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Troo

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Everything posted by Troo

  1. I was thinking more of the potential mixing and matching existing powers to create targets that required some strategy. We see some strategies in the game already against bosses that have moment of glory or personal force fields as well as lieutenants with vengeance. The great thing is the strategies are not required but can make things much faster.
  2. I learnt that we could combine 3 similar inspirations for 1 higher level inspir.. Wait no, that was untroo.
  3. Troo

    D.P.S.

    Apologies for not seeing this sooner (and I have not read the entire thread). Abbreviations are defined at: https://hcwiki.cityofheroes.dev/wiki/Category:Definition DPS specifically at: https://hcwiki.cityofheroes.dev/wiki/DPS Previously they were available at: https://archive.paragonwiki.com/wiki/Category:Definition
  4. Full PVP maybe could be for a special server. The time and effort will be rewarded with, as in other games, a low population server.
  5. Like much of the game inspirations are optional. Definitely not required. Thanks for confirming this JB. I WOULD be in favor of it working the way described. Add it to the wish list for after Energy Transfer is fixed (reverted). The rest, I don't think is needed. Maybe the OP is unaware of longer term boosts which are available in the game. Like Super Group boosts (Empowerment Stations, Items of Power, etc).
  6. I'm pretty sure combining three of the same type equals the one of the same level, characters choice.
  7. WHAT'S UNDER THE MASK!!! TELL MEH... ..
  8. Is there any way to guestimate the number of dualboxes or AE farms in those numbers? I'm feeling there is a non issue if the actual number of players (not accounts) are closer to 3-1. Blueside has far more content and zones. Number of players might be better represented averaged across content.
  9. Are the alignments coded to the content? This could be quite a bit of unraveling to accommodate a request that takes almost as much time to type as it takes to do in game.
  10. please don't believe the above post..
  11. don't let them keep secrets from you.. it's sonic attack.
  12. Troo

    Non-Farm Fire Armor

    this may be of little use: It does mention staff's Guarded Spin and building around it in additional to a couple other nuggets.
  13. WHAT!?! You mean we it's not just blastskewersteamroll the entire game? There occasionally are some tactics that could be used? AND those tactics are simply optional? NO WAY.. craziness
  14. I think this is actually a primary factor. Doctor Doom, Lex Luthor, Magneto, Darkseid, Monstrous villains.. they were all born level 54 villains? Where should a level 1 start that works for lots of different player types?
  15. oops hit submit before expanding on my list: Turn the villain ATs off for heroes While this will be a hated idea, it would have the desired result. Side effect could be more scrappers are created on heroes. Maybe just until level 30 or 40, then they can switch. Add a some of additional content (strike forces or mini arcs) Villain side does not have as many city maps (a good thing), trial zones, or hazard zones. Same with strike forces and story lines. Can we give villains direct access to more hazard zones? Delete Atlas Park. It coddles new characters. It is better optimized for new character creation than new Mercy. It's not close to apples to apples. How many enemy groups between Ms Liberty and the train? Mercy is different. Does a player take an elevator to the train? Mercy is different. Where does the train go? Mercy is different. Atlas has access to Vanguard and Recluses victory. Mercy is different. A rotating bump in the rewards department for red, yellow and blue. (low levels) Maybe the easiest to impliment I used to regularly broadcast "start up capital for new villains". Maybe move or add the the Paragon City Tunnel to more relevant locations.
  16. Well, well, well.. look at the turn redside into blueside comments. We'll get to that in a bit. If the question is "How to increase villain population?" Turn the villain ATs off for heroes. Add a some of additional content (strike forces or mini arcs). Delete Atlas Park. A rotating bump in the rewards department for red, yellow and blue. (low levels) Does the villain population need to increase or did villains already take over?
  17. @leeowensoas some can, others by the seat of their pants, most can't. Experience at pushing the envelope is a big factor. I don't solo +4/8 except specific enemy types and particular missions/arcs. Of those that can +4/8 level 50 content, fewer are doing lower level content that way. That said there are some truly exceptional players. Can you? Absolutely with the right build and practice, yes.
  18. Shadow Meld and Moment of Glory both only last 15 sec and we can flip between them situationally. Maybe I do it wrong by prioritizing Dull Pain and Instant Healing. Might shoot to shuffle this around a little. Example: with Hide we can get an additional 2.6-2.9 defense. The slots could be further refined but you get the idea. 175 Max HP and Regeneration that can push 1700 for 90 second bursts. Once we start getting into more expensive enhancement sets and dialing in a build, somethings may be much less used and potentially dropped from a build.
  19. Recharge, recharge, recharge, heals. Don't forget accolades.
  20. That's great you got yours working. I really didn't have any problems with setup on PC or Mac... PM me if you figure out a simpler private server setup. = )
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