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Troo

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Everything posted by Troo

  1. these two comments fail to sync for me Take Placate, and use it liberally. Placate is one of the most powerful capabilities in the game. Especially earlier in the game. Note: Placate cannot miss. (very dependable) Once we have accolades, full sets of enhancements, epic pool powers, etc it might not be needed anymore and can be dropped during a respecification or on a alternate build. Getting back to a hidden state for the crits definitely can help.
  2. Their name is going to escape me, but there is a player who runs an amazing tour through zones gathering badges and unlocking long range travel access. It is super organized, informative, and they'll offer to help folks if a bit slower. It's the most generous thing I've seen done in game. Personally and aside from offering some start-up funding to red-siders from time to time, I think being patient is helpful. Leading a couple lower level Trials and being sure to explain the badges at least briefly. Death from Below (DFB) level 1+ Drowning in Blood (DiB) level 15+
  3. If you haven't learned how aggro cap works that might be something to get familiar with. Tanks can only hold so much until it spills over to next priority targets.. like the aoe kill machine you aspire too. ..and remember to save a couple inspiration spots for rezies. You're a blaster, face planting from time to time is not unusual.
  4. I'm gonna agree with Nemu.. *gasp* The absolute best is very open to interpretation and subject to a lot of variables. I'd recommend starting with a good damage build, which are available, and start playing. From there experimentation, personal preference, and specific questions will take you where you want to go. (steps off soap box) this is what I found worked best in fireball which could be totally different than the next player.
  5. ..-ping-..
  6. Troo

    Slotting Hide

    Yes, especially earlier in the game. ..but not always, it really depends on the build. Often I have two Luck of the Gamblers and maybe another global. I've done just 3 globals. I have a couple Stalkers with 4 slots. Then some with just a regular Def enhancement. It's endurance free defense if we have the slots. If we are just shy of 45 def or 50, slotting Hide can get a build over the hump. It's better than slotting Brawl (but not always).
  7. So many characters and so little time. Some characters get too strong and become boring. This happened on a Psi / Mental Blaster and an Shield / Energy Tanker Others just don't work out. Ice / Time Corruptor made it to 50 and I just never liked Time as much as other sets. A Dark / Electrical Defender Just wasn't as much fun as on a Corruptor. These sit.. stripped of anything of value.
  8. https://archive.paragonwiki.com/wiki/Stalker#Hiding Hiding Despite the rather misleading name, the Hidden status only means that the Stalker is poised to deliver stronger or more reliable critical hits. Hidden mode and Stealth aren't directly linked, although they often occur together. A Stalker can be Hidden even if an enemy has enough Perception to see him. Stalkers have two ways to become Hidden. The Hide power continually grants Hidden status, though that status suppresses for eight seconds each time the Stalker uses an attack power (except for missed Assassin's Strikes), suffers damage from an enemy (falling doesn't count), or clicks a mission object. Using the Placate power on any target also puts the Stalker in Hidden mode, no matter who he attacks, for a fixed period of ten seconds. Criticals Stalkers cause a great deal of additional damage through critical hits. The exact chances of a critical vary greatly with the situation and the power used. Stalker criticals do double damage except in one case which we'll get to in a moment. Most Stalker single-target attacks automatically critical against any target if the Stalker is Hidden. If the Stalker isn't Hidden and he's attacking a PvE enemy, his chance of critting is 10% + 3% per teammate within 30'. In PvP, most un-Hidden Stalker single-target attacks can only crit if the target is Held or Slept, and do so 20% of the time, but a few get criticals 10%-15% of the time regardless of whether the target is mezzed. Stalker AoE attacks work similarly, though the crit chances for Hidden AoEs and for un-Hidden PvP AoEs are half the typical single-target chances. Un-Hidden PvE AoEs use the full 10% + 3%/teammate formula without halving. Crits are checked separately for each target hit.
  9. +1 I also miss base raids.
  10. how about a spicy pumpkin Jackalynn
  11. They're around. Discord maybe more so. As long as low HP Stalkers are given consideration.. it seemed like a swell new powerset.
  12. In case anyone ends up here wondering what's also been discussed and wants to wade through a couple more threads:
  13. https://archive.paragonwiki.com/wiki/Issue_20 Incarnates = More powers a good guide:
  14. Improving but not revamping could include: Recharge & Slow debuff resistance Regen debuff resistance recharge and regen are on theme and recharge at least will matter (regen debuff resist is overrated, there is very little -regen in the game and much of it is of a magnitude so high you'd need 99% resistance to not just be turned off) (credit Koopak for explanation) Reduced Animation Time Before Effect especially in Moment of Glory Shortened or removed 'animation time before effect'. (Note that's not cast time, that's just how long it takes to get the damn power to start working, you can lock me up all day in a fancy animation but if its a self heal to save my life, can it please take effect quickly? I'll do the dance after, just heal me NOW) (credit Koopak for explanation) I have no problem with a tweak or two.
  15. And that's the issue with teardowns and revamps. Gains are typically offset with losses. We're never going to get an over powered Regeneration again. @Solarverse you're a turd :P
  16. Regeneration: I love the reactive nature which rewards situational awareness and experience with timing activations. That said: Regen punishes players who prefer more passive mitigation. (it requires attention) Regen punishes players that want to use long activation powers. (can't heal while in the middle of a 3.6s animation) Tactics which enhance Regen survivablility are readily available for other sets. (but my not be as needed on the other sets). Regen can suffer when recharge is debuffed significantly. Regen can impact offensive effectiveness. (can impact tight or gapless attack chains.)(also has no +dam component) Regen is not for everyone. I like that. What could be achieved by level 25:
  17. so close to that time of year again
  18. did you ever in-game email something to or from your 2nd account? that could get you at least the @global
  19. lol, necro thread away, there's no rule against it. There's no rule about poking fun at it either. 🙂 Agreement on what a "fix" is verses breaking it or losing what the set is.. has been elusive. It is a popular set as is. While the why is debatable the fact remains. For me, it's not that it is perfect. It is that it is not same-same as many of the other sets. It also works fairly well. Folks that like Regeneration have offered simple suggestions (one or two tweaks) that could elevate it's performance or qol without diametrically destroying what is. This has been shouted down by numerous proposals which run the gamut of re-envisioning, revamping and recreating in a way that often tosses out the spirit of what it is. Too many proposals ignore the 1-49 part of the game. One could argue that Regeneration is very competitive with non-capped defense. @Solarverse I just wanted to chime in for other readers. You likely have seen plenty of my replies on this topic.
  20. hehehe
  21. @Herotu and anyone else who worries about not having the best or most optimal "build". Your character is your character. This game was created as a journey of imperfection. (the game doesn't start at lvl 50) We were meant to learn and experiment. For many that is a lot of the fun and increases the replay-ability. Different people can have different play styles and/or different goals. Between the multiple builds per character and the readily available respecs, it is easy to tweak and try different things to find what works for us individually. There is nothing wrong with running an unslotted petless mastermind. Someone will love you. Vengeance takers love a reliable corpse. 🙂
  22. i had to look that up..
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