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Troo

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Everything posted by Troo

  1. I think they did.. and so there you go. Gold side awaits.
  2. The gold side has more of this doesn't it? Where choices and action have consequences.
  3. We hear ya. We love the game too. There is a lot that went into each issue. https://hcwiki.cityofheroes.dev/wiki/Issue_25 Expect a smaller slower pace with the free game supported by volunteers.
  4. Darkest Night = awesome and terrible at the same time (serious agro magnet) Black Hole = skippable? side note: how did a power set available to so few make the top of the list?
  5. /altinvite Jimmy Jimmy is not on your account, cheater!
  6. Troo

    .../Regen

    Both Quick question, are you slotting any endurance reductions in attacks?
  7. Expectations of a volunteer effort related to a game from 2004 may be a bit high. We're just glad we can play, aren't we?
  8. Thinking outside the box by putting things in a box to refute a neat boxes idiom while showing we're all really one box. Well done. Makes me think of: https://youtu.be/GO5FwsblpT8
  9. I don't disagree. Folks shouldn't get the impression they have to take all of those toggles. Everything has trade offs.
  10. None of the wikis are going to be perfect (there is simply too much content). While I also trust paragonwiki, I linked to the new wiki just to show it was available. @Oginth it appears I forgot to greet you. Welcome home.
  11. Any way to have targets auto defeat if/when they fall through geometry or get knocked through walls/ceilings?
  12. lets unpack this a bit: combat jumping (uses almost no endurance, no endurance reduction enhancement needed) tough (optional, sometimes when not shooting for resistance, just used to hold unique enhancements with global bonuses) weave (optional, this provides more defense than maneuvers but still less defense than one Luck inspiration 12.5% or Good Luck 25%) maneuvers (optional, less defense and more end cost BUT does help teammates) side note: which one of these helps defeat targets? Scrappers gotta scrap. optional= does not have to be selected or even used 100% of the time. I'd lean toward different situations require different solutions. Shooting for enough defense so we can pop a Luck as needed is perfectly reasonable.
  13. https://hcwiki.cityofheroes.dev/wiki/Main_Page https://hcwiki.cityofheroes.dev/wiki/Category:Definition
  14. You mean 'super', like Flying and Jumping over buildings? That's all it took for me.
  15. using https://rollthedice.online/en/dice/d100 8, 98, 22 0.00 to 9.08 = Stalker (no way.. favorite/best AT, will try again) 94.12 to 100 = Staff Fighting 15.38 to 23.07 = Electric Armour 2, 77, 17 0.00 to 9.08 = Stalker (what the?!!..) 76.47 to 82.34 = Savage Melee 15.38 to 23.07 = Electric Armour oops should have read to the end. With Epics 8, 98, 22 6.67 to 13.32 = Controller (there, this is something I have no idea how to play..) 88.89 to 100 = Plant Control 18.75 to 24.99 = Empathy really should have read to the very end... I have to join another SG?
  16. team = rad solo = traps setting up traps on fast moving teams can be frustrating
  17. this one, I like that it shrinks when not in use.
  18. groan.. silly packs
  19. You chose well. If electric speaks to you it will be fun.
  20. we did get City of Villains.. maybe I should read the rest of your post.
  21. Battle Axe, Dark Melee, Dual Blades, Electrical Melee, Energy Melee, Fiery Melee, Ice Melee, Kinetic Melee, Martial Arts, Psionic Melee, Radiation Melee, Savage Melee, Staff Fighting, Stone Melee, Street Justice, Super Strength, Titan Weapons, War Mace.. so many good choices. Me: Stone Melee, Super Strength, Fire, Ice.. a fixed energy melee.
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