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Everything posted by Troo
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@Monos King This is exactly "I don't like chocolate ice cream". In this case, a step further: We tried it, don't like it and had a allergic reaction. (sets with mechanics)
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- energy melee
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Allow me to take this one @Super Atom When someone says they don't like something, it is not an invitation to get talked into it. Some folks love gimmicks some don't, neither is wrong. Adding a gimmick to a set that doesn't have one could be wrong.
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Remember: Energy Melee was formerly an excellent power set and a top tier performer. It's equally applicable here as in the 'Energy Melee - Does not need' thread. Energy Melee was not a weak under performer and as such it was popular. It may be a bit of hubris to ignore those facts. If the July 2008 nerf was undone then everything else is gravy. No one is gonna cry if there is then or also an improvement to the powers Whirling Hands or Stun.
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This is pretty spot on. Thoughts on Kinetic Melee?
- 366 replies
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- energy melee
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I'm glad you like the combo moves. This is why it's good to have a variety of sets. There are folks who loathe the predetermined combos in favor on their own patterns which can vary situationally. This is great and appreciate your take even if we disagree. One thing you may be failing to take into account: Energy Melee was formerly an excellent top tier power set.
- 366 replies
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- energy melee
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<*>THE NAUGHTY CHAOS CUP - EVERLASTING 1v1 PVP TOURNAMENT <*>
Troo replied to CU_Krow's topic in Everlasting
Looked like a number of folks who don't typically participate (myself include). Thanks for organizing. Too bad about the disgruntled. Maybe that always happens and I'm just not used to it. -
Ah okay. But opposition? The folks who want to keep a power set are now the opposition.. I'd bet that there are more than you think. I would be willing to wager this months Homecoming finances that there are more than regularly active in PVP. Energy Melee was popular.
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- energy melee
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Oh stop. You've either not read them (even in this thread), you're blind to them, or you simply don't know of what you speak regarding other folks who would like old ET back. Maybe see the first couple pages of 'Weekly Discussion 68: Energy Melee' or a slew of other threads. If you're asking if I've played Energy Assault, I have. I don't need to say if it's good or bad to be able to say it is not Energy Melee.
- 366 replies
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- energy melee
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Take one power away from many sets and it's a big deal. If Energy Transfer was reverted. It becomes my main for two archetypes and I would try it on others and in combination with lots of the new pairings. Something doesn't have to be the best for it to be fun. AT LEAST WE WOULDN'T BE HITTING CORPSES. If a janky new mechanic still results in Energy Transfer hitting corpses after a long animation, even some of the time, that's not fixed.
- 366 replies
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- energy melee
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Do you know the proposal is better or speculating? If you know let talks details. FYI Janky is a common word in technology, gaming circles, and media, too. When a new app, device, game, or movie premieres and doesn't live up to high-performing expectations, critics use janky as a synonym for glitchy or buggy to describe it. Energy Assault currently fits that description Asking for Energy Transfer to get reverted holds nothing hostage. sorry made edits and got sniped by your reply.
- 366 replies
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I'm not trying to be difficult. It just seems to me that something is being pushed that a good number of people don't want. In response proponents of a rework are trying to negotiate a "see it does both what you and what we want" which under examination just isn't true. While it may not be "if a player does x, y, z perfectly they'll get what they want from time to time" it doesn't sound like it will work as intended or as it currently does. We're talking a completely different third option. Even if it is AWESOME something that diverges greatly should just be a new set. Folks have characters and builds already using the power set. Folks have been hoping a quick reversion might be possible. Revert Energy Transfer.. ..and then if there are other tweaks that work on top of that without being an over correction. That might be palatable. Holding any improvement to Energy Transfer hostage when the solution is quick and simple is just not cool.
- 366 replies
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If it is just part of the time, no thanks. Folks would rather take what-it-did OVER something janky that does more damage sometimes.
- 366 replies
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Sort of. With the proposal; Does Energy Transfer work with pre-nerf efficiency with or without the proposed mechanic? If it solves Energy Transfer only some of the time or potentially less than half the time.. well that's just pushing the issue around.
- 366 replies
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- energy melee
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Is the mechanic full time Energy Transfer or part time? I could be incorrect but my impression is that a mechanic would be part time.
- 366 replies
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- energy melee
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What does increasing aoe instead of reverting Energy Transfer have to do with anything? Make everything the same?
- 366 replies
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- energy melee
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An Energy Melee purist would not put AOE over reverting Energy Transfer.. Not everyone teams, not everyone is playing +4/8.
- 366 replies
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IF Energy Transfer was reverted full time.. there is then a lot of options. Folks shouldn't have to trade one for the other. Make a new power set if that's what is being pushed. Serious questions: Is there anything more important to do rather than revamping Energy Melee? Why wouldn't we push for the simple for now and get some more pressing items addressed?
- 366 replies
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- energy melee
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If it is a part time effect, no thanks. Taking a rather simple set and complicating it won't be well received. (not just me)
- 366 replies
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- energy melee
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This is troubling.
- 366 replies
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- energy melee
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@DougGraves maybe we're thinking of it differently. I do think COX is easy at it's core and by design. It's fun. Costume, powers, a progression system, and a way to make those powers more effective. We can jump in and play with folks at any level. - on top of that - There is a whole mess of nuance, time sinks, and shabang that are for the most part optional. Is there challenging content, yes! Regardless of how strong there is something in the game that can be challenging. (top end kinda unfinished though) I've not seen a slew of folks soloing the Tree of Thorns Respecification Trial
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@Xanatos As is often the case, I agree with much of what you are saying. Is game balance pointless in MMORPGs? You are correct. However, it isn't pointless. It just doesn't need to be the primary focus. It should definitely be considered in development and a goal for good design. That said, who wants a bunch reskinned homogeneous spreadsheet numbers? /em puke.. This topic does spill into power creep, game progression, replayability, roles, feedback loops, gamification.. -- Nerfs. These should be used in exceptional situations not as tuning instruments. -- Define being super. This is going to vary person to person. For me it is Fly, Jump over buildings, or Run so fast that the character is almost hidden. COX nailed that and had us work our way up a little to be able to do those things. Alts just needed to get to level 14.. The old developers from live did get it. The game just grew, the game industry morphed, folks came and went with varied visions. And even still.. one heck of a game. -- Regarding PVP & Is game balance pointless? This might be answered with another question: If balance is so important, why doesn't pvp use a single ideal build or team? (at a high level, this is what happens isn't it? there's a meta/fotm and as folks try new things that meta shifts)
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I'm just going from memory and might be conflating Energy Punch cast. Still 1.0 and 0.5 would make sense. or it could have been 1.0 and 0.83.. even still, it was a massive change.
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@Bopper I think Energy Transfer was 0.83 cast & 0.5 hittime