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Troo

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Everything posted by Troo

  1. Level 15 Dual Origins Level 15 Single Origins Level 15 Single Origins Level 40 Single Origins Level 50 Single Origins Level 50 Invention Origins http://www.cohplanner.com/mids/download.php?uc=1477&c=597&a=1194&f=HEX&dc=78DA6D94DB4E1A411CC6670F14411011103CAC72500A822BA4BDEF45454B2AD1C4DE930D4C61D3CD4216D2D4CB3E49DFA06FD2F4943E460F6FB0FDC37C43EBAE1BE1C77CF33F7C33B363EFDD79E2E3E5FB674C493C77ACD9ACFFCA72DF702FD2B346F680D193EBBA6FB93BB7276EF1DAB347B65BAC75AFEB519A314468FF9CBFE6EE8C9BB7639B3B433994B33DEE706E761C3E987BF6C0728490EEBA63EE515D53FE48DC4C268E79C5ADA9ED8E92CBC1853D1ACF69145F8E6EA79C0F53326AC8BDD9D89E663A537B60765CEE8DEEFA3D6B36E7DE5D81BC1DD3E73C495FCA620D7E841D10DA3A53C12DB0D8BCCF5249F0538AE1F175B68B5C503704B3E029D8A17E8AE8A729A8AF07FBA1FE05C56AF0A6A1F71A18973C122C8015709B363F22729508EA26C0CFE43B2A7C47A2F09B0037E0733BE0FB0C9E2EC9534CE4B25843685DD2D61575D96B5D27E81ADB00BF50AF24E2936D11FF95B414FAA7D0775332D0BF0A36D13F4FC6D3A897AE09ED1B15CB084DC9C0531654293E87F89C4F0FD348C9E304F2D8C542E06425758ADD41EC0E766F37C00A625FD232F7B0AA3DAC665F12AB3808122E5F50AEB17C2D7CC540BD3676EB3BADEE10750F51AF021E190FF30435CAE4BF2CFCAB65F4AA8275F0474ADC8445FD63D4AD828F8D87D9446E9AEAD7F086D6B01FF500A517C936B845B90DD1576D94EE9FB28CF9A0316622C644CFB300B354A785136EE1EDDFD7573793FE16A75ED757F7DC3F09CDB6424A3BA43C09294F43CA5548B9D1D1961465A9C436E9560BC5FF195FFD37C0ECEF7F8AAA60358FC053F05728EBCFFF594564816BE05FB2E8D6D8
  2. Enhancements can be used to increase the effectiveness of powers. Accuracy, damage, endurance, defense, resistance, ect. Training Origin (TO), Dual Origin (DO) and Single Origin (SO) can be acquired as random drops when defeating enemies, completing tasks (missions, story arcs, task forces, ect), or bought from vendors. Dual Origin and Single Origin enhancements must match a characters origin (magic, mutation, natural, science, technology) to be 'slotted' in a power. Enhancements at a characters current level or 1-3 levels higher (+3) or 1-3 levels lower (-3) may be slotted. Example: A level 15 tanker can use level 12 to level 18 enhancements but not a level 25 (at least, not until they get to lvl 22) Extra enhancements maybe sold to vendors or markets (Auction House for heroes, Black Market for villains). Recommendation - Just sell them to the vendors. What about Invention Origin (IO) enhancements? Lots of posts about builds, set bonuses, & uber builds costing billions. Don't worry, that'll become relevant soon enough. It's good also to know that IOs are not required to have fun and be successful. IOs showed up in Issue 9, before that SOs and 'special' enhancements were what most high level characters used in their builds. Example build Level 15 Tanker (Shield Defense / Electrical Melee) [pics of build posted in reply below] Note: Phalanx Fighting using 2 allies Dual Origin Enhancements Defense Melee, Ranged and AoE = 33.2% (pretty good) use one Luck inspiration and +12.5% to defense for 60 seconds = 45.7% (Awesome! 45% is the effective defense cap (see Link for Def Soft Cap)) Resistance ranges from 15% to 18% (again, pretty good) (note: except psionic) Single Origin Enhancements Defense Melee, Ranged and AoE = 37.9% (pretty good) again one Luck inspiration and we're capped defensively. Resistance ranges from 15% to 21% (again, pretty good) Training Enhancements - well, they are better than nothing while acquiring DOs or SOs. Example build - Level 27 Tanker (Shield Defense / Electrical Melee) Single Origin Enhancements Defense Melee, Ranged and AoE = 45.7% (done for now) Resistance ranges from 23.4% to 36% for anything that gets through (again, pretty good) 9 Powers and 41 slots to go Example build - Level 40 Tanker (Shield Defense / Electrical Melee) Single Origin Enhancements Defense Melee, Ranged and AoE = 48.1% Resistance ranges from 23.4% to 42% Example build - Level 50 Tanker (Shield Defense / Electrical Melee) Single Origin Enhancements Defense Melee, Ranged and AoE = 51.6% Resistance ranges from 23.4% to 42% Very viable tank. Getting end heavy if selecting to run additional toggle powers like Maneuvers and Assault all the time. Power selections and slotting can shift around to achieve preferences. IOs can gain a little bit more. Invention Origin Enhancements Defense Melee, Ranged and AoE = 52.4% Resistance ranges from 23.8% to 44.9% Additional comments for new players welcome.
  3. @Purrfekshawn @Grandfeatherex As I read it I think this was the zero 50 list as of 9/3 (ish). Maybe this has the missing sentinels? I realize you may be looking for builds not attempted at all.. Archetype Primary Secondary Level 50s Total Attempts Blaster Assault Rifle Darkness Manipulation 0 198 Brute Street Justice Stone Armor 0 90 Brute Savage Melee Ice Armor 0 82 Brute Ice Melee Regeneration 0 67 Brute Katana Stone Armor 0 24 Brute Spines Energy Aura 0 24 Brute Ice Melee Super Reflexes 0 21 Brute Stone Melee Super Reflexes 0 14 Controller Ice Control Sonic Resonance 0 47 Controller Ice Control Traps 0 25 Corruptor Assault Rifle Force Field 0 81 Corruptor Dual Pistols Trick Arrow 0 73 Corruptor Electrical Blast Traps 0 54 Corruptor Energy Blast Nature Affinity 0 47 Corruptor Dark Blast Traps 0 37 Corruptor Radiation Blast Traps 0 31 Corruptor Assault Rifle Thermal Radiation 0 25 Corruptor Water Blast Trick Arrow 0 19 Corruptor Psychic Blast Trick Arrow 0 4 Defender Cold Domination Archery 0 301 Defender Cold Domination Assault Rifle 0 143 Defender Time Manipulation Assault Rifle 0 64 Defender Storm Summoning Beam Rifle 0 29 Defender Storm Summoning Assault Rifle 0 24 Defender Traps Energy Blast 0 22 Defender Sonic Resonance Assault Rifle 0 18 Defender Traps Psychic Blast 0 12 Defender Trick Arrow Electrical Blast 0 5 Defender Trick Arrow Radiation Blast 0 3 Mastermind Beast Mastery Traps 0 335 Mastermind Necromancy Trick Arrow 0 65 Scrapper Dual Blades Ice Armor 0 93 Scrapper Ice Melee Radiation Armor 0 39 Scrapper Ice Melee Super Reflexes 0 30 Scrapper Ice Melee Invulnerability 0 20 Scrapper Kinetic Attack Dark Armor 0 46 Scrapper War Mace Ice Armor 0 21 Sentinel Archery Invulnerability 0 107 Sentinel Archery Electric Armor 0 71 Sentinel Energy Blast Ice Armor 0 26 Sentinel Archery Ice Armor 0 24 Sentinel Assault Rifle Ice Armor 0 24 Stalker Broad Sword Dark Armor 0 213 Stalker Ninja Sword Fiery Aura 0 65 Stalker Claws Fiery Aura 0 56 Stalker Ice Melee Ninjitsu 0 49 Stalker Broad Sword Fiery Aura 0 36 Stalker Kinetic Attack Ice Armor 0 30 Stalker Claws Ice Armor 0 29 Stalker Dark Melee Fiery Aura 0 27 Stalker Martial Arts Fiery Aura 0 21 Stalker Martial Arts Radiation Armor 0 21 Stalker Kinetic Attack Fiery Aura 0 14 Stalker Fiery Melee Electric Armor 0 12 Stalker Martial Arts Ice Armor 0 11 Stalker Martial Arts Dark Armor 0 68 Stalker Dark Melee Ice Armor 0 37 Tanker Fiery Aura Street Justice 0 79 Tanker Electric Armor Savage Melee 0 60 Tanker Fiery Aura Kinetic Attack 0 46 Tanker Bio Organic Armor Ice Melee 0 43 Tanker Super Reflexes Battle Axe 0 43 Tanker Dark Armor Kinetic Attack 0 40 Tanker Super Reflexes Spines 0 40 Tanker Dark Armor Martial Arts 0 37 Tanker Dark Armor Street Justice 0 54 Tanker Super Reflexes Ice Melee 0 19
  4. Is the lesson here "don't trick or treat alone" or "trick or treating in teams for success"?
  5. I remember hording DOs for later use. Of course that's when I was new to the game and at the time they were beneficial. There is a lot of game before level 22. FYI - SOs are available at lower levels. I think Mr. Yin's even sells some that you can get at 10.
  6. As you can see in my post, Yellow and up are not even level enemies.
  7. Awesome playing with your kids! Accuracy at low levels, I hear ya.. though at low levels, maybe we should be scared of things. I'm okay with flying or jumping over buildings while firing lasers out of my eyes letting me feel super. Oh crud there's a RED. -or- Run it's a PURPLE. The descriptions for con (Consideration System) levels are: Yellow = "A bit ahead of your power level. Combat-oriented characters should engage solo with caution, avoiding them when they’re in large groups." Orange = "Substantially ahead of your power level. Only characters skilled in combat should attempt to engage solo, and then only with extreme caution." Red = "Significantly ahead of your power level. Should not be engaged one-on-one." Purple = " Far ahead of your power level. Do not engage one-on-one. Purples near your level may be successfully engaged in groups." I don't think we need to feel like the most powerful force in the universe early in the game. I'll disagree with " There is a lot of room for improvement here ".
  8. Sure roll a little or unused combo and play it as a viable character. If you're 1 of 1 (or few), that would be a unicorn.
  9. so, start tuning energy defense and resistance.. got it, thanks.
  10. I do agree in concept. Hopefully folks understand addressing high profile names could be the simplest / lowest impact method. To new characters it will be the same as if a name was already taken. Besides, it's not like the characters will get deleted. A relatively small number of characters will win rename tokens while keeping their levels and inventory.
  11. This is great and the results are very encouraging. Regarding melee attacks and long animation times. It can be frustrating wasting activations. When teaming, long activation times can often equal targets running out of HP before the attack hits. On single target focused sets like Energy Melee, the effect may be amplified. IMO - Energy Transfer was an awesome heavy hitter pre-nerf because wasted activations were more rare (I think it was a ridiculous 0.9). Post-nerf, it still hits hard but it's actual effectiveness compared with other sets might be a bit mediocre.
  12. Bump. Please revert EM.
  13. Good times!
  14. I'd expect rarer situations to be complaint driven. The game is supported by volunteers, if something came to their attention it would be dealt with. That said, I love the debate, unsubstantiated theorizing and even those play devils advocate. It's entertaining.
  15. While I don't have inside information, it's likely name. The tools are already in place and working to block names. Throwing a couple versions of [Insect-man] into the profanity bucket and that's likely enough to show a good faith effort.
  16. It is sensible to mitigate risk where possible, especially if it is easy to do. I can see it being annoying, but less annoying than not getting to play at all.
  17. Nice build. AND pretty achievable without mortgaging the farm. Tough does have some options. Could slot just Steadfast +3% and Steadfast Res/End to still cap S/L. Or both +Def (Stead. & Glad.) plus one matching Res/End. That could free up a slot or two. It might make the build more End heavy. Physical Perfection helps.
  18. @Sir MyshkinDoes the -Res have any impact?
  19. Agreed.
  20. Its really tough to go wrong. BS/SR EM/RG Claws/Elec
  21. Nah, I wouldn't say you were wrong. Sometimes an interaction just does not work out. I don't know what else was happening a the time. Also, there's no need to beat yourself up over making mistakes or realizing you didn't need to do something. Many have done the same thing. Some of us may have taken longer to learn. Personally, I was happy to play two of my first characters for almost six months around level 30. (this was when level 40 was the top level)
  22. Depends on the computer and this is frowned upon during peak hours.
  23. You'll get grief if saying you'll pay for AE farms in global channels. Might have success in local channel in the AE building. Likely you dont need to pay, folks are happy to help level folks up. Oops - didn't see this wasn't a new post.. my bad.
  24. Eesh. If we are on at the same time I'd be happy provide some assistance. Feel free to shoot an in-game tell. That said, I can see in the chat you posted where things may have gone wrong, at least a couple times. It looks like the person was trying to help but had trouble for one reason or another. Some of that trouble seems to stem from a newbie 50 needing 200 million before they can play their toon. There is no 'right way' to play. If it's not fun at level 20-26, it might not be fun at level 50+100.
  25. Oh geez. The word 'many' does not mean 'majority'. It's actually a vague term and if the count is more than just a couple handfuls it's use may be appropriate. I will double down on the irony of telling people how to post while falsely accusing them of telling you how to play.
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