post and is not intended to offend anyone.
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Focused Feedback: Powerset - Electric Armor
Troo replied to The Curator's topic in [Open Beta] Focused Feedback
Yep. I was just saying: I'd rather have a couple powers in any powerset, that choosing not to take, wouldn't cripple the set. Especially if the set's 'hole' is filled by pool powers. If we wanted the T9, maybe we could skip one of the others or vice versa. I wouldn't want to punish players for wanting to or needing to use other powers. Having every power in a set nearly mandatory limits options and variety. Just my opinion. -
Focused Feedback: Powerset - Electric Armor
Troo replied to The Curator's topic in [Open Beta] Focused Feedback
So more powers in the set are desirable but mitigation is found in pool powers and epics we may not now have room for. Got it. -
Focused Feedback: Enemy Group - Freaklok
Troo replied to The Curator's topic in [Open Beta] Focused Feedback
That makes sense. -
Focused Feedback: Powerset - Dark Miasma
Troo replied to The Curator's topic in [Open Beta] Focused Feedback
aww I was gonna agree but then you've got two requests for Tar Patch. Requests = Tradeoffs and that is a hard no from me on Tar Patch. Darkest Night Cast Arcanatime = 3.432 sec but Animation Time Before Effect = 0.5 sec So I'm okay with it. Being only a half second to take effect is the important part. It's a huge and enhanceable power we might not appreciate the tradeoffs. Fade.. On Corruptors it is Shadow Fall and yes absolutely a new team friendly visual would be appreciated but I think the Team Stealth aspect might have an impact and be a reason for it being clear that the power is on. If all the Team Stealth related issues are addressed this probably happens right away. -
Focused Feedback: Powerset - Electric Armor
Troo replied to The Curator's topic in [Open Beta] Focused Feedback
Running around KW on a kitted but not fully incarnated Elec Armor Tank and I got to spend a lot of time confused. I went through 5 breakfrees in one encounter. I got terrorized a couple times but it wasn't as bad as the confuse. How else do I get some Confuse status effect protection? It makes the fights very very long solo. I wonder what would happen on a team with Fold Space and the big AoEs I'm spamming. -
Focused Feedback: Powerset - Electric Armor
Troo replied to The Curator's topic in [Open Beta] Focused Feedback
This sounds exciting. In the mean time could we leave it as is for these characters? -
Focused Feedback: Powerset - Arsenal Control
Troo replied to The Curator's topic in [Open Beta] Focused Feedback
Not noticing is a good thing, right? -
Focused Feedback: Enemy Group - Freaklok
Troo replied to The Curator's topic in [Open Beta] Focused Feedback
I like em. There's a good amount of variety to unpack. Their regen or healing when they get low is very noticeable. -
Focused Feedback: Kallisti Wharf Zone Comes To Life!
Troo replied to The Curator's topic in [Open Beta] Focused Feedback
Neighborhood pins on map and names missing? I only see a couple. Neighborhoods One Statesman Plaza (Music) Christie Square (Level 40-44) (Music) Paragon University Medical Campus (Level ) (Music) Kallisti Medical Center(Level 40-44) (Music) New Flagtown (Level 45-48) (Music) Flagtown Memorial Park (Level 45-48) (Music) Paragon Trade Center (Level 49-54) (Music) Blackwing Headquarters (Level 49-54) (Music) Kallisti Marina (Level 40-44) (Music) Maxwell Stadium (Level 40-44) (Music) Theatre Row (Level 40-44) (Music) Collier Industrial Park (Level 45-48) (Music) Adamstown (Level 45-50) (Music) Adamstown Infirmary (Music) Old Slough (Level 49-54) (Music) -
Focused Feedback: New Power Customization & Fixes
Troo replied to The Curator's topic in [Open Beta] Focused Feedback
Love the small bubbles they are soo cool. Hate the big ones, they just obstruct too much.. maybe they could be faded much much more. Please don't give the big ones to players, we can't be trusted to show restraint and instead blind other players or obstructing their views already. (Give us the small ones though asap 🙂 ) -
Focused Feedback: Kallisti Wharf Zone Comes To Life!
Troo replied to The Curator's topic in [Open Beta] Focused Feedback
Zone Music No welcome to the zone music when zoning in at base portal or leaving the train station. Music doesn't change quickly when crossing neighborhood lines. (audio queue for entering red neighborhoods) Music fades when leaving a neighborhood. I like that. But doesn't seem to fade from the neighborhood around Black Wing Neighborhood (haven't test all) (don't like this) Will come back with more music comments