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Double XP is active on all shards until October 21st
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Everything posted by Troo
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Safe Mode Client Discontinuation FAQ (READ THIS IF YOU USE SAFE MODE)
Troo replied to The Curator's topic in Announcements
I know you are attempting to be helpful so I'll be gentle. A link to the instructions on how to use the manifest would be more helpful than a link to the safemode.xml which looks like code gobbledygook unless a person is familiar with xml. Safe Mode is not accessible (fact) without following the instructions mentioned in the bullet point above and, again, missing from your response. The instructions linked in the first post of this thread are for connecting to HC Beta (64-Bit) and HC-Beta (32-Bit). The first post of this thread indicated " When will Safe Mode disappear entirely? It’ll likely be early this year ". I guess that's the same as today. This implementation could have been handled much better. I find your quote/response condescending, inaccurate, and woefully out of touch with the average player. I'll see if I can figure it out. I think it might also be prudent to double check that my private version of the code is functioning. -cheers -
um.. it's been removed as well as the test server link (see screen shot below). The task bar icon was also changed and now resembles a trash can. 7 weeks could be generous, 3 months... maybe it's been discussed in circles, though I didn't see this thread until today. I'll stick with the announcement Friday evening as the only pinned announcement with Safe Mode in the topic.
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oh too late.. I guess this was really well communicated. (or the opposite)
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Pineapple Beta Shard Stress Test: Saturday 11th at 10pm UTC
Troo replied to GM Miss's topic in Open Beta Testing
Sure thing! .. oh wait. we lost access. -
Safe Mode Client Discontinuation FAQ (READ THIS IF YOU USE SAFE MODE)
Troo replied to The Curator's topic in Announcements
oh boy.. you totally turned off the working version of the game for some folks. reason " time consuming ". -weaksauce -
NCsoft files trademark application for superhero MMORPG it abandoned
Troo replied to hejtmane's topic in General Discussion
Oh good this is already started. NCsoft follows up City of Heroes code copyright filing with fresh trademark application, January 2, 2020 https://massivelyop.com/2020/01/02/ncsoft-follows-up-city-of-heroes-code-copyright-filing-with-fresh-trademark-application/ "Today, we can add some more kindling to the speculation fire, as MMO Culture noticed that NCsoft filed a new trademark application for the long-sunsetted game just a few weeks ago. That website points out that players have tried and failed to legally acquire the game from the Korean megacorp for many years, but as we’ve been covering for the last nine (!) months, there’s quite a bit more to it than that." -
also: Massively OP’s 2019 Awards: Best MMO Trend https://massivelyop.com/2019/12/18/massively-ops-2019-awards-best-trend/ and https://www.mmogames.com/gamearticles/top-mmo-news-stories-2019/ City of Heroes Revival The honor of the top MMO news story of 2019 goes to the revival of beloved superhero MMORPG City of Heroes. It was a crazy year but no story lifted more hearts in the MMO world than the return of City of Heroes. Earlier this year it was revealed that there had been a secret server of City of Heroes and shortly after that the first new City of Heroes server open to the public opened up. Since then thousands of accounts have been made across a number of different servers. These servers have small groups of volunteer developers working on making improvements to the 15-year-old game and there are quite a few to pick from, though the most populated are part of the Homecoming group. City of Heroes makes the top of our list for being the story that has had the widest and most long-lasting impact. We can’t wait to see what the new year holds for the revival of City of Heroes.
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Confirmed still open and voted. Reader poll: What was the biggest surprise in the MMO world in 2019? The revival of City of Heroes (42%, 315 Votes) People actually boycotted Blizzard in support of human rights (10%, 75 Votes) FFXIV Shadowbringers makes mainstream gamers swoon (7%, 50 Votes) Funcom landed the DUNE IP for a new MMO (6%, 47 Votes) Reader poll: What was the MMO story of 2019? Blizzard boycotts and Hong Kong mess (40%, 321 Votes) Resurrection of City of Heroes (18%, 147 Votes) Launch of WoW Classic (13%, 103 Votes)
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Safe Mode Client Discontinuation FAQ (READ THIS IF YOU USE SAFE MODE)
Troo replied to The Curator's topic in Announcements
Surely 'the change' is just referring to the in game 'notification of the safe mode retirement' not the actual safe mode removal. You wouldn't purposely turn off the working version of the game for some folks just to get them to report why they are not using the non-working versions? fyi - Folks with new computers have had issues as well. -
Surely there are some numbers on how many folks use safe mode and how many issues are experienced with the other clients. To be transparent, features being implemented that would 'break' the game for some (many?) should be considered carefully and possibly disclosed. I've seen some folks post about inevitability of change, leaving some behind, or breaking some eggs. While decent points, my experience is that those steps are often rushed and potentially unnecessary. I would suggest: If truly critical, a transition period and making the time frame very clear when selecting between clients. If less than 30 days or immediately need, a really good explanation / justification.
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Global Knockback->Knockdown IO for Travel Powers/Rest
Troo replied to TorrentYed's topic in Suggestions & Feedback
Alright, started a poll so folks can vote without having to explain. Knockback Love/Hate Poll -
I do love knockback. It's pretty fun and has an element of control in it that is different. With proper application it can dominate an encounter or even a conversation. I am okay with knockdown but to be honest I prefer stun to knockdown. There's a learning curve with knockback just as other powers. It's just not subtle. Few really see Enflame being applied and it being the cause of a target start running around, There are tips and tricks available. There are also plenty of threads on the topic like:
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Aren't these already present?
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Some of this is already in game.
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well this thread has taken a turn...
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Global Knockback->Knockdown IO for Travel Powers/Rest
Troo replied to TorrentYed's topic in Suggestions & Feedback
maybe it would be easier to keep critters from going through walls... maybe not. -
Global Knockback->Knockdown IO for Travel Powers/Rest
Troo replied to TorrentYed's topic in Suggestions & Feedback
I do like this. Knockback is present in many ATs and power sets. Giving 'Repulsion Field' and 'Sonic Repulsion' some options might help them be more team friendly. Similarly for 'Gail', 'Hurricane', 'Tornado', 'Explosive Arrow', etc. The powers could still knock the crap out of them in some fashion. -
and yet, here we are still playing and replying to this clickbait topic. DouggieGraves has earner the title 'Flamer'. You're welcome.
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Global Knockback->Knockdown IO for Travel Powers/Rest
Troo replied to TorrentYed's topic in Suggestions & Feedback
I'd be for a global if it was 'in addition to' rather than 'instead of'. It definitely should go in a knockback power not something else (that's lame/lazy). Alternately, maybe a power could be added as appropriate similar to Duel Pistols > Swap Ammo which has the ability to select a different added effect. Knockback could do + damage while knockdown could do -speed. Just my opinion. -
Stone Melee has some quicker recharging PBAoEs that are more control than damage dealing. Ice Melee is sorta similar. Dark could be an option. It sounds like you'll likely be leaning on the pool and epic powers to get support. Leadership, medicine maybe sorcery. Artic or Earth maybe for more controls. It's likely going to be a fairly gimped build if you really go for it. In which case you could go all the way an do a Stone Armor Tanker.
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@Sergio as related to button mashing and pure numbers origin currently does have little impact. Especially as related to higher level content. That said, origin does play into many player character's backstory or origin story. Also as others have said, for much of the game, it does still play into enhancements and origin powers. Specific enemy group can drop certain origin dual origin (DO) or single origin (SO) enhancements. It has a marginal impact on the game. Especially compared to selecting archetypes and play style.
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I made it through the first paragraph and then proceeded to skip to the last. @seebs, at least you're an expert in something. (Oh the irony) "An expert is a man who has made all the mistakes which can be made in a very narrow field" -someone
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awww I kept reading thinking surely this was a lead up to some complaints, but they weren't there. Happy Holidays!
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As the holidays approach I would anticipate extended peak times. Maybe I'm just being nostalgic.