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Everything posted by Troo
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	Open beta is here, copy your characters over and start testing!Troo replied to KaizenSoze's topic in General Discussion If those who participated in Closed Beta could keep their white knighting to a minimum, that would be appreciated. With extensive changes, this is gonna take a bit for folks to get over the shock. Initial reactions will be all over the place.
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	[OPEN BETA] Patch Notes for May 27th, 2025 - Issue 28, Page 2Troo replied to The Curator's topic in [Open Beta] Patch Notes Design Notes are greatly appreciated. Let the flame wars begin.. you get a ban, you get a ban
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	Keep the suggestions coming. Given the comments, maybe if this was something that could work for all five Origins (Science, Technology, Mutation, Magic, Natural) like an Elementalist. You can come up with it I believe in you!
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	LOL I feel ya though. Maybe an intern would be of some assistance?
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	save somewhere, then dele... oops
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	Is it possible to make the torches on the walls not stop our giant super strong villains and heroes in their tracks?
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	Legendary 45% softcap... True/False/Sometimes/BS?Troo replied to shortguy on indom's topic in General Discussion That was from a different thread where you said:
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	^^ this is yummy ^^
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	Sure seems like it. and..
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	Just something to consider: I actually use Rain of Fire as a shield between targets and my character. They come at me, hit the edge of RoF and often scurry away.
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	The team should be able to sort you out. (maybe do a support ticket in-game if you want help sooner) I am fairly confident no one else has uncovered this travesty which should garner you one Bug Hunter badge. (that's a tough one to get!)
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	Not all armours are the same. Even amongst the defensive sets there are different strengths and strategies. While you get to have your opinion, the -dmg and -recharge plus -speed Ice Armor offers can result in less attacks hitting less often for less damage. Learning how to lean into a characters strengths is part of the game.
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	Legendary 45% softcap... True/False/Sometimes/BS?Troo replied to shortguy on indom's topic in General Discussion well at least it is not
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	pst! hey.. I can get you some extra slots. how much infamy/influence you got?
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	Legendary 45% softcap... True/False/Sometimes/BS?Troo replied to shortguy on indom's topic in General Discussion wait.. dagnabbit I thought for sure it was > ( {10+5} x2 )
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	You're arguing just to argue. You asked 'seriously?' I gave a quick simple example of how it could be a couple million to someone. As I wrote previously: " Do we have to have this.. I don't believe so. " but I still found it an interesting suggestion.
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	Recipe cost, Salvage cost, Crafting cost multiplied by number of common IO enhancements. It can add up. For a new player trying to afford building out a character with IO sets, every million counts. Endurance Reduction (Level 45 currently selling on the Black Market for 25,000 to 100,000) $164,800 = Recipe cost (at a crafting station) $164,800 = Crafting cost $500 = Salvage cost 12 = Number of enhancements to craft $3,961,200 Total (164,800 x 2 + 500) x 12 If they only sell for 50k on the Black Market that's 600K (potential $3M+ sunk costs)
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	We do have options available. That said, not everything is as accessible REDSIDE as it may be BLUESIDE. Example: It is possible for red or purple enemies to normally appear in Mercy on the way to the Black Market, Reward Merit Vendor, the Crucible, and Pocket D. Doesn't happen in Atlas. Example: No where near the same number of enemies on the way to the train station in Atlas as there are in Mercy on the way to the ferry. Example: Access to Atlas but none to Mercy from Ouroboros. Example: Recluses Victory from Mercy? Example: Rikti War Zone from Mercy? ..it's a loooong list of examples. Things can just be easier blueside. --------- -- --------- -- --------- -- --------- If you are interested in some of the bases with crafting, vendors, and base teleporters, Years ago I in-game emailed myself these two: Indom: COSMICTRANSPORT-6608 Excel: TOKEN-5244 We can also set up a macro to use next to a base teleporter which will includes the passcode (don't have to remember and type it in every time). See below:
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	huh.. nope, I still don't see it. 666 & 777 hmm...
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	This is an interesting suggestion. What do we do with IOs after a respec? It can be difficult to recoup costs that went into them if we crafted them (as little $$ as that may be to some folks). I know I end up with a bunch of lvl 40 common IOs after leveling a character to the 48-50 range where I typically respec. They will sell on the black market eventually but rarely for what it cost to craft them if I wanna dump them in a day or two. We already have things that breakdown in game. The common recipes and salvage are consistent. Seems potentially doable. Do we have to have this.. I don't believe so. Doesn't mean folks need poo poo your suggestion. (they don't get a vote or anything, and have no certainty as to what is easy or hard to do) Where is the insult?
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