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Everything posted by Troo
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Consolidated CoH difficulty thread (Includes Poll!)
Troo replied to Galaxy Brain's topic in Suggestions & Feedback
Player created content is the quickest way to make that happen. When that's available, new content might be easier and could matriculate to a formal higher reward level similar to a weekly tf/sf. Give another 'special' badge for high level awesome new content. -
Consolidated CoH difficulty thread (Includes Poll!)
Troo replied to Galaxy Brain's topic in Suggestions & Feedback
"The issue is a lack of end game" This is always curious to see. -
That was going to be my suggestion. It really is one stop shopping. They have lots of tools to help the little buy grow. Note: It is scalable in resources and price. Keep an eye on blowing through an intended budget. Microsoft might have some really good options if you already use Office 365. I have not used them though.
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There are some more in with silly/pun names at: A couple I'll share again here. Big Crits - pin-up girl turned scrappy crime fighter (claws/rad) Betch Pleez - stone / martial arts tanker. 'nuf said.
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Thanks for that link. I do see a favorite power set (I thought it might be much less used based on the posts). Category Power Set Power Count Percentage Level Available Stalker Melee Energy Melee Placate 155 93.37 12 It does seem power set dependent 2 over 80%, 7 between 70-80%, 6 between 50-70%, 4 below 50%. Somewhat even split over/under 70%. Category Power Set Power Count Percentage Level Available Stalker Melee Energy Melee Placate 155 93.37 12 Stalker Melee Psionic Melee Placate 423 82.94 12 Stalker Melee Claws Placate 59 74.68 12 Stalker Melee Spines Placate 44 74.58 12 Stalker Melee Dark Melee Placate 61 73.49 12 Stalker Melee Dual Blades Placate 96 73.28 12 Stalker Melee Martial Arts Placate 42 72.41 12 Stalker Melee Radiation Melee Placate 81 72.32 12 Stalker Melee Broad Sword Placate 89 70.08 12 Stalker Melee Fiery Melee Placate 30 69.77 12 Stalker Melee Ninja Blade Placate 101 68.71 12 Stalker Melee Staff Fighting Placate 67 56.78 12 Stalker Melee Kinetic Melee Placate 45 55.56 12 Stalker Melee Savage Melee Placate 72 51.06 12 Stalker Melee Ice Melee Placate 28 50.00 8 Stalker Melee Electrical Melee Placate 112 48.48 12 Teamwork Widow Teamwork Placate 195 48.03 28 Arachnos Soldiers Bane Spider Soldier Placate 214 45.05 26 Stalker Melee Street Justice Placate 132 44.90 12 280-ish some other less selected powers before getting to the first placate. Confront, Hand Clap, Repel, Taunt (spines), Ring of Fire, Fire Breath..
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oops totally forgot Bawlynn Chain - Pocket emp dressed in full bondage regalia. Just swing by anytime and he'll help you feel special.
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Big Crits - pin-up girl turned scrappy crime fighter (claws/rad) Betch Pleez - stone / martial arts tanker. 'nuf said. Deda Gen - new PvP character (pet-less trick arrow mastermind) one of these might be real, any guesses?
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Demo example The 3:00 mark has a bunch of characters coming out of the train.
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I'm not seeing where devs had numbers. I do see a reference and some other opinions on its value for some sets and skip-able for others.
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and we've come full circle. how to satisfy a request to an existing power which is working as intended without impacting existing players? we'd need some data to see if it is skipped a majority of the time we'd need some data to see how often those that do take it use it Q - would the expectation be that it would be an AoE autohit? to be honest, i'm still having a difficult time understanding the specific situation where there would be a need to placate large groups other than an 'oh shiat' escape button.
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I'm usually pretty busy being single target focused and all. It's the same solo or in team settings. Seems like it does more. Would it fill out an optimized attack chain for a noticeable bump? Dunno. But if placate provided on-demand crits for an AoE.. that might be overpowered. I'm not against a tweak but do keep an eye out for power creep, hence my comments. There are likely scenarios I am not thinking of. Placate is a signature power for my main character. I like getting in over my head and having to brawl my way out. Placate helps in various ways. As a pseudo hold/stun, return to hide-like status, as a crit creator, and as a setup for a finishing move.
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seems to get a crit most every time after using placate. on a minion on a boss with Energy Punch on a lieutenant
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Don't be scared of this. If you died all the time you wouldn't be playing it. "that I really like playing" = the biggest factor in success. There is some great help in this thread already that'll point you in the right direction. Enjoy the journey. (my main character is locked at level 33 and earns enough to fund all my level 50 characters)
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Is it sad that this made me think immediately of @Bill Z Bubba? [image removed due to size restrictions]
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@golstat2003excellent! keep up the good work.
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maybe Terrigol (Madness Mage, First mission from Scratch)
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Seems significantly better today.
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Hmmm I may totally have gotten this one wrong. My min/max explanation would have been: Trying to maximize one aspect of a character to the detriment of other aspects. Example: Maximizing recharge bonuses while ignoring all other or mostly all other bonuses.
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What character do you play that needs it to be an area of effect?! Placate is single target and doesn't miss. The same can't be said for assassin powers from friggin hide. There are also pool powers Pacify and Misdirection (an already available PBAoE). @Redlynneplacate does put the character into something similar to hide for that one enemy. Crits and full assassin strike are possible in a the middle of a fight after using placate...
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Placate is one of my signature powers and it gets used fairly often. It works great. As an AoE or a PBAoE it could be overpowered. Also not needed, but for discussion: As a cone it might be interesting providing a little boost and a positioning aspect. (though this likely would require some actual skill).
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I think Invader = Task Force Commander
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There should be hero/villain equivalents.
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Basically it is toggle-like when using auto-fire (ctrl+click). (yes, that means we can't do that with dull pain or hasten as before)
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Is it a geometry error if something lost it's color? I thought these we red, blue and green.. the ground show the color as does the damage taken.