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Everything posted by Troo
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Yes. There are better options for more experience but the concentration of targets in AE can be tough to beat. also "There are several ways a player may boost their character's experience gain:" A character that has accrued Patrol Experience will receive a 50% boost in XP until the Patrol XP runs out. The START vendors in Atlas Park, Mercy Island, and Nova Praetoria offer various experience boosters as a gift from the game developers Certain temporary powers https://homecoming.wiki/wiki/Patrol_Experience https://homecoming.wiki/wiki/S.T.A.R.T. https://homecoming.wiki/wiki/Experience https://homecoming.wiki/wiki/Arachnos_Agent_Badge https://homecoming.wiki/wiki/Experience
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wait.. Singularity as in black hole? or A hypothesized singularity of infinite density before quantum fluctuations caused the Big Bang and subsequent inflation that created the Universe. or Point of uncontrollable and irreversible technological growth, resulting in unforeseeable consequences for human civilization. @Snarky
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Doors are a challenge. Selectable objects as well. We can use something like slash command /interact to "Interact with an object or entity in front of the player using a keyboard key (equivalent to left-click on object)" Teleport can be done with binds with good success.
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Refining preference over time you'll get it how you prefer. I do ramp up the turning speed. Menu > Options > Controls > Control Sensitivity > Turning (set to 400) These are super helpful: R3 = Next Target (allows cycling through targets) L3 = Nearest target (resets the cycling to the nearest target) For the thumb sticks there is some nuance. I don't do 'wasd' on the left, only 'ws'. Reason: A lot of the tunnels have a little jog left and jog right which are easier to strafe than turn. Left thumb-stick Forward Back Strafe Left (not turn) Strafe Right Clicking or Pushing it = Nearest target Right thumb-stick Forward = Look Down Back - Look Up Turn Left Turn Right Clicking or Pushing it = Next target Helpful wiki link; https://homecoming.wiki/wiki/The_Players'_Guide_to_the_Cities/User_Interface/Options_Window
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Fix confirmed.
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Using a controller.. I use a PS2. The Logitech's are similar. A stalker might be a good fit. Take placate. You'll be hidden until you don't want to be hidden and Placate makes it so you can hide again. 1-8 noted below correspond to tray positions 8 is usually my build up spot on tray 1 and hasten on tray 2 X = Jump L3 = Nearest target R3 = Next Target Directional ^ = Follow Directional < = Switch Tray (I just use this for tray 1 now) Directional > = Switch Tray (I just use this for tray 2 now) Directional v = Cancel Power Select = Map One stick is for movement the other is to look around (I flip the look up/down opposite of the default)
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One could suggest employing high level verbal sparing or a quick wit paired with tongue n cheek sarcasm to fend off those wielding pitchforks and torches. As a further reference: Necromancy - Time Manipulation Mastermind - Necromancy - Time Manipulation.mxd credit: @Snarky
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Details could help illuminate your situation. Without them..
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ooo.. I think the baby said @Snarky
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@TheMoneyMaker the feathers and hood work real nice.. might steal.
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Oooo Bowie. Very concise, no word salad wall of text needed.
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New powerset kernel: All Knockback Control set.
Troo replied to Steampunkette's topic in Suggestions & Feedback
Looks fun! -
Ohhh very nice. Thank you thank you. This temp costume will go well with that mini pet. right @Snarky?
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To sate the lust of power; more horrid still, The foulest stain and scandal of our nature Became its boast — One Murder made a Villain, Millions a Hero. — Princes were privileg’d To kill, and numbers sanctified the crime. Ah! why will Kings forget that they are Men? -1759 Church of England Bishop Beilby Porteus (not @Snarky)
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Soooo how many youths would it take? I'm just kidding, I was just surprised to get quoted here.
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Sometimes we read a post and think "this is some crazy shit and I can't stop reading it!" or "this is some good stuff, more please." Boom.. this covers both: sometimes it can be used ironically...... Even made one once: There are soooo many good memes and funny pics out there. We can assume some skill is involved in picking just the right one for the context. For general discussion: Do these bring any value to the topics debated on these forums? Do they make concise points? Should tankers get Energy Aura? Also for debate and with thoughts of those who have left this forum behind: Should tagging @Snarky in posts of a thread like this be considered good clean fun or something more sinister? Lastly: Can anyone point me to the mini pet images? Can't find em, I'd like to preview 'em and it seems dumb I can not find them. mystery solved Got a good one to share? Just want to @Snarky?
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no no that would be 'everything!'
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What do you think is the strongest two-person duo?
Troo replied to Story Archer's topic in General Discussion
Widow + Corruptor or Corruptor + Corruptor OR Widow + Widow Widows can have multiple Team +Def as well as some Team +ToHit, +Res and even some +Dam. Paired Widows can be nasty with a mix melee, ranged and AoE attacks that can be selected by preference. Each Widow can also have a single target mag 3 confuse and 25' AoE mag 3 confuse. Four mag 3 confuses.. Widows would also solo and team with others well. (not that corruptors wouldn't) -
Bummer. Disagreeing and being disagreeable can get muddled in written form. That said, and beyond anything Snarky may have said, it is disappointing to see other folks flaunt their records of bad behavior (which they seem well aware of) with no intention of curbing said behavior or trying to do better. Is it so much to ask folks from time to time to take it down a notch or knock it off? Seems like it should be okay. It sucks to be told as much when we think we did little or nothing wrong.. c'est la vie.
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Having T9s with crashes and long recharges AND THEN comparing them to some Incarnates... Oof, yep there are some very skip-able T9s. It would be ideal to take some time and have the lagging T9s work better while still providing flavor to each set rather than the same-same formula driven approach. FLAVOR > same-same formula driven One could propose simply dropping or significantly reducing crashes near term with the goal of revisiting recharges and further changes at another time. _____________ Something like Moment of Glory is very attractive lasting 30 seconds with a 240 second cooldown (remove the ~3s activation or make it 33s). [currently lasts ~12s] T9s that last 180s have a penalty for that duration. Maybe the penalty could be less for some tradeoff. _____________ Having T9s equal a mix of Inspiration effects could be compelling. One super + one large + two mediums or something like that. Inspirations: Most last 60 seconds with no crash.